Mininuke: Difference between revisions

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(Mininuke damage details)
(Added ID)
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<noinclude>{{Tool</noinclude>
<noinclude>{{Tool</noinclude>
  |name=mininuke
  |name=mininuke
|id=mininuke
  |glyph=<nowiki>*</nowiki>
  |glyph=<nowiki>*</nowiki>
  |color=c_ltgreen
  |color=c_ltgreen

Revision as of 11:43, 17 June 2015


* mininuke

Hitchhiker's Guide:
Stable (0.F-3) - [ mininuke ]
Experimental - [ mininuke ]

General
Materials steel / plastic
Volume 0.75 liters
Weight 19.998 lbs or 9.071 kg
As a Tool
Ammo (start/max) (0 / 0)
Duration 0 turns
Other
Price 18 $
Use Action MININUKE
As a Melee Weapon
Bash Dmg 8
Cut Dmg 0
To Hit -2

Inactive:

 An extremely powerful weapon--essentially a hand-held nuclear bomb. Use it to activate the timer. Ten turns later it will explode, leaving behind a radioactive crater. The explosion is large enough to take out a house. 

Active:

 This miniature nuclear bomb has a light blinking on the side, showing that it will soon explode. You should probably get far away from it. 



Notes

Use this when it absolutely positively has to be annihilated. As the name strongly implies, the mininuke uses a nuclear reaction to fuel its explosive power and will thus leave behind a deadly radiation cloud for several hours after detonation. If you plan on using a mininuke, take proper precautions against radiation poisoning.

  • Deals damage in a 15x15 area i.e. 7 squares radius from impact site.
  • Damage is 600 at the point of impact, decreasing with distance from impact.
  • Does not release shrapnel (thankfully)

Explosives
Pipe bomb · Grenade · Flashbang · EMP grenade · Scrambler grenade · Teargas canister · Smoke bomb · Molotov cocktail · Acid bomb · Dynamite · Pack of firecrackers · Firecracker · Mininuke · C4-Explosive · Radio dynamite · Radio pipe bomb · RDX charge · RDX sand bomb
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