Mall Cop: Difference between revisions
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<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* --> | <!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* --> | ||
* Starts in a [[Mall|mall]] | * Starts in a [[Mall|mall]] | ||
You start out with a tazer and extendable baton | You start out with a tazer and extendable baton. Malls tend to have lots and lots of normal zombies in and around them, so beware. Most doors are glass so be careful of attracting outside attention from within the mall. There is an abundance of assorted resources here if you plan to stay. However, it may be advisable to run out if the horde becomes too much. The storage area and meeting rooms both make for good secure locations to sleep and make a base. It may be good to get some melee and/or Dodge skill with points if you wanna clear the place out early without too much trouble. | ||
[[Category:scenario]] | [[Category:scenario]] | ||
{{footer/scenarios}} | {{footer/scenarios}} | ||
{{ver|0.D}} | {{ver|0.D}} | ||
</noinclude> | </noinclude> |
Revision as of 12:35, 29 May 2019
Mall Cop | |
Scenario | |
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Name | Mall Cop |
Start | Mall |
Ident | mall_cop |
Cost | -2 |
A. Prof | mall_cop |
Location | Mall Food Court, Mall Loading Area |
Scenarios are chosen during character creation. Scenarios allow the player to choose their starting location as well as other challenging or interesting variables that determine how the beginning of the game plays.
This scenario costs -2 points (negatives add to the pool) and affects the skill points pool in multiple pool character creation. Only mall_cop, and no other professions are allowed. Starting locations can be chosen at the final description screen in character creation with / and include Mall Food Court, Mall Loading Area, and no other locations.
Notes
- Starts in a mall
You start out with a tazer and extendable baton. Malls tend to have lots and lots of normal zombies in and around them, so beware. Most doors are glass so be careful of attracting outside attention from within the mall. There is an abundance of assorted resources here if you plan to stay. However, it may be advisable to run out if the horde becomes too much. The storage area and meeting rooms both make for good secure locations to sleep and make a base. It may be good to get some melee and/or Dodge skill with points if you wanna clear the place out early without too much trouble.
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