Scenarios

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Scenarios are selected prior to determining a character's stats and modify the game in various ways. In addition to restricting the available professions or starting locations, they can add additional unique challenges.

The default scenario is "Evacuee", which gives access to all the normal professions and start locations.

List of scenarios

Expand for a list of scenarios.
{| cellpadding="3" class="sortable" style="border-collapse: collapse; margin: 0 0 1em 0;"

|- style="background-color:lightgreen" ! style="border: 1px solid #aaa; border-left-color: white" | Name ! style="border: 1px solid #aaa" | Pts ! class="unsortable" style="border: 1px solid #aaa" | Professions ! class="unsortable" style="border: 1px solid #aaa" | Locations ! class="unsortable" style="border: 1px solid #aaa" | Special ! class="unsortable" style="border: 1px solid #aaa; border-right-color: white" | Description

|- id="Evacuee" style="text-align:left;" | style="border: 1px solid #aaa; border-left-color: white; padding: 0.2em 0.5em 0.2em 0.2em" | Evacuee | style="border: 1px solid #aaa; padding: 0.2em 0.5em; text-align:center" | 0

| style="border: 1px solid #aaa; padding: 0.2em 0.5em" |

  • All normal professions

| style="border: 1px solid #aaa; padding: 0.2em 0.5em" |

| style="border: 1px solid #aaa; padding: 0.2em 0.5em" | | style="border: 1px solid #aaa; border-right-color: white; padding: 0.2em 0.5em" | "You have survived the initial wave of panic, and have achieved (relative) safety in one of the many government evac shelters."

|- id="Challenge-Really_Bad_Day" style="text-align:left;" | style="border: 1px solid #aaa; border-left-color: white; padding: 0.2em 0.5em 0.2em 0.2em" | Challenge-Really Bad Day | style="border: 1px solid #aaa; padding: 0.2em 0.5em; text-align:center" | -10

| style="border: 1px solid #aaa; padding: 0.2em 0.5em" |

  • Shower Victim
  • Tweaker

| style="border: 1px solid #aaa; padding: 0.2em 0.5em" |

| style="border: 1px solid #aaa; padding: 0.2em 0.5em" |

  • Start off infected, ill, stupidly drunk, and missing your default outfit.
  • Starting building starts off on fire.

| style="border: 1px solid #aaa; border-right-color: white; padding: 0.2em 0.5em" | "You start drunk to the point of incapacitation, depressed, infected, surrounded by fire, naked, and sick with the flu. This day went downhill really fast."

|- id="Challenge-Lab" style="text-align:left;" | style="border: 1px solid #aaa; border-left-color: white; padding: 0.2em 0.5em 0.2em 0.2em" | Challenge-Lab | style="border: 1px solid #aaa; padding: 0.2em 0.5em; text-align:center" | -8

| style="border: 1px solid #aaa; padding: 0.2em 0.5em" |

  • Survivor
  • Unwilling mutant
  • Volunteer mutant

| style="border: 1px solid #aaa; padding: 0.2em 0.5em" |

| style="border: 1px solid #aaa; padding: 0.2em 0.5em" |

  • Stuck deep inside the lab.
  • Various mutations available for selection as traits.

| style="border: 1px solid #aaa; border-right-color: white; padding: 0.2em 0.5em" | "You've been locked in a lab with no way out! Survive as long as you can! Brag about it on the forums! (Pics or it didn't happen)"

|- id="Challenge-Abandoned" style="text-align:left;" | style="border: 1px solid #aaa; border-left-color: white; padding: 0.2em 0.5em 0.2em 0.2em" | Challenge-Abandoned | style="border: 1px solid #aaa; padding: 0.2em 0.5em; text-align:center" | -8

| style="border: 1px solid #aaa; padding: 0.2em 0.5em" |

  • Survivor
  • Patient
  • Bionic patient

| style="border: 1px solid #aaa; padding: 0.2em 0.5em" |

| style="border: 1px solid #aaa; padding: 0.2em 0.5em" |

  • Not allowed to take the Tough or Disease Resistant traits.
  • Forced to take the Frail trait.

| style="border: 1px solid #aaa; border-right-color: white; padding: 0.2em 0.5em" | "Sickly and frail, you have spent most of your life in the patient's ward of the hospital. When yours was evacuated, you were left behind because you were a lost cause. You awaken to the sound of movement around the hospital."

