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<noinclude>{{Navbox/character}}</noinclude>
Traits are a customization option you can choose at character creation. In-game, they work like and share user interface space with [[Mutation|mutations]]. Several traits can be gained from mutagen and other typical methods of mutating, while others can only be picked at character creation.
Traits are split between [[#Positive Traits|positive]] ones, which cost points and help your character, and [[#Negative Traits|negative]] ones, which give you points and hinder your character. The right selection of traits can mean the difference between a living survivor and a rotting corpse.<noinclude>


== Positive Traits ==
Traits are split between positive ones, which cost points and help your character, and negative ones, which give you points and hinder your character. However, neither all positive nor all negative traits are created equal. Some negative traits have positive effects that outweigh their negative effects (and vice versa) and many traits have negligible effects. The right selection of traits can mean the difference between a living survivor and a rotting corpse.


{{trait|EASYSLEEPER|Accomplished Sleeper|2|0|0|You have always been able to fall asleep easily, even when sleeping in less than ideal environments.}}
Several starting [[professions]] also grant you special profession traits, which are based on the characters' career before the Cataclysm and represent the expertise, training, special permissions, or other effects you've gained from that. They are unobtainable in-game, and some of them are only available by picking that profession. <noinclude>


{{trait|NONADDICTIVE|Addiction Resistant|3|0|0|Whether due to a lifetime of exposure or simple willpower, it's harder for you to become addicted to substances, and easier for you to rid yourself of these addictions.}}
Some [[Scenarios|starting scenarios]], namely [[Challenge-Lab|Challenge - Lab Patient]] and [[Experiment]], allow you access to starting traits you wouldn't otherwise be able to choose. This represents that you were experimented on and possibly mutated prior to the Cataclysm. These starting mutations count as traits, so they cannot be removed with [[purifier]] and do not count for threshold mutations.


{{trait|PF_ANIMALEMPATH|Animal Empathy|1|0|0|Peaceful animals will not run away from you, and even aggressive animals are less likely to attack. This only applies to natural animals such as [[Enemies#Forest_animals|woodland creatures]].}}
== Differences between traits and mutations ==
* Traits can only be picked at character creation. Several of them can also be gained as mutations in-game, but will not be treated as starting traits.
* Starting traits do not count toward your mutation category strength for determining which mutation line you're on or for breaching thresholds.
* Traits are very hard to get rid of, but can evolve normally into other mutations in their branch.
* [[Purifier]] will restore your starting traits that have changed to other traits.


{{trait|PF_CANNIBAL|Cannibal|3|0|0|For your whole life you've been forbidden from indulging in your peculiar tastes. Now the world's ended, and you'll be damned if anyone is going to tell you you can't eat people.}}
== List of traits ==


{{trait|PF_DEFT|Deft|2|0|0|While you're not any better at melee combat, you are better at recovering from a miss, and will be able to attempt another strike faster.}}
{{:Accomplished Sleeper}}
{{:Addiction Resistant}}
{{:Animal Empathy}}
{{:Bookworm}}
{{:Cannibal}}
{{:Deft}}
{{:Disease Resistant}}
{{:Drunken Master}}
{{:Fast Healer}}
{{:Fast Learner}}
{{:Fast Reader}}
{{:Fleet-Footed}}
{{:Good Hearing}}
{{:Good Memory}}
{{:Gourmand}}
{{:High Adrenaline}}
{{:Indefatigable}}
{{:Infection Resistant}}
{{:Killer Drive}}
{{:Less Sleep}}
{{:Light Eater}}
{{:Light Step}}
{{:Martial Arts Training}}
{{:Masochist}}
{{:Melee Weapon Training}}
{{:Night Vision}}
{{:Optimist}}
{{:Outdoorsman}}
{{:Packmule}}
{{:Pain Resistant}}
{{:Parkour Expert}}
{{:Poison Resistant}}
{{:Pretty}}
{{:Psychopath}}
{{:Quick}}
{{:Robust Genetics}}
{{:Scout}}
{{:Self-Aware}}
{{:Self-Defense Classes}}
{{:Shaolin Adept}}
{{:Skilled Liar}}
{{:Spiritual}}
{{:Stimulant Psychosis}}
{{:Strong Back}}
{{:Strong Stomach}}
{{:Stylish}}
{{:Substance Tolerance}}
{{:Sweet Tooth}}
{{:Terrifying}}
{{:Thick-Skinned}}
{{:Tough}}
{{:Tough Feet}}
{{:Weak Scent}}


