List of mutations: Difference between revisions
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As with all mutations, they can jump out as part of your evolution to a further mutation (if this further mutation is rolled too early and cannot be gained by itself), or as part of mutation category-enforcement. | As with all mutations, they can jump out as part of your evolution to a further mutation (if this further mutation is rolled too early and cannot be gained by itself), or as part of mutation category-enforcement. | ||
{{trait| | {{trait|FLEET|Fleet-Footed|3|0|0|You can run more quickly than most, resulting in a 15% speed bonus on sure footing.}} | ||
{{trait| | {{trait|GOODHEARING|Good Hearing|2|0|0|Your hearing is better than average, and you hear distant sounds more easily.}} | ||
{{trait| | {{trait|OUTDOORSMAN|Outdoorsman|1|0|0|You are accustomed to being exposed to the elements. This decreases morale penalties for being wet.}} | ||
{{trait| | {{trait|PARKOUR|Parkour Expert|2|0|0|You're skilled at clearing obstacles; terrain like railings or counters are as easy for you to move on as solid goround.}} | ||
{{trait| | {{trait|QUICK|Quick|3|0|0|You're just generally quick! You get a 10%% bonus to action points.}} | ||
{{trait| | {{trait|OPTIMISTIC|Optimistic|2|0|0|Nothing gets you down! You savor the joys of life, ignore its hardships, and are generally happier than most people.}} | ||
{{trait| | {{trait|FASTHEALER|Fast Healer|2|0|0|You heal a little faster than most; sleeping will heal more lost HP.}} | ||
{{trait| | {{trait|LIGHTEATER|Light Eater|3|0|0|Your metabolism is a little slower, and you require less food than most.}} | ||
{{trait| | {{trait|EASYSLEEPER|Accomplished Sleeper|2|0|0|You have always been able to fall asleep easily, even when sleeping in less than ideal environments.}} | ||
{{trait| | {{trait|PAINRESIST|Pain Resistant|2|0|0|You have a high tolerance for pain.}} | ||
{{trait| | {{trait|NIGHTVISION|Night Vision|1|0|0|You possess natural night vision, and can see two squares instead of one in pitch blackness.}} | ||
{{trait| | {{trait|POISRESIST|Poison Resistant|1|0|0|Your system is rather tolerant of poisons and toxins, and most will affect you less.}} | ||
{{trait| | {{trait|FASTREADER|Fast Reader|1|0|0|You're a quick reader, and can get through books a lot faster than most.}} | ||
{{trait| | {{trait|TOUGH_FEET|Tough Feet|1|0|0|The bottoms of your feet are tough and you are accustomed to going barefoot. You receive no movement penalty for not wearing shoes.}} | ||
{{trait| | {{trait|TOUGH|Tough|3|0|0|It takes a lot to bring you down! You get a 20%% bonus to all hit points.}} | ||
{{trait| | {{trait|THICKSKIN|Thick-Skinned|2|0|0|Your skin is tough. Cutting damage is slightly reduced for you. Slightly decreases wet penalties.}} | ||
{{trait| | {{trait|PACKMULE|Pack Mule|3|0|0|You can manage to find space for anything! You can carry 40% more volume.}} | ||
{{trait| | {{trait|STRONGBACK|Strong Back|3|0|0|You are capable of carrying far more than someone with similar strength could. You maximum weight carried is increased by 35%.}} | ||
{{trait|FASTLEARNER|Fast Learner|3|0|0|You have a flexible mind, allowing you to learn skills much faster than others. Note that this applies only to real-world experience, not to skill gain from other sources like books.}} | |||
{{trait|STRONGSTOMACH|Strong Stomach|1|0|0|You are less likely to throw up from food poisoning, alcohol, etc.}} | |||
{{trait|GOODMEMORY|Good Memory|3|0|0|You have an exceptional memory, and find it easy to remember things. Your skills will erode slightly slower than usual.}} | |||
{{trait|DEFT|Deft|2|0|0|While you're not any better at melee combat, you are better at recovering from a miss, and will be able to attempt another strike faster.}} | |||
{{trait|DRUNKEN|Drunken Master|2|0|0|The ancient arts of drunken brawling come naturally to you! While under the influence of alcohol, your melee skill will rise considerably, especially unarmed combat.}} | |||
{{trait|GOURMAND|Gourmand|2|0|0|You eat faster, and can eat and drink more, than anyone else! You also enjoy food more; delicious food is better for your morale, and you don't mind some unsavory meals.}} | |||
{{trait|NONADDICTIVE|Addiction Resistant|3|0|0|Whether due to a lifetime of exposure or simple willpower, it's harder for you to become addicted to substances, and easier for you to rid yourself of these addictions.}} | |||
{{trait|ANIMALEMPATH|Animal Empathy|1|0|0|Peaceful animals will not run away from you, and even aggressive animals are less likely to attack. This only applies to natural animals such as [[Enemies#Forest_animals|woodland creatures]].}} | |||
{{trait|TERRIFYING|Terrifying|2|0|0|There's something about you that creatures find frightening, and they are more likely to try to flee.}} | |||
{{trait|DISRESISTANT|Disease Resistant|1|0|0|It's very unlikely that you will catch ambient diseases like a cold or the flu.}} | |||
{{trait|ADRENALINE|High Adrenaline|3|0|0|If you are in a very dangerous situation, you may experience a temporary rush which increases your speed and strength significantly.}} | |||
{{trait|SELFAWARE|Self-Aware|1|0|0|You get to see you exact amount of HP remaining, instead of only having a vague idea of whether you're in good condition or not.}} | |||
