Mall Cop: Difference between revisions
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<noinclude>{{Obsolete|As of {{InlineVer|0.F}} - or possibly earlier - now only a [[professions|profession]] (Mall Security)}}</noinclude> | |||
<noinclude>{{Infobox/scenario</noinclude> | <noinclude>{{Infobox/scenario</noinclude> | ||
<includeonly>{{Row/scenario</includeonly> | <includeonly>{{Row/scenario</includeonly> |
Latest revision as of 20:38, 24 May 2021
WARNING OBSOLETE: This page describes something that is no longer in the game. It might have been removed or perhaps is just unobtainable. This page will no longer be updated. As of 0.F (Frank) - or possibly earlier - now only a profession (Mall Security) |
Mall Cop | |
Scenario | |
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Name | Mall Cop |
Start | Mall |
Ident | mall_cop |
Cost | -2 |
A. Prof | mall_cop |
Location | Mall Food Court, Mall Loading Area |
Scenarios are chosen during character creation. Scenarios allow the player to choose their starting location as well as other challenging or interesting variables that determine how the beginning of the game plays.
This scenario costs -2 points (negatives add to the pool) and affects the skill points pool in multiple pool character creation. Only mall_cop, and no other professions are allowed. Starting locations can be chosen at the final description screen in character creation with / and include Mall Food Court, Mall Loading Area, and no other locations.
Notes
- Starts in a mall
You start out with a tazer and extendable baton. Malls tend to have lots and lots of normal zombies in and around them, so beware. Most doors are glass so be careful of attracting outside attention from within the mall. There is an abundance of assorted resources here if you plan to stay. However, it may be advisable to run out if the horde becomes too much. The storage area and meeting rooms both make for good secure locations to sleep and make a base. It may be good to get some melee and/or Dodge skill with points if you wanna clear the place out early without too much trouble.
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