Health: Difference between revisions

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Default value: 0 | Min value: -200 | Max value: 200
Default value: 0 | Min value: -200 | Max value: 200


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== How do I know if I'm healthy? ==
== How do I know if I'm healthy? ==


* Health is a hidden stat, so in normal circumstances you cannot learn its value directly.
* Health is a hidden stat, so in normal circumstances you cannot learn its value directly.
* However, after [[sleeping]] you get an in-character reference to your health value, that by saying how are you feeling, will hint you on how bad or good your health is.
* However, there is a stat "lifestyle" in the character stats list which somewhat vaguely shows said char's health [[stats|stat]] (ex: "feel great" instead of "200")
* [[Self-Aware]] [[mutation]] or [[Traits|trait]] lets you see your current health level. Using the {{k|[}} mutations menu.
* Also, sometimes after [[sleeping]] you get an in-character reference to how you are feeling, hinting at your health value.
* The [[Self-Aware]] [[mutation]] or [[Traits|trait]] lets you see your current health level (use the {{k|[}} mutations menu).


== Inner mechanics ==
== Inner mechanics ==
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As a result, regularly consuming foods that have a positive health value in small quantities will work much better than health binges and occasional drug abuse will only result in serious health problems if it causes harmful [[addiction]]. Effects of bad health might not be noticeable until it is too late, when bad health stops all natural regeneration. Recovering from -100 health to 0 can easily take weeks, depending on conditions.
As a result, regularly consuming foods that have a positive health value in small quantities will work much better than health binges and occasional drug abuse will only result in serious health problems if it causes harmful [[addiction]]. Effects of bad health might not be noticeable until it is too late, when bad health stops all natural regeneration. Recovering from -100 health to 0 can easily take weeks, depending on conditions.
This also means that any health modifier boost or debuff takes time to take effect on actual health value. In extreme cases (mix health, max modifier) it may take several or a dozen or so hours to achieve new equilibrium.
This also means that any health modifier boost or debuff takes time to take effect on actual health value. In extreme cases (mix health, max modifier) it may take several hours to achieve new equilibrium.


== How does it increase? (Not a complete list) ==
== How does it increase? ==
* Slowly builds up to 0 if negative
* Slowly builds up to 0 if negative.
* Taking the [[Gamma globulin shot‎]]
* Taking the [[Gamma globulin shot‎]].
* By eating healthy food
* By consuming healthy items - you can be very healthy with a ridiculous diet consisting solely of [[mayonnaise]], [[butter]], and [[mustard]] (which are all health neutral), but if you're feeling unhealthy, consuming health positive items such as [[herbal tea]] will actively boost health.
* Certain mutations can boost health (for example, plant-like character standing barefoot on soil)
* Being active - activities have different intensity values; intensive activities are better for health, but are exhausting and use more calories.
* [[Leukocyte Breeder System]] bionic will incrementally maximize your health value while minimizing your health modifier, making you dependent on it.
* Maintaining a healthy body weight.
* Getting 100% of your daily intake for [[vitamins]].
* Certain mutations can boost health - having [[Roots]] and [[Rooter]] mutation boost health when rooted.
* [[Leukocyte Breeder System]] [[bionic]] will incrementally maximize your health value while minimizing your health modifier, making you dependent on it.
* Consuming [[purifier]], but not [[purifier smart shot]].


== How does it decrease? ==
== How does it decrease? ==
* Slowly decreases to 0 if positive
* Slowly decreases to 0 if positive.
* Sleep deprivation
* Sleep deprivation.
* Eating rotten food, drinking bleach and other chemicals not safe for human digestive system
* Eating [[food Poisoning|rotten food]], [[Blech (use effect)|drinking bleach]] and [[Plantblech (use effect)|other chemicals]] not safe for human digestive system.
* Doing drugs, drinking certain alcohol, consuming junk food (especially sugary or salty) - if it's unhealthy in real life, it probably also is in DDA
* Ingesting [[Toxin Buildup|Toxins]], or [[Poison|Poisons]] from Mutated Flora and Fauna.
* Some [[addiction]]s have negative effect on health by themselves
* Being Overweight, or Underweight.
* Certain mutations, bionics (especially [[Leaky Bionic]]), traits and diseases ([[Food Parasites|parasites]]) can drastically lower health in the long-term
* Doing drugs, drinking certain alcohol, consuming junk food (especially sugary or salty) - if it's unhealthy in real life, it probably also is in DDA.
* Some [[addiction|addictions]] have negative effect on health by themselves.
* Certain mutations, bionics (especially [[Leaky Bionic]]), traits and diseases ([[Food Parasites|parasites]]) can drastically lower health in the long-term.
* Being [[Radiation|irradiated]].
* Consuming [[Comestibles/Mutagen|mutagens and serums]].
* Consuming [[Purifier smart shot]].


