Tailor's kit

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; tailor's kit

Hitchhiker's Guide:
Stable (0.F-3) - [ tailor's kit ]
Experimental - [ tailor's kit ]

General
Materials plastic / steel
Volume 0.5 liters
Weight 0.22 lbs or 100 g
As a Tool
Function SEW_ADVANCED
Ammo (start/max) (50 / 400)
Ammo Type thread, sinew, plant fibre
Duration 0 turns
Other
Price 10 $
Use Action REPAIR_ITEM
Flags CUT 1
As a Melee Weapon
Bash Dmg 0
Cut Dmg 0
To Hit -2
 This is a high quality, plastic kit with a variety of needles, some plastic spools for thread, some small scissors, even a small heating element for melting and joining plastic. Use a tailor's kit to customize your clothing and armor. This uses your tailoring skill. 


Notes

  • Can be used to repair cotton, leather, wool, fur, nomex, and neoprene items
  • It can also improve items. You can add various types of linings and padding. All which will increase the encumbrance of the item. And all will need a source of items you patch the object with. For example, to patch with leather, you need a leather patch.
    • Line with Wool (adds warmth)
    • Line with Fur (adds more warmth)
    • Pad with Leather (adds bash and cut resistance)
    • Pad with Kevlar (adds more bash and cut resistance)
  • You can add any combination of patches to an item, but you may only patch with each material once.

Changes