List of mutations: Difference between revisions

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== Basic traits ==
== Basic traits ==
Starting [[traits]] that can be gained (or rarely lost) through mutation, and in this case can be cleaned with purifier like any other mutation.
Starting [[traits]] that can sometimes be gained (or rarely lost) through mutation; if you gain one via mutation, you can lose it as normal.  If you start with one of these, Purifier will attempt to set you back to it should it be changed.


They can jump out as part of pre-evolution to further feature (if this further mutation is rolled too early and cannot be gained by itself), or as part of category self-enforcing, or just because trait is especially mentioned in [https://raw.github.com/Whales/Cataclysm/master/mutation_data.cpp mutation_data.cpp] file.
As with all mutations, they can jump out as part of your evolution to a further mutation (if this further mutation is rolled too early and cannot be gained by itself), or as part of mutation category-enforcement.


{{trait|PF_FLEET|Fleet-Footed|3|0|0|You can run more quickly than most, resulting in a 15% speed bonus on sure footing.}}
{{trait|PF_FLEET|Fleet-Footed|3|0|0|You can run more quickly than most, resulting in a 15% speed bonus on sure footing.}}
{{trait|PF_GOODHEARING|Good Hearing|2|0|0|Your hearing is better than average, and you hear distant sounds more easily.}}
{{trait|PF_OUTDOORSMAN|Outdoorsman|1|0|0|You are accustomed to being exposed to the elements.  This decreases morale penalties for being wet.}}
{{trait|PF_PARKOUR|Parkour Expert|2|0|0|You're skilled at clearing obstacles; terrain like railings or counters are as easy for you to move on as solid goround.}}


{{trait|PF_QUICK|Quick|3|0|0|You're just generally quick!  You get a 10%% bonus to action points.}}
{{trait|PF_QUICK|Quick|3|0|0|You're just generally quick!  You get a 10%% bonus to action points.}}

Revision as of 04:58, 15 December 2013

Below follows a list of mutations, for a more advanced enquiry about mutations click here

Categories

Once a mutation is selected, you will begin to mutate towards it. If any mutations you currently have conflict with this mutation, then one of the conflicting mutations is randomly removed. If you have no conflicting mutations, but don't have any of the prerequisites, you will begin to mutate towards a random prerequisite. If you already have a prerequisite mutation and no conflicting mutations, you gain the selected mutation immediately.

Starting traits are underlined. However, initial traits do not increase respective categories strength, unless you gain them later via actual mutation! On the upside, this does mean that you can take Robust Genetics without placing yourself into the rather undesirable slime category.

LIZARD Thick-Skinned, Infrared Vision, Fangs, Nictitating Membrane, Scales, Large Talons, Slit Nostrils, Forked Tongue, Light Sensitive, Webbed Hands, Carnivore, Heat Dependent, Very Strong, Very Dextrous
BIRD Quick, Light Eater, Deft, Light Step, Bad Back, Glass Jaw, Night Vision, Hollow Bones, Feathers, Large Talons, Beak, Road-Runner, Bird Wings, Heat Dependent, Extremely Dextrous
FISH Very Smelly, High Night Vision, Fangs, Nictitating Membrane, Gills, Sleek Scales, Tail Fin, Deformed, High Thirst, Webbed Hands, Slimy, Very Heat Dependent
BEAST Deft, Animal Empathy, Terrifying, High Adrenaline, Near-Sighted, Forgetful, High Night Vision, Fangs, Furry, Claws, Mammal Pheromones, Padded Feet, Fluffy Tail, Very Smelly, Badly Deformed, Fast Metabolism, Light Sensitive, Carnivore, Snarling Voice, Howler, Canine Ears, Insanely Strong
CATTLE Thick-Skinned, Disease Resistant, Night Vision, Furry, Mammal Pheromones, Hooves, Ruminant, Horns, Long Tail, Deformed, Very Ponderous, Canine Ears, Very Strong
INSECT Quick, Light Eater, Poison Resistant, Night Vision, Terrifying, Heavy Sleeper, High Night Vision, Infrared Vision, Chitinous Armor, Insect Pheromones, Antennae, Insect Wings, Spiked Tail, Mandibles, Deformed, Light Sensitive, Cold Blooded, Strong, Dextrous
PLANT Disease Immune, Heavy Sleeper, Poor Hearing, Very Fast Healer, Bark, Thorns, Leaves, Badly Deformed, Extremely Ponderous, Very Strong
SLIME Poison Resistant, Robust Genetics, Chemical Imbalance, Regeneration, Radiogenic, Disease Immune, Poisonous, Slime Hands, Very Smelly, Grotesque, Hollow Bones, Vomitous, Fast Metabolism, High Thirst, Sores, Light Sensitive, Webbed Hands, Genetically Unstable, Minor Radioactivity, Slimy, Dextrous, Smart
TROGLOBITE Quick, Light Eater, Near-Sighted, Full Night Vision, Infrared Vision, Regeneration, Disease Immune, Poisonous, Saprovore, Slit Nostrils, Albino, Troglobite, Slimy
CEPHALOPOD Gills, Mouth Tentacles, Slit Nostrils, Deformed, High Thirst, Beak, Slimy, Heat Dependent, 8 Tentacles, Shell, Leg Tentacles
SPIDER Fleet-Footed, Poison Resistant, Full Night Vision, Infrared Vision, Furry, Chitinous Plate, Poisonous, Compound Eyes, Mandibles, Web Weaver, Light Sensitive, Carnivore, Heat Dependent, Very Dextrous
RAT Disease Resistant, High Night Vision, Fangs, Furry, Claws, Long Tail, Whiskers, Grotesque, Vomitous, Fast Metabolism, Very Light Sensitive, Growling Voice

Basic traits

Starting traits that can sometimes be gained (or rarely lost) through mutation; if you gain one via mutation, you can lose it as normal. If you start with one of these, Purifier will attempt to set you back to it should it be changed.

