Fatigue

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Revision as of 00:00, 4 March 2019 by Soyweiser (talk | contribs) (added categories.)
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Default value: 0 | Min value: -- | Max value: 1000

Display
Fatigue > 191 Tired
Fatigue > 383 Dead tired
Fatigue > 575 Exhausted
How does it increase? (Not a complete list)
  • Every 5 minutes (50 turns) it will increase by one point. Various traits and mutations can affect this.
  • A character with the chemical imbalance trait has a small chance each turn of becoming fatigued for a low amount ("You feel fatigued all of a sudden.").
  • Every 50 turns when having a common cold
  • Occasionally when suffering a nicotine craving.
How does it decrease?
Effects

Your character will sleep on their own if you don't make them sleep regularly:

  • Fatigue >= 192: You'll be warned every 50 turns ("You're feeling tired. Press '$' to lie down for sleep.") and will be prompted if in the middle of an activity ("You're feeling tired.")
  • Fatigue > 383, (Dead tired and above): You'll take stat penalties as a "disease", with encouragement to sleep.
  • Fatigue > 575 (Exhausted and above): You'll randomly microsleep. These won't markedly help your fatigue but can be dangerous in combat or driving situations.
  • Fatigue 600: You'll be warned every 10 turns ("You haven't slept in 2 days!")
  • Fatigue 800: You'll be warned ("Anywhere would be a good place to sleep...")
  • Fatigue 1000: Your character will sleep on their own. Fatigue will be reduced by 10 ("Survivor sleep now.")

Default value: 0