Traits

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Revision as of 09:09, 20 December 2014 by JayJayForce (talk | contribs) (Moving in a bunch of traits from mutations list)
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Traits are split between positive ones, which cost points and help your character, and negative ones, which give you points and hinder your character. The right selection of traits can mean the difference between a living survivor and a rotting corpse.

Positive Traits

Accomplished Sleeper EASYSLEEPER
Point cost: 2
"You have always been able to fall asleep easily, even when sleeping in less than ideal environments."
Addiction Resistant NONADDICTIVE
Point cost: 3
"Whether due to a lifetime of exposure or simple willpower, it's harder for you to become addicted to substances, and easier for you to rid yourself of these addictions."
Animal Empathy PF_ANIMALEMPATH
Point cost: 1
"Peaceful animals will not run away from you, and even aggressive animals are less likely to attack. This only applies to natural animals such as woodland creatures."
Cannibal PF_CANNIBAL
Point cost: 3
"For your whole life you've been forbidden from indulging in your peculiar tastes. Now the world's ended, and you'll be damned if anyone is going to tell you you can't eat people."
Deft PF_DEFT
Point cost: 2
"While you're not any better at melee combat, you are better at recovering from a miss, and will be able to attempt another strike faster."
Disease Resistant PF_DISRESISTANT
Point cost: 1
"It's very unlikely that you will catch ambient diseases like a cold or the flu."
Drunken Master PF_DRUNKEN
Point cost: 2
"The ancient arts of drunken brawling come naturally to you! While under the influence of alcohol, your melee skill will rise considerably, especially unarmed combat."

Drunken master will increase character's melee to hit ratio and damage. Bonuses are random and floating, but generally the more you drink, the better the bonuses are. For example, a single drink will increase your unarmed damage by 1-2.4 points and to hit ratio by 2 points, or armed melee damage by 0.6-1.5 points and to hit ratio by 1.5 points.

Fast Healer PF_FASTHEALER
Point cost: 2
"You heal a little faster than most; sleeping will heal more lost HP."
Fast Learner PF_FASTLEARNER
Point cost: 3
"You have a flexible mind, allowing you to learn skills much faster than others. Note that this only applies to real-world experience, not to skill gain from other sources like books."
Fast Reader PF_FASTREADER
Point cost: 1
"You're a quick reader, and can get through books a lot faster than most."

Fast Reader decreases the time it takes to read books by 20%.

Fleet-Footed PF_FLEET
Point cost: 3
"You can run more quickly than most, resulting in a 15% speed bonus on sure footing."
Good Hearing GOODHEARING
Point cost: 2
"Your hearing is better than average, and you hear distant sounds more easily."
Good Memory GOODMEMORY
Point cost: 3
"You have an exceptional memory, and find it easy to remember things. Your skills will erode slightly slower than usual."
Gourmand PF_GOURMAND
Point cost: 2
"You eat faster, and can eat and drink more, than anyone else! You also enjoy food more; delicious food is better for your morale, and you don't mind some unsavory meals."

Gourmand allows you to eat more food when full, you will never vomit from overeating, and makes the morale bonus for food higher. It also allows you to use all comestibles (including medicine and first aid) in 150 action points, rather than 250.

High Adrenaline PF_ADRENALINE
Point cost: 3
"If you are in a very dangerous situation, you may experience a temporary rush which increases your speed and strength significantly."
Inconspicuous PF_INCONSPICUOUS
Point cost: 2
"While sleeping or staying still, it is less likely that monsters will wander close to you."

If you are staying still, spawns show up every 50 minutes or so, rather than every 20 minutes.

Light Eater PF_LIGHTEATER
Point cost: 3
"Your metabolism is a little slower, and you require less food than most."
Light Step PF_LIGHTSTEP
Point cost: 1
"You make less noise while walking. You're also less likely to set off traps."
Martial Arts Training PF_MARTIAL_ARTS
Point cost: 3
"You have received some martial arts training at a local dojo. You start with your choice of karate, judo, aikido, tai chi, or taekwondo."
Masochist PF_MASOCHIST
Point cost: 2
"Although you still suffer the negative effects of pain, it also brings a unique pleasure to you."

You receive 1 morale point for every 2.5 pain, to a limit of 25 morale points. This bonus is divided by 3 if you are under the influence of Prozac.

Night Vision PF_NIGHTVISION
Point cost: 1
"You possess natural night vision, and can see two squares instead of one in pitch blackness."

You're able to see an additional tile farther in dark conditions (night, underground, etc). Stacks with full moons and other sources of ambient light.

