Crafting: Difference between revisions

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For example, the crossbow requires mechanics and archery, and has a difficulty of 3.  Therefore, to unlock the recipe you need level 3 in mechanics and at least level 1 in archery.
For example, the crossbow requires mechanics and archery, and has a difficulty of 3.  Therefore, to unlock the recipe you need level 3 in mechanics and at least level 1 in archery.
There also is a [http://cdda-trunk.chezzo.com/ crafting browser], use it to search for recipes and components.


=== Noncraft ===
=== Noncraft ===
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[[#top|^ Back to top]]
[[#top|^ Back to top]]
==External Links==
* See this [http://cdda-trunk.chezzo.com/ crafting browser] for a components and recipe search engine.
[[#top|^ Back to top]]


[[Category:Creation]]
[[Category:Creation]]

Revision as of 19:20, 31 January 2014

In Cataclysm-DDA, there are many different things you can craft via the crafting screen (accessed by pressing &).

To craft an item you'll need the specified tools and components. You'll also need at least the same skill level for the specified primary skill and at least one level on the required secondary skill. Having 25% more than the required skill level will always allow you to craft anything without problems. Below that, there's a chance of you not being able to craft it and lose some components in the process.

The required tools and components don't need to be in your inventory. They can be anywhere in a two square radius around you. When more than one possible component is available, you'll be asked which one to use for the crafting process.

Your character will refuse to craft anything if his/her morale is lower than -50.

When crafting armor or clothing, the item is a always crafted with the FITS modifier if it supports it.

Recipes

"Difficulty" denotes the lowest skill level needed to unlock the recipe, and your skill in the specified secondary skill must be at least one.

For example, the crossbow requires mechanics and archery, and has a difficulty of 3. Therefore, to unlock the recipe you need level 3 in mechanics and at least level 1 in archery.

There also is a crafting browser, use it to search for recipes and components.


Noncraft

Item
Pri
Sec
Diff
Time
Tools
Components}


cell phone

0

5

USB drive

0

5

PDA

0

12

binoculars

0

12

wristwatch

0

5

laptop

0

600

fan

0

5

pocketwatch

0

6

television

0

600

microwave

0

800

toaster

0

100

clock

0

10

steak knife

0

20

lawnmower

0

10

vacuum sealer

0

5

lighter

0

1

refillable lighter

0

1

t shirt tailoring

0

5

tank top tailoring

0

5

lightstrip (dead) electronics

0

10

  • utensil of cutting quality level 1
CBM: Recycler Unit electronics firstaid (5)

7

500

CBM: Expanded Digestive System electronics firstaid (5)

7

500

CBM: Facial Distortion electronics firstaid (5)

7

500

CBM: Repair Nanobots electronics firstaid (5)

7

500

CBM: Terranian Sonar electronics firstaid (5)

7

500

CBM: Metabolic Interchange electronics firstaid (5)

7

500

CBM: Blood Filter electronics firstaid (5)

7

500

gold bar

0

20

candlestick

0

20

charcoal water purifier

0

100

baseball

0

10

  • utensil of cutting quality level 1
football

0

10

  • utensil of cutting quality level 1
basic power armor helmet fabrication electronics (4)

8

800

basic power armor fabrication electronics (5)

7

800

atomic light electronics

3

20

atomic coffeepot electronics

4

30

rag

0

600

  • utensil of cutting quality level 1

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Weapon

Item
Pri
Sec
Diff
Time
Tools
Components}


makeshift machete 0 50
makeshift halberd 0 50
pointy stick 0 8
sling 0 10
slingshot 0 30
blowgun 2 50
wood spear survival 2 20
wooden javelin survival 3 50
knife spear survival 1 6
longbow archery survival 3 150
self bow archery survival 0 120
short bow archery survival 2 150
reflex recurve bow archery survival 9 250
nail board 0 10
nail bat 0 10
molotov cocktail 0 5
pipe bomb mechanics 1 7
sawn-off shotgun firearms 0 20
Shotgun Revolver firearms mechanics 2 60
sawn-off Saiga 12 firearms 0 20
pistol crossbow mechanics firearms 3 300
crossbow mechanics archery 3 150
Ganz-Rustung mechanics archery 6 600
repeating crossbow mechanics archery 3 450
pipe rifle: .22 mechanics firearms 3 120
pipe rifle: 9mm mechanics firearms 3 140
pipe SMG: 9mm mechanics firearms 5 180
pipe SMG: .45 mechanics firearms 5 200
simple flamethr. mechanics firearms 6 120
tube 40mm launcher mechanics launcher 6 60
explosive slug mechanics firearms 4 20
acid bomb cooking 1 100
40mm acid bomb mechanics 3 1
grenade mechanics 2 50
chainsaw (off) mechanics 4 200
smoke bomb cooking mechanics 3 75
teargas canister cooking mechanics 4 80
NX-17 charge rifle electronics mechanics 8 400
mininuke mechanics electronics 10 400
coilgun electronics 3 250

