Shishkebab
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WARNING OBSOLETE: This page describes something that is no longer in the game. It might have been removed or perhaps is just unobtainable. This page will no longer be updated. This was removed in 0.F (Frank). |
/ shishkebab Hitchhiker's Guide: | |
General | |
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Materials | iron / plastic |
Volume | 2.5 liters |
Weight | 3.75 lbs or 1.701 kg |
As a Tool | |
Ammo (start/max) | (0 / 50) |
Ammo Type | gasoline |
Duration | 20 turns |
Other | |
Price | 100 $ |
Use Action | SHISHKEBAB_OFF |
Flags | FIRE, CHOP, SHEATH_SWORD, LIGHT_240, CHARGEDIM, FLAMING |
As a Melee Weapon | |
Bash Dmg | 4 |
Cut Dmg | 14 |
To Hit | 0 |
Inactive:
“ This is a large blade with a fuel pipe on the side, and a small tank and igniter built into the insulated hilt. When filled with gasoline, the blade can be made scorching hot to singe enemies and light your way. Use to ignite. ”
Active:
“ This is a large blade with a fuel pipe on the side, and a small tank and igniter built into the insulated hilt. The blade is glowing brightly. Use to shut off the gas. ”
Notes
- A reference to fallout 3.
- When turned on, it creates some noise. And it might not always turn on the first try.
- The "LIGHT_240", "CHARGEDIM", "FLAMING", "TRADER_AVOID" tags only apply when turned on. "SHEATH_SWORD" only applies when turned off.
- 0.8 (Romero) - Added.
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