Mininuke: Difference between revisions
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(Mininuke damage details) |
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<noinclude>{{Tool</noinclude> | <noinclude>{{Tool</noinclude> | ||
|name=mininuke | |name=mininuke | ||
|id=mininuke | |||
|glyph=<nowiki>*</nowiki> | |glyph=<nowiki>*</nowiki> | ||
|color=c_ltgreen | |color=c_ltgreen |
Revision as of 11:43, 17 June 2015
* mininuke Hitchhiker's Guide: | |
General | |
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Materials | steel / plastic |
Volume | 0.75 liters |
Weight | 19.998 lbs or 9.071 kg |
As a Tool | |
Ammo (start/max) | (0 / 0) |
Duration | 0 turns |
Other | |
Price | 18 $ |
Use Action | MININUKE |
As a Melee Weapon | |
Bash Dmg | 8 |
Cut Dmg | 0 |
To Hit | -2 |
Inactive:
“ An extremely powerful weapon--essentially a hand-held nuclear bomb. Use it to activate the timer. Ten turns later it will explode, leaving behind a radioactive crater. The explosion is large enough to take out a house. ”
Active:
“ This miniature nuclear bomb has a light blinking on the side, showing that it will soon explode. You should probably get far away from it. ”
Notes
Use this when it absolutely positively has to be annihilated. As the name strongly implies, the mininuke uses a nuclear reaction to fuel its explosive power and will thus leave behind a deadly radiation cloud for several hours after detonation. If you plan on using a mininuke, take proper precautions against radiation poisoning.
- Deals damage in a 15x15 area i.e. 7 squares radius from impact site.
- Damage is 600 at the point of impact, decreasing with distance from impact.
- Does not release shrapnel (thankfully)
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Explosives | |
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Pipe bomb · Grenade · Flashbang · EMP grenade · Scrambler grenade · Teargas canister · Smoke bomb · Molotov cocktail · Acid bomb · Dynamite · Pack of firecrackers · Firecracker · Mininuke · C4-Explosive · Radio dynamite · Radio pipe bomb · RDX charge · RDX sand bomb | |
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