Troglobite (Mutation category): Difference between revisions

From The Cataclysm: Dark Days Ahead Wiki
Jump to navigation Jump to search
(added quote and added name of ingame mutation. Thanks DracoGriffin and narwhalstoot.)
No edit summary
 
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{quote|"Not much point to rebuilding up in that horribly bright roofless wasteland.  Now that you've become accustomed to your new digs, there's the beginnings of a great empire right here, underground."}}
{{:Subterranean (threshold mutation)‎}}


You turn into a underground nightcrawler. It has a lot of nasty side effects like making you useless in the daytime.
You turn into a underground nightcrawler. It has a lot of nasty side effects like making you useless in the daytime, but grants you more things to eat and makes you stealthy and able to see almost everything in the dark, why head into the [[City|deathtraps]] on the surface during the time when you can be seen?


The threshold mutation of this category is called '''''Subterranean''''' ingame.
The [[Medical]], [[Alpha]], [[Elf-A]], [[Slime (Mutation category)|Slime]], and [[Troglobite (Mutation category)|Troglobite]] mutation trees share a strong advantage over the others - none of their mutations change your anatomy in ways that prevent wearing the powerful end-game armors.


<!--Automatically generated using https://github.com/Soyweiser/CDDA-Wiki-Scripts -->
The threshold mutation of this category is called '''''[[Subterranean (threshold mutation)‎|Subterranean]]''''' ingame.
= Traits =
{{:Quick}}
{{:Light Eater}}
{{:Near-Sighted}}
{{:Albino}}
{{:Infection Resistant}}


= Normal Mutations =
{{Mutationthresholds/Troglobite}}
{{:Full Night Vision}}
{{:Infrared Vision (Mutation)|Infrared Vision}}
{{:Regeneration}}
{{:Disease Immune}}
{{:Venomous}}
{{:Alcohol Metabolism}}
{{:Saprovore}}
{{:Extremely Strong}}
{{:Solar Sensitivity}}
{{:Troglobite}}
{{:Slimy}}
 
= Post-threshold mutations =
{{:Subterranean Fortitude}}
{{:Subterranean Build}}
{{:Intestinal Fortitude}}
<!-- End of automatically generated data -->


<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* -->
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* -->
=Notes=
=Notes=
 
*Despite the side effects, this can be a good mutation tree depending on the environment, good places to live can range from at worst the simple ([[Rat cave|or dangerous]]) [[cave]]s, to the [[LMOE shelter]]s at best, a trog can still leave their underground home, but they will fare best only at night, therefore they will thrive best during winter, do note that you can still get cold despite sunlight's effects on you, so get some warm clothes for your night raids during those long winter nights.
*It can be much more difficult to survive during [[summer]], as the days will be extremely long, keeping in your underground home as long as you can during the season is best, and maybe exploring and scavenging underground areas during the season is best during summer as it will keep you fed and hydrated without needing to go up to the surface, you should still give the surface a chance as a last resort at night if you are low on supplies during summer.
*A trog can be much more effective for night raids, as their night vision abilities will enable you to see zombies way before they even know you are there.
*A [[pickaxe]] or [[jackhammer]] is a troglobite explorer's best friend, as they can pick at [[solid rock]] in order to expand their underground home, get to underground dungeons faster and safer and even get metals and other resources, BE WARNED THOUGH: if you know any mines that have [[gas vent]]s, do not tunnel to them; the [[toxic gas]] will spread and make your nice underground home a deathtrap!





Latest revision as of 18:51, 21 November 2022

Subterranean THRESH_TROGLOBITE Targeted Mutation Only Not purifiable
Point cost: 1
"Not much point to rebuilding up in that horribly bright roofless wasteland. Now that you've become accustomed to your new digs, there's the beginnings of a great empire right here, underground."

You turn into a underground nightcrawler. It has a lot of nasty side effects like making you useless in the daytime, but grants you more things to eat and makes you stealthy and able to see almost everything in the dark, why head into the deathtraps on the surface during the time when you can be seen?

The Medical, Alpha, Elf-A, Slime, and Troglobite mutation trees share a strong advantage over the others - none of their mutations change your anatomy in ways that prevent wearing the powerful end-game armors.

The threshold mutation of this category is called Subterranean ingame.


Traits

Quick QUICK Possible Starting Trait BIRD FISH INSECT TROGLOBITE CHIMERA RAPTOR MOUSE
Point cost: 3
"You're just generally quick! You get a 10% bonus to action points."
Light Eater LIGHTEATER Possible Starting Trait BIRD FISH INSECT TROGLOBITE
Cancels: Rapid Metabolism, Hyper-Metabolism, Fast Metabolism, Very Fast Metabolism, Extreme Metabolism, Heat Dependent, Very Heat Dependent, Cold Blooded, Ectothermic
Changes to: Gizzard, Heat Dependent
Point cost: 2
"Your metabolism is a little slower, and you require less food than most."
Near-Sighted MYOPIC Possible Starting Trait BEAST TROGLOBITE
Cancels: Ursine Vision, Scout
Point cost: -2
"Without glasses, your seeing radius is severely reduced! However, you are guaranteed to start with a pair of glasses."
Albino ALBINO Possible Starting Trait TROGLOBITE MOUSE
Cancels: Phelloderm, Bark, Pale Skin, Solar Sensitivity
Changes to: Solar Sensitivity
Point cost: -1
"You lack skin pigmentation due to a genetic problem. You sunburn extremely easily, and typically use an umbrella and sunglasses when going out in the sun."
Infection Resistant INFRESIST Possible Starting Trait TROGLOBITE MEDICAL RAT
Changes to: Infection Immune
Point cost: 2
"Your immune system is particularly good at resisting infections. You have an increased chance for bad wounds and infections to heal on their own, and only suffer reduced penalties from them."

