NX-17 charge rifle: Difference between revisions

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As the charge level increases so does the power of the shot. A fully charged shot causes a 5x5 explosion and starts fires. Can be mounted on a vehicle (each shot has a small chance to trigger the explosion).
As the charge level increases so does the power of the shot. A fully charged shot causes a 5x5 explosion and starts fires. Can be mounted on a vehicle (each shot has a small chance to trigger the explosion).
*1-2 charges: There is not enough charge so the gun doesn't shoot.
*1-2 charges: There is not enough charge so the gun doesn't shoot.
*3 charges: There is enough energy to do a small shot that will deal some damage and won't explode or set fires.
*3 charges: There is enough energy to do a small shot that will deal some damage and won't explode or set fires. [9 damage, 0 pierce]
*4 charges: Increased damage (chance to set enemies on fire).
*4 charges: Increased damage (chance to set enemies on fire). [16 damage, 2.5 pierce]
*5 charges: There is enough energy charged to make a 3x3 explosion after the shot hits, also sets the area on fire.
*5 charges: There is enough energy charged to make a 3x3 explosion after the shot hits, also sets the area on fire. [25->20 damage, 5 pierce]
*6-7 charges: The charge is enough to increase by one square the explosion radius.
*6-7 charges: The charge is enough to increase by one square the explosion radius.
*8 charges: The maximum charge the rifle can hold increases the radius of the explosion by 1 again resulting in a 5x5 explosion.
*8 charges: The maximum charge the rifle can hold increases the radius of the explosion by 1 again resulting in a 5x5 explosion. [64->41 damage, 12.5 pierce]
Noise, range, recoil and damage of the rifle increase depending on the charge status.
Noise, range, recoil and damage of the rifle increase depending on the charge status.
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[[Category:Rifles]]
[[Category:Rifles]]
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Revision as of 14:19, 3 December 2015


( NX-17 charge rifle

Hitchhiker's Guide:
Stable (0.F-3) - [ NX-17 charge rifle ]
Experimental - [ NX-17 charge rifle ]

General
Materials steel / plastic
Volume 3.25 liters
Weight 3.999 lbs or 1.814 kg
Lenght 0 inches or 0 cm
As a Firearm
Skill rifles
Damage Bonus 0
AP Bonus 0
Range Bonus 0
Dispersion 0
Sight Dispersion 0
Aim Speed 0
Recoil Bonus 0
Ammunition UPS, advanced UPS
Clip size 10 rounds
Reload time 0 turns
Other
Price 120 $
Flags CHARGE, NO_UNLOAD
As a Melee Weapon
Bash Dmg 8
Cut Dmg 0
To Hit -1


 A multi-purpose rifle, designed for use in conjunction with a unified power supply, or UPS. It does not reload normally; instead, press fire once to start charging it from your UPS, then again to unload the charge. 


Notes

Charges slowly from a powered UPS, and upon reaching full charge (8) the rifle begins to beep alarmingly. If you do not fire it manually (in about 9 turns), the weapon will automatically discharge in a random direction.

As the charge level increases so does the power of the shot. A fully charged shot causes a 5x5 explosion and starts fires. Can be mounted on a vehicle (each shot has a small chance to trigger the explosion).

  • 1-2 charges: There is not enough charge so the gun doesn't shoot.
  • 3 charges: There is enough energy to do a small shot that will deal some damage and won't explode or set fires. [9 damage, 0 pierce]
  • 4 charges: Increased damage (chance to set enemies on fire). [16 damage, 2.5 pierce]
  • 5 charges: There is enough energy charged to make a 3x3 explosion after the shot hits, also sets the area on fire. [25->20 damage, 5 pierce]
  • 6-7 charges: The charge is enough to increase by one square the explosion radius.
  • 8 charges: The maximum charge the rifle can hold increases the radius of the explosion by 1 again resulting in a 5x5 explosion. [64->41 damage, 12.5 pierce]

Noise, range, recoil and damage of the rifle increase depending on the charge status.