Thirst: Difference between revisions

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(Redirected page to Hidden stats#Thirst)
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#redirect [[Hidden_stats#Thirst]]
Default value: 0 | Min value: -100 | Max value: 1200
 
;Display
{| cellpadding="3"
|- style="vertical-align:top"
|-
|align="right"|Thirst < -60||{{igs|Turgid|c_green}}
|-
|align="right"|Thirst < -20||{{igs|Hydrated|c_green}}
|-
|align="right"|Thirst < 0||{{igs|Slaked|c_green}}
|-
|align="right"|Thirst > 40||{{igs|Thirsty|c_yellow}}
|-
|align="right"|Thirst > 80||{{igs|Very thirsty|c_yellow}}
|-
|align="right"|Thirst > 240||{{igs|Dehydrated|c_ltred}}
|-
|align="right"|Thirst > 520||{{igs|Parched|c_ltred}}
|}
 
; How does it increase? (Not a complete list)
* Every 5 minutes (50 turns) it will increase by one point. You will need around 288 points of quench every day.
* A character with the [[traits#Chemical Imbalance|chemical imbalance]] trait has a small chance each turn of becoming a little thirstier ({{igs|"You suddenly feel thirsty."}}).
* Eating food or drinking liquids that increase your thirst.
* Vomiting will increase it a random value depending on your thirst (the greater the thirst, the smaller the increase)
* Every 300 turns when having the flu
* When your body temperature is too high
 
; How does it decrease?
* Eating food or drinking liquids that quench you.  Thirst cannot drop below -100; liquids that would quench you further are simply wasted.
 
;Effects
Thirst levels of {{igs|Thirsty|c_yellow}} and above will impact your [[#Moves|speed]] negatively.
 
You will stop drinking automatically when your thirst level is below -20 (-60 for characters with [[traits#Gourmand|gourmand]] trait) ({{igs|"You can't finish it all!"}}).
 
If you don't reduce your thirst regularly you can eventually die:
* Thirst 600: You'll be warned ({{igs|"You haven't had anything to drink in 2 days!"}})
* Thirst 800: You'll be warned ({{igs|"You are THIRSTY!"}})
* Thirst 1000: You'll be warned ({{igs|"4 days... no water.."}})
* Thirst 1200: You die ({{igs|"You have died of dehydration."}})
 
[[Category:Statistics]]
[[Category:Game Mechanics]]
<noinclude>{{footer/character}}</noinclude>

Latest revision as of 04:33, 8 August 2021

Default value: 0 | Min value: -100 | Max value: 1200

Display
Thirst < -60 Turgid
Thirst < -20 Hydrated
Thirst < 0 Slaked
Thirst > 40 Thirsty
Thirst > 80 Very thirsty
Thirst > 240 Dehydrated
Thirst > 520 Parched
How does it increase? (Not a complete list)
  • Every 5 minutes (50 turns) it will increase by one point. You will need around 288 points of quench every day.
  • A character with the chemical imbalance trait has a small chance each turn of becoming a little thirstier ("You suddenly feel thirsty.").
  • Eating food or drinking liquids that increase your thirst.
  • Vomiting will increase it a random value depending on your thirst (the greater the thirst, the smaller the increase)
  • Every 300 turns when having the flu
  • When your body temperature is too high
How does it decrease?
  • Eating food or drinking liquids that quench you. Thirst cannot drop below -100; liquids that would quench you further are simply wasted.
Effects

Thirst levels of Thirsty and above will impact your speed negatively.

You will stop drinking automatically when your thirst level is below -20 (-60 for characters with gourmand trait) ("You can't finish it all!").

If you don't reduce your thirst regularly you can eventually die:

  • Thirst 600: You'll be warned ("You haven't had anything to drink in 2 days!")
  • Thirst 800: You'll be warned ("You are THIRSTY!")
  • Thirst 1000: You'll be warned ("4 days... no water..")
  • Thirst 1200: You die ("You have died of dehydration.")