{{trait|PF_DISRESISTANT|Disease Resistant|1|0|0|It's very unlikely that you will catch ambient diseases like a cold or the flu.}}
{{:Addictive Personality}}
{{:Albino}}
{{:Animal Discord}}
{{:Asthmatic}}
{{:Bad Back}}
{{:Bad Knees}}
{{:Bad Temper}}
{{:Chemical Imbalance}}
{{:Clumsy}}
{{:Deaf_(Mutation)}}
{{:Disorganized}}
{{:Far-Sighted}}
{{:Fast Metabolism}}
{{:Flimsy}}
{{:Forgetful}}
{{:Fragile}}
{{:Frail}}
{{:Genetic Downward Spiral}}
{{:Glass Jaw}}
{{:Grain Intolerance}}
{{:Hates Books}}
{{:Hates Fruit}}
{{:Hates Vegetables}}
{{:Heavy Sleeper}}
{{:High Thirst}}
{{:Hoarder}}
{{:Illiterate}}
{{:Imperceptive Healer}}
{{:Insomniac}}
{{:Jittery}}
{{:Junkfood Intolerance}}
{{:Lactose Intolerance}}
{{:Languorous}}
{{:Lightweight}}
{{:Meat Intolerance}}
{{:Mood Swings}}
{{:Narcoleptic}}
{{:Near-Sighted}}
{{:Nomad}}
{{:Pacifist}}
{{:Pain Sensitive}}
{{:Poor Healer}}
{{:Poor Hearing}}
{{:Pyromaniac}}
{{:Rigid Table Manners}}
{{:Savant}}
{{:Schizophrenic}}
{{:Sleepy}}
{{:Slow Footed}}
{{:Slow Healer}}
{{:Slow Learner}}
{{:Slow Reader}}
{{:Squeamish}}
{{:Strong Scent}}
{{:Thin-Skinned}}
{{:Topographagnosia}}
{{:Trigger Happy}}
{{:Truth Teller}}
{{:Ugly}}
{{:Wayfarer}}
{{:Weak Stomach}}
{{:Weight: XS}}
{{:Weight: XXXL}}
{{:Wool Allergy}}


{{trait|PF_DRUNKEN|Drunken Master|2|0|0|The ancient arts of drunken brawling come naturally to you! While under the influence of alcohol, your melee skill will rise considerably, especially unarmed combat.}}
{{:Autodoc Specialist}}
Drunken master will increase character's melee to hit ratio and damage. Bonuses are random and floating<!--
{{:Bionic Officer}}
for to hit:
{{:Black Belt}}
    unarmed - disease_level(DI_DRUNK) / 300
{{:Churl}}
    armed  - disease_level(DI_DRUNK) / 400
{{:Dungeon Master}}
for damage:
{{:MD}}
    unarmed:
{{:Martial Artist}}
      min - disease_level(DI_DRUNK) / 600
{{:Police Detective}}
      max - disease_level(DI_DRUNK) / 250
{{:Police Officer}}
    armed:
{{:Pugilist}}
      min - disease_level(DI_DRUNK) / 900
{{:SWAT Officer}}
      max - disease_level(DI_DRUNK) / 400
{{:Skater}}
-->, but generally the more you drink, the better the bonuses are. For example, a single drink<!--drunkenness level +600--> will increase your unarmed damage by 1-2.4 points and to hit ratio by 2 points, or armed melee damage by 0.6-1.5 points and to hit ratio by 1.5 points.
{{:True Foodperson}}
 
{{:US Marshal}}
{{trait|PF_FASTHEALER|Fast Healer|2|0|0|You heal a little faster than most; sleeping will heal more lost HP.}}
 
{{trait|PF_FASTLEARNER|Fast Learner|3|0|0|You have a flexible mind, allowing you to learn skills much faster than others. Note that this only applies to real-world experience, not to skill gain from other sources like [[books]].}}
 
{{trait|PF_FASTREADER|Fast Reader|1|0|0|You're a quick reader, and can get through books a lot faster than most.}}
Fast Reader decreases the time it takes to read books by 20%.
 