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Ammo

Item
Pri
Sec
Diff
Time
Tools
Components}


pebbles 0 10
wood arrow shaft archery survival 0 10
heavy wood arrow shaft archery survival 6 50
metal arrow shaft archery mechanics 5 50
arrowhead archery survival 5 50
fletching archery survival 3 50
fire hardened wood arrow archery survival 0 50
field point wood arrow archery survival 1 20
fletched fire hardened wood arrow archery survival 3 30
fletched field point wood arrow archery survival 3 30
flamable arrow archery survival 3 50
wood arrow archery mechanics 5 30
sharpened metal arrow archery mechanics 5 50
heavy fletched fire hardened arrow archery survival 6 50
heavy fletched field point arrow archery survival 6 50
heavy wood arrow archery mechanics 5 30
metal arrow archery mechanics 7 50
exploding arrow archery mechanics 9 70
wood crossbow bolt mechanics archery 1 50
9mm firearms mechanics 2 250
9mm +P firearms mechanics 4 125
9mm +P+ firearms mechanics 6 50
.38 Special firearms mechanics 2 250
.38 Super firearms mechanics 4 125
.40 S&W firearms mechanics 3 300
10mm Auto firearms mechanics 5 250
.44 Magnum firearms mechanics 4 250
.45 ACP firearms mechanics 3 250
.45 Super firearms mechanics 6 50
5.7x28mm firearms mechanics 4 500
4.6x30mm firearms mechanics 4 500
7.62x39mm M43 firearms mechanics 3 400
7.62x39mm M67 firearms mechanics 5 400
.223 Remington firearms mechanics 3 200
5.56 NATO firearms mechanics 5 200
5.56 incendiary firearms mechanics 6 150
.270 Winchester firearms mechanics 3 100
.30-06 AP firearms mechanics 5 50
.30-06 incendiary firearms mechanics 7 25
.308 Winchester firearms mechanics 3 100
7.62x51mm firearms mechanics 5 100
7.62x51mm incendiary firearms mechanics 6 50
birdshot firearms mechanics 2 125
00 shot firearms mechanics 3 125
shotgun slug firearms mechanics 3 125

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Misc

Item
Pri
Sec
Diff
Time
Tools
Components}


exploding arrowhead mechanics archery 6 50
stone hammer survival construction 0 50
bone needle survival 3 200
digging stick survival 1 200
stone pot survival cooking 2 200
stone shovel survival construction 2 600
stone axe survival construction 3 600
fire drill survival 2 50
waterskin tailoring survival 2 300
shelter kit survival construction 2 500
shelter kit survival tailoring 0 200
snare trigger survival 1 20
light snare kit survival traps 1 50
heavy snare kit survival traps 3 80
RV kitchen unit mechanics 4 600
foot crank mechanics 1 100
muffler mechanics 1 100
seat mechanics 1 100
rag 0 30
sheet 0 100
vehicle controls mechanics 3 300
string - 6 in 0 50
string - 3 ft 0 50
rope - 6 ft tailoring 0 50
rope - 30 ft tailoring 0 50
torch 0 20
candle 0 50
spike 0 30
blade 0 30
superglue cooking 2 120
lump of steel mechanics 0 50
two by four 0 80
steel frame mechanics 1 80
sheet metal mechanics 2 40
steel plating mechanics 4 120
spiked plating mechanics 4 120
hard plating mechanics 4 120
makeshift crowbar mechanics 1 10
bayonet firearms 1 5
tripwire trap traps 1 5
nailboard trap traps 2 25
bear trap mechanics traps 2 30
crossbow trap mechanics traps 3 45
shotgun trap mechanics traps 3 50
blade trap mechanics traps 4 80
booby trap mechanics traps 3 50
land mine traps mechanics 5 100
brazier mechanics 1 20
metal tank mechanics 1 20
bandages firstaid 1 5
suppressor mechanics 1 6
brass catcher tailoring 3 650
zombie pheromone cooking 3 12
fusion pack electronics 5 100
inactive manhack electronics computers 6 80
inactive turret electronics computers 7 90
10 plastic bags mechanics 0 5
chunk of steel mechanics 0 50

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Drink

Item
Pri
Sec
Diff
Time
Tools
Components}


clean water cooking 0 10
concentrated acid cooking 4 100
concentrated acid electronics mechanics 2 50
tea cooking 0 40
coffee cooking 0 40
orange juice cooking 1 50
apple cider cooking 2 70
long island iced tea cooking 1 70
Screwdriver cooking 1 70
Wild Apple cooking 1 70

