Crushed: Difference between revisions
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* To get out and move again you need to try moving out of your present tile. Your chance of succeeding is based on your [[stats|strength]] and, in a lesser extent, on your [[stats|dexterity]]. Try until you manage to do it; it may take a while. | * To get out and move again you need to try moving out of your present tile. Your chance of succeeding is based on your [[stats|strength]] and, in a lesser extent, on your [[stats|dexterity]]. Try until you manage to do it; it may take a while. | ||
* NPCs and monster can also be crushed, and they too have to struggle to get out. | * NPCs and monster can also be crushed, and they too have to struggle to get out. | ||
{{Effects}} | |||
[[Category:Effects]] | |||
Latest revision as of 17:18, 16 August 2019
Crushed is a status effect applied when you are crushed by rubble and trying to get free.
"You try to free yourself from the rubble, but can't get loose!"
- Crushed effect is applied by collapsing terrain, for example ceilings. Destruction of terrain is the primary reason of falling rubble.
- Being crushed prevents you from moving. You are pinned until you fight your way out of the rubble.
- To get out and move again you need to try moving out of your present tile. Your chance of succeeding is based on your strength and, in a lesser extent, on your dexterity. Try until you manage to do it; it may take a while.
- NPCs and monster can also be crushed, and they too have to struggle to get out.