Flashlight: Difference between revisions

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(removed the 'zombies attracted to light' line.)
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== Notes ==
== Notes ==
{{key|a}}pplying it turns it on. Lights up a very large area. Attracts a crowd, <s>as zombies are attracted to light,</s> but useful. Don't forget to turn it off when you don't need it anymore!
{{key|a}}pplying it turns it on. Lights up a very large area. Zombies are not necessarily attracted to light, so if you throw a lit flashlight and it illuminates nothing of interest (like non-zombie (meta)-humans), zombies will not pursue the light for its own sake. Don't forget to turn it off when you don't need it anymore!


It uses one charge every 20 moves.{{verify|<!--is this still 20 moves? or now due to the time change 120 turns?-->}}
It uses one charge every 20 moves.{{verify|<!--is this still 20 moves? or now due to the time change 120 turns?-->}}
Zombies are not necessarily attracted to light. If you throw a lit flashlight and it illuminates nothing of interest, zombies will not pursue it for its own sake.


{{footer/electronics}}
{{footer/electronics}}

Revision as of 13:18, 27 August 2020


; flashlight

Hitchhiker's Guide:
Stable (0.F-3) - [ flashlight ]
Experimental - [ flashlight ]

General
Materials plastic / aluminum
Volume 0.5 liters
Weight 0.882 lbs or 400 g
As a Tool
Ammo (start/max) (100 / 100)
Ammo Type batteries
Duration 20 turns
Other
Price 5 $
As a Melee Weapon
Bash Dmg 0
Cut Dmg 0
To Hit +0
 This is a typical household flashlight with a plastic handle. Using this flashlight will turn it on and provide light, assuming it is charged with batteries. 



Notes

applying it turns it on. Lights up a very large area. Zombies are not necessarily attracted to light, so if you throw a lit flashlight and it illuminates nothing of interest (like non-zombie (meta)-humans), zombies will not pursue the light for its own sake. Don't forget to turn it off when you don't need it anymore!

It uses one charge every 20 moves.Verify