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Food

Item
Pri
Sec
Diff
Time
Tools
Components}


cooked meat cooking 0 50
cooked creep cooking 0 50
dog food cooking 4 100
cooked plant marrow cooking 0 40
cooked wild vegetables cooking 0 40
cooked spaghetti cooking 0 100
cooked TV dinner cooking 0 50
mac & cheese cooking 0 100
baked potato cooking 1 150
beef jerky cooking 3 300
jerk jerky cooking 3 300
V8 cooking 2 50
broth cooking 2 100
bone broth cooking 1 600
vegetable soup cooking 2 100
meat soup cooking 2 100
sap soup cooking 2 100
bread cooking 2 200
fruit pie cooking 3 250
vegetable pizza cooking 3 200
meat pizza cooking 3 200
spaghetti bolognese cooking 4 200
spaghetti al pesto cooking 4 200
sealed jar of canned meat cooking mechanics 4 300
sealed jar of soylent slices cooking mechanics 4 300
sealed jar of canned veggy cooking mechanics 4 300
sealed jar of canned apple cooking mechanics 4 300
vacuum-packed meat slices cooking mechanics 4 200
vacuum-packed veggy chunks cooking mechanics 4 200
vacuum-packed apple slices cooking mechanics 4 200

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Chem

Item
Pri
Sec
Diff
Time
Tools
Components}


methamphetamine cooking 5 200
crack cooking 4 300
Poppy Sleep cooking survival 2 50
Poppy Painkillers cooking survival 2 50
royal jelly cooking 5 50
heroin cooking 6 20
mutagen cooking firstaid 8 100
plant mutagen cooking firstaid 9 100
insect mutagen cooking firstaid 9 100
spider mutagen cooking firstaid 9 100
slime mutagen cooking firstaid 9 100
fish mutagen cooking firstaid 9 100
rat mutagen cooking firstaid 9 100
beast mutagen cooking firstaid 9 100
cattle mutagen cooking firstaid 9 100
cephalopod mutagen cooking firstaid 9 100
bird mutagen cooking firstaid 9 100
lizard mutagen cooking firstaid 9 100
troglobite mutagen cooking firstaid 9 100
purifier cooking firstaid 9 100

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Electronic

Item
Pri
Sec
Diff
Time
Tools
Components}


antenna 0 30
directional antenna 4 50
amplifier circuit electronics 1 40
power converter electronics 1 65
signal receiver electronics 2 120
transponder circuit electronics 2 140
lightstrip (inactive) electronics 0 100
flashlight (off) electronics 1 100
soldering iron electronics 1 200
batteries electronics mechanics 2 50
extra battery mod electronics mechanics 3 150
noise emitter (off) electronics 1 150
noise emitter (off) electronics 2 300
radio (off) electronics 2 250
water purifier mechanics electronics 3 250
hotplate electronics 3 300
tazer electronics 3 250
two-way radio electronics 4 300
electrohack electronics computers 4 350
EMP grenade electronics 4 320
mp3 player (off) electronics computers 5 400
geiger ctr (off) electronics 5 350
UPS (off) electronics 5 450
CBM: Power Storage electronics 6 500
CBM: Power Storage Mk. II electronics 12 700
CBM: Solar Panels electronics 7 500
CBM: Internal Battery electronics 7 500
CBM: Power Armor Interface electronics 6 500
CBM: Power Armor Interface Mk. II electronics 9 500
CBM: Aero-Evaporator electronics 7 500
CBM: Finger-Mounted Laser electronics 9 500
CBM: Cranial Flashlight electronics 6 500
CBM: Water Extraction Unit electronics 7 500
CBM: Alloy Plating - Head electronics 6 500
CBM: Alloy Plating - Arms electronics 6 500
CBM: Alloy Plating - Torso electronics 6 500
CBM: Alloy Plating - Legs electronics 6 500
solar panel electronics 8 500
teleporter electronics 8 500

