Clothing
Some pieces of clothing cover multiple body parts (dress covers torso and legs) and all items can be used as weapons. The bash, cut, melee speed, and hit apply to when carried in your hand, and have no effect when worn on your body. Similarly, protection rating and storage only applies when actually worn. Character cannot wear more that two types of clothing of the same type at once without incurring an encumbrance penalty. Characters spend 350 movement points when putting clothes on, but take them off instantly.
Protection
- Environmental protection (EP) protects from diseases and status effects that infect through body parts (mouth and eyes). To protect from a disease, the EP of the gear must be equal or higher than the strength of the disease.
- Warmth protects from coldness and frostbites in cold weather. Too much warmth can make you hot, particularly during Summer. Both coldness and hotness impact your morale and stats negatively, and can make it difficult or impossible to sleep.
Durability
All clothing items have five "hit points". Wool, leather, cotton, glass and kevlar clothing may be damaged by cutting damage; plastic, iron, steel, and silver may be damaged by bashing damage. Damage resistance decreases chance to be damaged and amount of damage increases that chance (but not the amount of damage to item, it is always one). If item is damaged for more than four points, it will be destroyed. Reinforced items effectively have an additional hit point.
Damage level |
Cotton & Wool |
Leather | Kevlar | Paper | Wood | Plastic & Glass |
Iron |
---|---|---|---|---|---|---|---|
−1 | reinforced | reinforced | reinforced | reinforced | |||
1 | ripped | scratched | marked | torn | scratched | scratched | lightly rusted |
2 | torn | cut | dented | shredded | chipped | cut | rusted |
3 | shredded | torn | scarred | shredded | cracked | cracked | very rusty |
4 | tattered | tattered | broken | shredded | splintered | shattered | thoroughly rusted |
Can be repaired with | Sewing kit or bone needle and rags | Sewing kit or bone needle and leather patches | soldering iron and kevlar plates | soldering iron and plastic chunks |
The order of putting clothes on is important for their protection. Items with low protection worn over items with high protection will be ruined much faster than in the reverse. Use the + key to open the layer clothing menu.
Using the tailoring skill, and a sewing kit or bone needle, items can be improved in quality levels. For plastic and kevlar clothing you'll need soldering iron (and mechanics skill) instead. An already damaged piece of clothing has a high chance to be further damaged while trying to repair it, so be careful. Trying to reinforce a piece of clothing has a low chance of damaging the object, so that's a safer way to train the tailoring skill. Reinforcing and repairing requires extra materials (rags, leather patches, etc).
Encumbrance
Encumbrance is determined not only by the total encumbrance rating of your equipment, but also the total number of equipment pieces you have equipped on a given slot.
The formula appears to be T=((N-1)*(1/2)) + E, where
- N — the number of items equipped on a given slot;
- E — the total encumbrance of your equipment on a given slot;
- T — the total encumbrance. It is stored as an Integer and is truncated. This means two things:
- If T is stored as a variable, wearing an even number of clothing items gives you a free .5 encumbrance.
- If T is stored as a formula, even if you cannot see the 0.5 from wearing two items it is still used in calculations.
You can check how your equipped gear is encumbering (and warming) you on the Character Stats screen. Each body part will have a display: (U)V+W=X[Y], where
- U - the number of layers equipped (should equal N in the formula above)
- V - the encumbrance from equipment (should equal E)
- W - the encumbrance from excess layers
- X - the total encumbrance (truncated version of T)
- Y - the warmth rating on this body part
Slotless articles of clothing that do not encumber any kind of body part still consume a letter slot, of which you previously had only 52 available inventory stacks (a-z and A-Z). ( has greatly expanded the amount of characters available for inventory, so character-limits should be far less frequent now.) Carrying too many items will result in "excess" items not being picked up, with the message "You are carrying too many items!" Slotless storage was notorious for this.
Be careful not to hold more volume than you can carry! When you struggle to hold all of your things, you will start taking encumbrance penalties to many body parts. Going over your weight limit decreases running speed, but going over your volume limit incurs a heavy encumbrance to all body parts.
Adjusting clothes
To adjust a piece of clothing apply a sewing kit or bone needle on it. If it's damaged, it'll try to repair it first. This procedure will add the (fits) tag to them and reduce their encumbrance by one.
You can only adjust unfitted cotton, wool, or leather clothes.
If you go to adjust a piece of clothing and it's reinforced first, the item isn't one on which you can adjust the fit; the only way to acquire one that fits is to continue searching.
List of clothing
- A green material name means that the item can be repaired or reinforced with a sewing kit or bone needle.
Feet
Feet encumbrance increases movement the point cost for running by 5 for each encumbrance level.