As with all mutations, they can jump out as part of your evolution to a further mutation (if this further mutation is rolled too early and cannot be gained by itself), or as part of mutation category-enforcement.

Fleet-Footed PF_FLEET
Point cost: 3
"You can run more quickly than most, resulting in a 15% speed bonus on sure footing."
Good Hearing PF_GOODHEARING
Point cost: 2
"Your hearing is better than average, and you hear distant sounds more easily."
Outdoorsman PF_OUTDOORSMAN
Point cost: 1
"You are accustomed to being exposed to the elements. This decreases morale penalties for being wet."
Parkour Expert PF_PARKOUR
Point cost: 2
"You're skilled at clearing obstacles; terrain like railings or counters are as easy for you to move on as solid goround."
Quick PF_QUICK
Point cost: 3
"You're just generally quick! You get a 10%% bonus to action points."
Fast Healer PF_FASTHEALER
Point cost: 2
"You heal a little faster than most; sleeping will heal more lost HP."
Light Eater PF_LIGHTEATER
Point cost: 3
"Your metabolism is a little slower, and you require less food than most."
Night Vision PF_NIGHTVISION
Point cost: 1
"You possess natural night vision, and can see two squares instead of one in pitch blackness."
Poison Resistant PF_POISRESIST
Point cost: 1
"Your system is rather tolerant of poisons and toxins, and most will affect you less."
Tough PF_TOUGH
Point cost: 3
"It takes a lot to bring you down! You get a 20%% bonus to all hit points."
Thick-Skinned PF_THICKSKIN
Point cost: 2
"Your skin is tough. Cutting damage is slightly reduced for you."
Deft PF_DEFT
Point cost: 2
"While you're not any better at melee combat, you are better at recovering from a miss, and will be able to attempt another strike faster."
Animal Empathy PF_ANIMALEMPATH
Point cost: 1
"Peaceful animals will not run away from you, and even aggressive animals are less likely to attack. This only applies to natural animals such as woodland creatures."
Terrifying PF_TERRIFYING
Point cost: 2
"There's something about you that creatures find frightening, and they are more likely to try to flee."
Disease Resistant PF_DISRESISTANT
Point cost: 1
"It's very unlikely that you will catch ambient diseases like a cold or the flu."
High Adrenaline PF_ADRENALINE
Point cost: 3
"If you are in a very dangerous situation, you may experience a temporary rush which increases your speed and strength significantly."
Light Step PF_LIGHTSTEP
Point cost: 1
"You make less noise while walking. You're also less likely to set off traps."
Robust Genetics PF_ROBUST
Point cost: 2
"You have a very strong genetic base. If you mutate, the odds that the mutation will be beneficial are greatly increased."
Near-Sighted PF_MYOPIC
Point cost: -2
"Without your glasses, your seeing radius is severely reduced! However, while wearing glasses this trait has no effect, and you are guaranteed to start with a pair."
Heavy Sleeper PF_HEAVYSLEEPER
Point cost: -1
"You're quite the heavy sleeper. Noises are unlikely to wake you up."
Bad Back PF_HEARTLESS
Point cost: -3
"You simply can not carry as much as people with a similar strength could. Your maximum weight carried is reduced by 35%."
Poor Hearing PF_BADHEARING
Point cost: -2
"Your hearing is poor, and you may not hear quiet or far-off noises."
Glass Jaw PF_GLASSJAW
Point cost: -3
"Your head can't take much abuse. Its maximum HP is 15% lower than usual."
Forgetful PF_FORGETFUL
Point cost: -3
"You have a hard time remembering things. Your skills will erode slightly faster than usual."
Lightweight PF_LIGHTWEIGHT
Point cost: -1
"Alcohol and drugs go straight to your head. You suffer the negative effects of these for longer."
Smelly PF_TRIGGERHAPPY
Point cost: -1
"Your scent is particularly strong. It's not offensive to humans, but animals that track your scent will do so more easily."
Chemical Imbalance PF_CHEMIMBALANCE
Point cost: -2
"You suffer from a minor chemical imbalance, whether mental or physical. Minor changes to your internal chemistry will manifest themselves on occasion, such as hunger, sleepiness, narcotic effects, etc."
Weak Stomach PF_WEAKSTOMACH
Point cost: -1
"You are more likely to throw up from food poisoning, alcohol, etc."
Ugly PF_UGLY
Point cost: -1 / Ugliness: 2
"You're not much to look at. NPCs who care about such things will react poorly to you."

Mutation-only traits

In addition to a points value, mutations have a visibility value and an ugliness value. Positive visibility means that the mutation is prominent. This will visibly identify the player as a mutant, resulting in discrimination from mutant-haters and trust with mutants/mutant-lovers. Positive ugliness means that the mutation is grotesque. This will result in a negative reaction from NPCs, even those who are themselves mutated, unless the NPC is a mutant-lover.

"Good" mutations

Rough Skin PF_SKIN_ROUGH
Changes to: Scales, Feathers, Lightly Furred, Chitinous Skin, Phelloderm
Point cost: 0 / Visibility: 2 / Ugliness: 1
"Your skin is slightly rough. This has no gameplay effect."
High Night Vision PF_NIGHTVISION2 FISH BEAST INSECT RAT
Requires: Night Vision
Changes to: Full Night Vision
Point cost: 3
"You can see incredibly well in the dark!"

+4 squares to sight radius in darkness.

Full Night Vision PF_NIGHTVISION3 Has bionic analog TROGLOBITE SPIDER
Requires: High Night Vision
Leads to: Infrared Vision
Point cost: 5
"You can see in pitch blackness as if you were wearing night-vision goggles."
Infrared Vision PF_INFRARED Has bionic analog LIZARD INSECT TROGLOBITE SPIDER
Point cost: 5
"Your eyes have mutated to pick up radiation in the infrared spectrum."
Very Fast Healer PF_FASTHEALER2 PLANT
Requires: Fast Healer
Cancels: Weakening, Deterioration, Disintegration
Changes to: Regeneration
Point cost: 5
"Your flesh regenerates slowly, and you will regain HP even when not sleeping."

