Thirst
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Default value: 0 | Min value: -100 | Max value: 1200
- Display
Thirst < -60 | Turgid |
Thirst < -20 | Hydrated |
Thirst < 0 | Slaked |
Thirst > 40 | Thirsty |
Thirst > 80 | Very thirsty |
Thirst > 240 | Dehydrated |
Thirst > 520 | Parched |
- How does it increase? (Not a complete list)
- Every 5 minutes (50 turns) it will increase by one point. You will need around 288 points of quench every day.
- A character with the chemical imbalance trait has a small chance each turn of becoming a little thirstier ("You suddenly feel thirsty.").
- Eating food or drinking liquids that increase your thirst.
- Vomiting will increase it a random value depending on your thirst (the greater the thirst, the smaller the increase)
- Every 300 turns when having the flu
- When your body temperature is too high
- How does it decrease?
- Eating food or drinking liquids that quench you. Thirst cannot drop below -100; liquids that would quench you further are simply wasted.
- Effects
Thirst levels of Thirsty and above will impact your speed negatively.
You will stop drinking automatically when your thirst level is below -20 (-60 for characters with gourmand trait) ("You can't finish it all!").
If you don't reduce your thirst regularly you can eventually die:
- Thirst 600: You'll be warned ("You haven't had anything to drink in 2 days!")
- Thirst 800: You'll be warned ("You are THIRSTY!")
- Thirst 1000: You'll be warned ("4 days... no water..")
- Thirst 1200: You die ("You have died of dehydration.")
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