{{trait|INCONSPICUOUS|Inconspicuous|2|0|0|While sleeping or staying still, it is less likely that monsters will wander close to you.}} | |||
{{trait|MASOCHIST|Masochist|2|0|0|Although you still suffer the negative effects of pain, it also brings a unique pleasure to you.}} | |||
{{trait|STYLISH|Stylish|2|0|0|Practicality is far less important than style. Your morale is improved by wearing fashionable and attractive clothing.}} | |||
{{trait|LIGHTSTEP|Light Step|1|0|0|You make less noise while walking. You're also less likely to set off traps.}} | |||
{{trait|ROBUST|Robust Genetics|2|0|0|You have a very strong genetic base. If you mutate, the odds that the mutation will be beneficial are greatly increased.}} | |||
{{trait|EAGLEEYED|Eagle Eyed|1|0|0|You have exceptional long-range eyesight and your ability to spot far away landmarks is unmatched. Your sight radius on the overmap extends far beyond the normal range.}} | |||
{{trait|CANNIBAL|Cannibal|1|0|0|For your whole life you've been forbidden from indulging in your peculiar tastes. Now the world's ended, and you'll be damned if anyone is going to tell you that you can't eat people.}} | |||
{{trait|PSYCHOPATH|Psychopath|2|0|0|You don't experience guilt like others do. Even when you know that your actions are wrong, you just don't care.}} | |||
{{trait|MARTIALARTS|Martial Arts Training|3|0|0|You have received some martial arts training at a local dojo. You start with your choice of Karate, Judo, Aikido, Tai Chi, or Taekwondo.}} | |||
{{trait|MARTIALARTS2|Self-Defense Classes|3|0|0|You have taken some self-defense classes at a nearby gym. You start with your choice of Capoeira, Krav Maga, Muay Thai, Ninjutsu, or Zui Quan.}} | |||
{{trait|MARTIALARTS3|Shaolin Adept|3|0|0|You have studied the arts of the Shaolin monks. You start with one of the five animal fighting styles: Tiger, Crane, Leopard, Snake, or Dragon.}} | |||
{{trait|MARTIALARTS4|Venom Mob Protege|3|0|0|You are a pupil of the Venom Clan. You start with one of the five deadly venoms: Centipede, Viper, Scorpion, Lizard, or Toad.}} | |||
{{trait|WEAKSCENT|Weak Scent|1|0|0|Your scent is quite weak. Animals that track your scent will do so with more difficulty.}} | |||
{{trait|LIAR|Skilled Liar|2|0|0|You have no qualms about bending the truth, and have practically no tells. Telling lies and otherwise bluffing will be much easier for you.}} | |||
{{trait|PRETTY|Pretty|1|0|-2|You are a sight to behold. NPCs who care about such things will react more kindly to you.}} | |||
{{trait|PF_MYOPIC|Near-Sighted|-2|0|0|Without your glasses, your seeing radius is severely reduced! However, while wearing glasses this trait has no effect, and you are guaranteed to start with a pair.|bad=1}} | {{trait|PF_MYOPIC|Near-Sighted|-2|0|0|Without your glasses, your seeing radius is severely reduced! However, while wearing glasses this trait has no effect, and you are guaranteed to start with a pair.|bad=1}} | ||
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{{trait|PF_HEARTLESS|Bad Back|-3|0|0|You simply can not carry as much as people with a similar strength could. Your maximum weight carried is reduced by 35%.|bad=1}} | {{trait|PF_HEARTLESS|Bad Back|-3|0|0|You simply can not carry as much as people with a similar strength could. Your maximum weight carried is reduced by 35%.|bad=1}} | ||
{{trait|PF_BADHEARING|Poor Hearing|-2|0|0|Your hearing is poor, and you may not hear quiet or far-off noises.|bad=1}} | {{trait|PF_BADHEARING|Poor Hearing|-2|0|0|Your hearing is poor, and you may not hear quiet or far-off noises.|bad=1}} | ||
{{trait|PF_GLASSJAW|Glass Jaw|-3|0|0|Your head can't take much abuse. Its maximum HP is 15% lower than usual.|bad=1}} | {{trait|PF_GLASSJAW|Glass Jaw|-3|0|0|Your head can't take much abuse. Its maximum HP is 15% lower than usual.|bad=1}} | ||
Revision as of 07:26, 15 December 2013
Below follows a list of mutations, for a more advanced enquiry about mutations click here
Categories
Once a mutation is selected, you will begin to mutate towards it. If any mutations you currently have conflict with this mutation, then one of the conflicting mutations is randomly removed. If you have no conflicting mutations, but don't have any of the prerequisites, you will begin to mutate towards a random prerequisite. If you already have a prerequisite mutation and no conflicting mutations, you gain the selected mutation immediately.
Starting traits are underlined. However, initial traits do not increase respective categories strength, unless you gain them later via actual mutation! On the upside, this does mean that you can take Robust Genetics without placing yourself into the rather undesirable slime category.
Basic traits
Starting traits that can sometimes be gained (or rarely lost) through mutation; if you gain one via mutation, you can lose it as normal. If you start with one of these, Purifier will attempt to set you back to it should it be changed.
As with all mutations, they can jump out as part of your evolution to a further mutation (if this further mutation is rolled too early and cannot be gained by itself), or as part of mutation category-enforcement.
