Thirst: Difference between revisions
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# | Default value: 0 | Min value: -100 | Max value: 1200 | ||
;Display | |||
{| cellpadding="3" | |||
|- style="vertical-align:top" | |||
|- | |||
|align="right"|Thirst < -60||{{igs|Turgid|c_green}} | |||
|- | |||
|align="right"|Thirst < -20||{{igs|Hydrated|c_green}} | |||
|- | |||
|align="right"|Thirst < 0||{{igs|Slaked|c_green}} | |||
|- | |||
|align="right"|Thirst > 40||{{igs|Thirsty|c_yellow}} | |||
|- | |||
|align="right"|Thirst > 80||{{igs|Very thirsty|c_yellow}} | |||
|- | |||
|align="right"|Thirst > 240||{{igs|Dehydrated|c_ltred}} | |||
|- | |||
|align="right"|Thirst > 520||{{igs|Parched|c_ltred}} | |||
|} | |||
; How does it increase? (Not a complete list) | |||
* Every 5 minutes (50 turns) it will increase by one point. You will need around 288 points of quench every day. | |||
* A character with the [[traits#Chemical Imbalance|chemical imbalance]] trait has a small chance each turn of becoming a little thirstier ({{igs|"You suddenly feel thirsty."}}). | |||
* Eating food or drinking liquids that increase your thirst. | |||
* Vomiting will increase it a random value depending on your thirst (the greater the thirst, the smaller the increase) | |||
* Every 300 turns when having the flu | |||
* When your body temperature is too high | |||
; How does it decrease? | |||
* Eating food or drinking liquids that quench you. Thirst cannot drop below -100; liquids that would quench you further are simply wasted. | |||
;Effects | |||
Thirst levels of {{igs|Thirsty|c_yellow}} and above will impact your [[#Moves|speed]] negatively. | |||
You will stop drinking automatically when your thirst level is below -20 (-60 for characters with [[traits#Gourmand|gourmand]] trait) ({{igs|"You can't finish it all!"}}). | |||
If you don't reduce your thirst regularly you can eventually die: | |||
* Thirst 600: You'll be warned ({{igs|"You haven't had anything to drink in 2 days!"}}) | |||
* Thirst 800: You'll be warned ({{igs|"You are THIRSTY!"}}) | |||
* Thirst 1000: You'll be warned ({{igs|"4 days... no water.."}}) | |||
* Thirst 1200: You die ({{igs|"You have died of dehydration."}}) | |||
[[Category:Statistics]] | |||
[[Category:Game Mechanics]] | |||
<noinclude>{{footer/character}}</noinclude> |
Latest revision as of 04:33, 8 August 2021
Default value: 0 | Min value: -100 | Max value: 1200
- Display
Thirst < -60 | Turgid |
Thirst < -20 | Hydrated |
Thirst < 0 | Slaked |
Thirst > 40 | Thirsty |
Thirst > 80 | Very thirsty |
Thirst > 240 | Dehydrated |
Thirst > 520 | Parched |
- How does it increase? (Not a complete list)
- Every 5 minutes (50 turns) it will increase by one point. You will need around 288 points of quench every day.
- A character with the chemical imbalance trait has a small chance each turn of becoming a little thirstier ("You suddenly feel thirsty.").
- Eating food or drinking liquids that increase your thirst.
- Vomiting will increase it a random value depending on your thirst (the greater the thirst, the smaller the increase)
- Every 300 turns when having the flu
- When your body temperature is too high
- How does it decrease?
- Eating food or drinking liquids that quench you. Thirst cannot drop below -100; liquids that would quench you further are simply wasted.
- Effects
Thirst levels of Thirsty and above will impact your speed negatively.
You will stop drinking automatically when your thirst level is below -20 (-60 for characters with gourmand trait) ("You can't finish it all!").
If you don't reduce your thirst regularly you can eventually die:
- Thirst 600: You'll be warned ("You haven't had anything to drink in 2 days!")
- Thirst 800: You'll be warned ("You are THIRSTY!")
- Thirst 1000: You'll be warned ("4 days... no water..")
- Thirst 1200: You die ("You have died of dehydration.")
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