Normal Mutations

Full Night Vision NIGHTVISION3 FISH TROGLOBITE SPIDER
Requires: High Night Vision
Cancels: Fey Vision, Fey Nightsight, Feline Vision, Ursine Vision
Leads to: Infrared Vision
Point cost: 6
"You can see in pitch blackness as if you were wearing night-vision goggles. Activate to toggle NV-visible areas on or off."
Infrared Vision INFRARED INSECT TROGLOBITE SPIDER
Requires: Full Night Vision
Cancels: Reptilian IR
Point cost: 5
"Your eyes have mutated to pick up radiation in the infrared spectrum."
Regeneration REGEN SLIME TROGLOBITE
Requires: Very Fast Healer
Cancels: Fast Healer, Slow Healer, Poor Healer, Imperceptive Healer, Very Fast Healer, Rapid Metabolism, Weakening, Deterioration, Disintegration
Point cost: 6
"Your flesh regenerates from wounds incredibly quickly."
Disease Immune DISIMMUNE PLANT SLIME TROGLOBITE
Requires: Disease Resistant
Point cost: 2
"Your body is simply immune to diseases. You will never catch an ambient disease."
Venomous POISONOUS SLIME TROGLOBITE SPIDER
Requires: Poison Resistant
Changes to: Strongly Venomous
Leads to: Intestinal Fortitude
Point cost: 1
"Your body produces a potent venom. Cutting or stabbing attacks from mutations have a chance to poison your target."
Alcohol Metabolism ALCMET Targeted Mutation Only TROGLOBITE
Requires: Substance Tolerance
Additional requirement: Saprovore
Point cost: 2
"So it's fermented? Whatever, it's still good drinking. You've developed the ability to metabolize alcohol as a food source."
Saprovore SAPROVORE TROGLOBITE CHIMERA
Cancels: Herbivore, Ruminant
Point cost: 2
"Your digestive system is specialized to allow you to consume decaying material. You can eat rotten food, albeit for less nutrition than usual."
Extremely Strong STR_UP_3 LUPINE TROGLOBITE CHIMERA
Requires: Very Strong
Changes to: Insanely Strong
Leads to: Resilient
Point cost: 4 / Visibility: 1
"Your muscles are much stronger. Strength + 4"
Solar Sensitivity SUNBURN TROGLOBITE
Requires: Albino
Additional requirement: Very Light Sensitive, Troglobite
Cancels: Albino, Phelloderm, Bark, Pale Skin,
Point cost: -3
"Your skin simply cannot handle ultraviolet radiation, such as sunlight. It will seriously burn you."
Troglobite TROGLO3 TROGLOBITE
Requires: Very Light Sensitive
Cancels: Sunlight Dependent
Point cost: -5
"Sunlight makes you extremely uncomfortable, resulting in large penalties to all stats."
Slimy SLIMY FISH SLIME TROGLOBITE CEPHALOPOD
Changes to: Viscous
Leads to: Slime Hands
Point cost: 2 / Visibility: 7 / Ugliness: 6
"Your body is coated with a fine slime. Protects from long term effects of acid, though not short term ones. Greatly increases wet benefits."

Post-threshold mutations

Subterranean Fortitude PAINRESIST_TROGLO Threshold Mutation TROGLOBITE
Requires: Pain Resistant
Additional requirement: Subterranean Build
Point cost: 2
"The aches and pains of living underground don't bother you as much."
Subterranean Build STOCKY_TROGLO Threshold Mutation TROGLOBITE
Point cost: 0 / Visibility: 3 / Ugliness: 2
"Your frame has adapted for life in confined spaces. You seem a little shorter and bulkier, trading muscle mass for mobility. (+2 Strength, -2 Dexterity)"
Intestinal Fortitude EATPOISON Targeted Mutation Only Threshold Mutation TROGLOBITE CHIMERA RAPTOR RAT
Requires: Nausea, Vomitous, Poison Resistant, Venomous
Additional requirement: Saprovore, Substance Tolerance
Changes to: Eater Of The Dead
Point cost: 3
"Your guts have developed the ability to handle poisonous food. Mostly."


Notes

  • Despite the side effects, this can be a good mutation tree depending on the environment, good places to live can range from at worst the simple (or dangerous) caves, to the LMOE shelters at best, a trog can still leave their underground home, but they will fare best only at night, therefore they will thrive best during winter, do note that you can still get cold despite sunlight's effects on you, so get some warm clothes for your night raids during those long winter nights.
  • It can be much more difficult to survive during summer, as the days will be extremely long, keeping in your underground home as long as you can during the season is best, and maybe exploring and scavenging underground areas during the season is best during summer as it will keep you fed and hydrated without needing to go up to the surface, you should still give the surface a chance as a last resort at night if you are low on supplies during summer.
  • A trog can be much more effective for night raids, as their night vision abilities will enable you to see zombies way before they even know you are there.
  • A pickaxe or jackhammer is a troglobite explorer's best friend, as they can pick at solid rock in order to expand their underground home, get to underground dungeons faster and safer and even get metals and other resources, BE WARNED THOUGH: if you know any mines that have gas vents, do not tunnel to them; the toxic gas will spread and make your nice underground home a deathtrap!