Every 30 minutes with 20% chance all body parts can be healed by one hit-point.

Regeneration PF_REGEN SLIME TROGLOBITE
Requires: Very Fast Healer
Cancels: Weakening, Deterioration, Disintegration
Point cost: 10
"Your flesh regenerates from wounds incredibly quickly."

Every 30 minutes with 50% chance all body parts can be healed by one hit-point.

Fangs PF_FANGS LIZARD FISH BEAST RAT
Cancels: Beak
Point cost: 2 / Visibility: 2 / Ugliness: 2
"Your teeth have grown into two-inch-long fangs, allowing you to make an extra attack when conditions favor it."
Nictitating Membrane PF_MEMBRANE Has bionic analog LIZARD FISH
Requires: Bulging Eyes
Point cost: 1 / Visibility: 1 / Ugliness: 2
"You have a second set of clear eyelids which lower while underwater, allowing you to see as though you were wearing goggles."
Gills PF_GILLS Has bionic analog FISH CEPHALOPOD
Point cost: 3 / Visibility: 5 / Ugliness: 3
"You've grown a set of gills in your neck, allowing you to breathe underwater."
Scales PF_SCALES LIZARD
Requires: Rough Skin
Changes to: Thick Scales, Sleek Scales
Point cost: 6 / Visibility: 10 / Ugliness: 3
"A set of flexible green scales have grown to cover your body, acting as a natural armor."

+2 to cut protection.

Thick Scales PF_THICK_SCALES
Requires: Scales
Cancels: Sleek Scales, Feathers
Point cost: 6 / Visibility: 10 / Ugliness: 4
"A set of heavy green scales have grown to cover your body, acting as a natural armor. It is very difficult to penetrate, but also limits your flexibility, resulting in a -2 penalty to Dexterity."

+4 to cut protection.

Sleek Scales PF_SLEEK_SCALES FISH
Requires: Scales
Cancels: Thick Scales, Feathers
Point cost: 6 / Visibility: 10 / Ugliness: 4
"A set of very flexible and slick scales have grown to cover your body. These act as a weak set of armor, improve your ability to swim, and make you difficult to grab."

It gives additional 100 moving points while swimming. +1 to cut protection.

Light Bones PF_LIGHT_BONES
Changes to: Hollow Bones
Point cost: 2
"Your bones are very light. This enables you to run and attack 10% faster, but also reduces your carrying weight by 20% and makes bashing attacks hurt a little more."

It increases bashing damage by 40%.

Feathers PF_FEATHERS BIRD
Requires: Rough Skin
Cancels: Thick Scales, Sleek Scales
Point cost: 2 / Visibility: 10 / Ugliness: 3
"Iridescent feathers have grown to cover your entire body, providing a marginal protection against attacks and minor protection from cold. They also provide a natural waterproofing."

It reduces bashing damage by 1 and protects from morale penalty at wet weather like rain coat.

Lightly Furred PF_LIGHTFUR
Requires: Rough Skin
Cancels: Scales, Feathers, Chitinous Skin, Phelloderm
Changes to: Furry
Point cost: 1 / Visibility: 6 / Ugliness: 2
"Light fur has grown to coveryour entire body, providing slight protection from cold."

Has no effect yet.

Furry PF_FUR BEAST CATTLE SPIDER RAT
Requires: Lightly Furred
Cancels: Scales, Feathers, Chitinous Skin, Phelloderm
Point cost: 2 / Visibility: 10 / Ugliness: 3
"Thick black fur has grown to cover your entire body, providing a marginal protection against attacks, and considerable protection from cold."

+1 to bash protection. It reduces bashing damage by 1.

Chitinous Skin PF_CHITIN
Cancels: Scales, Feathers, Lightly Furred, Phelloderm
Changes to: Chitinous Armor
Point cost: 2 / Visibility: 3 / Ugliness: 2
"Your epidermis has turned into a thin, flexible layer of chitin. It provides minor protection from cutting wounds."

+2 to bash & cut protection. It reduces cutting damage by 2.

Chitinous Armor PF_CHITIN2 INSECT
Requires: Chitinous Skin
Changes to: Chitinous Plate
Point cost: 2 / Visibility: 6 / Ugliness: 3
"You've grown a chitin exoskeleton, much like that of an insect. It provides considerable physical protection, but reduces your dexterity by 1."

+4 to cut protection. It reduces bashing damage by 1 and cutting damage by 4.

Chitinous Plate PF_CHITIN3 SPIDER
Requires: Chitinous Armor
Point cost: 2 / Visibility: 8 / Ugliness: 5
"You've grown a chitin exoskeleton made of thick, stiff plates, like that of a beetle. It provides excellent physical protection, but reduces your dexterity by 1 and encumbers all body parts but your eyes and mouth."

+8 to cut protection. It reduces bashing damage by 2 and cutting damage by 8.

Spines PF_SPINES
Changes to: Quills
Point cost: 1
"Your skin is covered with fine spines. Whenever an unarmed opponent strikes a part of your body that is not covered by clothing, they will receive moderate damage."
Quills PF_QUILLS
Requires: Spines
Point cost: 3
"Your body is covered with large quills. Whenever an unarmed opponent strikes a part of your body that is not covered by clothing, they will receive significant damage."
Phelloderm PF_PLANTSKIN
Cancels: Feathers, Lightly Furred, Furry, Chitinous Skin, Chitinous Armor, Chitinous Plate, Scales
Changes to: Bark
Leads to: Thorns, Leaves
Point cost: 3 / Visibility: 3 / Ugliness: 2
"Your skin is light green and has a slightly woody quality to it. This provides a weak armor, and helps you retain moisture, resulting in less thirst."