Point cost: 3 |
"You can run more quickly than most, resulting in a 15% speed bonus on sure footing." |
Point cost: 2 |
"Your hearing is better than average, and you hear distant sounds more easily." |
Point cost: 1 |
"You are accustomed to being exposed to the elements. This decreases morale penalties for being wet." |
Point cost: 2 |
"You're skilled at clearing obstacles; terrain like railings or counters are as easy for you to move on as solid goround." |
Point cost: 2 |
"Nothing gets you down! You savor the joys of life, ignore its hardships, and are generally happier than most people." |
Point cost: 2 |
"You heal a little faster than most; sleeping will heal more lost HP." |
Point cost: 3 |
"Your metabolism is a little slower, and you require less food than most." |
Point cost: 2 |
"You have always been able to fall asleep easily, even when sleeping in less than ideal environments." |
Point cost: 1 |
"You possess natural night vision, and can see two squares instead of one in pitch blackness." |
Point cost: 1 |
"Your system is rather tolerant of poisons and toxins, and most will affect you less." |
Point cost: 1 |
"You're a quick reader, and can get through books a lot faster than most." |
Point cost: 1 |
"The bottoms of your feet are tough and you are accustomed to going barefoot. You receive no movement penalty for not wearing shoes." |
Point cost: 3 |
"It takes a lot to bring you down! You get a 20%% bonus to all hit points." |
Point cost: 2 |
"Your skin is tough. Cutting damage is slightly reduced for you. Slightly decreases wet penalties." |
Point cost: 3 |
"You can manage to find space for anything! You can carry 40% more volume." |
Point cost: 3 |
"You are capable of carrying far more than someone with similar strength could. You maximum weight carried is increased by 35%." |
Point cost: 3 |
"You have a flexible mind, allowing you to learn skills much faster than others. Note that this applies only to real-world experience, not to skill gain from other sources like books." |
Point cost: 1 |
"You are less likely to throw up from food poisoning, alcohol, etc." |
Point cost: 3 |
"You have an exceptional memory, and find it easy to remember things. Your skills will erode slightly slower than usual." |
Point cost: 2 |
"While you're not any better at melee combat, you are better at recovering from a miss, and will be able to attempt another strike faster." |
Point cost: 2 |
"The ancient arts of drunken brawling come naturally to you! While under the influence of alcohol, your melee skill will rise considerably, especially unarmed combat." |
Point cost: 2 |
"You eat faster, and can eat and drink more, than anyone else! You also enjoy food more; delicious food is better for your morale, and you don't mind some unsavory meals." |
Point cost: 3 |
"Whether due to a lifetime of exposure or simple willpower, it's harder for you to become addicted to substances, and easier for you to rid yourself of these addictions." |
Point cost: 1 |
"Peaceful animals will not run away from you, and even aggressive animals are less likely to attack. This only applies to natural animals such as woodland creatures." |
Point cost: 2 |
"There's something about you that creatures find frightening, and they are more likely to try to flee." |
Point cost: 1 |
"It's very unlikely that you will catch ambient diseases like a cold or the flu." |
Point cost: 3 |
"If you are in a very dangerous situation, you may experience a temporary rush which increases your speed and strength significantly." |
Point cost: 1 |
"You get to see you exact amount of HP remaining, instead of only having a vague idea of whether you're in good condition or not." |
Point cost: 2 |
"While sleeping or staying still, it is less likely that monsters will wander close to you." |
Point cost: 2 |
"Although you still suffer the negative effects of pain, it also brings a unique pleasure to you." |
Point cost: 2 |
"Practicality is far less important than style. Your morale is improved by wearing fashionable and attractive clothing." |
Point cost: 1 |
"You make less noise while walking. You're also less likely to set off traps." |
Point cost: 2 |
"You have a very strong genetic base. If you mutate, the odds that the mutation will be beneficial are greatly increased." |
Point cost: 1 |
"You have exceptional long-range eyesight and your ability to spot far away landmarks is unmatched. Your sight radius on the overmap extends far beyond the normal range." |
Point cost: 1 |
"For your whole life you've been forbidden from indulging in your peculiar tastes. Now the world's ended, and you'll be damned if anyone is going to tell you that you can't eat people." |
Point cost: 2 |
"You don't experience guilt like others do. Even when you know that your actions are wrong, you just don't care." |
Point cost: 3 |
"You have received some martial arts training at a local dojo. You start with your choice of Karate, Judo, Aikido, Tai Chi, or Taekwondo." |
Point cost: 3 |
"You have taken some self-defense classes at a nearby gym. You start with your choice of Capoeira, Krav Maga, Muay Thai, Ninjutsu, or Zui Quan." |
Point cost: 3 |
"You have studied the arts of the Shaolin monks. You start with one of the five animal fighting styles: Tiger, Crane, Leopard, Snake, or Dragon." |
Point cost: 3 |
"You are a pupil of the Venom Clan. You start with one of the five deadly venoms: Centipede, Viper, Scorpion, Lizard, or Toad." |
Point cost: 1 |
"Your scent is quite weak. Animals that track your scent will do so with more difficulty." |
Point cost: 2 |
"You have no qualms about bending the truth, and have practically no tells. Telling lies and otherwise bluffing will be much easier for you." |
Point cost: 1 / Ugliness: -2 |
"You are a sight to behold. NPCs who care about such things will react more kindly to you." |
Point cost: -2 |
"Without your glasses, your seeing radius is severely reduced! However, while wearing glasses this trait has no effect, and you are guaranteed to start with a pair." |
Point cost: -1 |
"You're quite the heavy sleeper. Noises are unlikely to wake you up." |
Point cost: -3 |
"You simply can not carry as much as people with a similar strength could. Your maximum weight carried is reduced by 35%." |
Point cost: -2 |
"Your hearing is poor, and you may not hear quiet or far-off noises." |
Point cost: -3 |
"Your head can't take much abuse. Its maximum HP is 15% lower than usual." |
Point cost: -3 |
"You have a hard time remembering things. Your skills will erode slightly faster than usual." |
Point cost: -1 |
"Alcohol and drugs go straight to your head. You suffer the negative effects of these for longer." |
Point cost: -1 |
"Your scent is particularly strong. It's not offensive to humans, but animals that track your scent will do so more easily." |
Point cost: -2 |
"You suffer from a minor chemical imbalance, whether mental or physical. Minor changes to your internal chemistry will manifest themselves on occasion, such as hunger, sleepiness, narcotic effects, etc." |
Point cost: -1 |
"You are more likely to throw up from food poisoning, alcohol, etc." |
Point cost: -1 / Ugliness: 2 |
"You're not much to look at. NPCs who care about such things will react poorly to you." |
Mutation-only traits
In addition to a points value, mutations have a visibility value and an ugliness value. Positive visibility means that the mutation is prominent. This will visibly identify the player as a mutant, resulting in discrimination from mutant-haters and trust with mutants/mutant-lovers. Positive ugliness means that the mutation is grotesque. This will result in a negative reaction from NPCs, even those who are themselves mutated, unless the NPC is a mutant-lover.
