Grenade: Difference between revisions
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<noinclude>{{Tool</noinclude> | <noinclude>{{Tool</noinclude> | ||
|name=grenade | |name=grenade | ||
|id=grenade | |||
|glyph=<nowiki>*</nowiki> | |glyph=<nowiki>*</nowiki> | ||
|color=c_green | |color=c_green | ||
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|tohit=-1 | |tohit=-1 | ||
|rarity=0 | |rarity=0 | ||
|price= | |price=4000 | ||
|mat1=iron | |mat1=iron | ||
|mat2=plastic | |mat2=plastic | ||
Line 25: | Line 26: | ||
== Notes == | == Notes == | ||
* Explodes in 5 [[turns]] after activated. | |||
* Basic blast is a 3x3 blast dealing 36 damage at the origin. | * Basic blast is a 3x3 blast dealing 36 damage at the origin. | ||
* Total damage dealt is contained within a 5x5 radius. | * Total damage dealt is contained within a 5x5 radius. | ||
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* Doesn't light fires. | * Doesn't light fires. | ||
* Most of the damage is dealt by its <b>28</b> shrapnel shards that fire between 1 and 2 squares away from the explosion site, each dealing 20-60 points of damage. | * Most of the damage is dealt by its <b>28</b> shrapnel shards that fire between 1 and 2 squares away from the explosion site, each dealing 20-60 points of damage. | ||
* Can be thrown blind around corners. {{:Blind throwing}} | |||
A | * Don't let the grenade fool you — it is not a lifesaver on its own! It creates a very loud noise and doesn't do too much damage. A [[Zombie|zombie]] has 80 HP - 36 dmg at origin and 40 random shrapnel damage equals 76 that leaves zombie with 4 HP. Grenades are, however, great to soften up crowds or when you have plenty of them to throw.{{footer/explosives}} | ||
{{footer/explosives}} | |||
[[Category:Explosives]][[Category:Components]] | [[Category:Explosives]][[Category:Components]] | ||
</noinclude> | </noinclude> |
Latest revision as of 15:52, 18 May 2021
* grenade Hitchhiker's Guide: | |
General | |
---|---|
Materials | iron / plastic |
Volume | 0.25 liters |
Weight | 0.397 lbs or 180 g |
As a Tool | |
Ammo (start/max) | (0 / 0) |
Duration | 0 turns |
Other | |
Price | 40 $ |
Use Action | GRENADE |
As a Melee Weapon | |
Bash Dmg | 10 |
Cut Dmg | 0 |
To Hit | -1 |
Inactive:
“ Use this item to pull the pin, turning it into an active grenade. You will then have five turns before it explodes; throwing it would be a good idea. ”
Active:
“ This grenade is active, and will explode any second now. Better throw it! ”
Notes
- Explodes in 5 turns after activated.
- Basic blast is a 3x3 blast dealing 36 damage at the origin.
- Total damage dealt is contained within a 5x5 radius.
- Creates noise with a volume of 120.
- Doesn't light fires.
- Most of the damage is dealt by its 28 shrapnel shards that fire between 1 and 2 squares away from the explosion site, each dealing 20-60 points of damage.
- Can be thrown blind around corners. wield the explosive, pull the pin, and peek (X) around the corner (in the sidebar a new option 'Press t to blind throw' should show up). Press throw and select the square you want to throw at, and throw the explosive around the corner.
- Don't let the grenade fool you — it is not a lifesaver on its own! It creates a very loud noise and doesn't do too much damage. A zombie has 80 HP - 36 dmg at origin and 40 random shrapnel damage equals 76 that leaves zombie with 4 HP. Grenades are, however, great to soften up crowds or when you have plenty of them to throw.
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Explosives | |
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Pipe bomb · Grenade · Flashbang · EMP grenade · Scrambler grenade · Teargas canister · Smoke bomb · Molotov cocktail · Acid bomb · Dynamite · Pack of firecrackers · Firecracker · Mininuke · C4-Explosive · Radio dynamite · Radio pipe bomb · RDX charge · RDX sand bomb | |
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