Every five minutes of in-game time, thirst counter increments. This mutation adds 20% chance to not increment the counter, thereby reducing the amount you need to eat, as well as reduces bashing damage by 1.

Bark PF_BARK PLANT
Requires: Phelloderm
Point cost: 5 / Visibility: 10 / Ugliness: 3
"Your skin is coated in a light bark, like that of a tree. This provides resistance to bashing and cutting damage and minor protection from fire."

It reduces bashing damage by 2.

Thorns PF_THORNS PLANT
Requires: Phelloderm, Bark
Point cost: 6 / Visibility: 8 / Ugliness: 4
"Your skin is covered in small, woody thorns. Whenever an unarmed opponent strikes a part of your body that is not covered by clothing, they will receive minor damage. Your punches may also deal extra damage."
Leaves PF_LEAVES PLANT
Requires: Phelloderm, Bark
Point cost: 6 / Visibility: 8 / Ugliness: 3
"All the hair on your body has turned to long, grass-like leaves. Apart from being physically striking, these provide you with a minor amount of nutrition while in sunlight."
Long Fingernails PF_NAILS
Changes to: Claws, Large Talons
Point cost: 1 / Visibility: 1
"Your fingernails are long and sharp. If you aren't wearing gloves, your unarmed attacks deal a minor amount of cutting damage."
Claws PF_CLAWS BEAST RAT
Requires: Long Fingernails
Cancels: Large Talons
Point cost: 2 / Visibility: 3 / Ugliness: 2
"You have claws on the ends of your fingers. If you aren't wearing gloves, your unarmed attacks deal a minor amount of cutting damage."
Large Talons PF_TALONS LIZARD BIRD
Requires: Long Fingernails
Cancels: Claws
Point cost: 2 / Visibility: 4 / Ugliness: 3
"Your index fingers have grown into huge talons. After a bit of practice, you find that this does not affect your dexterity, but allows for a deadly unarmed attack. They also prevent you from wearing gloves."

This mutation will destroy your currently equipped gloves

Radiogenic PF_RADIOGENIC SLIME
Point cost: 3
"Your system has adapted to radiation. While irradiated, you will actually heal slowly, converting the radiation into hit points."

Each five minutes (50 turns) character consumes ten points of his body irradiation and heals all body parts by one point.

Insect Pheromones PF_PHEROMONE_INSECT INSECT
Requires: Very Smelly
Cancels: Mammal Pheromones
Point cost: 8
"Your body produces low-level pheromones, identifying you as a friend to many species of insects. Insects will attack you much less."
Mammal Pheromones PF_PHEROMONE_MAMMAL BEAST CATTLE
Requires: Very Smelly
Cancels: Insect Pheromones
Point cost: 8
"Your body produces low-level pheromones which puts mammals at ease. They will be less likely to attack or flee from you."
Disease Immune PF_DISIMMUNE PLANT SLIME TROGLOBITE
Requires: Disease Resistant
Point cost: 6
"Your body is simply immune to diseases. You will never catch an ambient disease."

Affects only common cold and flu diseases, and health condition can be ignored with it.

Poisonous PF_POISONOUS SLIME TROGLOBITE SPIDER
Requires: Poison Resistant
Point cost: 8
"Your body produces a potent venom. Any special attacks from mutatations have a chance to poison your target."
Slime Hands PF_SLIME_HANDS SLIME
Requires: Slimy
Point cost: 4 / Visibility: 5 / Ugliness: 4
"The skin on your hands is a mucous membrane and produces a thick, acrid slime. Attacks using your hand will cause minor acid damage."
Compound Eyes PF_COMPOUND_EYES SPIDER
Requires: Bulging Eyes
Point cost: 2 / Visibility: 9 / Ugliness: 5
"Your eyes are compound, like those of an insect. This increases your perception by 2 so long as you aren't wearing eyewear."
Padded Feet PF_PADDED_FEET BEAST
Cancels: Hooves, Leg Tentacles
Point cost: 1 / Visibility: 1
"The bottoms of your feet are strongly padded. You receive no movement penalty for not wearing shoes, and even receive a 10% bonus when running barefoot."
Hooves PF_HOOVES CATTLE
Cancels: Padded Feet, Leg Tentacles
Point cost: -4 / Visibility: 2 / Ugliness: 2
"Your feet have fused into hooves. This allows kicking attacks to do much more damage, provides natural armor, and removes the need to wear shoes; however, you can not wear shoes of any kind."

It reduces cutting damage to feet by 1. This mutation will destroy your currently equipped footwear.

Saprovore PF_SAPROVORE TROGLOBITE
Requires: Carnivore
Cancels: Herbivore, Ruminant
Point cost: 4
"Your digestive system is specialized to allow you to consume decaying material. You can eat rotten food, albeit for less nutrition than usual."

Character with this mutation will not gain food poisoning or lost 3 points of health from consuming spoiled food (though still be poisoned with poisonous food and bad water), and nutrition still can be consumed not fully (from maximal to nothing).

Ruminant PF_RUMINANT CATTLE
Requires: Herbivore
Cancels: Carnivore, Saprovore
Point cost: 5
"Your digestive system is capable of digesting cellulose and other rough plant material. You can eat underbrush by standing over it and pressing E."
Horns PF_HORNS CATTLE
Requires: Head Bumps
Cancels: Antennae
Changes to: Curled Horns, Pointed Horns, Antlers
Point cost: 2 / Visibility: 3 / Ugliness: 1
"You have a pair of small horns on your head. They allow you to make a weak piercing headbutt attack."
Curled Horns PF_HORNS_CURLED
Requires: Horns
Cancels: Antennae, Pointed Horns, Antlers
Point cost: 1 / Visibility: 8 / Ugliness: 2
"You have a pair of large curled horns, like those of a ram. They allow you to make a strong bashing headbutt attack, but prevent you from wearing any headwear."
Pointed Horns PF_HORNS_POINTED
Requires: Horns
Cancels: Antennae, Curled Horns, Antlers
Point cost: 2 / Visibility: 8 / Ugliness: 2
"You have a pair of long, pointed horns, like those of an antelope. They allow you to make a strong piercing headbutt attack, but prevent you from wearing any headwear that is not made of fabric."
Antennae PF_ANTENNAE INSECT
Requires: Head Bumps
Cancels: Horns, Curled Horns, Pointed Horns, Antlers
Point cost: 1 / Visibility: 9 / Ugliness: 4
"You have a pair of antennae. They allow you to detect the presence of monsters up to a few tiles away, even if you can't see or hear them, but prevent you from wearing headwear that is not made of fabric."

