Traits

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Traits are split between positive ones, which cost points and help your character, and negative ones, which give you points and hinder your character. The right selection of traits can mean the difference between a living survivor and a rotting corpse.

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Negative Traits

Near-Sighted PF_MYOPIC
Point cost: -2
"Without your glasses, your seeing radius is severely reduced! However, while wearing glasses this trait has no effect, and you are guaranteed to start with a pair."
Far-Sighted PF_HYPEROPIC
Point cost: -2
"Without reading glasses, you are unable to read anything, and take penalities on melee accuracy and electronics/tailoring crafting. However, you are guaranteed to start with a pair of reading glasses."
Heavy Sleeper PF_HEAVYSLEEPER
Point cost: -1
"You're quite the heavy sleeper. Noises are unlikely to wake you up."
Asthmatic PF_ASTHMA
Point cost: -4
"You will occasionally need to use an inhaler, or else suffer severe physical limitations. However, you are guaranteed to start with an inhaler."

The player will endure sporadic asthma attacks that reduce speed, strength and dexterity until an inhaler is used, or the attack is over. Has a high chance of waking the player from sleep. Players with this trait are guaranteed to start with an inhaler.

Bad Back PF_HEARTLESS
Point cost: -3
"You simply can not carry as much as people with a similar strength could. Your maximum weight carried is reduced by 35%."
Illiterate PF_ILLITERATE
Point cost: -5
"You never learned to read! Books and computers are off-limits to you."

The player cannot read books, magazines or use computers. Recommended for advanced players only.

Poor Hearing PF_BADHEARING
Point cost: -2
"Your hearing is poor, and you may not hear quiet or far-off noises."
Insomniac PF_INSOMNIA
Point cost: -2
"You have a hard time falling asleep, even under the best circumstances!"
Meat Intolerance PF_VEGETARIAN
Point cost: -3
"You have problems with eating meat, it's possible for you to eat it but you will suffer morale penalties due to nausea."
Glass Jaw PF_GLASSJAW
Point cost: -3
"Your head can't take much abuse. Its maximum HP is 15% lower than usual."
Forgetful PF_FORGETFUL
Point cost: -3
"You have a hard time remembering things. Your skills will erode slightly faster than usual."
Lightweight PF_LIGHTWEIGHT
Point cost: -1
"Alcohol and drugs go straight to your head. You suffer the negative effects of these for longer."
Addictive Personality PF_ADDICTIVE
Point cost: -3
"It's easier for you to become addicted to substances, and harder to rid yourself of these addictions."

Addiction will be 1.5 times more powerful and cravings will come in 1.5 times sooner.

Trigger Happy PF_TRIGGERHAPPY
Point cost: -2
"On rare occasion, you will go full-auto when you intended to fire a single shot. This has no effect when firing handguns or other semi-automatic firearms."
Smelly PF_TRIGGERHAPPY
Point cost: -1
"Your scent is particularly strong. It's not offensive to humans, but animals that track your scent will do so more easily."
Chemical Imbalance PF_CHEMIMBALANCE
Point cost: -2
"You suffer from a minor chemical imbalance, whether mental or physical. Minor changes to your internal chemistry will manifest themselves on occasion, such as hunger, sleepiness, narcotic effects, etc."
Schizophrenic PF_SCHIZOPHRENIC
Point cost: -5
"You will periodically suffer from delusions, ranging from minor effects to full visual hallucinations. Some of these effects may be controlled through the use of Thorazine."
Jittery PF_JITTERY
Point cost: -3
"During moments of great stress or under the effects of stimulants, you may find your hands shaking uncontrollably, severely reducing your dexterity."

The character may suffer a long and heavy dexterity penalty when using strong stimulants or when very hungry.

Hoarder PF_HOARDER
Point cost: -4
"You don't feel right unless you're carrying as much as you can. You suffer morale penalties for carrying less than maximum volume (weight is ignored). Xanax can help control this anxiety."
Savant PF_SAVANT
Point cost: -4
"You tend to specialize in one skill and be poor at all others. You advance at half speed in all skills except your best one. Note that combining this with Fast Learner will come out to a slower rate of learning for all skills."
Mood Swings PF_MOODSWINGS
Point cost: -1
"Your morale will shift up and down at random, often dramatically."

The player's morale will spike and drop randomly. Drops can be countered with the use of Prozac.

Weak Stomach PF_WEAKSTOMACH
Point cost: -1
"You are more likely to throw up from food poisoning, alcohol, etc."
Wool Allergy PF_WOOLALLERGY
Point cost: -1
"You are badly allergic to wool, and can not wear any clothing made of the substance."

The player cannot wear clothing made of wool. This does not affect the majority of the most useful clothing.

Truth Teller PF_TRUTHTELLER
Point cost: -2
"When you try to tell a lie, you blush, stammer, and get all shifty-eyed. Telling lies and otherwise bluffing will be much more difficult for you."
Ugly PF_UGLY
Point cost: -1 / Ugliness: 2
"You're not much to look at. NPCs who care about such things will react poorly to you."