There are currently 51 different traits split between positive traits, which cost points and help your character, and negative traits, which give you points and hinder your character. The right selection of traits can mean the difference between a living survivor and a rotting corpse.
Positive Traits
Parkour Expert PF_PARKOUR
Point cost: 2
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"You're skilled at clearing obstacles; terrain like railings or counters are as easy for you to move on as solid ground."
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This trait reduces the movement cost by half for terrain with a movement cost over 100 points, such as counters, rubble and broken windows. This trait also makes you four times less likely to cut yourself when climbing through "sharp" terrain.
Optimist PF_OPTIMISTIC
Point cost: 2
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"Nothing gets you down! Your morale will generally be higher than average."
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With Optimist, the player's morale can resist up to 30 points of unhappiness and at a better time it will have additional +20 points.
Light Eater LIGHTEATER Possible Starting Trait BIRD FISH INSECT TROGLOBITE
Cancels: Rapid Metabolism, Hyper-Metabolism, Fast Metabolism, Very Fast Metabolism, Extreme Metabolism, Heat Dependent, Very Heat Dependent, Cold Blooded, Ectothermic Changes to: Gizzard, Heat Dependent Point cost: 2
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"Your metabolism is a little slower, and you require less food than most."
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Pain Resistant PF_PAINRESIST
Point cost: 2
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"You have a high tolerance for pain."
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With this trait, pain can be reduced by up to half when the player is hit and up to one third for other types of damage .
Fast Reader PF_FASTREADER
Point cost: 1
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"You're a quick reader, and can get through books a lot faster than most."
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Fast Reader decreases the time it takes to read books by 20%.
Packmule PF_PACKMULE
Point cost: 3
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"You can manage to find space for anything! You can carry 40% more volume."
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Fast Learner PF_FASTLEARNER
Point cost: 3
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"Your skill comprehension is 50% higher, allowing you to learn skills much faster than others. Note that this only applies to real-world experience, not to skill gain from other sources like books."
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Drunken Master PF_DRUNKEN
Point cost: 2
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"The martial art technique of Zui Quan, or Drunken Fist, comes naturally to you. While under the influence of alcohol, your melee skill will rise considerably, especially unarmed combat."
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Drunken master will increase character's melee to hit ratio and damage. Bonuses are random and floating, but generally the more you drink, the better the bonuses are. For example, a single drink will increase your unarmed damage by 1-2.4 points and to hit ratio by 2 points, or armed melee damage by 0.6-1.5 points and to hit ratio by 1.5 points.
Gourmand PF_GOURMAND
Point cost: 2
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"You eat faster, and can eat and drink more, than anyone else! You also enjoy food more; delicious food is better for your morale, and you don't mind some unsavory meals."
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Gourmand allows you to eat more food when full, you will never vomit from overeating, and makes the morale bonus for food higher. It also allows you to use all comestibles (including medicine and first aid) in 150 action points, rather than 250.
Inconspicuous PF_INCONSPICUOUS
Point cost: 2
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"While sleeping or staying still, it is less likely that monsters will wander close to you."
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If you are staying still, spawns show up every 50 minutes or so, rather than every 20 minutes.
Masochist PF_MASOCHIST
Point cost: 2
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"Although you still suffer the negative effects of pain, it also brings a unique pleasure to you."
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You receive 1 morale point for every 2.5 pain, to a limit of 25 morale points. This bonus is divided by 3 if you are under the influence of Prozac.
Heartless PF_HEARTLESS
Point cost: 2
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"You have few qualms, and no capacity for pity. Killing the helpless, the young, and your friends will not affect your morale at all."
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You receive no morale penalty for killing an innocent NPC or if a hallucination of your mother dies next to you.
Android PF_ANDROID
Point cost: 4
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"At some point in the past you had a bionic upgrade installed in your body. You start the game with a power system, and one random bionic enhancement."
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Slated for removal.
Martial Arts Training PF_MARTIAL_ARTS
Point cost: 3
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"You have receives some martial arts training at a local dojo. You will start with your choice of karate, judo, aikido, tai chi, or taekwando."
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Negative Traits
Asthmatic PF_ASTHMA
Point cost: -4
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"You will occasionally need to use an inhaler, or else suffer severe physical limitations. However, you are guaranteed to start with an inhaler."
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The player will endure sporadic asthma attacks that reduce speed, strength and dexterity until an inhaler is used, or the attack is over. Has a high chance of waking the player from sleep. Players with this trait are guaranteed to start with an inhaler.
Illiterate PF_ILLITERATE
Point cost: -5
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"You never learned to read! Books and computers are off-limits to you."
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The player cannot read books, magazines or use computers. Recommended for advanced players only.
Insomniac PF_INSOMNIA
Point cost: -2
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"You have a hard time falling asleep, even under the best circumstances!"
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Meat Allergy PF_VEGETARIAN
Point cost: -3
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"You have problems with eating meat. It's possible for you to eat it, but you'll suffer morale penalties due to nausea."
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Addiction will be 1.5 times more powerful and cravings will come in 1.5 times sooner.
Trigger Happy PF_TRIGGERHAPPY
Point cost: -2
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"On rare occasion, you will go full-auto when you intended to fire a single shot. This has no effect when firing handguns or other semi-automatic firearms."
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Schizophrenic PF_SCHIZOPHRENIC
Point cost: -5
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"You will periodically suffer from delusions, ranging from minor effects to full visual hallucinations. Some of these effects may be controlled through the use of Thorazine."
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Jittery PF_JITTERY
Point cost: -3
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"During moments of great stress or under the effects of stimulants, you may find your hands shaking uncontrollably, severely reducing your dexterity."
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The character may suffer a long and heavy dexterity penalty when using strong stimulants or when very hungry.
Hoarder PF_HOARDER
Point cost: -4
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"You don't feel right unless you're carrying as much as you can. You suffer morale penalties for carrying less than maximum volume (weight is ignored). Xanax can help control this anxiety."
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Savant PF_SAVANT
Point cost: -4
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"You tend to specialize in one skill and be poor at all others. You advance at half speed in all skills except your best one. Note that combining this with Fast Learner will come out to a slower rate of learning for all skills."
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Mood Swings PF_MOODSWINGS
Point cost: -1
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"Your morale will shift up and down at random, often dramatically."
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The player's morale will spike and drop randomly. Drops can be countered with the use of Prozac.
Wool Allergy PF_WOOLALLERGY
Point cost: -1
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"You are badly allergic to wool, and can not wear any clothing made of the substance."
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The player cannot wear clothing made of wool. This does not affect the majority of the most useful clothing.
HP Ignorant PF_HPIGNORANT
Point cost: -2
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"You do not get to see your exact amount of HP remaining, but do have a vague idea of whether you're in good condition or not."
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The player does not know the precise amount of HP remaining for each body part, but can judge the overall levels of damage they have suffered, much as they judge enemy health.
Truth Teller PF_TRUTHTELLER
Point cost: -2
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"When you try to tell a lie, you blush, stammer, and get all shifty-eyed. Telling lies and otherwise bluffing will be much more difficult for you."
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