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Armor

Item
Pri
Sec
Diff
Time
Tools
Components}


socks tailoring 0 100
mocassins tailoring 1 300
boots tailoring 2 350
fur boots tailoring survival 2 400
chitinous boots tailoring 3 300
shorts tailoring 1 250
cargo shorts tailoring 2 300
jeans tailoring 2 450
long underwear tailoring 2 350
cargo pants tailoring 3 480
leather pants tailoring 4 500
fur pants tailoring survival 4 400
tank top tailoring 2 380
t shirt tailoring 2 380
hoodie tailoring 3 400
trenchcoat tailoring 3 420
rain coat tailoring 1 300
fur trenchcoat tailoring survival 3 2000
leather trenchcoat tailoring 6 2000
fur coat tailoring survival 4 1000
leather jacket tailoring 5 1500
leather vest tailoring 0 200
glove liners tailoring 1 100
light gloves tailoring 1 100
fingerless gloves tailoring 0 160
leather gloves tailoring 2 160
fur gloves tailoring survival 2 160
metal arm guards tailoring 4 300
metal leg guards tailoring 5 450
chitinous gauntlets tailoring 3 300
bandana tailoring 0 50
scarf tailoring 1 50
filter mask mechanics tailoring 1 50
safety glasses tailoring 1 80
gas mask tailoring 3 200
light amp goggles electronics tailoring 5 400
fur hat tailoring survival 2 400
chitinous helmet tailoring 6 600
chitinous armor tailoring 7 1000
backpack tailoring 3 500
blanket tailoring 0 500
fur blanket tailoring survival 1 500
house coat tailoring 1 200
cloak tailoring 2 250
fur cloak tailoring survival 2 250
leather cloak tailoring 3 250
fur sleeping bag tailoring survival 5 750
pouch tailoring 0 100
leather pouch tailoring survival 2 100

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Disassembling items

By disassembling an item (via () you'll decompose it to its constituent elements (the components listed in the crafting recipe used for its creation). The amount of components returned is tied to the skill needed in order to craft the item (the higher your skill, the more components returned).

So, for a flashlight, which is crafted by using your electronics skill you will get all the components if your electronics skill is one or higher. Otherwise you won't be able to get them all (and you might not get any).

The disassembled parts will be placed on the floor, on the tile you're currently standing. Only items that can be crafted can be disassembled, except the ones listed below.

Disassembly exceptions

Items that might not be possible to craft, but can be disassembled anyway. In the case of clothing, it allows to decompose them by tearing, not cutting them.

Item
Pri
Sec
Diff
Time
Tools
Returned components
steak knife 0 20
  • 1x spike
lawnmower 0 10
  • wrench OR integrated toolset
  • 8x scrap metal
  • 2x spring
  • 2x blade
  • 1x 1-cylinder engine
  • 3x pipe
cheap lighter 0 1
  • 1x pilot light
t shirt 0 5
  • 5x rag
tank top 0 5
  • 5x rag
string - 3 ft 0 50
  • steak knife OR butcher knife OR combat knife OR machete OR pocket knife OR scalpel OR broadsword
  • 6x string - 6 in
rope - 6 ft tailoring 0 50
  • steak knife OR butcher knife OR combat knife OR machete OR pocket knife OR scalpel OR broadsword
  • 6x string - 3 ft
rope - 30 ft tailoring 0 50
  • steak knife OR butcher knife OR combat knife OR machete OR pocket knife OR scalpel OR broadsword
  • 5x rope - 6 ft
lightstrip (dead) electronics 0 10
  • screwdriver OR steak knife OR butcher knife OR combat knife OR machete OR pocket knife OR scalpel OR broadsword
  • 1x amplifier circuit

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Recipes.json

This is the file you need to tinker with if you want to create a new crafting recipe. The syntax is quite simple:

       {
           "result": "pointy_stick",
           "category": "CC_WEAPON",
           "difficulty": 0,
           "time": 800,
           "reversible": false,
           "autolearn": true,
           "tools": [
                        [
                            ["hatchet", -1],
                            ["knife_steak", -1],
                            ["knife_combat", -1],
                            ["knife_butcher", -1],
                            ["pockknife", -1],
                            ["scalpel", -1],
                            ["machete", -1],
                            ["broadsword", -1],
                            ["toolset", -1]
                        ]
                    ],
           "components": [
                             [
                                 ["stick", 1],
                                 ["broom", 1],
                                 ["mop", 1],
                                 ["2x4", 1],
                                 ["pool_cue", 1]
                             ]
                         ]
       },


  • Result: Item to be crafted. It should be defined separately in the proper .json, found in the data/raw/items directory
  • Category: The category of the crafted item (and in which tab it will appear)
  • Difficulty: Amount of primary skill needed in order to craft that item
  • Time: Amount of turns it takes to craft that item
  • Reversible: Whether the item can be disassembled or not
  • Autolearn: Whether the recipe is already known at character creation or not
  • Tools: Multidimensional array of tools needed in order to craft that item. Each tool is in its own array, with the name of the tool as first element and the amount of charges used when crafting this item as the second (only for hotplates, integrated tools, etc)
  • Components: Multidimensional array of components needed in order to craft that item. Each tool is in its own array, with the name of the tool as first element and the amount of items of that type needed as the second

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External Links

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