Optimist PF_OPTIMISTIC
Point cost: 2
"Nothing gets you down! Your morale will generally be higher than average."

With Optimist, the player's morale can resist up to 30 points of unhappiness and at a better time it will have additional +5 points.

Outdoorsman OUTDOORSMAN
Point cost: 1
"You are accustomed to being exposed to the elements. This decreases morale penalties for being wet."
Packmule PF_PACKMULE
Point cost: 3
"You can manage to find space for anything! You can carry 40% more volume."
Pain Resistant PF_PAINRESIST
Point cost: 2
"You have a high tolerance for pain."

With this trait, pain can be reduced by up to half when the player is hit and up to one third for other types of damage .

Parkour Expert PF_PARKOUR
Point cost: 2
"You're skilled at clearing obstacles; terrain like railings or counters are as easy for you to move on as solid ground."

This trait reduces the movement cost by half for terrain with a movement cost over 100 points, such as counters, rubble and broken windows. This trait also makes you four times less likely to cut yourself when climbing through "sharp" terrain.

Poison Resistant PF_POISRESIST
Point cost: 1
"Your system is rather tolerant of poisons and toxins, and most will affect you less."
Pretty PF_PRETTY
Point cost: 1 / Ugliness: -2
"You are a sight to behold. NPCs who care about such thing will react more kindly to you."
Psychopath PSYCHOPATH
Point cost: 2
"You don't experience guilt like others do. Even when you know that your actions are wrong, you just don't care."
Quick PF_QUICK
Point cost: 3
"You're just generally quick! You get a 10% bonus to action points."
Robust Genetics PF_ROBUST
Point cost: 2
"You have a very strong genetic base. If you mutate, the odds that the mutation will be beneficial are greatly increased."
Scout EAGLEEYED
Point cost: 1
"You have exceptional long-range eyesight and your ability to spot far away landmarks is unmatched. Your sight radius on the overmap extends far beyond the normal range."
Self-Defense Classes PF_SELF-DEFENSE_CLASSES
Point cost: 3
"You have taken some self-defense classes at a nearby gym. You start with your choice of Capoeira, Krav Maga, Muay Thai, Ninjutsu, or Zui Quan."
Self-aware PF_SELFAWARE
Point cost: 1
"You get to see your exact amount of HP remaining, instead of only having a vague idea of whether you're in good condition or not."
Shaolin Adept PF_SHAOLIN-ADEPT
Point cost: 3
"You have studied the arts of the Shaolin monks. You start with one of the five animal fighting styles: Tiger, Crane, Leopard, Snake, or Dragon."
Skilled Liar PF_LIAR
Point cost: 2
"You have no qualms about bending the truth, and have practically no tells. Telling lies and otherwise bluffing will be much easier for you."
Strong Back STRONGBACK
Point cost: 3
"You are capable of carrying far more than someone with similar strength could. You maximum weight carried is increased by 35%."
Strong Stomach STRONGSTOMACH
Point cost: 1
"You are less likely to throw up from food poisoning, alcohol, etc."
[[Stylish]] PF_STYLISH
Point cost: 2
"Practicality is far less important than style. Your morale is improved by wearing fashionable and attractive clothing."
Terrifying PF_TERRIFYING
Point cost: 2
"There's something about you that creatures find frightening, and they are more likely to try to flee."
Thick-Skinned PF_THICKSKIN
Point cost: 2
"Your skin is tough. Cutting damage is slightly reduced for you. Slightly reduces wet penalties."
Tough PF_TOUGH
Point cost: 3
"It takes a lot to bring you down! You get a 20% bonus to all hit points."
Tough Feet TOUGH_FEET
Point cost: 1
"The bottoms of your feet are tough and you are accustomed to going barefoot. You receive no movement penalty for not wearing shoes."
Venom Mob Protege PF_VENON_MOB_PROTOGE
Point cost: 3
"You are a pupil of the Venom Clan. You start with one of the five deadly venoms: Centipede, Viper, Scorpion, Lizard, or Toad."
Weak Scent WEAKSCENT
Point cost: 1
"Your scent is quite weak. Animals that track your scent will do so with more difficulty."

Negative Traits

Addictive Personality PF_ADDICTIVE
Point cost: -3
"It's easier for you to become addicted to substances, and harder to rid yourself of these addictions."

Addiction will be 1.5 times more powerful and cravings will come in 1.5 times sooner.

