Example Character Builds: Difference between revisions

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Put character templates you recommend here.
'''Guide created using an unknown version of Cataclysm DDA.'''
The information present here might not apply to the current version of CDDA.
{{ver|unknown}}


{{stub}}
Note: Should use the default points available, with Evacuee, unless specified otherwise.


Put character templates you recommend here. Note: Should use the default points available, with Evacuee, unless specified otherwise.


== Evacuee Scenario ==
=== Builds for new players ===
These section should include character builds that could be of help to new players in the game, it could be to help familiarize oneself with an specific mechanic or just to survive if you are new, have fun.
==== Good First Start ====
If you haven't played the game, this build is a good option for a first "feeling" of the game, you should be able to survive in a battle against some zombies or run if things go south, recommended for a first start in the game.
'''Stats:'''
* Strength: 10
* Dexterity: 9
* Intelligence: 8
* Perception: 11
'''Traits:'''
*Positive: [[Fleet-Footed]], [[Light Step]]
*Negative: [[Addictive Personality]], [[Lightweight]], [[Weak Stomach]]
Skills:
*Survival: 2, Melee: 2, Dodging: 2
---------------------------------------------------------------------------------------------------------------------------
'''General Evacuee Builds'''
=== General Well Rounded ===
'''Single Pool'''


== General Well Rounded ==
Might be minmaxing, but this character can do anything, with nearly no impact  from disadvantages.
Might be minmaxing, but this character can do anything, with nearly no impact  from disadvantages.


Strength 10,
'''Stats:'''
Dexterity 10,
 
Intelligence 12,
* Strength: 10
Perception 10
 
* Dexterity: 10
 
* Intelligence: 12
 
* Perception: 10
 
'''Traits:'''
 
*Positive: [[Night Vision]], [[Robust Genetics]] (Optional, only if planning to mutate), [[Quick]]
*Negative: [[Addictive Personality]], [[Glass Jaw]], [[Heavy Sleeper]], [[Lightweight]], [[Poor Hearing]], [[Squeamish]], [[Truth Teller]], [[Ugly]], [[Weak Stomach]]
 
'''2 extra points to spend''', possibly perception if planning on ranged, or strength if melee/archer.
 
== Inside the City ==
 
=== Albino Butler/Maid ===
'''[[Large Building]] '''([[Mall]])''', [[Butler]]/Maid'''
 
You were in the mall, buying supplies for your masters when the Cataclysm happened, at least that time you served as Aikido instructor for the young master will be of help...
 
'''Stats:'''
 
* Strength: 9
 
* Dexterity: 11
 
* Intelligence: 9
 
* Perception: 9
 
 
'''Traits:'''
 
*Positive: [[Martial Arts Training]] '''(Aikido)''', [[Pretty]], [[Robust Genetics]], [[Stylish]]
*Negative: [[Albino]], [[Insomniac]], [[Near-Sighted]], [[Rigid Table Manners]], [[Squeamish]], [[Truth Teller]], [[Wool Allergy]]
 
'''Skills:'''
 
* Food Handling: 2 (+2), Vehicles: (+1), Social: 2, Tailoring: 2 (+2), Unarmed combat: 2
 
=== Skater trapped in school ===
'''[[Surrounded]] '''([[School]])''', Skater boy/girl'''
 
You escaped from detention after everyone went for your brain, maybe your roller blades will save you now?
 
'''Stats:'''
 
* Strength: 10
 
* Dexterity: 12
 
* Intelligence: 8
 
* Perception: 8
 
 
'''Traits:'''
 
*Positive: [[Accomplished Sleeper]], [[Deft]], [[Indefatigable]], [[Light Step]], [[Parkour Expert]], '''[[Skater]]''' (Given by the profession)
*Negative: [[Fast Metabolism]], [[Hates Vegetables]], [[Heavy Sleeper]], [[High Thirst]]
 
'''Skills:'''
 
* Dodging: 3 (+1), Melee: 2
 
== Challenges ==
=== Ninja in Alcatraz ===
'''[[Challenge-Island Prison]], Convict'''
 
Deathly, silent, quick, the perfect ninja needs to get out of Alcatraz before what remains of the guards find him/her...
 
'''Stats:'''
 
* Strength: 8


Night Vision,
* Dexterity: 11
Robust Genetics (optional, only if planning to mutate),
Quick


Addictive Personality,
* Intelligence: 8
Glass Jaw,
Heavy Sleeper,
Poor Hearing,
Trigger Happy,
Truth Teller,
Ugly


2 extra points to spend, possibly perception if planning on ranged, or strength if melee/archer.
* Perception: 11


== Elderly Shaolin Janitor ==
'''Single Pool, Infected, Janitor'''


Will swipe up the undead, while being a potent lategame character. At least once you get that infection treated.
'''Traits:'''
Can be a bit challenging at the start.