Characters with Antennae can always "see" every monster in three tile radius from them.

Road-Runner PF_FLEET2 BIRD
Requires: Fleet-Footed
Cancels: Ponderous, Very Ponderous, Extremely Ponderous
Point cost: 4
"Your legs are extremely limber and fast-moving. You run 30% faster on flat surfaces."

Works on any ground with a movement cost of 100.

Stubby Tail PF_TAIL_STUB
Changes to: Long Tail, Tail Fin
Point cost: 0 / Visibility: 1 / Ugliness: 2
"You have a short, stubby tail, like a rabbit's. It serves no purpose."
Tail Fin PF_TAIL_FIN FISH
Requires: Stubby Tail
Cancels: Long Tail, Fluffy Tail, Spiked Tail, Club Tail
Point cost: 1 / Visibility: 4 / Ugliness: 2
"You have a fin-like tail. It allows you to swim more quickly."

It gives 100+strength*10 moving points while swimming.

Long Tail PF_TAIL_LONG CATTLE RAT
Requires: Stubby Tail
Cancels: Tail Fin
Changes to: Fluffy Tail, Spiked Tail, Club Tail
Point cost: 2 / Visibility: 6 / Ugliness: 2
"You have a long, graceful tail, like that of a big cat. It improves your balance, making your ability to dodge higher."

+4 to dodge skill.

Fluffy Tail PF_TAIL_FLUFFY BEAST
Requires: Long Tail
Cancels: Spiked Tail, Club Tail, Tail Fin
Point cost: 2 / Visibility: 7
"You have a long, fluffy-furred tail. It greatly improves your balance, making your ability to dodge much higher."

+8 to dodge skill.

Spiked Tail PF_TAIL_STING INSECT
Requires: Long Tail
Cancels: Fluffy Tail, Club Tail, Tail Fin
Point cost: 2 / Visibility: 6 / Ugliness: 3
"You have a long tail that ends in a vicious stinger, like that of a scorpion. It does not improve your balance at all, but allows for a powerful piercing attack."
Club Tail PF_TAIL_CLUB
Requires: Long Tail
Cancels: Fluffy Tail, Spiked Tail, Tail Fin
Point cost: 2 / Visibility: 7 / Ugliness: 2
"You have a long tail that ends in a heavy, bony club. It does not improve your balance at all, but alows for a powerful bashing attack."
Pain Recovery PF_PAINREC1
Changes to: Quick Pain Recovery
Point cost: 3
"You recover from pain slightly faster than normal."
Quick Pain Recovery PF_PAINREC2
Requires: Pain Recovery
Changes to: Very Quick Pain Reovery
Point cost: 5
"You recover from pain faster than normal."
Very Quick Pain Reovery PF_PAINREC3
Requires: Quick Pain Recovery
Point cost: 8
"You recover from pain much faster than normal."
Bird Wings PF_WINGS_BIRD BIRD
Requires: Wing Stubs
Cancels: Bat Wings, Insect Wings
Point cost: 2 / Visibility: 4 / Ugliness: 2
"You have a pair of large, feathered wings. Your body is too heavy to be able to fly, but you can use them to slow your descent during a fall, and will not take falling damage under any circumstances."
Insect Wings PF_WINGS_INSECT INSECT
Requires: Wing Stubs
Cancels: Bird Wings, Bat Wings
Point cost: 3 / Visibility: 4 / Ugliness: 4
"You have a pair of large, translucent wings. You buzz them as you run, enabling you to run faster."

+15 to movement points, that negates default penalty for being barefoot.

Mouth Tentacles PF_MOUTH_TENTACLES CEPHALOPOD
Requires: Mouth Flaps
Cancels: Mandibles
Point cost: 1 / Visibility: 8 / Ugliness: 5
"A set of tentacles surrounds your mouth. They allow you to eat twice as fast."

Has no effect yet.

Mandibles PF_MANDIBLES INSECT SPIDER
Requires: Mouth Flaps
Cancels: Beak, Fangs, Mouth Tentacles
Point cost: 2 / Visibility: 8 / Ugliness: 6
"A set of insect-like mandibles have grown around your mouth. They allow you to eat faster and provide a slicing unarmed attack, but prevent you from wearing mouthwear."

This mutation will destroy your currently equipped mouthgear.

Canine Ears PF_CANINE_EARS BEAST CATTLE
Point cost: 2 / Visibility: 4 / Ugliness: 1
"Your ears have extended into long, pointed ones, like those of a canine. They enhance your hearing, allowing you to hear at greater distances."

Canine Ears increase volume of noises in 1.5 times.

Web Walker PF_WEB_WALKER
Leads to: Web Weaver
Point cost: 3
"Your body excretes very fine amounts of a chemcial which prevents you from sticking to webs. Walking through webs does not affect you at all."
Web Weaver PF_WEB_WEAVER SPIDER
Requires: Web Walker
Cancels: Slimy
Point cost: 3
"Your body produces webs. As you move, there is a chance that you will leave webs in your wake."
Whiskers PF_WHISKERS RAT
Point cost: 1 / Visibility: 3 / Ugliness: 1
"You have a set of prominent rodent-like whiskers around your mouth. These make you more aware of vibrations in the air, and improve your ability to dodge very slightly."

