Slime (Mutation category)
Chaotic. Offers both great boons (many of them situational) and catastrophic drawbacks. Comes all down to Luck.
Traits
Poison Resistant POISRESIST Possible Starting Trait INSECT SLIME SPIDER MEDICAL
Leads to: Intestinal Fortitude Point cost: 1 |
"Your system is rather tolerant of poisons and toxins, and most will affect you less." |
Robust Genetics ROBUST Possible Starting Trait FISH SLIME MEDICAL ALPHA
Cancels: Genetic Downward Spiral Point cost: 3 |
"You have a very strong genetic base. If you mutate, the odds that the mutation will be beneficial are greatly increased." |
Chemical Imbalance CHEMIMBALANCE Possible Starting Trait SLIME MEDICAL ELF-A CHIMERA
Point cost: -2 |
"You suffer from a minor chemical imbalance, whether mental or physical. Minor changes to your internal chemistry will manifest themselves on occasion, such as hunger, sleepiness, narcotic effects, etc." |
Fast Metabolism HUNGER Possible Starting Trait BEAST SLIME MEDICAL ALPHA ELF-A CHIMERA RAPTOR RAT MOUSE
Cancels: Light Eater, Hyper-Metabolism, Very Fast Metabolism, Extreme Metabolism, Heat Dependent, Very Heat Dependent, Cold Blooded, Ectothermic Changes to: Very Fast Metabolism, Rapid Metabolism Point cost: -2 |
"You require more food than most people, but recover stamina slightly faster." |
High Thirst THIRST Possible Starting Trait SLIME CEPHALOPOD ELF-A CHIMERA
Cancels: Metabolic Rehydration Changes to: Very Thirsty Point cost: -2 |
"Your body dries out easily; you need to drink more water." |
Normal mutations
Regeneration REGEN SLIME TROGLOBITE
Requires: Very Fast Healer Cancels: Fast Healer, Slow Healer, Poor Healer, Imperceptive Healer, Very Fast Healer, Rapid Metabolism, Weakening, Deterioration, Disintegration Point cost: 6 |
"Your flesh regenerates from wounds incredibly quickly." |
Radiogenic RADIOGENIC SLIME MEDICAL
Point cost: 3 |
"Your system has adapted to radiation. While irradiated, you will actually heal slowly, converting the radiation into hit points." |
Disease Immune DISIMMUNE PLANT SLIME TROGLOBITE
Requires: Disease Resistant Point cost: 2 |
"Your body is simply immune to diseases. You will never catch an ambient disease." |
Parasite Immune PARAIMMUNE SLIME MEDICAL ELF-A CHIMERA
Requires: Disease Resistant Additional requirement: Infection Resistant Point cost: 1 |
"Your body is unusually inhospitable to parasitic lifeforms. You will never become infested with internal parasites." |
Venomous POISONOUS SLIME TROGLOBITE SPIDER
Requires: Poison Resistant Changes to: Strongly Venomous Leads to: Intestinal Fortitude Point cost: 1 |
"Your body produces a potent venom. Cutting or stabbing attacks from mutations have a chance to poison your target." |
Slime Hands SLIME_HANDS SLIME
Requires: Slimy Point cost: 1 / Visibility: 5 / Ugliness: 4 |
"The skin on your hands is a mucous membrane and produces a thick, acrid slime. Attacks using your hand will cause minor acid damage. Slightly increases wet benefits." |
Smelly SMELLY2 FISH BEAST URSINE SLIME CHIMERA
Requires: Strong Scent Leads to: Insect Pheromones, Mammal Pheromones Point cost: -2 / Visibility: 4 / Ugliness: 5 |
"You smell awful. Monsters that track scent will find you very easily, and humans will react poorly." |
Grotesque DEFORMED3 SLIME CHIMERA RAT
Requires: Badly Deformed Cancels: Pretty, Beautiful, Very Beautiful, Glorious Point cost: -4 / Visibility: 10 / Ugliness: 10 |
"Your visage is disgusting and liable to induce vomiting. People will not want to interact with you unless they have a very good reason to." |
Hollow Bones HOLLOW_BONES BIRD SLIME ELF-A
Requires: Light Bones Point cost: 1 |
"You have Avian Bone Syndrome--your bones are nearly hollow. Your body is very light as a result, enabling you to move and attack 20% faster, but also frail; you can carry 40% less, and bashing attacks injure you more." |
Vomitous VOMITOUS SLIME MEDICAL ELF-A RAT
Requires: Nausea Changes to: Intestinal Fortitude Point cost: -3 |
"You have a major digestive disorder. Though it causes you to vomit frequently, you have found that you can trigger your vomit reflex on demand, too." |
Very Fast Metabolism HUNGER2 BEAST SLIME RAPTOR
Requires: Fast Metabolism Cancels: Light Eater, Hyper-Metabolism, Fast Metabolism, Extreme Metabolism, Heat Dependent, Very Heat Dependent, Cold Blooded, Ectothermic Changes to: Extreme Metabolism Point cost: -2 |
"You need about twice as much food as the average human to maintain your expanded cardiovascular and respiratory systems. On a plus side, it doesn't take you much time to recover from any strenuous activity." |
Very Thirsty THIRST2 FISH SLIME CEPHALOPOD
Requires: High Thirst Cancels: Metabolic Rehydration Changes to: Extremely Thirsty Point cost: -3 |
