Police Detective: Difference between revisions

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(→‎Notes: added the chance at trap detection.)
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<h2><span class="plainlinks" style="float: right; font-size: small">
==Notes==
([[{{lc:{{PAGENAME}}}}/doc|<span title="View user added notes">View</span>]] - [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</span>Notes</h2>
* Causes eyebots and other police robots to be non aggressive. Might need a badge as well.
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* Slightly raises your chance at trap detection. <!-- trap.cpp: trap::detect_trap -->
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[[category: Mutations]]
[[category: Mutations]]
{{ver|0.E}}
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Latest revision as of 11:15, 2 September 2020

Police Detective PROF_PD_DET Targeted Mutation Only Profession Trait Not purifiable
Point cost: 0
"You are a duly sworn law enforcement investigator, with jurisdiction throughout the New England region thanks to interstate agreements. Whether your shield means anything now is another question."

(View - Edit Notes )Notes

  • In old versions of the game it used to turn eyebots and other police robots to be non-aggressive. The effect needed a badge on your person as well, and the effect was linked to the profession trait.
  • As of the post-0.G experimental version, the eyebots and other police robots were removed from the main game, so the profession lost its robot related effects.
  • Slightly raises your chance at trap detection.
  • As of 0.F (Frank), the bonus to trap detection has been removed, and replaced with a spotting proficiency in the profession itself.
( Edit Notes )