"Good" mutations
Changes to: Scales, Feathers, Lightly Furred, Chitinous Skin, Phelloderm Point cost: 0 / Visibility: 2 / Ugliness: 1 |
"Your skin is slightly rough. This has no gameplay effect." |
Requires: Night Vision Changes to: Full Night Vision Point cost: 3 |
"You can see incredibly well in the dark!" |
+4 squares to sight radius in darkness.
Requires: High Night Vision Leads to: Infrared Vision Point cost: 5 |
"You can see in pitch blackness as if you were wearing night-vision goggles." |
Point cost: 5 |
"Your eyes have mutated to pick up radiation in the infrared spectrum." |
Requires: Fast Healer Cancels: Weakening, Deterioration, Disintegration Changes to: Regeneration Point cost: 5 |
"Your flesh regenerates slowly, and you will regain HP even when not sleeping." |
Every 30 minutes with 20% chance all body parts can be healed by one hit-point.
Requires: Very Fast Healer Cancels: Weakening, Deterioration, Disintegration Point cost: 10 |
"Your flesh regenerates from wounds incredibly quickly." |
Every 30 minutes with 50% chance all body parts can be healed by one hit-point.
Cancels: Beak Point cost: 2 / Visibility: 2 / Ugliness: 2 |
"Your teeth have grown into two-inch-long fangs, allowing you to make an extra attack when conditions favor it." |
Requires: Bulging Eyes Point cost: 1 / Visibility: 1 / Ugliness: 2 |
"You have a second set of clear eyelids which lower while underwater, allowing you to see as though you were wearing goggles." |
Point cost: 3 / Visibility: 5 / Ugliness: 3 |
"You've grown a set of gills in your neck, allowing you to breathe underwater." |
Requires: Rough Skin Changes to: Thick Scales, Sleek Scales Point cost: 6 / Visibility: 10 / Ugliness: 3 |
"A set of flexible green scales have grown to cover your body, acting as a natural armor." |
+2 to cut protection.
Requires: Scales Cancels: Sleek Scales, Feathers Point cost: 6 / Visibility: 10 / Ugliness: 4 |
"A set of heavy green scales have grown to cover your body, acting as a natural armor. It is very difficult to penetrate, but also limits your flexibility, resulting in a -2 penalty to Dexterity." |
+4 to cut protection.
Requires: Scales Cancels: Thick Scales, Feathers Point cost: 6 / Visibility: 10 / Ugliness: 4 |
"A set of very flexible and slick scales have grown to cover your body. These act as a weak set of armor, improve your ability to swim, and make you difficult to grab." |
It gives additional 100 moving points while swimming. +1 to cut protection.
Changes to: Hollow Bones Point cost: 2 |
"Your bones are very light. This enables you to run and attack 10% faster, but also reduces your carrying weight by 20% and makes bashing attacks hurt a little more." |
It increases bashing damage by 40%.
Requires: Rough Skin Cancels: Thick Scales, Sleek Scales Point cost: 2 / Visibility: 10 / Ugliness: 3 |
"Iridescent feathers have grown to cover your entire body, providing a marginal protection against attacks and minor protection from cold. They also provide a natural waterproofing." |
It reduces bashing damage by 1 and protects from morale penalty at wet weather like rain coat.
Requires: Rough Skin Cancels: Scales, Feathers, Chitinous Skin, Phelloderm Changes to: Furry Point cost: 1 / Visibility: 6 / Ugliness: 2 |
"Light fur has grown to coveryour entire body, providing slight protection from cold." |
Has no effect yet.
Requires: Lightly Furred Cancels: Scales, Feathers, Chitinous Skin, Phelloderm Point cost: 2 / Visibility: 10 / Ugliness: 3 |
"Thick black fur has grown to cover your entire body, providing a marginal protection against attacks, and considerable protection from cold." |
+1 to bash protection. It reduces bashing damage by 1.
Cancels: Scales, Feathers, Lightly Furred, Phelloderm Changes to: Chitinous Armor Point cost: 2 / Visibility: 3 / Ugliness: 2 |
"Your epidermis has turned into a thin, flexible layer of chitin. It provides minor protection from cutting wounds." |
+2 to bash & cut protection. It reduces cutting damage by 2.
Requires: Chitinous Skin Changes to: Chitinous Plate Point cost: 2 / Visibility: 6 / Ugliness: 3 |
"You've grown a chitin exoskeleton, much like that of an insect. It provides considerable physical protection, but reduces your dexterity by 1." |
+4 to cut protection. It reduces bashing damage by 1 and cutting damage by 4.
Requires: Chitinous Armor Point cost: 2 / Visibility: 8 / Ugliness: 5 |
"You've grown a chitin exoskeleton made of thick, stiff plates, like that of a beetle. It provides excellent physical protection, but reduces your dexterity by 1 and encumbers all body parts but your eyes and mouth." |
+8 to cut protection. It reduces bashing damage by 2 and cutting damage by 8.
Changes to: Quills Point cost: 1 |
"Your skin is covered with fine spines. Whenever an unarmed opponent strikes a part of your body that is not covered by clothing, they will receive moderate damage." |
Requires: Spines Point cost: 3 |
"Your body is covered with large quills. Whenever an unarmed opponent strikes a part of your body that is not covered by clothing, they will receive significant damage." |
Cancels: Feathers, Lightly Furred, Furry, Chitinous Skin, Chitinous Armor, Chitinous Plate, Scales Changes to: Bark Leads to: Thorns, Leaves Point cost: 3 / Visibility: 3 / Ugliness: 2 |
"Your skin is light green and has a slightly woody quality to it. This provides a weak armor, and helps you retain moisture, resulting in less thirst." |
Every five minutes of in-game time, thirst counter increments. This mutation adds 20% chance to not increment the counter, thereby reducing the amount you need to eat, as well as reduces bashing damage by 1.