Animal Discord ANIMALDISCORD
Point cost: -1
"Most animals don't like you, and aggressive animals are more likely to attack you. This only applies to natural animals such as woodland creatures."
Asthmatic PF_ASTHMA
Point cost: -4
"You will occasionally need to use an inhaler, or else suffer severe physical limitations. However, you are guaranteed to start with an inhaler."

The player will endure sporadic asthma attacks that reduce speed, strength and dexterity until an inhaler is used, or the attack is over. Players with this trait are guaranteed to start with an inhaler. If you have a charged inhaler on person and are awake and not underwater, the entire attack will not happen and instead one charge will be drained from the inhaler. If you are asleep, the attack will wake you up. If you're underwater, you will immediately lose half of your oxygen.

Asthma attack chance per turn is 1 in (3600 - 50 * stim).

Bad Back PF_BADBACK
Point cost: -3
"You simply can not carry as much as people with a similar strength could. Your maximum weight carried is reduced by 35%."
Bad Knees BADKNEES
Point cost: -1
"Whether due to injury or age, your knees aren't particularly strong or flexible. Moving over tough terrain will slow you down more than normal."
Bad Temper BADTEMPER
Point cost: -2
"Things just keep getting you down. You tend to be unhappy, and it takes some doing to cheer you up."
Chemical Imbalance PF_CHEMIMBALANCE
Point cost: -2
"You suffer from a minor chemical imbalance, whether mental or physical. Minor changes to your internal chemistry will manifest themselves on occasion, such as hunger, sleepiness, narcotic effects, etc."

Randomly causes small amounts of hunger (occasionally negative), thirst, pain (3, 6 or 9 per application), fatigue, moods swings (-20, but sometimes +20), dizziness (costs 10-30 moves), painkiller loss/gain (gain more common) and temperature changes.

Temperature changes immediately set the temperature of your entire body to very cold, cold, hot or very hot. This trait doesn't work while you're asleep.

Clumsy CLUMSY
Point cost: -1
"You make more noise when walking. You're also more likely to set off traps."
Disorganized DISORGANIZED
Point cost: -3
"You are terrible at organizing and storing your possessions. You can carry 40% less volume."
Far-Sighted PF_HYPEROPIC
Point cost: -2
"Without reading glasses, you are unable to read anything, and take penalities on melee accuracy and electronics/tailoring crafting. However, you are guaranteed to start with a pair of reading glasses."
Forgetful PF_FORGETFUL
Point cost: -3
"You have a hard time remembering things. Your skills will erode slightly faster than usual."
Flimsy PF_FLIMSY
Point cost: -3
"Your body can't take much abuse. Its maximum HP is 25% lower than usual and you heal slightly slower. Stacks with Glass Jaw."
Frail PF_FLIMSY2
Point cost: -5
"Your body breaks very easily. Its maximum HP is 50% lower than usual and you heal slower. Stacks with Glass Jaw."
Fragile PF_FLIMSY3
Point cost: -7
"Your body is extremely fragile. Its maximum HP is 75% lower than usual and you heal much slower. Stacks with Glass Jaw."

The player can only take one of the above three. They do not stack together.

Glass Jaw PF_GLASSJAW
Point cost: -3
"Your head can't take much abuse. Its maximum HP is 15% lower than usual."
Hates Fruit PF_ANTIFRUIT
Point cost: -3
"You despise eating fruits. It's possible for you to eat them, but you will suffer morale penalties due to nausea."

Not for the faint of heart. Strawberries, apples, blackberries and blueberries are all extremely common, and will re-spawn fairly often for a quick, easy snack. Note: the morale penalty for all hates-food-type traits are HEAVY (75) and long lasting.

Hates Vegetables PF_MEATARIAN
Point cost: -2
"You like many children hated eating your vegetables you also didn't outgrow it. It's possible for you to eat them, but you will suffer morale penalties due to nausea."
Heavy Sleeper PF_HEAVYSLEEPER
Point cost: -1
"You're quite the heavy sleeper. Noises are unlikely to wake you up."

Random number (3d15) is added to effective distance of all sounds when you're asleep. That gives a ~92% chance of not hearing a zombie banging on a window directly next to you and more than 50% chance of not hearing 7 consecutive of such "window bangs". It is not powerful enough to let you sleep through a noisy bionic acting up.

Hoarder PF_HOARDER
Point cost: -4
"You don't feel right unless you're carrying as much as you can. You suffer morale penalties for carrying less than maximum volume (weight is ignored). Xanax can help control this anxiety."

Morale penalty is (max volume - carried volume)/2, capped at 70. Xanax divides by 7, Prozac by 2. Updated every turn.