+1 to dodge skill

Strong PF_STR_UP INSECT
Changes to: Very Strong
Point cost: 1
"Your muscles are a little stronger. Strength + 1"
Very Strong PF_STR_UP_2 LIZARD CATTLE PLANT
Requires: Strong
Changes to: Extremely Strong
Point cost: 2
"Your muscles are stronger. Strength + 2"
Extremely Strong PF_STR_UP_3
Requires: Very Strong
Changes to: Insanely Strong
Point cost: 4 / Visibility: 1
"Your muscles are much stronger. Strength + 4"
Insanely Strong PF_STR_UP_4 BEAST
Requires: Extremely Strong
Point cost: 7 / Visibility: 2 / Ugliness: 2
""Your muscles are noticably bulging. Strength + 7"
Dextrous PF_DEX_UP INSECT SLIME
Changes to: Very Dextrous
Point cost: 1
"You are a little nimbler. Dexterity + 1"
Very Dextrous PF_DEX_UP_2 LIZARD SPIDER
Requires: Dextrous
Changes to: Extremely Dextrous
Point cost: 2
"You are nimbler. Dexterity + 2"
Extremely Dextrous PF_DEX_UP_3 BIRD
Requires: Very Dextrous
Changes to: Insanely Dextrous
Point cost: 3
"You are nimble and quick. Dexterity + 4"
Insanely Dextrous PF_DEX_UP_4
Requires: Extremely Dextrous
Point cost: 4
"You are much nimbler than before. Dexterity + 7"
Smart PF_INT_UP SLIME
Changes to: Very Smart
Point cost: 1
"You are a little smarter. Intelligence + 1"
Very Smart PF_INT_UP_2
Requires: Smart
Changes to: Extremely Smart
Point cost: 2
"You are smarter. Intelligence + 2"
Extremely Smart PF_INT_UP_3
Requires: Very Smart
Changes to: Insanely Smart
Point cost: 3 / Visibility: 1 / Ugliness: 1
"You are much smarter, and your skull bulges slightly. Intelligence + 4"
Insanely Smart PF_INT_UP_4
Requires: Extremely Smart
Point cost: 4 / Visibility: 3 / Ugliness: 3
"Your skull bulges noticably with your impressive brain. Intelligence + 7"
Perceptive PF_PER_UP
Changes to: Very Perceptive
Point cost: 1
"Your senses are a little keener. Perception + 1"
Very Perceptive PF_PER_UP_2
Requires: Perceptive
Changes to: Extremely Perceptive
Point cost: 2
"Your senses are keener. Perception + 2"
Extremely Perceptive PF_PER_UP_3
Requires: Very Perceptive
Changes to: Insanely Perceptive
Point cost: 3
"Your senses are much keener. Perception + 4"
Insanely Perceptive PF_PER_UP_4
Requires: Extremely Perceptive
Point cost: 4
"You can sense things you never imagined. Perception + 7"

"Bad" mutations

Not all of these are completely Bad, but most have more downs than ups.

Head Bumps PF_HEADBUMPS
Changes to: Horns, Antennae
Point cost: 0 / Visibility: 3 / Ugliness: 3
"You have a pair of bumps on your skull."
Antlers PF_ANTLERS
Requires: Horns
Cancels: Antennae, Curled Horns, Pointed Horns
Point cost: -2 / Visibility: 10 / Ugliness: 3
"You have a huge rack of antlers, like those of a moose. They prevent you from hearing headwear that is not made of fabric, but provide a weak headbutt attack."
Slit Nostrils PF_SLIT_NOSTRILS LIZARD TROGLOBITE CEPHALOPOD
Point cost: -2 / Visibility: 7 / Ugliness: 3
"You have a flattened nose and thin slits for nostrils, giving you a lizard-like appearance. This makes breathing slightly difficult and increases mouth encumbrance by 1."
Forked Tongue PF_FORKED_TONGUE LIZARD
Point cost: 0 / Visibility: 1 / Ugliness: 3
"Your tongue is forked, like that of a reptile. This has no effect."
Bulging Eyes PF_EYEBULGE
Changes to: Compound Eyes
Leads to: Nictitating Membrane
Point cost: 0 / Visibility: 8 / Ugliness: 4
"Your eyes bulge out several inches from your skull. This does not affect your vision in any way."
Mouth Flaps PF_MOUTH_FLAPS
Point cost: -1 / Visibility: 7 / Ugliness: 6
"Skin tabs and odd flaps of skin surround your mouth. They don't affect your eating, but are unpleasant to look at."
Wing Stubs PF_WINGS_STUB
Changes to: Bird Wings, Bat Wings, Insect Wings
Point cost: 0 / Visibility: 2 / Ugliness: 2
"You have a pair of stubby little wings projecting from your shoulderblades. They can be wiggled at will, but are useless."
Bat Wings PF_WINGS_BAT
Requires: Wing Stubs
Cancels: Bird Wings, Insect Wings
Point cost: -1 / Visibility: 9 / Ugliness: 4
"You have a pair of large, leathery wings. You can move them a little, but they are useless, and in fact put you off balance, reducing your ability to dodge slightly."

-3 to dodge skill.

Pale Skin PF_PALE
Changes to: Albino
Leads to: Light Sensitive
Point cost: 0 / Visibility: 3 / Ugliness: 1
"Your skin is rather pale."
Spots PF_SPOTS
Changes to: Sores
Point cost: 0 / Visibility: 6 / Ugliness: 2
"Your skin is covered in a pattern of red spots."
Very Smelly PF_SMELLY2 FISH BEAST SLIME
Requires: Smelly
Leads to: Insect Pheromones, Mammal Pheromones
Point cost: -4 / Visibility: 4 / Ugliness: 5
"You smell awful. Monsters that track scent will find you very easily, and humans will react poorly."