Requires: Phelloderm Point cost: 5 / Visibility: 10 / Ugliness: 3 |
"Your skin is coated in a light bark, like that of a tree. This provides resistance to bashing and cutting damage and minor protection from fire." |
It reduces bashing damage by 2.
Requires: Phelloderm, Bark Point cost: 6 / Visibility: 8 / Ugliness: 4 |
"Your skin is covered in small, woody thorns. Whenever an unarmed opponent strikes a part of your body that is not covered by clothing, they will receive minor damage. Your punches may also deal extra damage." |
Requires: Phelloderm, Bark Point cost: 6 / Visibility: 8 / Ugliness: 3 |
"All the hair on your body has turned to long, grass-like leaves. Apart from being physically striking, these provide you with a minor amount of nutrition while in sunlight." |
Changes to: Claws, Large Talons Point cost: 1 / Visibility: 1 |
"Your fingernails are long and sharp. If you aren't wearing gloves, your unarmed attacks deal a minor amount of cutting damage." |
Requires: Long Fingernails Cancels: Large Talons Point cost: 2 / Visibility: 3 / Ugliness: 2 |
"You have claws on the ends of your fingers. If you aren't wearing gloves, your unarmed attacks deal a minor amount of cutting damage." |
Requires: Long Fingernails Cancels: Claws Point cost: 2 / Visibility: 4 / Ugliness: 3 |
"Your index fingers have grown into huge talons. After a bit of practice, you find that this does not affect your dexterity, but allows for a deadly unarmed attack. They also prevent you from wearing gloves." |
This mutation will destroy your currently equipped gloves
Point cost: 3 |
"Your system has adapted to radiation. While irradiated, you will actually heal slowly, converting the radiation into hit points." |
Each five minutes (50 turns) character consumes ten points of his body irradiation and heals all body parts by one point.
Requires: Very Smelly Cancels: Mammal Pheromones Point cost: 8 |
"Your body produces low-level pheromones, identifying you as a friend to many species of insects. Insects will attack you much less." |
Requires: Very Smelly Cancels: Insect Pheromones Point cost: 8 |
"Your body produces low-level pheromones which puts mammals at ease. They will be less likely to attack or flee from you." |
Requires: Disease Resistant Point cost: 6 |
"Your body is simply immune to diseases. You will never catch an ambient disease." |
Affects only common cold and flu diseases, and health condition can be ignored with it.
Requires: Poison Resistant Point cost: 8 |
"Your body produces a potent venom. Any special attacks from mutatations have a chance to poison your target." |
Requires: Slimy Point cost: 4 / Visibility: 5 / Ugliness: 4 |
"The skin on your hands is a mucous membrane and produces a thick, acrid slime. Attacks using your hand will cause minor acid damage." |
Requires: Bulging Eyes Point cost: 2 / Visibility: 9 / Ugliness: 5 |
"Your eyes are compound, like those of an insect. This increases your perception by 2 so long as you aren't wearing eyewear." |
Cancels: Hooves, Leg Tentacles Point cost: 1 / Visibility: 1 |
"The bottoms of your feet are strongly padded. You receive no movement penalty for not wearing shoes, and even receive a 10% bonus when running barefoot." |
Cancels: Padded Feet, Leg Tentacles Point cost: -4 / Visibility: 2 / Ugliness: 2 |
"Your feet have fused into hooves. This allows kicking attacks to do much more damage, provides natural armor, and removes the need to wear shoes; however, you can not wear shoes of any kind." |
It reduces cutting damage to feet by 1. This mutation will destroy your currently equipped footwear.
Requires: Carnivore Cancels: Herbivore, Ruminant Point cost: 4 |
"Your digestive system is specialized to allow you to consume decaying material. You can eat rotten food, albeit for less nutrition than usual." |
Character with this mutation will not gain food poisoning or lost 3 points of health from consuming spoiled food (though still be poisoned with poisonous food and bad water), and nutrition still can be consumed not fully (from maximal to nothing).
Requires: Herbivore Cancels: Carnivore, Saprovore Point cost: 5 |
"Your digestive system is capable of digesting cellulose and other rough plant material. You can eat underbrush by standing over it and pressing E." |
Requires: Head Bumps Cancels: Antennae Changes to: Curled Horns, Pointed Horns, Antlers Point cost: 2 / Visibility: 3 / Ugliness: 1 |
"You have a pair of small horns on your head. They allow you to make a weak piercing headbutt attack." |
Requires: Horns Cancels: Antennae, Pointed Horns, Antlers Point cost: 1 / Visibility: 8 / Ugliness: 2 |
"You have a pair of large curled horns, like those of a ram. They allow you to make a strong bashing headbutt attack, but prevent you from wearing any headwear." |
Requires: Horns Cancels: Antennae, Curled Horns, Antlers Point cost: 2 / Visibility: 8 / Ugliness: 2 |
"You have a pair of long, pointed horns, like those of an antelope. They allow you to make a strong piercing headbutt attack, but prevent you from wearing any headwear that is not made of fabric." |
Requires: Head Bumps Cancels: Horns, Curled Horns, Pointed Horns, Antlers Point cost: 1 / Visibility: 9 / Ugliness: 4 |
"You have a pair of antennae. They allow you to detect the presence of monsters up to a few tiles away, even if you can't see or hear them, but prevent you from wearing headwear that is not made of fabric." |
Characters with Antennae can always "see" every monster in three tile radius from them.
Requires: Fleet-Footed Cancels: Ponderous, Very Ponderous, Extremely Ponderous Point cost: 4 |
"Your legs are extremely limber and fast-moving. You run 30% faster on flat surfaces." |
Works on any ground with a movement cost of 100.