Name | $ | Material | V | We | E | BP | CP | EP | Wa | St | Cvg | Covers | Flags | B | C | H | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
[ | socks | 100 | cotton | 1 | 0.35 | -5 | 0 | 0 | 0 | 1.5 | 1.5 | 0 | 20 | 0 | feet | 80% | |
[ | wool socks | 120 | wool | 2 | 0.35 | -5 | 0 | 0 | 0 | 3 | 3 | 0 | 40 | 0 | feet | 95% | |
[ | sneakers | 100 | leather | 5 | 0.004 | -2 | 0 | 0 | -1 | 3 | 3 | 0 | 20 | 0 | feet | 0% | |
[ | boots | 120 | leather | 7 | 0.006 | 1 | 0 | -1 | 1 | 3 | 3 | 2 | 50 | 0 | feet | 0% | |
[ | steeltoed boots | 135 | leather / steel | 7 | 2 | 4 | 0 | -1 | 1 | 12 | 12 | 3 | 35 | 0 | feet | 95% | |
[ | winter boots | 140 | wool / plastic | 8 | 0.007 | 0 | 0 | -1 | 2 | 1.5 | 1.5 | 1 | 80 | 0 | feet | 0% | |
[ | mocassins | 80 | fur / leather | 2 | 0.001 | -3 | 0 | 0 | 0 | 3 | 3 | 0 | 40 | 0 | feet | 0% | |
[ | flip-flops | 25 | plastic | 1 | 0.001 | -4 | 0 | -2 | 3 | 3 | 3 | 0 | 0 | 0 | feet | 0% | |
[ | dress shoes | 45 | leather | 5 | 0.003 | 1 | 0 | 1 | 1 | 3 | 3 | 0 | 10 | 0 | feet | 0% | |
[ | heels | 50 | leather | 4 | 0.002 | 6 | 0 | -2 | 4 | 3 | 3 | 0 | 0 | 0 | feet | 0% | |
[ | chitinous boots | 135 | chitin | 7 | 0.009 | 4 | 0 | -1 | 1 | 4.5 | 6 | 3 | 50 | 0 | feet | 0% | |
[ | fur boots | ? | fur / leather | 7 | 0.0033 | 1 | 0 | -1 | 0 | 3 | 3 | 2 | 60 | 0 | feet | 0% |
Legs
Legs encumbrance increases the movement point cost for running (by 3 for each encumbrance level) and swimming. It also gives a dodge skill penalty.
Name | $ | Material | V | We | E | BP | CP | EP | Wa | St | Cvg | Covers | Flags | B | C | H | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
[ | shorts | 180 | cotton | 5 | 0.002 | -4 | 0 | 1 | 0 | 1.5 | 1.5 | 0 | 0 | 4 | legs | 0% | |
[ | cargo shorts | 180 | cotton | 4 | 0.45 | -4 | 0 | 1 | 0 | 3 | 3 | 0 | 0 | 8 | legs | 40% | |
[ | jeans | 180 | cotton | 5 | 0.004 | -4 | 0 | 1 | 0 | 1.5 | 1.5 | 0 | 10 | 2 | legs | 0% | |
[ | pants | 185 | cotton | 5 | 0.64 | -4 | 0 | 1 | 1 | 4.5 | 4.5 | 0 | 20 | 4 | legs | 95% | |
[ | leather pants | 210 | leather | 6 | 0.008 | -2 | 0 | 1 | 2 | 3 | 3 | 0 | 50 | 2 | legs | 0% | |
[ | cargo pants | 280 | cotton | 6 | 0.73 | -3 | 0 | 0 | 1 | 6 | 6 | 0 | 20 | 12 | legs | 95% | |
[ | army pants | 315 | cotton / plastic | 6 | 0.84 | -2 | 0 | 0 | 1 | 6 | 6 | 0 | 40 | 14 | legs | 95% | |
[ | ski pants | 300 | cotton | 10 | 0.006 | -3 | 0 | 0 | 2 | 1.5 | 1.5 | 3 | 80 | 4 | legs | 0% | |
[ | long underwear | 200 | cotton | 4 | 0.002 | -3 | 0 | 0 | 0 | 1.5 | 1.5 | 0 | 30 | 0 | legs | 0% | |
[ | skirt | 120 | cotton | 2 | 0.002 | -5 | 0 | 0 | -1 | 1.5 | 1.5 | 0 | 0 | 1 | legs | 0% | |
[ | knee pads | 160 | plastic / cotton | 1 | 0.26 | -5 | 0 | 0 | -1 | 15 | 15 | 0 | 10 | 0 | legs | 20% |
Body
Cloth pieces that encumber and protect both legs, torso and, in most cases, the arms.