== Effects ==
== Effects ==
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* Affects [[healing]] rate - doubles at 100, completely negates at -100 (for a character with no regeneration-related traits and mutations).
* Affects [[healing]] rate - doubles at 100, completely negates at -100 (for a character with no regeneration-related traits and mutations).
* Gives bonus to odds of natural recovery of [[infection|bite wounds]] and [[infection|infected wounds]]
* Gives bonus to odds of natural recovery of [[infection|bite wounds]] and [[infection|infected wounds]]
* Gives bonus that slows [[fungal infection]] progression
* Gives bonus that slows [[Spores (disease)|fungal infection]] progression
* Particularly strong effects (like adrenaline injector) can directly lower health directly, bypassing the usual mechanic (see above)
* Particularly strong effects (like adrenaline injector) can lower health directly, bypassing the usual mechanic (see above)
* As of the new Stable(0.G) and experimental versions the maximun health stat has increased to -/+200 and due to the Cardio system The health stat affects stamina. at +200 stamina is doubled and the opposite is true for -200 health


[[Category:Statistics]]
[[Category:Statistics]]
[[Category:Game Mechanics]]
[[Category:Game Mechanics]]
<noinclude>{{footer/character}}</noinclude>
<noinclude>{{footer/character}}</noinclude>

Latest revision as of 13:24, 29 October 2023

Health is a very important hidden stat describing your character's overall well-being and body wellness. In general you want to be as healthy as possible, as health influences other mechanics, primarily healing. Healing rate scales up or down, depending on the current value of your health stat.

Default value: 0 | Min value: -200 | Max value: 200

How do I know if I'm healthy?

  • Health is a hidden stat, so in normal circumstances you cannot learn its value directly.
  • However, there is a stat "lifestyle" in the character stats list which somewhat vaguely shows said char's health stat (ex: "feel great" instead of "200")
  • Also, sometimes after sleeping you get an in-character reference to how you are feeling, hinting at your health value.
  • The Self-Aware mutation or trait lets you see your current health level (use the [ mutations menu).

Inner mechanics

Internally health is handled as two different variables: health and health modifier. Most effects change the modifier, which is capped at -200 and 200. Modifier slowly influences actual health, tending towards its value, but at the same time it decays, so both values seek new equilibrium.

The actual health value is used for effects of health. Modifier doesn't directly influence any value other than health.

As a result, regularly consuming foods that have a positive health value in small quantities will work much better than health binges and occasional drug abuse will only result in serious health problems if it causes harmful addiction. Effects of bad health might not be noticeable until it is too late, when bad health stops all natural regeneration. Recovering from -100 health to 0 can easily take weeks, depending on conditions. This also means that any health modifier boost or debuff takes time to take effect on actual health value. In extreme cases (mix health, max modifier) it may take several hours to achieve new equilibrium.

How does it increase?

  • Slowly builds up to 0 if negative.
  • Taking the Gamma globulin shot‎.
  • By consuming healthy items - you can be very healthy with a ridiculous diet consisting solely of mayonnaise, butter, and mustard (which are all health neutral), but if you're feeling unhealthy, consuming health positive items such as herbal tea will actively boost health.
  • Being active - activities have different intensity values; intensive activities are better for health, but are exhausting and use more calories.
  • Maintaining a healthy body weight.
  • Getting 100% of your daily intake for vitamins.
  • Certain mutations can boost health - having Roots and Rooter mutation boost health when rooted.
  • Leukocyte Breeder System bionic will incrementally maximize your health value while minimizing your health modifier, making you dependent on it.
  • Consuming purifier, but not purifier smart shot.

How does it decrease?

Effects

  • Protects against common diseases
  • Affects healing rate - doubles at 100, completely negates at -100 (for a character with no regeneration-related traits and mutations).
  • Gives bonus to odds of natural recovery of bite wounds and infected wounds
  • Gives bonus that slows fungal infection progression
  • Particularly strong effects (like adrenaline injector) can lower health directly, bypassing the usual mechanic (see above)
  • As of the new Stable(0.G) and experimental versions the maximun health stat has increased to -/+200 and due to the Cardio system The health stat affects stamina. at +200 stamina is doubled and the opposite is true for -200 health