Hidden stats

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Stats that are as important as the default ones but are hidden for gameplay reasons.

The exact values aren't usually shown to the player, but their global effects on the character are displayed when needed (Thirsty, Tired, etc).

Links to various important stats: Hunger, Thirst, Stamina, Fatigue, Scent, Health, Speed, Stim, Pain

Radiation

Default value: 0

Cash

  • Cash represents your bank account balance from before the Cataclysm.
  • It can't be used directly, but you can access your account via ATM machines, and charge a cash card for later use.
  • Pre-Cataclysm money is a relic of the past and will not be accepted by many factions. Vending machines don't have that problem, but you need a pre-charged cash card to pay for the goods.
  • Default value: random, varying from -20,000$ (debt) to +20,000$ (post 0.D (Danny))
  • Some traits may influence starting cash.

Recoil

Default value: 0

Driving recoil

Oxygen

  • Represents air in your lungs when diving underwater.
  • Default value: 30 + 2 * Strength
  • Oxygen reserve ticks down every turn unless you have gills, or have oxygenator bionic installed (activates automatically, consumes power), or use air supply from a diving gear.
  • When you run out of air you will be prompted to surface or swim to shore. If you won't you will suffer incremental torso damage until you die of suffocation.
  • You will breathe air from your scuba tank or small scuba tank if you have them worn and activated. They have auto-regulators so you don't waste air.
  • You will breathe air from your rebreather mask. It has to be active and supplied with a proper filter.
  • Oxygen tank and its smaller version can't be used for that purpose. This is medical pure oxygen unfit for diving and the bottle doesn't have proper regulator to deliver it underwater.
  • Asthma attack underwater depletes your oxygen.
  • Shouting underwater depletes your oxygen.

Active mission

Default value: -1

In vehicle

Default value: false

This tracks whether or not you're in a vehicle. You may notice the UI changing to reflect vehicle stats, etc: hidden stat at work!  :-)

Style selected

Default value: "null"

Last item

Default value: itype_id("null")

Underwater

Default value: false

Whether or not the character is presently underwater. This makes the character difficult to see for non-underwater critters, generally restricts sight, and makes oxygen an important thing.

Dodges left

Default value: 1

Generally, you can only Dodge one attack per turn. Some martial arts styles teach dodging, and can therefore grant bonus attempts to Dodge. Zui Quan is notorious for granting functionally unlimited dodges (40, actually) once you've scored a hit.

(That breaks down as dodging 5 attacks from each of the 8 surrounding tiles. If you're attacked more than 40 times in one turn without something like a shocker attack or other paralysis involved, let us know!)

Blocks left

Default value: 1

You can usually only block one attack per turn. Certain martial arts styles lend themselves to blocking, and permit additional blocks or can grant buff-effects that do. Check your character screen!

Power level

Default value: 0

Your power level is how much power you have at the moment, bionics gained from using a CBM use power

Max power level

Default value: 0

Your max power level defines how much power for bionics you can store at the moment