Name | $ | Material | V | We | E | BP | CP | EP | Wa | St | Cvg | Covers | Flags | B | C | H | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
[ | wetsuit | 200 | plastic | 18 | 2.11 | -3 | 0 | -3 | 1 | 9 | 9 | 2 | 50 | 4 | torso, legs,arms | 100% | |
[ | jumpsuit | 200 | cotton / plastic | 6 | 0.006 | -3 | 0 | -3 | 0 | 1.5 | 1.5 | 0 | 10 | 8 | legs, torso | 0% | |
[ | dress | 180 | cotton | 8 | 0.006 | -5 | 0 | -5 | 3 | 1.5 | 1.5 | 0 | 20 | 0 | legs, torso | 0% | |
[ | chitinous armor | 1200 | chitin | 70 | 0.01 | 2 | 0 | -5 | 2 | 4.5 | 6 | 0 | 10 | 0 | legs, torso | 0% | |
[ | suit | 180 | cotton | 10 | 0.007 | -5 | 0 | -5 | 1 | 1.5 | 1.5 | 0 | 25 | 10 | legs, torso,arms | 0% | |
[ | hazmat suit | 1000 | plastic | 20 | 0.008 | -5 | 0 | -8 | 4 | 3 | 3 | 10 | 20 | 12 | legs, torso,arms | 0% | |
[ | plate mail | 700 | iron | 70 | 0.14 | 8 | 0 | -5 | 5 | 6 | 6 | 0 | 20 | 0 | torso, legs,arms | 0% | |
[ | light survivor suit | 1100 | kevlar / cotton | 32 | 5 | 6 | 0 | -3 | 2 | 12 | 24 | 4 | 40 | 50 | torso, legs,arms | 95% | |
[ | survivor suit | 1500 | kevlar / leather | 36 | 6 | 6 | 0 | -3 | 3 | 15 | 30 | 6 | 50 | 46 | torso, legs,arms | 95% |
Torso
Per one torso encumbrance level melee and dodge skills are decreased by 1 and swimming and melee attack points costs are increased by 80 and 20 points, respectively.
Apart from rain coats, any torso piece with warmth of 35 or more will protect you from getting wet.
Name | $ | Material | V | We | E | BP | CP | EP | Wa | St | Cvg | Covers | Flags | B | C | H | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
[ | t shirt | 80 | cotton | 3 | 0.002 | -5 | 0 | 0 | 1 | 1.5 | 1.5 | 0 | 10 | 0 | torso | 0% | |
[ | polo shirt | 95 | cotton | 3 | 0.002 | -5 | 0 | 0 | 1 | 1.5 | 1.5 | 0 | 20 | 0 | torso | 0% | |
[ | dress shirt | 115 | cotton | 3 | 0.45 | -5 | 0 | 0 | 1 | 1.5 | 1.5 | 0 | 10 | 1 | torso | 90% | |
[ | tank top | 75 | cotton | 1 | 0.001 | -5 | 0 | 0 | 0 | 1.5 | 1.5 | 0 | 0 | 0 | torso | 0% | |
[ | sweatshirt | 110 | cotton | 9 | 0.005 | -5 | 0 | 0 | 1 | 1.5 | 1.5 | 0 | 30 | 0 | torso | 0% | |
[ | sweater | 105 | wool | 8 | 0.005 | -5 | 0 | 0 | 1 | 1.5 | 1.5 | 0 | 40 | 0 | torso | 0% | |
[ | hoodie | 130 | cotton | 10 | 0.005 | -5 | 0 | 0 | 1 | 1.5 | 1.5 | 0 | 30 | 9 | torso | 0% | |
[ | under armor | 200 | cotton | 2 | 0.002 | -5 | 0 | 0 | 0 | 1.5 | 1.5 | 0 | 20 | 0 | torso | 0% | |
[ | light jacket | 105 | cotton | 6 | 0.004 | -5 | 0 | 0 | 1 | 1.5 | 1.5 | 0 | 20 | 4 | torso | 0% | |
[ | jean jacket | 120 | cotton | 7 | 0.005 | -3 | 0 | 0 | 1 | 1.5 | 1.5 | 0 | 20 | 3 | torso | 0% | |
[ | blazer | 120 | wool | 10 | 0.007 | -4 | 0 | 0 | 1 | 1.5 | 1.5 | 12 | 30 | 2 | torso | 0% | |
