Stats
You can modify a total of four Stats, each one of them is unique and will help change certain aspects such as player HP, damage, maximum weight that he/she can carry etc.
For all stats, minimal values are 4 and increasing values above 14 will cost 2 points instead of 1! 14 is considered to be very high, the max human value. Players can go higher, but those values should be considered exceptionally high.
At the default value of 8 the bonuses are the following:
Strength 8 | Dexterity 8 | Intelligence 8 | Perception 8 |
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Note that the starting values are 8. Below that the points you receive may not follow the formulas below. | |||
Strength | Dexterity | Intelligence | Perception |
Strength also makes you more resistant to many diseases and poisons, and makes actions which require brute force (pushing heavy stuff, bashing down furniture and walls) more effective. |
Dexterity also enhances many actions which require finesse, such as dodging, martial arts special attacks and bonus attacks granted by mutations. |
Intelligence is also used when crafting, installing bionics, and interacting with NPCs. Advanced books also have intelligence requirement. Not meeting this requirement significantly increases reading time. |
Perception is also used for detecting traps and other things of interest |
Hidden Stats
There are also various hidden stats, you cannot directly influence them during character creation, but they do have an effect.
See the Hidden stats page for more information.
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