Changes to: Long Tail, Tail Fin Point cost: 0 / Visibility: 1 / Ugliness: 2 |
"You have a short, stubby tail, like a rabbit's. It serves no purpose." |
Requires: Stubby Tail Cancels: Long Tail, Fluffy Tail, Spiked Tail, Club Tail Point cost: 1 / Visibility: 4 / Ugliness: 2 |
"You have a fin-like tail. It allows you to swim more quickly." |
It gives 100+strength*10 moving points while swimming.
Requires: Stubby Tail Cancels: Tail Fin Changes to: Fluffy Tail, Spiked Tail, Club Tail Point cost: 2 / Visibility: 6 / Ugliness: 2 |
"You have a long, graceful tail, like that of a big cat. It improves your balance, making your ability to dodge higher." |
+4 to dodge skill.
Requires: Long Tail Cancels: Spiked Tail, Club Tail, Tail Fin Point cost: 2 / Visibility: 7 |
"You have a long, fluffy-furred tail. It greatly improves your balance, making your ability to dodge much higher." |
+8 to dodge skill.
Requires: Long Tail Cancels: Fluffy Tail, Club Tail, Tail Fin Point cost: 2 / Visibility: 6 / Ugliness: 3 |
"You have a long tail that ends in a vicious stinger, like that of a scorpion. It does not improve your balance at all, but allows for a powerful piercing attack." |
Requires: Long Tail Cancels: Fluffy Tail, Spiked Tail, Tail Fin Point cost: 2 / Visibility: 7 / Ugliness: 2 |
"You have a long tail that ends in a heavy, bony club. It does not improve your balance at all, but alows for a powerful bashing attack." |
Changes to: Quick Pain Recovery Point cost: 3 |
"You recover from pain slightly faster than normal." |
Requires: Pain Recovery Changes to: Very Quick Pain Reovery Point cost: 5 |
"You recover from pain faster than normal." |
Requires: Quick Pain Recovery Point cost: 8 |
"You recover from pain much faster than normal." |
Requires: Wing Stubs Cancels: Bat Wings, Insect Wings Point cost: 2 / Visibility: 4 / Ugliness: 2 |
"You have a pair of large, feathered wings. Your body is too heavy to be able to fly, but you can use them to slow your descent during a fall, and will not take falling damage under any circumstances." |
Requires: Wing Stubs Cancels: Bird Wings, Bat Wings Point cost: 3 / Visibility: 4 / Ugliness: 4 |
"You have a pair of large, translucent wings. You buzz them as you run, enabling you to run faster." |
+15 to movement points, that negates default penalty for being barefoot.
Requires: Mouth Flaps Cancels: Mandibles Point cost: 1 / Visibility: 8 / Ugliness: 5 |
"A set of tentacles surrounds your mouth. They allow you to eat twice as fast." |
Has no effect yet.
Requires: Mouth Flaps Cancels: Beak, Fangs, Mouth Tentacles Point cost: 2 / Visibility: 8 / Ugliness: 6 |
"A set of insect-like mandibles have grown around your mouth. They allow you to eat faster and provide a slicing unarmed attack, but prevent you from wearing mouthwear." |
This mutation will destroy your currently equipped mouthgear.
Point cost: 2 / Visibility: 4 / Ugliness: 1 |
"Your ears have extended into long, pointed ones, like those of a canine. They enhance your hearing, allowing you to hear at greater distances." |
Canine Ears increase volume of noises in 1.5 times.
Leads to: Web Weaver Point cost: 3 |
"Your body excretes very fine amounts of a chemcial which prevents you from sticking to webs. Walking through webs does not affect you at all." |
Requires: Web Walker Cancels: Slimy Point cost: 3 |
"Your body produces webs. As you move, there is a chance that you will leave webs in your wake." |
Point cost: 1 / Visibility: 3 / Ugliness: 1 |
"You have a set of prominent rodent-like whiskers around your mouth. These make you more aware of vibrations in the air, and improve your ability to dodge very slightly." |
+1 to dodge skill
Changes to: Very Strong Point cost: 1 |
"Your muscles are a little stronger. Strength + 1" |
Requires: Strong Changes to: Extremely Strong Point cost: 2 |
"Your muscles are stronger. Strength + 2" |
Requires: Very Strong Changes to: Insanely Strong Point cost: 4 / Visibility: 1 |
"Your muscles are much stronger. Strength + 4" |
Requires: Extremely Strong Point cost: 7 / Visibility: 2 / Ugliness: 2 |
""Your muscles are noticably bulging. Strength + 7" |
Changes to: Very Dextrous Point cost: 1 |
"You are a little nimbler. Dexterity + 1" |
Requires: Dextrous Changes to: Extremely Dextrous Point cost: 2 |
"You are nimbler. Dexterity + 2" |
Requires: Very Dextrous Changes to: Insanely Dextrous Point cost: 3 |
"You are nimble and quick. Dexterity + 4" |
Requires: Extremely Dextrous Point cost: 4 |
"You are much nimbler than before. Dexterity + 7" |
Changes to: Very Smart Point cost: 1 |
"You are a little smarter. Intelligence + 1" |
Requires: Smart Changes to: Extremely Smart Point cost: 2 |
"You are smarter. Intelligence + 2" |
Requires: Very Smart Changes to: Insanely Smart Point cost: 3 / Visibility: 1 / Ugliness: 1 |
"You are much smarter, and your skull bulges slightly. Intelligence + 4" |
Requires: Extremely Smart Point cost: 4 / Visibility: 3 / Ugliness: 3 |
"Your skull bulges noticably with your impressive brain. Intelligence + 7" |
Changes to: Very Perceptive Point cost: 1 |
"Your senses are a little keener. Perception + 1" |
Requires: Perceptive Changes to: Extremely Perceptive Point cost: 2 |
"Your senses are keener. Perception + 2" |
Requires: Very Perceptive Changes to: Insanely Perceptive Point cost: 3 |
"Your senses are much keener. Perception + 4" |
Requires: Extremely Perceptive Point cost: 4 |
"You can sense things you never imagined. Perception + 7" |
"Bad" mutations
Not all of these are completely Bad, but most have more downs than ups.