[ | leather jacket | 150 | leather | 14 | 0.014 | -2 | 0 | 1 | 2 | 3 | 3 | 1 | 40 | 4 | torso | 0% | |
[ | leather vest | 100 | leather | 10 | 0.01 | -2 | 0 | 1 | 1 | 3 | 3 | 0 | 30 | 4 | torso | 0% | |
[ | leather corset | 110 | leather | 10 | 1.8 | -3 | 0 | -3 | 1 | 15 | 15 | 1 | 30 | 0 | torso | 80% | |
[ | army jacket | 315 | cotton / plastic | 6 | 0.86 | -5 | 0 | 0 | 1 | 6 | 6 | 1 | 40 | 14 | torso | 95% | |
[ | kevlar vest | 800 | kevlar | 24 | 0.024 | 6 | 0 | -3 | 2 | 3 | 6 | 0 | 20 | 4 | torso | 0% | |
[ | rain coat | 100 | plastic / cotton | 9 | 1.36 | -4 | 0 | 0 | 2 | 9 | 9 | 1 | 20 | 7 | torso | 95% | |
[ | wool poncho | 120 | wool | 7 | 0.003 | -5 | 0 | -1 | 0 | 1.5 | 1.5 | 1 | 35 | 0 | torso | 0% | |
[ | trenchcoat | 225 | cotton | 10 | 1.63 | -5 | 0 | -1 | 1 | 4.5 | 4.5 | 1 | 20 | 24 | torso | 95% | |
[ | leather trenchcoat | 225 | leather | 16 | 2.267 | -5 | 0 | -1 | 2 | 12 | 12 | 1 | 50 | 24 | torso | 95% | |
[ | fur trenchcoat | 225 | fur | 16 | 1.95 | -5 | 0 | -1 | 2 | 18 | 18 | 1 | 50 | 24 | torso | 95% | |
[ | winter coat | 160 | cotton | 12 | 0.006 | -5 | 0 | -2 | 3 | 1.5 | 1.5 | 1 | 70 | 12 | torso | 0% | |
[ | fur coat | 550 | fur / leather | 18 | 0.012 | -5 | 0 | -5 | 2 | 3 | 3 | 2 | 80 | 4 | torso | 0% | |
[ | peacoat | 180 | cotton | 16 | 0.01 | -4 | 0 | -3 | 2 | 1.5 | 1.5 | 0 | 70 | 10 | torso | 0% | |
[ | tool belt | 200 | leather | 4 | 1.36 | -3 | 0 | 0 | 0 | 6 | 6 | 0 | 5 | 10 | torso | 20% | |
[ | utility vest | 200 | cotton | 4 | 0.816 | -3 | 0 | 0 | 0 | 3 | 3 | 0 | 5 | 14 | torso | 70% | |
[ | belt rig | 200 | cotton | 4 | 0.004 | -3 | 0 | 0 | 0 | 1.5 | 1.5 | 0 | 5 | 18 | torso | 0% | |
[ | lab coat | 155 | cotton | 11 | 0.007 | -3 | 0 | -2 | 1 | 1.5 | 1.5 | 0 | 10 | 14 | torso | 0% | |
[ | bikini top | ? | cotton | 0 | 0.0001 | -5 | 0 | 0 | 0 | 1.5 | 1.5 | 0 | 0 | 0 | torso | 0% |
Arms
Name | $ | Material | V | We | E | BP | CP | EP | Wa | St | Cvg | Covers | Flags | B | C | H | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
[ | soft arm sleeves | 65 | cotton | 0 | 0 | -5 | 0 | 1 | 0 | 1.5 | 1.5 | 1 | 30 | 0 | arms | 0% | |
[ | hard arm guards | 130 | cotton / plastic | 1 | 0 | -5 | 0 | 1 | 1 | 1.5 | 1.5 | 1 | 20 | 0 | arms | 0% | |
[ | chitin arm guards | 200 | chitin | 2 | 0 | -5 | 0 | 1 | 1 | 4.5 | 6 | 2 | 10 | 0 | arms | 0% | |
[ | metal arm guards | 400 | iron / plastic | 1 | 0.001 | -5 | 0 | 1 | 1 | 6 | 6 | 1 | 0 | 0 | arms | 0% | |
[ | elbow pads | 160 | plastic / cotton | 1 | 0.21 | -5 | 0 | 1 | 0 | 15 | 15 | 0 | 10 | 0 | arms | 20% |
Hands
Hand encumbrance increases movement points cost for firearms reloading (+30 moves per point of encumbrance) and decreases dexterity attribute for throwing.