|- id="Infected" style="text-align:left;" | style="border: 1px solid #aaa; border-left-color: white; padding: 0.2em 0.5em 0.2em 0.2em" | Infected | style="border: 1px solid #aaa; padding: 0.2em 0.5em; text-align:center" | -4

| style="border: 1px solid #aaa; padding: 0.2em 0.5em" |

  • Most normal professions

| style="border: 1px solid #aaa; padding: 0.2em 0.5em" |

| style="border: 1px solid #aaa; padding: 0.2em 0.5em" |

  • Start off with an infected wound.

| style="border: 1px solid #aaa; border-right-color: white; padding: 0.2em 0.5em" | "In the chaos and panic of evacuation, you got bitten by something! You didn't get proper medical care, and now the wound has started turning green."

|- id="Sheltered" style="text-align:left;" | style="border: 1px solid #aaa; border-left-color: white; padding: 0.2em 0.5em 0.2em 0.2em" | Sheltered | style="border: 1px solid #aaa; padding: 0.2em 0.5em; text-align:center" | -3

| style="border: 1px solid #aaa; padding: 0.2em 0.5em" |

  • Survivor
  • Sheltered Survivor

| style="border: 1px solid #aaa; padding: 0.2em 0.5em" |

| style="border: 1px solid #aaa; padding: 0.2em 0.5em" |

  • Start off in winter instead of normal starting season.

| style="border: 1px solid #aaa; border-right-color: white; padding: 0.2em 0.5em" | "When the apocalypse broke out, you were funnelled into a nearby shelter. Here you have lived, never leaving, lest the unknowns of the outside world hurt you. Supplies are running low, and for the first time since the cataclysm, you will be forced to face the outside world."

|- id="Burning_Building" style="text-align:left;" | style="border: 1px solid #aaa; border-left-color: white; padding: 0.2em 0.5em 0.2em 0.2em" | Burning Building | style="border: 1px solid #aaa; padding: 0.2em 0.5em; text-align:center" | -2

| style="border: 1px solid #aaa; padding: 0.2em 0.5em" |

  • Most normal professions

| style="border: 1px solid #aaa; padding: 0.2em 0.5em" |

| style="border: 1px solid #aaa; padding: 0.2em 0.5em" |

  • Starting building starts off on fire.

| style="border: 1px solid #aaa; border-right-color: white; padding: 0.2em 0.5em" | "The building you had chosen to reside in has suddenly caught fire! You might want to leave."

|- id="Mall_Cop" style="text-align:left;" | style="border: 1px solid #aaa; border-left-color: white; padding: 0.2em 0.5em 0.2em 0.2em" | Mall Cop | style="border: 1px solid #aaa; padding: 0.2em 0.5em; text-align:center" | -2

| style="border: 1px solid #aaa; padding: 0.2em 0.5em" |

  • Mall Security

| style="border: 1px solid #aaa; padding: 0.2em 0.5em" |

  • Mall loading area
  • Mall food court

| style="border: 1px solid #aaa; padding: 0.2em 0.5em" | | style="border: 1px solid #aaa; border-right-color: white; padding: 0.2em 0.5em" | "You've survived for as long as you could inside of the mall you worked at as a security guard. Find a way out and try your best to survive."

|- id="Ambush" style="text-align:left;" | style="border: 1px solid #aaa; border-left-color: white; padding: 0.2em 0.5em 0.2em 0.2em" | Ambush | style="border: 1px solid #aaa; padding: 0.2em 0.5em; text-align:center" | 0

| style="border: 1px solid #aaa; padding: 0.2em 0.5em" |

  • Survivor
  • Winter Survivor
  • Winter Survivor

| style="border: 1px solid #aaa; padding: 0.2em 0.5em" |

| style="border: 1px solid #aaa; padding: 0.2em 0.5em" |

  • Start off in winter instead of normal starting season.
  • Start off surrounded by hostiles.

| style="border: 1px solid #aaa; border-right-color: white; padding: 0.2em 0.5em" | "It is the winter after zero hour, cold and weary you ducked into a small cabin for the night. The next morning, you awoke to the sound of lots of movement in the woods."