It sets your scent to 1200 points (500 is normal).

Deformed PF_DEFORMED FISH CATTLE INSECT CEPHALOPOD
Requires: Ugly
Changes to: Badly Deformed
Point cost: -2 / Visibility: 4 / Ugliness: 4
"You're minorly deformed. Some people will react badly to your appearance."

-4 to talk skill (-one and third level of speech skill)

Badly Deformed PF_DEFORMED2 BEAST PLANT
Requires: Deformed
Changes to: Grotesque
Point cost: -4 / Visibility: 7 / Ugliness: 7
"You're hideously deformed. Some people will have a strong negative reaction to your appearance."

-6 to talk skill (-two levels of speech skill), +3 to intimidation (like additional 1.5 of strength)

Grotesque PF_DEFORMED3 SLIME RAT
Requires: Badly Deformed
Point cost: -7 / Visibility: 10 / Ugliness: 10
"Your visage is disgusting and liable to induce vomiting. People will not want to interact with you unless they have a very good reason to."

Has no effect yet.

Hollow Bones PF_HOLLOW_BONES BIRD SLIME
Requires: Light Bones
Point cost: -6
"You have Avian Bone Syndrome--your bones are nearly hollow. Your body is very light as a result, enabling you to run and attack 20% faster, but also frail; you can carry 40% less, and bashing attacks injure you more."

It increases bashing damage by 80%.

Nausea PF_NAUSEA
Requires: Weak Stomach
Changes to: Vomitous
Point cost: -3
"You feel nauseous almost constantly, and are more liable to throw up from food poisoning, alcohol, etc."
Vomitous PF_VOMITOUS SLIME RAT
Requires: Nausea
Point cost: -8
"You have a major digestive disorder, which causes you to vomit frequently."
Fast Metabolism PF_HUNGER BEAST SLIME RAT
Point cost: -2
"You require more food than most people."

Has no effect yet.

High Thirst PF_THIRST FISH SLIME CEPHALOPOD
Point cost: -3
"Your body dries out easily; you need to drink a lot more water."

Has no effect yet.

Weakening PF_ROT1
Cancels: Fast Healer, Very Fast Healer, Regeneration
Changes to: Deterioration
Point cost: -6
"You feel as though you are slowly weakening, but it's so slight a feeling that it does not affect you at all."
Deterioration PF_ROT2
Requires: Weakening
Cancels: Fast Healer, Very Fast Healer, Regeneration
Changes to: Disintegration
Point cost: -8
"Your body is very slowly wasting away."

Every 30 minutes with 20% chance all body parts can be hurt by one hit-point.

Disintegration PF_ROT3
Requires: Deterioration
Cancels: Fast Healer, Very Fast Healer, Regeneration
Point cost: -10
"Your body is slowly wasting away!"

Every 30 minutes with 50% chance all body parts can be hurt by one hit-point.

Albino PF_ALBINO TROGLOBITE
Requires: Pale Skin
Point cost: -2
"Your skin lacks pigment, and is nearly transparent. You suffer serious burns in direct sunlight."
Sores PF_SORES SLIME
Requires: Spots
Point cost: -2 / Visibility: 5 / Ugliness: 6
"Your body is covered in painful sores. The pain is worse when they are covered in clothing."
Light Sensitive PF_TROGLO LIZARD BEAST INSECT SLIME SPIDER
Cancels: Sunlight Dependent
Changes to: Very Light Sensitive
Point cost: -2
"Sunlight makes you uncomfortable. If you are outdoors and the weather is Sunny, you suffer -1 to all stats."
Very Light Sensitive PF_TROGLO2 RAT
Requires: Light Sensitive
Cancels: Sunlight Dependent
Changes to: Troglobite
Point cost: -3
"Sunlight makes you very uncomfortable. If you are outdoors during the day, you suffer -1 to all stats; -2 if the weather is Sunny."
Troglobite PF_TROGLO3 TROGLOBITE
Requires: Very Light Sensitive
Cancels: Sunlight Dependent
Point cost: -5
"Sunlight makes you extremely uncomfortable, resulting in large penalties to all stats."
Webbed Hands PF_WEBBED LIZARD FISH SLIME
Point cost: -1 / Visibility: 3 / Ugliness: 2
"Your hands and feet are heavily webbed, reducing your dexterity by 1 and preventing you from wearing gloves. However, you can swim much faster."

It gives 60+strength*5 moving points while swimming.

Beak PF_BEAK BIRD CEPHALOPOD
Cancels: Fangs, Mandibles
Point cost: -1 / Visibility: 8 / Ugliness: 4
"You have a beak for a mouth. You can occasionally use it to peck at your enemies, but it is impossible for you to wear mouthgear."

This mutation will destroy your currently equipped mouthgear.

Genetically Unstable PF_UNSTABLE SLIME
Point cost: -4
"Your DNA has been damaged in a way that causes you to continually develop more mutations."
Minor Radioactivity PF_RADIOACTIVE1 SLIME
Changes to: Radioactivity
Point cost: -4
"Your body has become radioactive! You continuously emit low levels of radiation, some of which will be absorbed by you, and some of which will contaminate the world around you."

Character with 2% chance pollutes current tile by one point for each turn. Effect stops when there is ten points of radiation.

Radioactivity PF_RADIOACTIVE2
Requires: Minor Radioactivity
Changes to: Severe Radioactivity
Point cost: -4
"Your body has become radioactive! You continuously emit moderate levels of radiation, some of which will be absorbed by you, and some of which will contaminate the world around you."

Character with 4% chance pollutes current tile by one point for each turn. Effect stops when there is twenty points of radiation.

Severe Radioactivity PF_RADIOACTIVE3
Requires: Radioactivity
Point cost: -4
"Your body has become radioactive! You continuously emit heavy levels of radiation, some of which will be absorbed by you, and some of which will contaminate the world around you."

