Slime (Mutation category): Difference between revisions
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{{ | {{:Aqueous (threshold mutation)}} | ||
Chaotic. Offers | Chaotic. Offers tremendous resistances (regeneration and immunity to almost everything but electricity) and your slimesprings can help you fight, but Hollow Bones and Distributed Neurology are distinct disadvantages in melee, and the combination of [[Omnicellular]], which prevents ever getting Full, combined with High Thirst and Very Fast Metabolism can make it quite hard to eat/drink enough (although this is somewhat relieved in {{InlineVer|0.F}}). | ||
The | The [[Medical]], [[Alpha]], [[Elf-A]], [[Slime (Mutation category)|Slime]], and [[Troglobite (Mutation category)|Troglobite]] mutation trees share a strong advantage over the others - none of their mutations change your anatomy in ways that prevent wearing the powerful end-game armors, although [[sores]], a mutation found only in this category, can make wearing armor rather painful especially when combined with 1:1 intelligence penalty from [[Distributed Neurology]]. | ||
The threshold mutation of this category is called '''''[[Aqueous (threshold mutation)|Aqueous]]''''' ingame. | |||
{{Mutationthresholds/Slime}} | |||
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<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* --> | <!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* --> | ||
=Notes= | =Notes= | ||
See [[Omnicellular]] for important information about [[slimespring]] creation and version changes. | |||
Latest revision as of 21:34, 14 August 2021
Point cost: 1 |
"What was that old advertisement, 'paint the planet'? That might be a good long-term goal, but for now…" |
Chaotic. Offers tremendous resistances (regeneration and immunity to almost everything but electricity) and your slimesprings can help you fight, but Hollow Bones and Distributed Neurology are distinct disadvantages in melee, and the combination of Omnicellular, which prevents ever getting Full, combined with High Thirst and Very Fast Metabolism can make it quite hard to eat/drink enough (although this is somewhat relieved in 0.F (Frank)).
The Medical, Alpha, Elf-A, Slime, and Troglobite mutation trees share a strong advantage over the others - none of their mutations change your anatomy in ways that prevent wearing the powerful end-game armors, although sores, a mutation found only in this category, can make wearing armor rather painful especially when combined with 1:1 intelligence penalty from Distributed Neurology.
The threshold mutation of this category is called Aqueous ingame.
Traits
Leads to: Intestinal Fortitude Point cost: 1 |
"Your system is rather tolerant of poisons and toxins, and most will affect you less." |
Cancels: Genetic Downward Spiral Point cost: 3 |
"You have a very strong genetic base. If you mutate, the odds that the mutation will be beneficial are greatly increased." |
Point cost: -2 |
"You suffer from a minor chemical imbalance, whether mental or physical. Minor changes to your internal chemistry will manifest themselves on occasion, such as hunger, sleepiness, narcotic effects, etc." |
Cancels: Light Eater, Hyper-Metabolism, Very Fast Metabolism, Extreme Metabolism, Heat Dependent, Very Heat Dependent, Cold Blooded, Ectothermic Changes to: Very Fast Metabolism, Rapid Metabolism Point cost: -2 |
"You require more food than most people, but recover stamina slightly faster." |
Cancels: Metabolic Rehydration Changes to: Very Thirsty Point cost: -2 |
"Your body dries out easily; you need to drink more water." |
Normal Mutations
Requires: Very Fast Healer Cancels: Fast Healer, Slow Healer, Poor Healer, Imperceptive Healer, Very Fast Healer, Rapid Metabolism, Weakening, Deterioration, Disintegration Point cost: 6 |
"Your flesh regenerates from wounds incredibly quickly." |
Point cost: 3 |
"Your system has adapted to radiation. While irradiated, you will actually heal slowly, converting the radiation into hit points." |
Requires: Disease Resistant Point cost: 2 |
"Your body is simply immune to diseases. You will never catch an ambient disease." |
Requires: Disease Resistant Additional requirement: Infection Resistant Point cost: 1 |
"Your body is unusually inhospitable to parasitic lifeforms. You will never become infested with internal parasites." |
Requires: Poison Resistant Changes to: Strongly Venomous Leads to: Intestinal Fortitude Point cost: 1 |
"Your body produces a potent venom. Cutting or stabbing attacks from mutations have a chance to poison your target." |
Requires: Slimy Point cost: 1 / Visibility: 5 / Ugliness: 4 |
"The skin on your hands is a mucous membrane and produces a thick, acrid slime. Attacks using your hand will cause minor acid damage. Slightly increases wet benefits." |
Changes to: Very Dextrous, Prime Dexterity Point cost: 1 |
"You are a little nimbler. Dexterity + 1" |
Changes to: Very Smart, Prime Intelligence, Distributed Neurology Point cost: 1 |
"You are a little smarter. Intelligence + 1" |
Requires: Strong Scent Leads to: Insect Pheromones, Mammal Pheromones Point cost: -2 / Visibility: 4 / Ugliness: 5 |
"You smell awful. Monsters that track scent will find you very easily, and humans will react poorly." |