Name | $ | Material | V | We | E | BP | CP | EP | Wa | St | Cvg | Covers | Flags | B | C | H | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
[ | glove liners | 100 | cotton | 0 | 0.063 | -5 | 0 | 1 | 0 | 1.5 | 1.5 | 0 | 10 | 0 | hands | 75% | |
[ | light gloves | 65 | cotton | 0 | 0 | -5 | 0 | 1 | 1 | 1.5 | 1.5 | 0 | 30 | 0 | hands | 0% | |
[ | mittens | 40 | wool | 2 | 0 | -5 | 0 | 1 | 8 | 1.5 | 1.5 | 0 | 90 | 0 | hands | 0% | |
[ | wool gloves | 50 | wool | 1 | 0 | -5 | 0 | 1 | 3 | 1.5 | 1.5 | 0 | 60 | 0 | hands | 0% | |
[ | winter gloves | 65 | cotton | 2 | 0 | -5 | 0 | 1 | 5 | 1.5 | 1.5 | 0 | 70 | 0 | hands | 0% | |
[ | leather gloves | 85 | leather | 1 | 0.001 | -3 | 0 | 2 | 1 | 3 | 3 | 0 | 40 | 0 | hands | 0% | |
[ | fingerless gloves | 90 | leather | 1 | 0 | -3 | 0 | 2 | 0 | 3 | 3 | 0 | 5 | 0 | hands | 0% | |
[ | tactical gloves | 120 | kevlar / plastic | 1 | 0.22 | 2 | 0 | -3 | 2 | 15 | 30 | 0 | 40 | 0 | hands | 95% | |
[ | rubber gloves | 30 | plastic | 1 | 0.001 | -3 | 0 | 2 | 3 | 3 | 3 | 2 | 5 | 0 | hands | 0% | |
[ | medical gloves | 10 | plastic | 0 | 0 | -5 | 0 | 1 | 0 | 3 | 3 | 1 | 0 | 0 | hands | 0% | |
[ | fire gauntlets | 95 | leather | 3 | 0.005 | -2 | 0 | 2 | 6 | 3 | 3 | 5 | 40 | 0 | hands | 0% | |
[ | chitinous gauntlets | 380 | chitin | 4 | 0.36 | 2 | 0 | -2 | 1 | 22.5 | 30 | 4 | 20 | 0 | hands | 95% |
Mouth
Mouth encumbrance increases the movement point cost for running by 5 for each encumbrance level.
Environmental protection determines the chance of getting a disease acquired through the mouth. It will protect from diseases of those kind of strength equal or lower than its environmental protection level.
Name | $ | Material | V | We | E | BP | CP | EP | Wa | St | Cvg | Covers | Flags | B | C | H | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
[ | dust mask | 20 | cotton / iron | 0 | 0 | -5 | 0 | -3 | 1 | 1.5 | 1.5 | 2 | 10 | 0 | mouth | 0% | |
[ | bandana | 28 | cotton | 1 | 0 | -4 | 0 | -1 | 0 | 1.5 | 1.5 | 1 | 30 | 0 | mouth | 0% | |
[ | scarf | 40 | wool | 2 | 0.003 | -5 | 0 | -3 | 1 | 1.5 | 1.5 | 2 | 60 | 0 | mouth | 0% | |
[ | filter mask | 80 | plastic | 3 | 0.36 | 1 | 0 | 1 | 2 | 9 | 9 | 7 | 20 | 0 | mouth | 85% | |
[ | gas mask | 240 | plastic | 6 | 1.097 | 0 | 0 | -3 | 4 | 12 | 12 | 16 | 40 | 0 | mouth, eyes | 95% |
Eyes
Eye encumbrance reduces perception for the purposes of firing weapons and the visibility of traps.
The environmental protection (EP) of headgear it's also added to that of your current eye gear.
Name | $ | Material | V | We | E | BP | CP | EP | Wa | St | Cvg | Covers | Flags | B | C | H | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
[ | eyeglasses | 150 | glass / plastic | 1 | 0 | -3 | 0 | -2 | 0 | 4.5 | 6 | 1 | 0 | 0 | eyes | 0% | |
[ | reading glasses | 80 | glass / plastic | 1 | 0 | -3 | 0 | -2 | 0 | 4.5 | 6 | 1 | 0 | 0 | eyes | 0% | |
[ | safety glasses | 100 | plastic | 1 | 0.06 | -5 | 0 | -2 | 0 | 9 | 9 | 1 | 0 | 0 | eyes | 75% | |
[ | swim goggles | 110 | plastic | 1 | 0 | -5 | 0 | -2 | 2 | 3 | 3 | 4 | 10 | 0 | eyes | 0% | |
[ | ski goggles | 175 | plastic | 2 | 0.001 | -4 | 0 | -2 | 1 | 3 | 3 | 6 | 60 | 0 | eyes | 0% | |
[ | welding goggles | 240 | glass / steel | 2 | 0.004 | -1 | 0 | -3 | 6 | 4.5 | 6 | 6 | 10 | 0 | eyes | 0% | |
[ | ballistic glasses | 275 | kevlar / plastic | 1 | 0.354 | -5 | 0 | -2 | 0 | 9 | 18 | 1 | 0 | 0 | eyes | 95% | |
[ | light amp goggles | 920 | steel / glass | 3 | 0.006 | 1 | 0 | -2 | 2 | 9 | 9 | 6 | 20 | 0 | eyes | 0% | |
[ | monocle | 200 | glass / plastic | 1 | 0 | -3 | 0 | -2 | 0 | 4.5 | 6 | 1 | 0 | 0 | eyes | 0% | |
[ | sunglasses | 150 | glass / plastic | 1 | 0.035 | -3 | 0 | -2 | 0 | 4.5 | 6 | 1 | 0 | 0 | eyes | 75% |
Head
Head encumbrance has no penalties; it simply limits how much you can put on. Characters cannot wear more headgear if their current encumbrance is higher than zero. This means that items without encumbrance can be worn under another, more cumbersome piece of headgear.
