Flashlight: Difference between revisions
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== Notes == | == Notes == | ||
{{key|a}}pplying it turns it on. Lights up a very large area. | {{key|a}}pplying it turns it on. Lights up a very large area. Zombies are not necessarily attracted to light, so if you throw a lit flashlight and it illuminates nothing of interest (like non-zombie (meta)-humans), zombies will not pursue the light for its own sake. Don't forget to turn it off when you don't need it anymore! | ||
It uses one charge every 20 moves.{{verify|<!--is this still 20 moves? or now due to the time change 120 turns?-->}} | It uses one charge every 20 moves.{{verify|<!--is this still 20 moves? or now due to the time change 120 turns?-->}} | ||
{{footer/electronics}} | {{footer/electronics}} |
Revision as of 13:18, 27 August 2020
; flashlight Hitchhiker's Guide: | |
General | |
---|---|
Materials | plastic / aluminum |
Volume | 0.5 liters |
Weight | 0.882 lbs or 400 g |
As a Tool | |
Ammo (start/max) | (100 / 100) |
Ammo Type | batteries |
Duration | 20 turns |
Other | |
Price | 5 $ |
As a Melee Weapon | |
Bash Dmg | 0 |
Cut Dmg | 0 |
To Hit | +0 |
“ This is a typical household flashlight with a plastic handle. Using this flashlight will turn it on and provide light, assuming it is charged with batteries. ”
Notes
applying it turns it on. Lights up a very large area. Zombies are not necessarily attracted to light, so if you throw a lit flashlight and it illuminates nothing of interest (like non-zombie (meta)-humans), zombies will not pursue the light for its own sake. Don't forget to turn it off when you don't need it anymore!
It uses one charge every 20 moves.Verify
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