Grenade: Difference between revisions
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Use this item to pull the pin, turning it into an active grenade. You will then have five turns before it explodes; throwing it would be a good idea. | Use this item to pull the pin, turning it into an active grenade. You will then have five turns before it explodes; throwing it would be a good idea. | ||
{{Craft | |||
|ComponentR=[[pilot light]]<hr/>[[superglue]] '''OR''' [[string - 3 ft]]<hr/>[[tin can]] '''OR''' [[aluminum can]] '''OR''' [[empty canister]]<hr/>30x [[nails]] '''OR''' 100x [[BB]]<hr/>6x [[birdshot]] '''OR''' 3x [[00 shot]] '''OR''' 2x [[shotgun slug]] '''OR''' 200x [[gasoline]] '''OR''' 72x [[gunpowder]] | |||
|Tool=[[screwdriver]] '''OR''' [[integrated toolset]] | |||
|Skill1=mechanics | |||
|SkillLvl1=2 | |||
|ComponentI=[[mininuke]]<hr/>[[booby trap]]<hr/>[[land mine]] | |||
}} | |||
{{Explosives}} | {{Explosives}} | ||
[[Category:Explosives]][[Category:Components]] | [[Category:Explosives]][[Category:Components]] |
Revision as of 06:41, 4 July 2013
* grenade | |
---|---|
Volume | 1 |
Weight | 1 gr |
Price | 400 |
Materials |
iron / plastic |
Function |
|
Bash | 10 |
Cut | 0 |
To-Hit | -1 |
Flags | none |
Det Time | 5 |
Use this item to pull the pin, turning it into an active grenade. You will then have five turns before it explodes; throwing it would be a good idea.
|
Explosives | |
---|---|
Pipe bomb · Grenade · Flashbang · EMP grenade · Scrambler grenade · Teargas canister · Smoke bomb · Molotov cocktail · Acid bomb · Dynamite · Pack of firecrackers · Firecracker · Mininuke · C4-Explosive · Radio dynamite · Radio pipe bomb · RDX charge · RDX sand bomb | |
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