Illiterate PF_ILLITERATE
Point cost: -5
"You never learned to read! Books and computers are off-limits to you."

The player cannot read books, magazines or use computers. Recommended for advanced players only.

Insomniac PF_INSOMNIA
Point cost: -2
"You have a hard time falling asleep, even under the best circumstances!"
Jittery PF_JITTERY
Point cost: -3
"During moments of great stress or under the effects of stimulants, you may find your hands shaking uncontrollably, severely reducing your dexterity."

The character may suffer a long and heavy dexterity penalty when using strong stimulants or when very hungry.

Junkfood Intolerance PF_ANTIJUNK
Point cost: -1
"Something in those heavily processed foods doesn't agree with you. It's possible for you to eat them, but you will suffer morale penalties due to nausea."
Lactose Intolerance PF_LACTOSE
Point cost: -1
"You like 75 percent of the world, cannot tolerate milk or milk based products. It's possible for you to eat them, but you will suffer morale penalties due to nausea."

Pretty safe - milk rots pretty quickly, and its not like you're going to find a cow anytime soon...

Lightweight PF_LIGHTWEIGHT
Point cost: -1
"Alcohol and drugs go straight to your head. You suffer the negative effects of these for longer."
Meat Intolerance PF_VEGETARIAN
Point cost: -3
"You have problems with eating meat, it's possible for you to eat it but you will suffer morale penalties due to nausea."
Mood Swings PF_MOODSWINGS
Point cost: -1
"Your morale will shift up and down at random, often dramatically."

The player's morale will spike and drop randomly. Drops can be countered with the use of Prozac.

Near-Sighted PF_MYOPIC
Point cost: -2
"Without your glasses, your seeing radius is severely reduced! However, while wearing glasses this trait has no effect, and you are guaranteed to start with a pair."
Poor Hearing PF_BADHEARING
Point cost: -2
"Your hearing is poor, and you may not hear quiet or far-off noises."
Savant PF_SAVANT
Point cost: -4
"You tend to specialize in one skill and be poor at all others. You advance at half speed in all skills except your best one. Note that combining this with Fast Learner will come out to a slower rate of learning for all skills."
Schizophrenic PF_SCHIZOPHRENIC
Point cost: -5
"You will periodically suffer from delusions, ranging from minor effects to full visual hallucinations. Some of these effects may be controlled through the use of Thorazine."
Sleepy SLEEPY
Point cost: -1
"You need sleep more often, but still spend most of your time awake."
Slow Healer SLOWHEALER
Point cost: -2
"You heal slower than most; sleeping will restore less lost HP."
Slow Learner SLOWLEARNER
Point cost: -3
"You are slow to grasp new ideas and thus learn things more slowly than others. Note that this only applies to real-world experience, not to skill gain from other sources such as books."
Slow Reader SLOWREADER
Point cost: -1
"You're a slow reader, and it takes longer for you to get through books than most."
Slow Runner SLOWRUNNER
Point cost: -2
"You can't run as fast as most, resulting in a 15% speed penalty on flat ground."
Smelly PF_SMELLY
Point cost: -1
"Your scent is particularly strong. It's not offensive to humans, but animals that track your scent will do so more easily."
Strong Scent SMELLY
Point cost: -1
"Your scent is particularly strong. It's not offensive to humans, but animals that track your scent will do so more easily."
Thin-Skinned THINSKIN
Point cost: -1
"Your skin is fragile. Cutting damage is slightly increased for you."
Trigger Happy PF_TRIGGERHAPPY
Point cost: -2
"On rare occasion, you will go full-auto when you intended to fire a single shot. This has no effect when firing handguns or other semi-automatic firearms."
Truth Teller PF_TRUTHTELLER
Point cost: -2
"When you try to tell a lie, you blush, stammer, and get all shifty-eyed. Telling lies and otherwise bluffing will be much more difficult for you."
Ugly PF_UGLY
Point cost: -1 / Ugliness: 2
"You're not much to look at. NPCs who care about such things will react poorly to you."
Weak Stomach PF_WEAKSTOMACH
Point cost: -1
"You are more likely to throw up from food poisoning, alcohol, etc."
Wheat Allergy PF_ANTIWHEAT
Point cost: -2
"You have a rare allergen that prevents you from eating wheat. It's possible for you to eat them, but you will suffer morale penalties due to nausea."
Wool Allergy PF_WOOLALLERGY
Point cost: -1
"You are badly allergic to wool, and can not wear any clothing made of the substance."

The player cannot wear clothing made of wool. This does not affect the majority of the most useful clothing.