Hidden stats: Difference between revisions
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Links to various important stats: | Links to various important stats: | ||
[[Hunger]], [[Thirst | [[Hunger]], [[Thirst]], [[Stamina]], [[Fatigue]], [[Scent]], [[Health]], [[Speed]], [[Stim]], [[Pain]] | ||
== [[Radiation]] == | == [[Radiation]] == |
Revision as of 18:05, 5 January 2019
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Stats that are as important as the default ones but are hidden for gameplay reasons.
The exact values aren't usually shown to the player, but their global effects on the character are displayed when needed (Thirsty, Tired, etc).
Links to various important stats: Hunger, Thirst, Stamina, Fatigue, Scent, Health, Speed, Stim, Pain
Radiation
Default value: 0
Cash
Default value: 0
Recoil
Default value: 0
Driving recoil
Oxygen
Default value: 0
Active mission
Default value: -1
In vehicle
Default value: false
This tracks whether or not you're in a vehicle. You may notice the UI changing to reflect vehicle stats, etc: hidden stat at work! :-)
Style selected
Default value: "null"
XP pool
Default value: 0 | Max value: 800
This is an obsolete value: in Whales' Cataclysm and early versions of DDA, XP built over time and you sent it to develop skills. Since this led to rather non-intuitive gameplay, we scrapped it and replaced with the "Focus" mechanic, which achieves similar effects whilst avoiding the "you can't learn any more" and "you need to go practice skills now, you're wasting XP" problems of the XP pool.
Bottom line: if you have this, you've got an antique version. Keep it, but consider upgrading too!
Last item
Default value: itype_id("null")
Underwater
Default value: false
Whether or not the character is presently underwater. This makes the character difficult to see for non-underwater critters, generally restricts sight, and makes oxygen an important thing.
Dodges left
Default value: 1
Generally, you can only Dodge one attack per turn. Some martial arts styles teach dodging, and can therefore grant bonus attempts to Dodge. Zui Quan is notorious for granting functionally unlimited dodges (40, actually) once you've scored a hit.
(That breaks down as dodging 5 attacks from each of the 8 surrounding tiles. If you're attacked more than 40 times in one turn without something like a shocker attack or other paralysis involved, let us know!)
Blocks left
Default value: 1
You can usually only block one attack per turn. Certain martial arts styles lend themselves to blocking, and permit additional blocks or can grant buff-effects that do. Check your character screen!
Power level
Default value: 0
Your power level is how much power you have at the moment, bionics gained from using a CBM use power
Max power level
Default value: 0
Your max power level defines how much power for bionics you can store at the moment
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