"Ugh, out of water already? You need about twice the fluids of an average human." |
Sores SORES SLIME
Requires: Spots Point cost: -2 / Visibility: 5 / Ugliness: 6 |
"Your extremities are covered in painful sores. The pain is worse when they are covered in clothing." |
Light Sensitive TROGLO LIZARD BEAST INSECT SLIME SPIDER
Cancels: Sunlight Dependent Changes to: Very Light Sensitive Point cost: -2 |
"Sunlight makes you uncomfortable. If you are outdoors and the weather is Sunny, you suffer -1 to all stats." |
Webbed Hands WEBBED LIZARD FISH SLIME
Cancels: Tentacle Arms, 4 Tentacles, 8 Tentacles Point cost: -2 / Visibility: 3 / Ugliness: 2 |
"Your hands and feet are heavily webbed, reducing your Dexterity by 1 and causing problems with gloves. However, you can swim much faster. Slightly decreases wet penalties." |
Genetically Unstable UNSTABLE SLIME MEDICAL CHIMERA
Changes to: Genetic Chaos Point cost: -2 |
"Your DNA has been damaged in a way that causes you to continually develop more mutations." |
Minor Radioactivity RADIOACTIVE1 SLIME
Changes to: Radioactivity Point cost: -2 |
"Your body has become radioactive! You continuously emit low levels of radiation, which slowly contaminates the world around you." |
Slimy SLIMY FISH SLIME TROGLOBITE CEPHALOPOD
Changes to: Viscous Leads to: Slime Hands Point cost: 2 / Visibility: 7 / Ugliness: 6 |
"Your body is coated with a fine slime. Protects from long term effects of acid, though not short term ones. Greatly increases wet benefits." |
Dextrous DEX_UP INSECT SLIME ALPHA
Changes to: Very Dextrous, Prime Dexterity Point cost: 1 |
"You are a little nimbler. Dexterity + 1" |
Smart INT_UP SLIME ALPHA
Changes to: Very Smart, Prime Intelligence, Distributed Neurology Point cost: 1 |
"You are a little smarter. Intelligence + 1" |
Post-threshold mutations
Stretchy Limbs BENDY1 Threshold Mutation SLIME ELF-A
Changes to: Rubbery Limbs Point cost: 1 / Visibility: 1 |
"Your limbs seem to have a little more 'give' to them. +1 Dexterity." |
Rubbery Limbs BENDY2 Not purifiable Threshold Mutation SLIME
Requires: Stretchy Limbs Changes to: Pseudolimbs Leads to: Amorphous Body Point cost: 1 / Visibility: 1 |
"Your limbs are significantly more flexible than any pathetic human arm or leg. +3 Dexterity, -2 Strength." |
Pseudolimbs BENDY3 Targeted Mutation Only Not purifiable Threshold Mutation SLIME
Requires: Rubbery Limbs Additional requirement: Amorphous Body Point cost: 0 / Visibility: 2 / Ugliness: 2 |
"Your pseudopod-like limbs can fit into anything! +4 Dexterity, -4 Strength." |
Distributed Neurology INT_SLIME Targeted Mutation Only Not purifiable Threshold Mutation SLIME
Requires: Smart Additional requirement: Amorphous Body Leads to: Omnicellular Point cost: 4 / Visibility: 10 / Ugliness: 10 |
"Your brain has evolved beyond human imagination. You'll show them the REAL meaning of 'gray goo'!" |
Sensory Disintegration PER_SLIME Targeted Mutation Only Not purifiable Threshold Mutation SLIME
Requires: Perceptive Additional requirement: Amorphous Body Changes to: Distributed Senses Point cost: -7 / Visibility: 10 / Ugliness: 10 |
"Your sense organs are all over the place: eyes extending and retracting, 'ears' of various shapes migrating about, and taste & smell are uncontrollable. The world is a horrible mixup. Ugh!" |
Distributed Senses PER_SLIME_OK Targeted Mutation Only Not purifiable Threshold Mutation SLIME
Requires: Sensory Disintegration Additional requirement: Amorphous Body Leads to: Omnicellular Point cost: 7 / Visibility: 10 / Ugliness: 10 |
"You can now extend and reabsorb sensory organs at will, and can therefore ignore most shocks that would overwhelm lesser beings." |
Viscous VISCOUS Threshold Mutation SLIME
Requires: Slimy Leads to: Amorphous Body Point cost: 4 / Visibility: 7 / Ugliness: 8 |
"Your body's slime output has become sticky and gel-like. Protects from acid somewhat. Greatly increases wet benefits." |
Amorphous Body AMORPHOUS Not purifiable Threshold Mutation SLIME
Requires: Viscous Additional requirement: Rubbery Limbs, Slime Hands Leads to: Distributed Neurology, Sensory Disintegration Point cost: -2 / Visibility: 10 / Ugliness: 10 |
"Your flesh is a pleasing gel-like consistency. Your bodily functions seem to be moving around, and your leg-equivalents flow comfortably - if a little slower than your old meat-legs." |
Omnicellular SLIMESPAWNER Targeted Mutation Only Not purifiable Threshold Mutation SLIME
Requires: Distributed Neurology Additional requirement: Distributed Senses Point cost: 10 / Visibility: 10 / Ugliness: 10 |
"Your body is more or less one consistent whole: a single, giant, omni-cell that alters itself as needed." |
Notes