Character with 10% chance pollutes current tile by one point for each turn. Effect stops when there is thirty points of radiation.

Slimy PF_SLIMY FISH SLIME TROGLOBITE CEPHALOPOD
Leads to: Slime Hands
Point cost: -1 / Visibility: 7 / Ugliness: 6
"Your body is coated with a fine slime, which oozes off of you, leaving a trail."
Herbivore PF_HERBIVORE
Cancels: Carnivore, Saprovore
Leads to: Ruminant
Point cost: -3
"Your body's ability to digest meat is severely hampered. Eating meat has a good chance of making you vomit it back up; even if you manage to keep it down, its nutritional value is greatly reduced."
Carnivore PF_CARNIVORE LIZARD BEAST SPIDER
Cancels: Herbivore, Ruminant
Leads to: Saprovore
Point cost: -3
"Your body's ability to digest fruits, vegetables and grains is severely hampered. You cannot eat anything besides meat."
Ponderous PF_PONDEROUS1
Cancels: Fleet-Footed, Road-Runner
Changes to: Very Ponderous
Point cost: -3
"Your muscles are generally slow to move. You run 10% slower."
Very Ponderous PF_PONDEROUS2 CATTLE
Requires: Ponderous
Cancels: Fleet-Footed, Road-Runner
Changes to: Extremely Ponderous
Point cost: -5
"Your muscles are quite slow to move. You run 20% slower."
Extremely Ponderous PF_PONDEROUS3 PLANT
Requires: Very Ponderous
Cancels: Fleet-Footed, Road-Runner
Point cost: -8
"Your muscles are very slow to move. You run 30% slower."
Sunlight Dependent PF_SUNLIGHT_DEPENDENT
Cancels: Light Sensitive, Very Light Sensitive, Troglobite
Point cost: -5
"You feel very sluggish when not in direct sunlight. You suffer a 5% drop in speed when in shade, and a 10% drop in speed when in the dark."
Heat Dependent PF_COLDBLOOD BIRD CEPHALOPOD SPIDER
Changes to: Very Heat Dependent
Point cost: -2
"Your muscle response is dependent on ambient temperatures. You lose 1% of your speed for every 5 degrees below 65 F."

Trait effect trigger when temperature is below 60 F.

Very Heat Dependent PF_COLDBLOOD2 FISH
Requires: Heat Dependent
Changes to: Cold Blooded
Point cost: -3
"Your muscle response is highly dependent on ambient temperatures. You lose 1% of your speed for every 3 degrees below 65 F."

Trait effect trigger when temperature is below 60 F.

Cold Blooded PF_COLDBLOOD3 LIZARD INSECT
Requires: Very Heat Dependent
Point cost: -5
"You are cold-blooded and rely on heat to keep moving. Your lose 1% of your speed for every 2 degrees below 65 F."

Trait effect trigger when temperature is below 60 F.

Growling Voice PF_GROWL RAT
Changes to: Snarling Voice
Point cost: -1
"You have a growling, rough voice. Persuading NPCs will be more difficult, but threatening them will be easier."
Hissing Voice HISS LIZARD RAPTOR
Point cost: -1
"You hiss when speaking. Persuading NPCs will be more difficult, but threatening them will be easier."
Snarling Voice PF_SNARL BEAST
Requires: Growling Voice
Point cost: -2
"You have a threatening snarl in your voice. Persuading NPCs will be near impossible, but threatening them will be much easier."
Shouter PF_SHOUT1
Changes to: Screamer
Point cost: -2
"You occasionally shout uncontrollably."
Screamer PF_SHOUT2
Requires: Shouter
Changes to: Howler
Point cost: -3
"You sometimes scream uncontrollably."
Howler PF_SHOUT3 BEAST
Requires: Screamer
Point cost: -5
"You frequently let out a piercing howl."
Tentacle Arms PF_ARM_TENTACLES
Changes to: 4 Tentacles
Point cost: -5 / Visibility: 7 / Ugliness: 4
"Your arms have transformed into tentacles. Though they are flexible and increase your dexterity by 1, the lack of fingers results in a permanent hand encumbrance of 3, and prevents the wearing of gloves."
4 Tentacles PF_ARM_TENTACLES_4
Requires: Tentacle Arms
Changes to: 8 Tentacles
Point cost: -3 / Visibility: 8 / Ugliness: 5
"Your arms have transformed into four tentacles, resulting in a bonus of 1 to dexterity, permanent hand encumbrance of 3, and preventing you from wearing gloves. You can make up to 3 extra attacks with them."
8 Tentacles PF_ARM_TENTACLES_8 CEPHALOPOD
Requires: 4 Tentacles
Point cost: -2 / Visibility: 9 / Ugliness: 6
"Your arms have transformed into eight tentacles, resulting in a bonus of 1 to dexterity, permanent hand encumbrance of 3, and preventing you from wearing gloves. You can make up to 7 extra attacks with them."
Shell PF_SHELL CEPHALOPOD
Requires: Chitinous Skin
Cancels: Chitinous Plate
Point cost: -6 / Visibility: 8 / Ugliness: 3
"You have grown a thick shell over your torso, providing excellent armor. You find you can use the empty space as 16 storage space, but cannot wear anything on your torso."

Shell gives additional 6 bash and 14 cut defense. This mutation will destroy clothes that currently equipped on torso.

Leg Tentacles PF_LEG_TENTACLES CEPHALOPOD
Cancels: Padded Feet, Hooves
Point cost: -3 / Visibility: 8 / Ugliness: 4
"Your legs have transformed into six tentacles. This decreases your speed on land by 20%, but makes your movement silent. However, they also increase your swimming speed."

-20% on land actually mean solid -20 movement points. Swimming bonus is 60 points.

Special

Marloss Carrier PF_MARLOSS
Point cost: 4

A little secret to get you hunting. It cannot be gained through random mutation at all. This link spoils it all.