Fatigue: Difference between revisions
Jump to navigation
Jump to search
m (added categories.) |
|||
Line 14: | Line 14: | ||
; How does it increase? (Not a complete list) | ; How does it increase? (Not a complete list) | ||
* Every 5 minutes (50 turns) it will increase by one point. Various [[traits]] and [[mutations]] can affect this. | * Every 5 minutes (50 turns) it will increase by one point. Various [[traits]] and [[mutations]] can affect this. | ||
* A character with the [[traits#Chemical Imbalance|chemical imbalance]] trait has a small chance each turn of becoming fatigued for a low amount ( | * A character with the [[traits#Chemical Imbalance|chemical imbalance]] trait has a small chance each turn of becoming fatigued for a low amount ({{igs|"You feel fatigued all of a sudden."}}). | ||
* Every 50 turns when having a common cold | * Every 50 turns when having a common cold | ||
* Occasionally when suffering a nicotine craving. | * Occasionally when suffering a nicotine craving. | ||
Line 24: | Line 24: | ||
;Effects | ;Effects | ||
Your character will sleep on their own if you don't make them sleep regularly: | Your character will sleep on their own if you don't make them sleep regularly: | ||
* Fatigue >= 192: You'll be warned every 50 turns ( | * Fatigue >= 192: You'll be warned every 50 turns ({{igs|"You're feeling tired. Press '$' to lie down for sleep."}}) and will be prompted if in the middle of an activity ({{igs|"You're feeling tired."}}) | ||
* Fatigue > 383, ({{igs|Dead tired|c_ltred}} and above): You'll take stat penalties as a "disease", with encouragement to sleep. | * Fatigue > 383, ({{igs|Dead tired|c_ltred}} and above): You'll take stat penalties as a "disease", with encouragement to sleep. | ||
* Fatigue > 575 ({{igs|Exhausted|c_red}}and above): You'll randomly microsleep. These won't markedly help your fatigue but can be dangerous in combat or driving situations. | * Fatigue > 575 ({{igs|Exhausted|c_red}} and above): You'll randomly microsleep. These won't markedly help your fatigue but can be dangerous in combat or driving situations. | ||
* Fatigue 600: You'll be warned every 10 turns ( | * Fatigue 600: You'll be warned every 10 turns ({{igs|"You haven't slept in 2 days!"}}) | ||
* Fatigue 800: You'll be warned ( | * Fatigue 800: You'll be warned ({{igs|"Anywhere would be a good place to sleep..."}}) | ||
* Fatigue 1000: Your character will sleep on their own. Fatigue will be reduced by 10 ( | * Fatigue 1000: Your character will sleep on their own. Fatigue will be reduced by 10 ({{igs|"Survivor sleep now."}}) | ||
Default value: 0 | Default value: 0 | ||
[[Category:Statistics]] | |||
[[Category:Game Mechanics]] | |||
<noinclude>{{footer/character}}</noinclude> |
Revision as of 00:00, 4 March 2019
Default value: 0 | Min value: -- | Max value: 1000
- Display
Fatigue > 191 | Tired |
Fatigue > 383 | Dead tired |
Fatigue > 575 | Exhausted |
- How does it increase? (Not a complete list)
- Every 5 minutes (50 turns) it will increase by one point. Various traits and mutations can affect this.
- A character with the chemical imbalance trait has a small chance each turn of becoming fatigued for a low amount ("You feel fatigued all of a sudden.").
- Every 50 turns when having a common cold
- Occasionally when suffering a nicotine craving.
- How does it decrease?
- By sleeping $.
- By consuming stimulants
- Effects
Your character will sleep on their own if you don't make them sleep regularly:
- Fatigue >= 192: You'll be warned every 50 turns ("You're feeling tired. Press '$' to lie down for sleep.") and will be prompted if in the middle of an activity ("You're feeling tired.")
- Fatigue > 383, (Dead tired and above): You'll take stat penalties as a "disease", with encouragement to sleep.
- Fatigue > 575 (Exhausted and above): You'll randomly microsleep. These won't markedly help your fatigue but can be dangerous in combat or driving situations.
- Fatigue 600: You'll be warned every 10 turns ("You haven't slept in 2 days!")
- Fatigue 800: You'll be warned ("Anywhere would be a good place to sleep...")
- Fatigue 1000: Your character will sleep on their own. Fatigue will be reduced by 10 ("Survivor sleep now.")
Default value: 0
|
|