Changes to: Horns, Antennae Point cost: 0 / Visibility: 3 / Ugliness: 3 |
"You have a pair of bumps on your skull." |
Requires: Horns Cancels: Antennae, Curled Horns, Pointed Horns Point cost: -2 / Visibility: 10 / Ugliness: 3 |
"You have a huge rack of antlers, like those of a moose. They prevent you from hearing headwear that is not made of fabric, but provide a weak headbutt attack." |
Point cost: -2 / Visibility: 7 / Ugliness: 3 |
"You have a flattened nose and thin slits for nostrils, giving you a lizard-like appearance. This makes breathing slightly difficult and increases mouth encumbrance by 1." |
Point cost: 0 / Visibility: 1 / Ugliness: 3 |
"Your tongue is forked, like that of a reptile. This has no effect." |
Changes to: Compound Eyes Leads to: Nictitating Membrane Point cost: 0 / Visibility: 8 / Ugliness: 4 |
"Your eyes bulge out several inches from your skull. This does not affect your vision in any way." |
Point cost: -1 / Visibility: 7 / Ugliness: 6 |
"Skin tabs and odd flaps of skin surround your mouth. They don't affect your eating, but are unpleasant to look at." |
Changes to: Bird Wings, Bat Wings, Insect Wings Point cost: 0 / Visibility: 2 / Ugliness: 2 |
"You have a pair of stubby little wings projecting from your shoulderblades. They can be wiggled at will, but are useless." |
Requires: Wing Stubs Cancels: Bird Wings, Insect Wings Point cost: -1 / Visibility: 9 / Ugliness: 4 |
"You have a pair of large, leathery wings. You can move them a little, but they are useless, and in fact put you off balance, reducing your ability to dodge slightly." |
-3 to dodge skill.
Changes to: Albino Leads to: Light Sensitive Point cost: 0 / Visibility: 3 / Ugliness: 1 |
"Your skin is rather pale." |
Changes to: Sores Point cost: 0 / Visibility: 6 / Ugliness: 2 |
"Your skin is covered in a pattern of red spots." |
Requires: Smelly Leads to: Insect Pheromones, Mammal Pheromones Point cost: -4 / Visibility: 4 / Ugliness: 5 |
"You smell awful. Monsters that track scent will find you very easily, and humans will react poorly." |
It sets your scent to 1200 points (500 is normal).
Requires: Ugly Changes to: Badly Deformed Point cost: -2 / Visibility: 4 / Ugliness: 4 |
"You're minorly deformed. Some people will react badly to your appearance." |
-4 to talk skill (-one and third level of speech skill)
Requires: Deformed Changes to: Grotesque Point cost: -4 / Visibility: 7 / Ugliness: 7 |
"You're hideously deformed. Some people will have a strong negative reaction to your appearance." |
-6 to talk skill (-two levels of speech skill), +3 to intimidation (like additional 1.5 of strength)
Requires: Badly Deformed Point cost: -7 / Visibility: 10 / Ugliness: 10 |
"Your visage is disgusting and liable to induce vomiting. People will not want to interact with you unless they have a very good reason to." |
Has no effect yet.
Requires: Light Bones Point cost: -6 |
"You have Avian Bone Syndrome--your bones are nearly hollow. Your body is very light as a result, enabling you to run and attack 20% faster, but also frail; you can carry 40% less, and bashing attacks injure you more." |
It increases bashing damage by 80%.
Requires: Weak Stomach Changes to: Vomitous Point cost: -3 |
"You feel nauseous almost constantly, and are more liable to throw up from food poisoning, alcohol, etc." |
Requires: Nausea Point cost: -8 |
"You have a major digestive disorder, which causes you to vomit frequently." |
Has no effect yet.
Point cost: -3 |
"Your body dries out easily; you need to drink a lot more water." |
Has no effect yet.
Cancels: Fast Healer, Very Fast Healer, Regeneration Changes to: Deterioration Point cost: -6 |
"You feel as though you are slowly weakening, but it's so slight a feeling that it does not affect you at all." |
Requires: Weakening Cancels: Fast Healer, Very Fast Healer, Regeneration Changes to: Disintegration Point cost: -8 |
"Your body is very slowly wasting away." |
Every 30 minutes with 20% chance all body parts can be hurt by one hit-point.
Requires: Deterioration Cancels: Fast Healer, Very Fast Healer, Regeneration Point cost: -10 |
"Your body is slowly wasting away!" |
Every 30 minutes with 50% chance all body parts can be hurt by one hit-point.
Requires: Pale Skin Point cost: -2 |
"Your skin lacks pigment, and is nearly transparent. You suffer serious burns in direct sunlight." |
Requires: Spots Point cost: -2 / Visibility: 5 / Ugliness: 6 |
"Your body is covered in painful sores. The pain is worse when they are covered in clothing." |
Cancels: Sunlight Dependent Changes to: Very Light Sensitive Point cost: -2 |
"Sunlight makes you uncomfortable. If you are outdoors and the weather is Sunny, you suffer -1 to all stats." |
Requires: Light Sensitive Cancels: Sunlight Dependent Changes to: Troglobite Point cost: -3 |
"Sunlight makes you very uncomfortable. If you are outdoors during the day, you suffer -1 to all stats; -2 if the weather is Sunny." |
Requires: Very Light Sensitive Cancels: Sunlight Dependent Point cost: -5 |
"Sunlight makes you extremely uncomfortable, resulting in large penalties to all stats." |
Point cost: -1 / Visibility: 3 / Ugliness: 2 |
"Your hands and feet are heavily webbed, reducing your dexterity by 1 and preventing you from wearing gloves. However, you can swim much faster." |
It gives 60+strength*5 moving points while swimming.