Requires: Badly Deformed Cancels: Pretty, Beautiful, Very Beautiful, Glorious Point cost: -4 / Visibility: 10 / Ugliness: 10 |
"Your visage is disgusting and liable to induce vomiting. People will not want to interact with you unless they have a very good reason to." |
Requires: Light Bones Point cost: 1 |
"You have Avian Bone Syndrome--your bones are nearly hollow. Your body is very light as a result, enabling you to move and attack 20% faster, but also frail; you can carry 40% less, and bashing attacks injure you more." |
Requires: Nausea Changes to: Intestinal Fortitude Point cost: -3 |
"You have a major digestive disorder. Though it causes you to vomit frequently, you have found that you can trigger your vomit reflex on demand, too." |
Requires: Fast Metabolism Cancels: Light Eater, Hyper-Metabolism, Fast Metabolism, Extreme Metabolism, Heat Dependent, Very Heat Dependent, Cold Blooded, Ectothermic Changes to: Extreme Metabolism Point cost: -2 |
"You need about twice as much food as the average human to maintain your expanded cardiovascular and respiratory systems. On a plus side, it doesn't take you much time to recover from any strenuous activity." |
Requires: High Thirst Cancels: Metabolic Rehydration Changes to: Extremely Thirsty Point cost: -3 |
"Ugh, out of water already? You need about twice the fluids of an average human." |
Requires: Spots Point cost: -2 / Visibility: 5 / Ugliness: 6 |
"Your extremities are covered in painful sores. The pain is worse when they are covered in clothing." |
Cancels: Sunlight Dependent Changes to: Very Light Sensitive Point cost: -2 |
"Sunlight makes you uncomfortable. If you are outdoors and the weather is Sunny, you suffer -1 to all stats." |
Cancels: Tentacle Arms, 4 Tentacles, 8 Tentacles Point cost: -2 / Visibility: 3 / Ugliness: 2 |
"Your hands and feet are heavily webbed, reducing your Dexterity by 1 and causing problems with gloves. However, you can swim much faster. Slightly decreases wet penalties." |
Changes to: Genetic Chaos Point cost: -2 |
"Your DNA has been damaged in a way that causes you to continually develop more mutations." |
Changes to: Radioactivity Point cost: -2 |
"Your body has become radioactive! You continuously emit low levels of radiation, which slowly contaminates the world around you." |
Changes to: Viscous Leads to: Slime Hands Point cost: 2 / Visibility: 7 / Ugliness: 6 |
"Your body is coated with a fine slime. Protects from long term effects of acid, though not short term ones. Greatly increases wet benefits." |
Post-threshold mutations
Changes to: Rubbery Limbs Point cost: 1 / Visibility: 1 |
"Your limbs seem to have a little more 'give' to them. +1 Dexterity." |
Requires: Stretchy Limbs Changes to: Pseudolimbs Leads to: Amorphous Body Point cost: 1 / Visibility: 1 |
"Your limbs are significantly more flexible than any pathetic human arm or leg. +3 Dexterity, -2 Strength." |
Requires: Rubbery Limbs Additional requirement: Amorphous Body Point cost: 0 / Visibility: 2 / Ugliness: 2 |
"Your pseudopod-like limbs can fit into anything! +4 Dexterity, -4 Strength." |
Requires: Smart Additional requirement: Amorphous Body Leads to: Omnicellular Point cost: 4 / Visibility: 10 / Ugliness: 10 |
"Your brain has evolved beyond human imagination. You'll show them the REAL meaning of 'gray goo'!" |
Requires: Perceptive Additional requirement: Amorphous Body Changes to: Distributed Senses Point cost: -7 / Visibility: 10 / Ugliness: 10 |
"Your sense organs are all over the place: eyes extending and retracting, 'ears' of various shapes migrating about, and taste & smell are uncontrollable. The world is a horrible mixup. Ugh!" |
Requires: Sensory Disintegration Additional requirement: Amorphous Body Leads to: Omnicellular Point cost: 7 / Visibility: 10 / Ugliness: 10 |
"You can now extend and reabsorb sensory organs at will, and can therefore ignore most shocks that would overwhelm lesser beings." |
Requires: Slimy Leads to: Amorphous Body Point cost: 4 / Visibility: 7 / Ugliness: 8 |
"Your body's slime output has become sticky and gel-like. Protects from acid somewhat. Greatly increases wet benefits." |
Requires: Viscous Additional requirement: Rubbery Limbs, Slime Hands Leads to: Distributed Neurology, Sensory Disintegration Point cost: -2 / Visibility: 10 / Ugliness: 10 |
"Your flesh is a pleasing gel-like consistency. Your bodily functions seem to be moving around, and your leg-equivalents flow comfortably - if a little slower than your old meat-legs." |
Requires: Distributed Neurology Additional requirement: Distributed Senses Point cost: 10 / Visibility: 10 / Ugliness: 10 |
"Your body is more or less one consistent whole: a single, giant, omni-cell that alters itself as needed." |
Point cost: 3 |
"Your mutated flesh is immune to the damaging effects of acid." |
Requires: Acidproof Point cost: 4 |
"Your body has developed a wonderful defense mechanism. Instead of normal blood, you bleed a strong molecular acid which will damage any creature foolish enough to harm you." |
Notes
See Omnicellular for important information about slimespring creation and version changes.
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