Many pieces of headwear also cover the eyes and mouth- this means both protection and encumbrance apply to these as well.
Headwear environmental protection protects the eyes too.
Name | $ | Material | V | We | E | BP | CP | EP | Wa | St | Cvg | Covers | Flags | B | C | H | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
[ | baseball cap | 35 | cotton | 2 | 0.001 | -5 | 0 | 0 | 0 | 1.5 | 1.5 | 2 | 10 | 0 | head | 0% | |
[ | boonie hat | 55 | plastic | 2 | 0.001 | -5 | 0 | 0 | 0 | 3 | 3 | 2 | 20 | 0 | head | 0% | |
[ | cotton hat | 40 | cotton | 2 | 0.001 | -5 | 0 | 0 | 0 | 1.5 | 1.5 | 0 | 30 | 0 | head | 0% | |
[ | knit hat | 50 | wool | 2 | 0.001 | -5 | 0 | 0 | 0 | 1.5 | 1.5 | 0 | 40 | 0 | head | 0% | |
[ | hunting cap | 80 | wool | 3 | 0.002 | -5 | 0 | 0 | 0 | 1.5 | 1.5 | 2 | 60 | 0 | head | 0% | |
[ | fur hat | 120 | fur / leather | 4 | 0.002 | -5 | 0 | 0 | 1 | 3 | 3 | 0 | 80 | 0 | head | 0% | |
[ | helmet liner | 480 | cotton | 6 | 1.383 | 1 | 0 | -1 | 0 | 4.5 | 4.5 | 0 | 50 | 0 | head | 85% | |
[ | balaclava | 100 | cotton | 4 | 0.002 | -5 | 0 | 0 | 0 | 1.5 | 1.5 | 0 | 30 | 0 | head | 0% | |
[ | beret | 125 | cotton | 2 | 0.12 | -5 | 0 | 0 | 0 | 3 | 3 | 0 | 20 | 0 | head | 60% | |
[ | hard hat | 125 | plastic | 8 | 0.004 | 6 | 0 | 0 | 1 | 3 | 3 | 0 | 10 | 0 | head | 0% | |
[ | bike helmet | 140 | plastic | 12 | 0.002 | 4 | 0 | 0 | 1 | 3 | 3 | 0 | 20 | 0 | head | 0% | |
[ | football helmet | 100 | plastic | 16 | 3.31 | -2 | 0 | 0 | 1 | 30 | 30 | 0 | 20 | 0 | head | 90% | |
[ | skid lid | 190 | plastic / iron | 10 | 0.005 | 8 | 0 | 0 | 2 | 3 | 3 | 0 | 10 | 0 | head | 0% | |
[ | baseball helmet | 195 | plastic / iron | 14 | 0.006 | 7 | 0 | -1 | 2 | 3 | 3 | 1 | 15 | 0 | head | 0% | |
[ | tactical helmet | 600 | kevlar / plastic | 14 | 1.2 | 10 | 0 | -1 | 2 | 12 | 24 | 0 | 15 | 0 | head | 90% | |
[ | army helmet | 480 | plastic / iron | 16 | 0.008 | 10 | 0 | -1 | 2 | 3 | 3 | 0 | 25 | 0 | head | 0% | |
[ | riot helmet | 420 | plastic / iron | 20 | 1.36 | 8 | 0 | -1 | 2 | 12 | 12 | 2 | 20 | 0 | head, eyes, mouth | 95% | |
[ | motorcycle helmet | 325 | plastic / iron | 24 | 0.008 | 7 | 0 | -1 | 3 | 3 | 3 | 1 | 30 | 0 | head, mouth | 0% | |
[ | chitinous helmet | 380 | chitin | 22 | 0.001 | 2 | 0 | -2 | 1 | 4.5 | 6 | 4 | 20 | 0 | head, eyes, mouth | 0% | |
[ | Kabuto | 500 | iron / leather | 20 | 1.625 | 6 | 0 | 0 | 2 | 18 | 18 | 1 | 10 | 0 | head, eyes, mouth | 95% | |
[ | barbute helm | 300 | iron | 20 | 1.975 | 10 | 0 | 0 | 3 | 24 | 24 | 0 | 10 | 0 | head | 95% | |
[ | great helm | 400 | iron | 20 | 3.175 | 10 | 0 | 0 | 4 | 30 | 30 | 1 | 10 | 0 | head, eyes, mouth | 95% | |
[ | top hat | 55 | plastic | 2 | 1.133 | -5 | 0 | 0 | 0 | 3 | 3 | 1 | 10 | 0 | head | 60% |
Storage
Pockets
