Science lab: Difference between revisions

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Science labs are mysterious, expansive underground facilities. You'll need a [[science id card]], [[electrohack]], or [[explosive]]s to get inside.
Science labs are mysterious, expansive underground facilities. To gain access, you'll need to either unlock the id reader with a [[science id card]] or [[electrohack]], or break through with [[explosive]]s or tools such as a [[jackhammer]] or [[pickaxe]].


Tiles containing stairs down to the next level appear in a darker blue.


You can expect robotic security such as [[manhack]]s, [[secubot]]s, [[turret]]s, and [[skitterbot]]s, as well as [[zombie scientist]]s and occasionally much wilder creatures.
Labs are composed of multiple underground levels of rectangular rooms that are laid out in a rough grid pattern. Ordinary rooms of the lab include:
 
Ordinary segments of the lab may contain:
* Closet with cleaning supplies ([[ammonia]], [[bleach]], [[mop]]s).
* Closet with cleaning supplies ([[ammonia]], [[bleach]], [[mop]]s).
* Counter and computer, which can be hacked to access research logs and download map of the nearby surface. Don't get greedy, though.
* Counter and computer, which can be hacked to access research logs and download map of the nearby surface. Beware that turrets often spawn on the counters.
* Chemistry workroom; usually it's mundane (for a secret government lab, at least) and has assorted chemicals and chemistry gear, but there's a 1 in 3 chance it'll be a mutagen workroom, where [[mutagen]]s, [[serum|mutagenic serum]]s, [[purifier]]s, and mutagen recipe books can spawn.
* Chemistry workroom; usually it's mundane (for a secret government lab, at least) and has assorted chemicals and chemistry gear, but there's a 1 in 3 chance it'll be a mutagen workroom, where [[mutagen]]s, [[serum|mutagenic serum]]s, [[purifier]]s, and mutagen recipe books can spawn.
* Teleportation lab: work-counter in the middle and a teleporter somewhere on the floor.
* Teleportation lab: work-counter in the middle and a teleporter somewhere on the floor.
* Room filled with pits of goo. There is always a refrigerator in the corner, which can contain odd things including [[riot helmet]]s and [[lighter]]s.
* Room filled with pits of goo. There is always a refrigerator in the corner, which can contain odd things including [[riot helmet]]s and [[lighter]]s.
* Common [[bionics]] storage with internal batteries, power sources, utilities and nothing more.
* Common [[bionics]] storage; access to both storages is controlled by a linked computer pair and hacking one will unlock the other.
* Cloning vats filled with bodyparts ([[mutated arm]], [[mutated leg]], [[misshapen fetus]]).
* Cloning vats filled with bodyparts ([[mutated arm]], [[mutated leg]], [[misshapen fetus]]).
* Vivisection lab containing a [[Traps#dissector|dissection machine]].
* Vivisection lab containing a [[Traps#dissector|dissection machine]].
* Dormitory, containing [[bed]]s and [[dresser]]s.  Researchers have been known to have recreational gear and/or reading material here.
* Dormitory, containing [[bed]]s and [[dresser]]s.  Researchers have been known to have recreational gear and/or reading material here.
* Rooms containing zombie scientists and a [[brute]] locked in the middle.
* Rooms containing research subjects in concrete and reinforced glass cells. A central computer outside the cell section can be hacked to purge the specimens in all cells.
* A data analyser which can be used to analyse black boxes.
* A data analyser which can be used to analyse black boxes.
 
