Zombie scientist/doc: Difference between revisions

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m (made static 'experimental' reference, a template one, for easier updating when 0.F comes around.)
(Update to current experimental)
 
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* Usually found inside [[science lab]]s. Successfully dissecting a zombie scientist can yield [[bionics]], so experienced players generally regard zombie scientists as a valuable target.
* Usually found inside [[science lab]]s. Successfully dissecting a zombie scientist can yield [[bionics]], so experienced players generally regard zombie scientists as a valuable target.
* It usually drops valuable loot, like many science related tools/chemicals/books, and their wallets can sometimes have contents that can allow you entrance/guide you to their original work places...
* As of {{InlineVer|0.D}} it can only spawn 3 [[manhack|manhacks]].
* As of {{InlineVer|0.D}} it can only spawn 3 [[manhack|manhacks]].
* As of {{InlineVer|0.E}}, zombie scientists no longer have special attacks, but do path intelligently and open doors.
* As of {{InlineVer|0.E}}, zombie scientists no longer have special attacks, but do path intelligently and open doors.
* As of {{InlineVer|0.F}}, it can no longer open doors. Ability to open doors remain in the [[Zombie necromancer]], [[Zombie master]] and all of the Mi-Go faction
* As of {{InlineVer|0.F}}, it can no longer open doors. Ability to open doors remain in the [[Zombie necromancer]], [[Zombie master]] and all of the Mi-Go faction
* As of {{InlineVer|0.H}}, it no longer yields bionics when dissected.

Latest revision as of 23:03, 29 January 2024

  • Usually found inside science labs. Successfully dissecting a zombie scientist can yield bionics, so experienced players generally regard zombie scientists as a valuable target.
  • It usually drops valuable loot, like many science related tools/chemicals/books, and their wallets can sometimes have contents that can allow you entrance/guide you to their original work places...
  • As of 0.D (Danny) it can only spawn 3 manhacks.
  • As of 0.E (Ellison), zombie scientists no longer have special attacks, but do path intelligently and open doors.
  • As of 0.F (Frank), it can no longer open doors. Ability to open doors remain in the Zombie necromancer, Zombie master and all of the Mi-Go faction
  • As of the post-0.G experimental version, it no longer yields bionics when dissected.