Strength 12,
*Positive: [[Deft]], [[Fleet-Footed]], [[Light Step]], [[Night Vision]], [[Quick]], [[Self-Defense Classes]] '''(Ninjutsu)''', [[Weak Scent]]
Dexterity 8,
*Negative: [[Addictive Personality]], [[Chemical Imbalance]], [[Fast Metabolism]], [[High Thirst]], [[Squeamish]], [[Thin-Skinned]], [[Weak Stomach]], [[Wool Allergy]]
Intelligence 10,
Perception 8


Fast Reader,
'''Skills:'''
Night Vision,
 
Quick,
* Devices: 2 (+1), Dodging: 2, Melee: 4 (+1), Unarmed combat: 3
Robust Genetics,
 
Shaolin Adept (Tiger Kung Fu)
== Experiment/Mutants ==
 
=== Catgirl/boy ===
'''[[Experiment]], Unwilling Mutant'''
 
This is a silent and elusive catgirl/boy, able to jump from obstacle to obstacle while leaving any enemy behind, gaining your heart with its cuteness just before biting you with its fangs, as every cat, it needs to sleep and eat very often, but take care or it will throw out a few hairballs.
 
'''Stats:'''
 
* Strength: 10
 
* Dexterity: 11
 
* Intelligence: 8
 
* Perception: 9
 
 
'''Traits:'''
 
*Positive: [[Accomplished Sleeper]], [[Fangs]], [[Feline Ears]], [[Long Fingernails]], [[Parkour Expert]], [[Pretty]], [[Quick]], [[Whiskers]]
*Neutral: [[Long Tail]]
*Negative: [[Animal Discord]], [[Fast Metabolism]], [[Growling Voice]], [[Heavy Sleeper]], [[High Thirst]], [[Lightweight]], [[Sleepy]], [[Squeamish]], [[Strong Scent]], [[Weak Stomach]]
 
 
'''Skills:'''
 
* Dodging: 2


Far-Sighted,
Near-Sighted,
Poor Hearing




{{Guides}}
{{Guides}}
 
{{ver|0.F}}
[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 05:25, 17 March 2021

Put character templates you recommend here.

Note: Should use the default points available, with Evacuee, unless specified otherwise.


Evacuee Scenario

Builds for new players

These section should include character builds that could be of help to new players in the game, it could be to help familiarize oneself with an specific mechanic or just to survive if you are new, have fun.

Good First Start

If you haven't played the game, this build is a good option for a first "feeling" of the game, you should be able to survive in a battle against some zombies or run if things go south, recommended for a first start in the game.

Stats:

  • Strength: 10
  • Dexterity: 9
  • Intelligence: 8
  • Perception: 11

Traits:

Skills:

  • Survival: 2, Melee: 2, Dodging: 2

General Evacuee Builds

General Well Rounded

Single Pool

Might be minmaxing, but this character can do anything, with nearly no impact from disadvantages.

Stats:

  • Strength: 10
  • Dexterity: 10
  • Intelligence: 12
  • Perception: 10

Traits:

2 extra points to spend, possibly perception if planning on ranged, or strength if melee/archer.

Inside the City

Albino Butler/Maid

Large Building (Mall), Butler/Maid

You were in the mall, buying supplies for your masters when the Cataclysm happened, at least that time you served as Aikido instructor for the young master will be of help...

Stats:

  • Strength: 9
  • Dexterity: 11
  • Intelligence: 9
  • Perception: 9


Traits:

Skills:

  • Food Handling: 2 (+2), Vehicles: (+1), Social: 2, Tailoring: 2 (+2), Unarmed combat: 2

Skater trapped in school

Surrounded (School), Skater boy/girl

You escaped from detention after everyone went for your brain, maybe your roller blades will save you now?

Stats:

  • Strength: 10
  • Dexterity: 12
  • Intelligence: 8
  • Perception: 8


Traits:

Skills:

  • Dodging: 3 (+1), Melee: 2

Challenges

Ninja in Alcatraz

Challenge-Island Prison, Convict

Deathly, silent, quick, the perfect ninja needs to get out of Alcatraz before what remains of the guards find him/her...

Stats:

  • Strength: 8
  • Dexterity: 11
  • Intelligence: 8
  • Perception: 11


Traits:

Skills:

  • Devices: 2 (+1), Dodging: 2, Melee: 4 (+1), Unarmed combat: 3

Experiment/Mutants

Catgirl/boy

Experiment, Unwilling Mutant

This is a silent and elusive catgirl/boy, able to jump from obstacle to obstacle while leaving any enemy behind, gaining your heart with its cuteness just before biting you with its fangs, as every cat, it needs to sleep and eat very often, but take care or it will throw out a few hairballs.

Stats:

  • Strength: 10
  • Dexterity: 11
  • Intelligence: 8
  • Perception: 9


Traits:


Skills:

  • Dodging: 2