Cancels: Fangs, Mandibles Point cost: -1 / Visibility: 8 / Ugliness: 4 |
"You have a beak for a mouth. You can occasionally use it to peck at your enemies, but it is impossible for you to wear mouthgear." |
This mutation will destroy your currently equipped mouthgear.
Point cost: -4 |
"Your DNA has been damaged in a way that causes you to continually develop more mutations." |
Changes to: Radioactivity Point cost: -4 |
"Your body has become radioactive! You continuously emit low levels of radiation, some of which will be absorbed by you, and some of which will contaminate the world around you." |
Character with 2% chance pollutes current tile by one point for each turn. Effect stops when there is ten points of radiation.
Requires: Minor Radioactivity Changes to: Severe Radioactivity Point cost: -4 |
"Your body has become radioactive! You continuously emit moderate levels of radiation, some of which will be absorbed by you, and some of which will contaminate the world around you." |
Character with 4% chance pollutes current tile by one point for each turn. Effect stops when there is twenty points of radiation.
Requires: Radioactivity Point cost: -4 |
"Your body has become radioactive! You continuously emit heavy levels of radiation, some of which will be absorbed by you, and some of which will contaminate the world around you." |
Character with 10% chance pollutes current tile by one point for each turn. Effect stops when there is thirty points of radiation.
Leads to: Slime Hands Point cost: -1 / Visibility: 7 / Ugliness: 6 |
"Your body is coated with a fine slime, which oozes off of you, leaving a trail." |
Cancels: Carnivore, Saprovore Leads to: Ruminant Point cost: -3 |
"Your body's ability to digest meat is severely hampered. Eating meat has a good chance of making you vomit it back up; even if you manage to keep it down, its nutritional value is greatly reduced." |
Cancels: Herbivore, Ruminant Leads to: Saprovore Point cost: -3 |
"Your body's ability to digest fruits, vegetables and grains is severely hampered. You cannot eat anything besides meat." |
Cancels: Fleet-Footed, Road-Runner Changes to: Very Ponderous Point cost: -3 |
"Your muscles are generally slow to move. You run 10% slower." |
Requires: Ponderous Cancels: Fleet-Footed, Road-Runner Changes to: Extremely Ponderous Point cost: -5 |
"Your muscles are quite slow to move. You run 20% slower." |
Requires: Very Ponderous Cancels: Fleet-Footed, Road-Runner Point cost: -8 |
"Your muscles are very slow to move. You run 30% slower." |
Cancels: Light Sensitive, Very Light Sensitive, Troglobite Point cost: -5 |
"You feel very sluggish when not in direct sunlight. You suffer a 5% drop in speed when in shade, and a 10% drop in speed when in the dark." |
Changes to: Very Heat Dependent Point cost: -2 |
"Your muscle response is dependent on ambient temperatures. You lose 1% of your speed for every 5 degrees below 65 F." |
Trait effect trigger when temperature is below 60 F.
Requires: Heat Dependent Changes to: Cold Blooded Point cost: -3 |
"Your muscle response is highly dependent on ambient temperatures. You lose 1% of your speed for every 3 degrees below 65 F." |
Trait effect trigger when temperature is below 60 F.
Requires: Very Heat Dependent Point cost: -5 |
"You are cold-blooded and rely on heat to keep moving. Your lose 1% of your speed for every 2 degrees below 65 F." |
Trait effect trigger when temperature is below 60 F.
Changes to: Snarling Voice Point cost: -1 |
"You have a growling, rough voice. Persuading NPCs will be more difficult, but threatening them will be easier." |
Point cost: -1 |
"You hiss when speaking. Persuading NPCs will be more difficult, but threatening them will be easier." |
Requires: Growling Voice Point cost: -2 |
"You have a threatening snarl in your voice. Persuading NPCs will be near impossible, but threatening them will be much easier." |
Requires: Shouter Changes to: Howler Point cost: -3 |
"You sometimes scream uncontrollably." |
Changes to: 4 Tentacles Point cost: -5 / Visibility: 7 / Ugliness: 4 |
"Your arms have transformed into tentacles. Though they are flexible and increase your dexterity by 1, the lack of fingers results in a permanent hand encumbrance of 3, and prevents the wearing of gloves." |
Requires: Tentacle Arms Changes to: 8 Tentacles Point cost: -3 / Visibility: 8 / Ugliness: 5 |
"Your arms have transformed into four tentacles, resulting in a bonus of 1 to dexterity, permanent hand encumbrance of 3, and preventing you from wearing gloves. You can make up to 3 extra attacks with them." |
Requires: 4 Tentacles Point cost: -2 / Visibility: 9 / Ugliness: 6 |
"Your arms have transformed into eight tentacles, resulting in a bonus of 1 to dexterity, permanent hand encumbrance of 3, and preventing you from wearing gloves. You can make up to 7 extra attacks with them." |
Requires: Chitinous Skin Cancels: Chitinous Plate Point cost: -6 / Visibility: 8 / Ugliness: 3 |
"You have grown a thick shell over your torso, providing excellent armor. You find you can use the empty space as 16 storage space, but cannot wear anything on your torso." |
Shell gives additional 6 bash and 14 cut defense. This mutation will destroy clothes that currently equipped on torso.
Cancels: Padded Feet, Hooves Point cost: -3 / Visibility: 8 / Ugliness: 4 |
"Your legs have transformed into six tentacles. This decreases your speed on land by 20%, but makes your movement silent. However, they also increase your swimming speed." |
-20% on land actually mean solid -20 movement points. Swimming bonus is 60 points.
Special
A little secret to get you hunting. It cannot be gained through random mutation at all. This link spoils it all.