EMP grenade

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* EMP grenade
General
Materials steel / plastic
Volume 0.25 liters
Weight 0.882 lbs or 400 g
As a Tool
Ammo (start/max) (0 / 0)
Duration 0 turns
Other
Price 6 $
Use Action EMPBOMB
As a Melee Weapon
Bash Dmg 8
Cut Dmg 0
To Hit -1

Inactive:

 Use this item to pull the pin, turning it into an active EMP grenade. You will then have three turns before it detonates, creating an EMP field which damages robots and drains bionic energy. 

Active:

 This EMP grenade is active, and will shortly detonate, creating a large EMP field that damages robots and drains bionic energy. 



Notes

It has a 12% chance to overpower card-readers and thus open doors.

Explosives
Pipe bomb · Grenade · Flashbang · EMP grenade · Scrambler grenade · Teargas canister · Smoke bomb · Molotov cocktail · Acid bomb · Dynamite · Pack of firecrackers · Firecracker · Mininuke · C4-Explosive · Radio dynamite · Radio pipe bomb · RDX charge · RDX sand bomb
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