Hunger: Difference between revisions

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Hunger represents both your stomach fullness and actual hunger (need for food).
Default value: 0 | Min value: -- | Max value: 6000
Default value: 0 | Min value: -- | Max value: 6000


;Display
== Display ==
{| cellpadding="3"
{| cellpadding="3"
|- style="vertical-align:top"
|- style="vertical-align:top"
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|}
|}


; How does it increase? (Not a complete list)
== How does it increase? ==
(Not a complete list)
* Every 5 minutes (50 turns) it will increase by one point. You will need around 288 points of nutrition every day.
* Every 5 minutes (50 turns) it will increase by one point. You will need around 288 points of nutrition every day.
* A character with a [[Metabolic Interchange]] bionic and hunger below 100 will increase hunger by 2 each 5 turns.
* A character with a [[Metabolic Interchange]] bionic and hunger below 100 will increase hunger by 2 each 5 turns.
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* Vomiting will increase it by a random value depending on your hunger (the increase will be smaller at high hunger levels)
* Vomiting will increase it by a random value depending on your hunger (the increase will be smaller at high hunger levels)


; How does it decrease?
== How does it decrease? ==
* Eating food or drinking liquids that nourish you
* Eating food or drinking liquids that nourish you
* Characters with the [[Leaves|leaves]] mutation have a chance of reducing hunger by one point when in sunlight
* Characters with the [[Leaves|leaves]] mutation have a chance of reducing hunger by one point when in sunlight
* Characters with the [[Expanded Digestive System]] bionic can reduce hunger even further when eating
* Characters with the [[Expanded Digestive System]] bionic can reduce hunger even further when eating


;Effects
== Effects ==
Hunger levels above 100 will impact your [[#Moves|speed]] negatively.
Hunger levels above 100 will impact your [[#Moves|speed]] negatively.


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* Hunger 3000: You'll be warned ({{igs|"You haven't eaten in over a week!"}})
* Hunger 3000: You'll be warned ({{igs|"You haven't eaten in over a week!"}})
* Hunger 4000: You'll be warned ({{igs|"You are STARVING!"}})
* Hunger 4000: You'll be warned ({{igs|"You are STARVING!"}})
* Hunger 5000: You'll be warned ("Food..."}})
* Hunger 5000: You'll be warned ({{igs|"Food..."}})
* Hunger 6000: You die ({{igs|"You have starved to death."}})
* Hunger 6000: You die ({{igs|"You have starved to death."}})


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Default value: 0
Default value: 0


; How does it increase?
=== How does it increase? ===
* Consuming food adds its nutrition value to food in stomach
* Consuming food adds its nutrition value to food in stomach


; How does it decrease?
=== How does it decrease? ===
* Every 5 minutes decreases by 20% or 10 points, whichever is more (unless it's less than 10, then it's zeroed)
* Every 5 minutes decreases by 20% or 10 points, whichever is more (unless it's less than 10, then it's zeroed)
* Vomiting brings it back to zero
* Vomiting brings it back to zero


; Effects
=== Effects ===
* When vomiting, entire value of food in stomach is added to hunger
* When vomiting, entire value of food in stomach is added to hunger


There's also a second variable - water in stomach. It works the same way but for thirst. Vomiting causes both to get added to respective values and zeroed.
There's also a second variable - water in stomach. It works the same way but for thirst. Vomiting causes both to get added to respective values and zeroed.
== [[Stored Calories]] ==
Digested food and caloric drinks are converted to calories stored in your body. Learn more about [[Stored Calories|stored calories]].


== Vitamins ==
== Vitamins ==
In {{InlineVer|0.D}} there are now vitamin levels in food. And vitamin levels in players.
In {{InlineVer|0.D}} there are now [[Vitamins|vitamin levels]] in food. And vitamin levels in players.
 
{{Ver|0.C}}
[[Category:Statistics]]
[[Category:Game Mechanics]]
<noinclude>{{footer/character}}</noinclude>

Latest revision as of 21:13, 4 April 2021

This page is not complete enough; please help if you can.

Hunger represents both your stomach fullness and actual hunger (need for food).

Default value: 0 | Min value: -- | Max value: 6000

Display

Hunger < -60 Engorged
Hunger < -20 Sated
Hunger < 0 Full
Hunger > 40 Hungry
Hunger > 80 Very hungry
Hunger > 300 Famished
Hunger > 1400 Near starving
Hunger > 2800 Starving!

How does it increase?

(Not a complete list)

  • Every 5 minutes (50 turns) it will increase by one point. You will need around 288 points of nutrition every day.
  • A character with a Metabolic Interchange bionic and hunger below 100 will increase hunger by 2 each 5 turns.
  • A character with the chemical imbalance trait has a small chance each turn of becoming full for a slow amount ("You suddenly suddenly feel a little full.") or hungry ("You suddenly feel hungry.").
  • Eating food or drinking liquids that increase your hunger.
  • Vomiting will increase it by a random value depending on your hunger (the increase will be smaller at high hunger levels)

How does it decrease?

  • Eating food or drinking liquids that nourish you
  • Characters with the leaves mutation have a chance of reducing hunger by one point when in sunlight
  • Characters with the Expanded Digestive System bionic can reduce hunger even further when eating

Effects

Hunger levels above 100 will impact your speed negatively.

Eating beyond Full level can make you vomit, unless you have the gourmand trait.

You will stop eating automatically when your hunger level is below -20 (-60 for characters with gourmand trait) ("You can't finish it all!").

If you don't reduce your hunger regularly you can eventually die:

  • Hunger 3000: You'll be warned ("You haven't eaten in over a week!")
  • Hunger 4000: You'll be warned ("You are STARVING!")
  • Hunger 5000: You'll be warned ("Food...")
  • Hunger 6000: You die ("You have starved to death.")

Food in stomach

Default value: 0

How does it increase?

  • Consuming food adds its nutrition value to food in stomach

How does it decrease?

  • Every 5 minutes decreases by 20% or 10 points, whichever is more (unless it's less than 10, then it's zeroed)
  • Vomiting brings it back to zero

Effects

  • When vomiting, entire value of food in stomach is added to hunger

There's also a second variable - water in stomach. It works the same way but for thirst. Vomiting causes both to get added to respective values and zeroed.

Stored Calories

Digested food and caloric drinks are converted to calories stored in your body. Learn more about stored calories.

Vitamins

In 0.D (Danny) there are now vitamin levels in food. And vitamin levels in players.