Containers can have a variable number of pockets, each pocket has a volume, weight and length limit, for example: a box might have a single pocket with 5,0L of volume and a max length of 10 inches, this means that you can store up to 5 items of 1L of volume as long as they are less than 10 inches in length, but you wouldn't be able to store an item that's even 0,5L in volume if it is longer than 10 inches
Pockets BindlePair of drop leg pouches Plastic shopping bag
Name | $ | Material | V | We | E | BP | CP | EP | Wa | St | Cvg | Covers | Flags | B | C | H | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
[ | Ankle holster | 8 | leather | 1 | 0.19 | 0 | 6 | 6 | 0 | 1 | 2 | 30% | legs | -1 | 0 | -1 | |
[ | chest rig | 20 | cotton | 4 | 0.725 | 0 | 3 | 3 | 0 | 5 | 18 | 70% | torso | -3 | 0 | 0 | |
[ | dive bag | 32 | plastic | 6 | 0.512 | 1 | 3 | 3 | 0 | 0 | 40 | 40% | torso | WATER_FRIENDLY | -4 | 0 | 0 |
[ | drop leg pouches | 20 | cotton | 4 | 0.605 | 0 | 3 | 3 | 0 | 5 | 18 | 20% | legs | -3 | 0 | 0 | |
[ | duffel bag | 21 | plastic | 20 | 1.133 | 3 | 9 | 9 | 0 | 0 | 120 | 50% | torso | -4 | 0 | 0 | |
[ | fanny pack | 10 | cotton / plastic | 3 | 0.272 | 0 | 0 | 0 | 0 | 0 | 6 | 0% | nothing | 1 | 0 | 2 | |
[ | go bag | 100 | cotton / plastic | 143 | 18.043 | 4 | 6.75 | 6.75 | 0 | 10 | 0 | 50% | torso, arms | -1 | 0 | -5 | |
[ | heavy survivor duffel bag | 240 | leather / cotton | 30 | 1 | 3 | 4.5 | 4.5 | 0 | 0 | 150 | 40% | torso | 0 | 0 | 0 | |
[ | heavy survivor rucksack | 24 | leather / cotton | 8 | 0.72 | 2 | 4.5 | 4.5 | 0 | 0 | 64 | 40% | torso | VARSIZE, WATER_FRIENDLY, STURDY | -3 | 0 | 0 |
[ | holster | 9 | leather | 2 | 0.226 | 0 | 0 | 0 | 0 | 0 | 3 | 0% | nothing | 2 | 0 | -1 | |
[ | large quiver | 31 | leather / steel | 8 | 1.12 | 0 | 12 | 12 | 0 | 0 | 8 | 15% | torso | 4 | -4 | 0 | |
[ | leather backpack | 29 | leather | 12 | 2.118 | 1 | 9 | 9 | 0 | 10 | 40 | 50% | torso | -4 | 0 | 0 | |
[ | leather belt | 9 | leather | 1 | 0.102 | 0 | 0 | 0 | 0 | 0 | 2 | 0% | nothing | -2 | 0 | -1 | |
[ | leather pouch | 11 | leather | 5 | 0.61 | 0 | 3 | 3 | 0 | 0 | 12 | 20% | torso | 1 | 0 | 1 | |
[ | survivor harness | 20 | leather / cotton | 1.25 | 0.32 | 1 | 4.5 | 4.5 | 0 | 0 | 24 | 12% | torso | BELTED, WATER_FRIENDLY, STURDY | 1.5 | 2.5 | 0 |
[ | messenger bag | 11 | cotton / plastic | 8 | 1.36 | 0 | 4.5 | 4.5 | 0 | 0 | 20 | 40% | torso | 1 | 0 | 1 | |
[ | military rucksack | 21 | plastic | 14 | 3.64 | 2 | 9 | 9 | 0 | 0 | 80 | 50% | torso | -4 | 0 | 0 | |
[ | MOLLE pack | 36 | cotton / kevlar | 12 | 0.966 | 1 | 4.5 | 7.5 | 0 | 10 | 60 | 35% | torso | WATERPROOF | -4 | 0 | 0 |
[ | pouch | 11 | cotton | 5 | 0.56 | 1 | 1.5 | 1.5 | 0 | 0 | 12 | 20% | torso | 1 | 0 | 1 | |
[ | purse | 7.5 | leather | 10 | 1.097 | 1 | 6 | 6 | 0 | 0 | 20 | 30% | torso | FANCY, BELTED, WATER_FRIENDLY | 2 | 0 | 2 |
[ | quiver | 8 | leather | 2 | 0.26 | 0 | 3 | 3 | 0 | 0 | 2 | 5% | nothing | 2 | -4 | 0 | |
[ | runner pack | 24 | cotton / plastic | 6 | 0.84 | 0 | 4.5 | 4.5 | 0 | 0 | 30 | 20% | torso | WATERPROOF | 1 | 0 | 1 |