|- id="The_Last_Firefighter" style="text-align:left;" | style="border: 1px solid #aaa; border-left-color: white; padding: 0.2em 0.5em 0.2em 0.2em" | The Last Firefighter | style="border: 1px solid #aaa; padding: 0.2em 0.5em; text-align:center" | 0

| style="border: 1px solid #aaa; padding: 0.2em 0.5em" |

  • Firefighter
  • Bionic firefighter

| style="border: 1px solid #aaa; padding: 0.2em 0.5em" |

  • Fire station

| style="border: 1px solid #aaa; padding: 0.2em 0.5em" |

  • Start off surrounded by hostiles.

| style="border: 1px solid #aaa; border-right-color: white; padding: 0.2em 0.5em" | "Against all odds, you managed to make it back to the station house in one piece. Now the reanimated husks of your former comrades want to make sure you never leave it again."

|- id="Missed" style="text-align:left;" | style="border: 1px solid #aaa; border-left-color: white; padding: 0.2em 0.5em 0.2em 0.2em" | Missed | style="border: 1px solid #aaa; padding: 0.2em 0.5em; text-align:center" | 0

| style="border: 1px solid #aaa; padding: 0.2em 0.5em" |

  • All normal professions

| style="border: 1px solid #aaa; padding: 0.2em 0.5em" |

| style="border: 1px solid #aaa; padding: 0.2em 0.5em" | | style="border: 1px solid #aaa; border-right-color: white; padding: 0.2em 0.5em" | "Whether due to stubbornness, ignorance, or just plain bad luck, you missed the evacuation, and are stuck in a city full of the risen dead."

|- id="Assault_on_Precinct_Z" style="text-align:left;" | style="border: 1px solid #aaa; border-left-color: white; padding: 0.2em 0.5em 0.2em 0.2em" | Assault on Precinct Z | style="border: 1px solid #aaa; padding: 0.2em 0.5em; text-align:center" | 0

| style="border: 1px solid #aaa; padding: 0.2em 0.5em" |

  • Cop
  • Bionic cop
  • Detective

| style="border: 1px solid #aaa; padding: 0.2em 0.5em" |

| style="border: 1px solid #aaa; padding: 0.2em 0.5em" |

  • Start off surrounded by hostiles.

| style="border: 1px solid #aaa; border-right-color: white; padding: 0.2em 0.5em" | "You knew the day was going to be bad when it started with your partner getting eaten by a perp before you even had coffee. The scene back at the station house looks bad, real bad. This is going to be an all-nighter."

|- id="Wilderness" style="text-align:left;" | style="border: 1px solid #aaa; border-left-color: white; padding: 0.2em 0.5em 0.2em 0.2em" | Wilderness | style="border: 1px solid #aaa; padding: 0.2em 0.5em; text-align:center" | 0

| style="border: 1px solid #aaa; padding: 0.2em 0.5em" |

  • Survivor
  • Survivalist
  • Naturalist
  • Bow hunter
  • Lumberjack

| style="border: 1px solid #aaa; padding: 0.2em 0.5em" |

| style="border: 1px solid #aaa; padding: 0.2em 0.5em" | | style="border: 1px solid #aaa; border-right-color: white; padding: 0.2em 0.5em" | "You find yourself amongst trees. The screaming and the moaning is fainter this far from civilization, but you'd better know what you're doing out here."

|- id="Experiment" style="text-align:left;" | style="border: 1px solid #aaa; border-left-color: white; padding: 0.2em 0.5em 0.2em 0.2em" | Experiment | style="border: 1px solid #aaa; padding: 0.2em 0.5em; text-align:center" | 2

| style="border: 1px solid #aaa; padding: 0.2em 0.5em" |

  • Survivor
  • Unwilling mutant
  • Volunteer mutant

| style="border: 1px solid #aaa; padding: 0.2em 0.5em" |

| style="border: 1px solid #aaa; padding: 0.2em 0.5em" |

| style="border: 1px solid #aaa; border-right-color: white; padding: 0.2em 0.5em" | "Since birth, your sole purpose in life has been the advancement of genetic science, willingly or not. Once the cataclysm struck, you left the lab, and wandered aimlessly, ending up in a forest."

|}