Grenade: Difference between revisions
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<noinclude>{{Tool</noinclude> | <noinclude>{{Tool</noinclude> | ||
|name=grenade | |name=grenade | ||
|id=grenade | |||
|glyph=<nowiki>*</nowiki> | |glyph=<nowiki>*</nowiki> | ||
|color=c_green | |color=c_green |
Revision as of 11:44, 17 June 2015
* grenade Hitchhiker's Guide: | |
General | |
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Materials | iron / plastic |
Volume | 0.25 liters |
Weight | 0.397 lbs or 180 g |
As a Tool | |
Ammo (start/max) | (0 / 0) |
Duration | 0 turns |
Other | |
Price | 4 $ |
Use Action | GRENADE |
As a Melee Weapon | |
Bash Dmg | 10 |
Cut Dmg | 0 |
To Hit | -1 |
Inactive:
“ Use this item to pull the pin, turning it into an active grenade. You will then have five turns before it explodes; throwing it would be a good idea. ”
Active:
“ This grenade is active, and will explode any second now. Better throw it! ”
Notes
- Basic blast is a 3x3 blast dealing 36 damage at the origin.
- Total damage dealt is contained within a 5x5 radius.
- Creates noise with a volume of 120.
- Doesn't light fires.
- Most of the damage is dealt by its 28 shrapnel shards that fire between 1 and 2 squares away from the explosion site, each dealing 20-60 points of damage.
A well-positioned grenade can reliably fell all but the greatest enemies.
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Explosives | |
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Pipe bomb · Grenade · Flashbang · EMP grenade · Scrambler grenade · Teargas canister · Smoke bomb · Molotov cocktail · Acid bomb · Dynamite · Pack of firecrackers · Firecracker · Mininuke · C4-Explosive · Radio dynamite · Radio pipe bomb · RDX charge · RDX sand bomb | |
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