[ | survivor backpack | 240 | leather / cotton | 10 | 0.6 | 1 | 4.5 | 4.5 | 0 | 0 | 50 | 30% | torso | 0 | 0 | 0 | |
[ | tactical dump pouch | 14 | kevlar / plastic | 2 | 0.288 | 0 | 3 | 4.5 | 0 | 0 | 12 | 0% | nothing | 1 | 0 | 2 | |
[ | tool belt | 20 | leather | 4 | 1.36 | 0 | 6 | 6 | 0 | 5 | 10 | 20% | torso | -3 | 0 | 0 |
Item Browser for Clothing: The Item Browser has a clothing catalog, it is updated using the recent stable and experimental game's data files, so it is more likely to be accurate.
External links
Nested containers: how I've stopped worrying and learned to love pockets
Decorative
These are slotless.
Name | $ | Material | V | We | E | BP | CP | EP | Wa | St | Cvg | Covers | Flags | B | C | H | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
[ | gold ring | 600 | silver | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 4.5 | 0 | 0 | 0 | 0 | 0% | |
[ | silver necklace | 500 | silver | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 4.5 | 0 | 0 | 0 | 0 | 0% |
Power armor
Now we're talking. The only thing in this whole page a real man* should wear. Nerds, weaklings and karate-choppers, do us all a favor and ask for reassignment to a pencil pusher job.
The little beasts here are powered by UPS and advanced UPS systems. So, unless you are one of those fancy cyberfreaks with bionic mumbo jumbos you'll have to feed them with batteries or plutonium cells.
When properly fed, these tin cans will allow you to jump around like monkeys on speed, and will keep your asses as warm as your mommy's belly in the winter and as fresh as an icecream fart during the summer.
Now, take off your clothes, get inside, plug in some heavy metal and become an unstoppable son of a gun.
Name | $ | Material | V | We | E | BP | CP | EP | Wa | St | Cvg | Covers | Flags | B | C | H | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
[ | light power armor | 1500 | steel / plastic | 40 | 5.67 | 1 | 0 | 1 | 4 | 81 | 81 | 8 | 60 | 16 | torso,arms,hands, legs,feet | 100% | |
[ | basic power armor | 1000 | steel | 40 | 11.339 | 1 | 0 | 1 | 5 | 90 | 90 | 10 | 90 | 0 | torso,arms,hands, legs,feet | 100% | |
[ | heavy power armor | 1500 | steel | 50 | 17.009 | 1 | 0 | 1 | 5 | 117 | 117 | 16 | 60 | 16 | torso,arms,hands, legs,feet | 100% | |
[ | light power armor helmet | 750 | steel / plastic | 10 | 1.814 | 1 | 0 | 1 | 4 | 81 | 81 | 8 | 60 | 0 | head,eyes,mouth | 100% | |
[ | basic power armor helmet | 500 | steel | 10 | 3.628 | 1 | 0 | 1 | 5 | 90 | 90 | 10 | 90 | 0 | head,eyes,mouth | 100% | |
[ | heavy power armor helmet | 750 | steel | 24 | 5.442 | 1 | 0 | 1 | 5 | 117 | 117 | 16 | 60 | 0 | head,eyes,mouth | 100% | |
[ | power armor hauling frame | 500 | steel | 8 | 2.04 | 1 | 0 | 1 | 4 | 90 | 90 | 0 | 0 | 120 | 100% |
(*) Or a woman with enough testosterone intake