NX-17 charge rifle: Difference between revisions

From The Cataclysm: Dark Days Ahead Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 34: Line 34:
As the charge level increases so does the power of the shot. A fully charged shot causes a 5x5 explosion and starts fires. Can be mounted on a vehicle (each shoot has a small chance to trigger the explosion).
As the charge level increases so does the power of the shot. A fully charged shot causes a 5x5 explosion and starts fires. Can be mounted on a vehicle (each shoot has a small chance to trigger the explosion).
*1-2 charges: There is not enough charge so the gun doesn't shot.
*1-2 charges: There is not enough charge so the gun doesn't shot.
*3-4 charges: There is enough energy to do a small shoot that will deal some damage and won't explode or set fires.
*3 charges: There is enough energy to do a small shoot that will deal some damage and won't explode or set fires.
*4 charges: Increased damage.
*5 charges: There is enough energy charged to make a 3x3 explosion after the shot hits, also sets on fire the area.
*5 charges: There is enough energy charged to make a 3x3 explosion after the shot hits, also sets on fire the area.
*6-7 charges: The charge is enough to increase by one square the explosion radius.
*6-7 charges: The charge is enough to increase by one square the explosion radius.

Revision as of 09:12, 15 March 2015


( NX-17 charge rifle
General
Materials steel / plastic
Volume 3.25 liters
Weight 3.999 lbs or 1.814 kg
Lenght 0 inches or 0 cm
As a Firearm
Skill rifles
Damage Bonus 0
AP Bonus 0
Range Bonus 0
Dispersion 0
Sight Dispersion 0
Aim Speed 0
Recoil Bonus 0
Ammunition UPS, advanced UPS
Clip size 10 rounds
Reload time 0 turns
Other
Price 120 $
Flags CHARGE, NO_UNLOAD
As a Melee Weapon
Bash Dmg 8
Cut Dmg 0
To Hit -1


 A multi-purpose rifle, designed for use in conjunction with a unified power supply, or UPS. It does not reload normally; instead, press fire once to start charging it from your UPS, then again to unload the charge. 


Notes

Charges slowly from a powered UPS, and upon reaching full charge (8) the rifle begins to beep alarmingly. If you do not fire it manually (in about 9 turns), the weapon will automatically discharge in a random direction.

As the charge level increases so does the power of the shot. A fully charged shot causes a 5x5 explosion and starts fires. Can be mounted on a vehicle (each shoot has a small chance to trigger the explosion).

  • 1-2 charges: There is not enough charge so the gun doesn't shot.
  • 3 charges: There is enough energy to do a small shoot that will deal some damage and won't explode or set fires.
  • 4 charges: Increased damage.
  • 5 charges: There is enough energy charged to make a 3x3 explosion after the shot hits, also sets on fire the area.
  • 6-7 charges: The charge is enough to increase by one square the explosion radius.
  • 8 charges: The maximum charge the rifle can hold increases the radius of the explosion by 1 again resulting in a 5x5 explosion.

Noise, range, recoil and damage of the rifle increase depending on the charge status.