Troglobite (Mutation category): Difference between revisions

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{{quote|"Not much point to rebuilding up in that horribly bright roofless wasteland.  Now that you've become accustomed to your new digs, there's the beginnings of a great empire right here, underground."}}
{{:Subterranean (threshold mutation)‎}}


You turn into a underground nightcrawler. It has a lot of nasty side effects like making you useless in the daytime.
You turn into a underground nightcrawler. It has a lot of nasty side effects like making you useless in the daytime.
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The [[Medical]], [[Alpha]], [[Elf-A]], [[Slime (Mutation category)|Slime]], and [[Troglobite (Mutation category)|Troglobite]] mutation trees share a strong advantage over the others - none of their mutations change your anatomy in ways that prevent wearing the powerful end-game armors.
The [[Medical]], [[Alpha]], [[Elf-A]], [[Slime (Mutation category)|Slime]], and [[Troglobite (Mutation category)|Troglobite]] mutation trees share a strong advantage over the others - none of their mutations change your anatomy in ways that prevent wearing the powerful end-game armors.


The threshold mutation of this category is called '''''Subterranean''''' ingame.
The threshold mutation of this category is called '''''[[Subterranean (threshold mutation)‎|Subterranean]]''''' ingame.


{{Mutationthresholds/Troglobite}}
{{Mutationthresholds/Troglobite}}

Revision as of 19:55, 28 March 2019

Subterranean THRESH_TROGLOBITE Targeted Mutation Only Not purifiable
Point cost: 1
"Not much point to rebuilding up in that horribly bright roofless wasteland. Now that you've become accustomed to your new digs, there's the beginnings of a great empire right here, underground."

You turn into a underground nightcrawler. It has a lot of nasty side effects like making you useless in the daytime.

The Medical, Alpha, Elf-A, Slime, and Troglobite mutation trees share a strong advantage over the others - none of their mutations change your anatomy in ways that prevent wearing the powerful end-game armors.

The threshold mutation of this category is called Subterranean ingame.


Traits

Quick QUICK Possible Starting Trait BIRD FISH INSECT TROGLOBITE CHIMERA RAPTOR MOUSE
Point cost: 3
"You're just generally quick! You get a 10% bonus to action points."
Light Eater LIGHTEATER Possible Starting Trait BIRD FISH INSECT TROGLOBITE
Cancels: Rapid Metabolism, Hyper-Metabolism, Fast Metabolism, Very Fast Metabolism, Extreme Metabolism, Heat Dependent, Very Heat Dependent, Cold Blooded, Ectothermic
Changes to: Gizzard, Heat Dependent
Point cost: 2
"Your metabolism is a little slower, and you require less food than most."
Near-Sighted MYOPIC Possible Starting Trait BEAST TROGLOBITE
Cancels: Ursine Vision, Scout
Point cost: -2
"Without glasses, your seeing radius is severely reduced! However, you are guaranteed to start with a pair of glasses."
Albino ALBINO Possible Starting Trait TROGLOBITE MOUSE
Cancels: Phelloderm, Bark, Pale Skin, Solar Sensitivity
Changes to: Solar Sensitivity
Point cost: -1
"You lack skin pigmentation due to a genetic problem. You sunburn extremely easily, and typically use an umbrella and sunglasses when going out in the sun."
Infection Resistant INFRESIST Possible Starting Trait TROGLOBITE MEDICAL RAT
Changes to: Infection Immune
Point cost: 2
"Your immune system is particularly good at resisting infections. You have an increased chance for bad wounds and infections to heal on their own, and only suffer reduced penalties from them."

Normal Mutations

Full Night Vision NIGHTVISION3 FISH TROGLOBITE SPIDER
Requires: High Night Vision
Cancels: Fey Vision, Fey Nightsight, Feline Vision, Ursine Vision
Leads to: Infrared Vision
Point cost: 6
"You can see in pitch blackness as if you were wearing night-vision goggles. Activate to toggle NV-visible areas on or off."
Infrared Vision INFRARED INSECT TROGLOBITE SPIDER
Requires: Full Night Vision
Cancels: Reptilian IR
Point cost: 5
"Your eyes have mutated to pick up radiation in the infrared spectrum."
Regeneration REGEN SLIME TROGLOBITE
Requires: Very Fast Healer
Cancels: Fast Healer, Slow Healer, Poor Healer, Imperceptive Healer, Very Fast Healer, Rapid Metabolism, Weakening, Deterioration, Disintegration
Point cost: 6
"Your flesh regenerates from wounds incredibly quickly."
Disease Immune DISIMMUNE PLANT SLIME TROGLOBITE
Requires: Disease Resistant
Point cost: 2
"Your body is simply immune to diseases. You will never catch an ambient disease."
Venomous POISONOUS SLIME TROGLOBITE SPIDER
Requires: Poison Resistant
Changes to: Strongly Venomous
Leads to: Intestinal Fortitude
Point cost: 1
"Your body produces a potent venom. Cutting or stabbing attacks from mutations have a chance to poison your target."
Alcohol Metabolism ALCMET Targeted Mutation Only TROGLOBITE
Requires: Substance Tolerance
Additional requirement: Saprovore
Point cost: 2
"So it's fermented? Whatever, it's still good drinking. You've developed the ability to metabolize alcohol as a food source."
Saprovore SAPROVORE TROGLOBITE CHIMERA
Cancels: Herbivore, Ruminant
Point cost: 2
"Your digestive system is specialized to allow you to consume decaying material. You can eat rotten food, albeit for less nutrition than usual."
Extremely Strong STR_UP_3 LUPINE TROGLOBITE CHIMERA
Requires: Very Strong
Changes to: Insanely Strong
Leads to: Resilient
Point cost: 4 / Visibility: 1
"Your muscles are much stronger. Strength + 4"
Solar Sensitivity SUNBURN TROGLOBITE
Requires: Albino
Additional requirement: Very Light Sensitive, Troglobite
Cancels: Albino, Phelloderm, Bark, Pale Skin,
Point cost: -3
"Your skin simply cannot handle ultraviolet radiation, such as sunlight. It will seriously burn you."
Troglobite TROGLO3 TROGLOBITE
Requires: Very Light Sensitive
Cancels: Sunlight Dependent
Point cost: -5
"Sunlight makes you extremely uncomfortable, resulting in large penalties to all stats."
Slimy SLIMY FISH SLIME TROGLOBITE CEPHALOPOD
Changes to: Viscous
Leads to: Slime Hands
Point cost: 2 / Visibility: 7 / Ugliness: 6
"Your body is coated with a fine slime. Protects from long term effects of acid, though not short term ones. Greatly increases wet benefits."

Post-threshold mutations

Subterranean Fortitude PAINRESIST_TROGLO Threshold Mutation TROGLOBITE
Requires: Pain Resistant
Additional requirement: Subterranean Build
Point cost: 2
"The aches and pains of living underground don't bother you as much."
Subterranean Build STOCKY_TROGLO Threshold Mutation TROGLOBITE
Point cost: 0 / Visibility: 3 / Ugliness: 2
"Your frame has adapted for life in confined spaces. You seem a little shorter and bulkier, trading muscle mass for mobility. (+2 Strength, -2 Dexterity)"
Intestinal Fortitude EATPOISON Targeted Mutation Only Threshold Mutation TROGLOBITE CHIMERA RAPTOR RAT
Requires: Nausea, Vomitous, Poison Resistant, Venomous
Additional requirement: Saprovore, Substance Tolerance
Changes to: Eater Of The Dead
Point cost: 3
"Your guts have developed the ability to handle poisonous food. Mostly."


Notes