Additionally there are rooms that locked behind computer controlled metal doors:
The finale of a lab may be one of three types:
* Barracks and armoury; the armoury is not accessible via the barracks. To gain access to the armoury, you must either drop down from the level above using stairs or a hole or break through with [[explosive]]s or tools such as a [[jackhammer]] or [[pickaxe]].
* Prisoner containment and containment cells.
The lowest floor of a lab contains a finale with a special room:
* {{spoiler|Weapons testing facility with energy weapons, mininukes, cutting-edge Rivtech armor, or just random guns.}}
* {{spoiler|Weapons testing facility with energy weapons, mininukes, cutting-edge Rivtech armor, or just random guns.}}
* {{spoiler|Netherworld access facility with trapped sub-prime monsters and Resonance Cascade activation terminal.}}
* {{spoiler|Netherworld access facility with trapped sub-prime monsters and Resonance Cascade activation terminal.}}
* {{spoiler|Rare bionics storage.}}
* {{spoiler|Rare bionics storage.}}
* {{spoiler|CVD machine.}}
Enemy encounters in labs are relatively uncommon, although stronger, more powerful enemies can be found, including:
* Robotic security such as [[manhack]]s, [[secubot]]s, [[turret]]s, and [[skitterbot]]s.
* Previous researchers such as [[zombie scientist]]s and [[zombie]]s.
* Test subjects such as [[zombie brute]]s, [[broken cyborg]]s, [[grabber zombie]]s, [[zombie child|zombie children]] and nether creatures such as [[mi-go]]s, [[gracken]]s and [[kreck]]s.
* Previous security, often found in barracks and finales, such as [[zombie soldier]]s, [[zombie bio-operator]]s and [[armored zombie]]s.
==Notes==
Navigating labs and remaining orientated can be difficult. Remember that ordinary lab tiles are a light blue, while tiles containing stairs down to the next level appear in a darker blue.
On map-gen, there is a chance that a lab will become an ice lab. Ice labs are characterised by having a lower ambient temperature immediately on entry, that also decreases significantly with lower levels. Full [[winter survivor suit|winter survivor gear]], [[thermal electric outfit|thermal electric gear]] and/or [[Internal Climate Control]] are required to explore the lowest levels of these labs. Additionally, ice labs make great cellars as the low temperatures fully prevent food spoilage.


{{spoiler|Some of the labs are so called "ice labs". Ambient temperature in those labs is very low and gets lower with depth.}}
[[Category:Wilderness]]


== See Also ==
See also:
 
[https://dl.dropboxusercontent.com/u/8970937/CDDA/labguide.jpg Lorith's Lab Guide]
[https://dl.dropboxusercontent.com/u/8970937/CDDA/labguide.jpg Lorith's Lab Guide]


[[Category:Wilderness]]
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Revision as of 03:09, 27 January 2016


L science lab
See Cost 5

Science labs are mysterious, expansive underground facilities. To gain access, you'll need to either unlock the id reader with a science id card or electrohack, or break through with explosives or tools such as a jackhammer or pickaxe.


Labs are composed of multiple underground levels of rectangular rooms that are laid out in a rough grid pattern. Ordinary rooms of the lab include:

  • Closet with cleaning supplies (ammonia, bleach, mops).
  • Counter and computer, which can be hacked to access research logs and download map of the nearby surface. Beware that turrets often spawn on the counters.
  • Chemistry workroom; usually it's mundane (for a secret government lab, at least) and has assorted chemicals and chemistry gear, but there's a 1 in 3 chance it'll be a mutagen workroom, where mutagens, mutagenic serums, purifiers, and mutagen recipe books can spawn.
  • Teleportation lab: work-counter in the middle and a teleporter somewhere on the floor.
  • Room filled with pits of goo. There is always a refrigerator in the corner, which can contain odd things including riot helmets and lighters.
  • Common bionics storage; access to both storages is controlled by a linked computer pair and hacking one will unlock the other.
  • Cloning vats filled with bodyparts (mutated arm, mutated leg, misshapen fetus).
  • Vivisection lab containing a dissection machine.
  • Dormitory, containing beds and dressers. Researchers have been known to have recreational gear and/or reading material here.
  • Rooms containing research subjects in concrete and reinforced glass cells. A central computer outside the cell section can be hacked to purge the specimens in all cells.
  • A data analyser which can be used to analyse black boxes.

Additionally there are rooms that locked behind computer controlled metal doors:

  • Barracks and armoury; the armoury is not accessible via the barracks. To gain access to the armoury, you must either drop down from the level above using stairs or a hole or break through with explosives or tools such as a jackhammer or pickaxe.
  • Prisoner containment and containment cells.

The lowest floor of a lab contains a finale with a special room:

  • Weapons testing facility with energy weapons, mininukes, cutting-edge Rivtech armor, or just random guns.
  • Netherworld access facility with trapped sub-prime monsters and Resonance Cascade activation terminal.
  • Rare bionics storage.
  • CVD machine.


Enemy encounters in labs are relatively uncommon, although stronger, more powerful enemies can be found, including:

Notes

Navigating labs and remaining orientated can be difficult. Remember that ordinary lab tiles are a light blue, while tiles containing stairs down to the next level appear in a darker blue.

On map-gen, there is a chance that a lab will become an ice lab. Ice labs are characterised by having a lower ambient temperature immediately on entry, that also decreases significantly with lower levels. Full winter survivor gear, thermal electric gear and/or Internal Climate Control are required to explore the lowest levels of these labs. Additionally, ice labs make great cellars as the low temperatures fully prevent food spoilage.


See also:

Lorith's Lab Guide