EMP grenade: Difference between revisions
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Use this item to pull the pin, turning it into an active EMP grenade. You will then have three turns before it detonates, creating an EMP field which damages robots and drains bionic energy. {{hint|It has a 12% chance to overpower card-readers and thus open doors.}} | Use this item to pull the pin, turning it into an active EMP grenade. You will then have three turns before it detonates, creating an EMP field which damages robots and drains bionic energy. {{hint|It has a 12% chance to overpower card-readers and thus open doors.}} | ||
{{Craft | |||
|ComponentR=[[superglue]] '''OR''' [[string - 3 ft]]<hr/>3x [[scrap metal]] '''OR''' [[tin can]] '''OR''' [[aluminum can]] '''OR''' [[empty canister]]<hr/>[[power converter]] '''OR''' [[amplifier circuit]]<hr/>5x [[copper wire]] | |||
|Tool=[[screwdriver]] '''OR''' [[integrated toolset]]<hr/>[[soldering iron]] (6) '''OR''' [[integrated toolset]] (1) | |||
|Skill1=electronics | |||
|SkillLvl1=4 | |||
}} | |||
{{Explosives}} | {{Explosives}} | ||
[[Category:Explosives]] | [[Category:Explosives]] |
Revision as of 06:41, 4 July 2013
* emp grenade | |
---|---|
Volume | 1 |
Weight | 1 gr |
Price | 600 |
Materials |
steel / plastic |
Function |
|
Bash | 8 |
Cut | 0 |
To-Hit | -1 |
Flags | none |
Det Time | 3 |
Use this item to pull the pin, turning it into an active EMP grenade. You will then have three turns before it detonates, creating an EMP field which damages robots and drains bionic energy. [Hint]
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Explosives | |
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Pipe bomb · Grenade · Flashbang · EMP grenade · Scrambler grenade · Teargas canister · Smoke bomb · Molotov cocktail · Acid bomb · Dynamite · Pack of firecrackers · Firecracker · Mininuke · C4-Explosive · Radio dynamite · Radio pipe bomb · RDX charge · RDX sand bomb | |
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