{{trait|PF_FLEET|Fleet-Footed|3|0|0|You can run more quickly than most, resulting in a 15% speed bonus on sure footing.}}
 
{{trait|GOODHEARING|Good Hearing|2|0|0|Your hearing is better than average, and you hear distant sounds more easily.}}
 
{{trait|GOODMEMORY|Good Memory|3|0|0|You have an exceptional memory, and find it easy to remember things.  Your skills will erode slightly slower than usual.}}
 
{{trait|PF_GOURMAND|Gourmand|2|0|0|You eat faster, and can eat and drink more, than anyone else!  You also enjoy food more; delicious food is better for your morale, and you don't mind some unsavory meals.}}
Gourmand allows you to eat more food when full, you will never vomit from overeating, and makes the morale bonus for food higher. It also allows you to use all [[comestibles]] (including medicine and first aid) in 150 action points, rather than 250.
 
{{trait|PF_ADRENALINE|High Adrenaline|3|0|0|If you are in a very dangerous situation, you may experience a temporary rush which increases your speed and strength significantly.}}
 
{{trait|PF_INCONSPICUOUS|Inconspicuous|2|0|0|While sleeping or staying still, it is less likely that monsters will wander close to you.}}
If you are staying still, spawns show up every 50 minutes or so, rather than every 20 minutes.
 
{{trait|PF_LIGHTEATER|Light Eater|3|0|0|Your metabolism is a little slower, and you require less food than most.}}
 
{{trait|PF_LIGHTSTEP|Light Step|1|0|0|You make less noise while walking.  You're also less likely to set off traps.}}
 
{{trait|PF_MARTIAL_ARTS|Martial Arts Training|3|0|0|You have received some martial arts training at a local dojo. You start with your choice of karate, judo, aikido, tai chi, or taekwondo.}}
 
{{trait|PF_MASOCHIST|Masochist|2|0|0|Although you still suffer the negative effects of pain, it also brings a unique pleasure to you.}}
You receive 1 morale point for every 2.5 pain, to a limit of 25 morale points.  This bonus is divided by 3 if you are under the influence of [[Prozac]].
 
{{trait|PF_NIGHTVISION|Night Vision|1|0|0|You possess natural night vision, and can see two squares instead of one in pitch blackness.}}
You're able to see an additional tile farther in dark conditions (night, underground, etc).  Stacks with full moons and other sources of ambient light.
 
{{trait|PF_OPTIMISTIC|Optimist|2|0|0|Nothing gets you down!  Your morale will generally be higher than average.}}
With Optimist, the player's [[morale]] can resist up to 30 points of unhappiness and at a better time it will have additional +5 points.
 
{{trait|OUTDOORSMAN|Outdoorsman|1|0|0|You are accustomed to being exposed to the elements.  This decreases morale penalties for being wet.}}
 
{{trait|PF_PACKMULE|Packmule|3|0|0|You can manage to find space for anything!  You can carry 40% more volume.}}
 
{{trait|PF_PAINRESIST|Pain Resistant|2|0|0|You have a high tolerance for pain.}}
With this trait, pain can be reduced by up to half when the player is hit <!-- hit function --> and up to one third for other types of damage <!-- hurt&hurtall functions -->.
 
{{trait|PF_PARKOUR|Parkour Expert|2|0|0|You're skilled at clearing obstacles; terrain like railings or counters are as easy for you to move on as solid ground.}}
This trait reduces the movement cost by half for terrain with a movement cost over 100 points, such as counters, rubble and broken windows. This trait also makes you four times less likely to cut yourself when climbing through "sharp" terrain.
 
{{trait|PF_POISRESIST|Poison Resistant|1|0|0|Your system is rather tolerant of poisons and toxins, and most will affect you less.}}
 
{{trait|PF_PRETTY|Pretty|1|0|-2|You are a sight to behold. NPCs who care about such thing will react more kindly to you.}}
 
{{trait|PSYCHOPATH|Psychopath|2|0|0|You don't experience guilt like others do.  Even when you know that your actions are wrong, you just don't care.}}
 
{{trait|PF_QUICK|Quick|3|0|0|You're just generally quick!  You get a 10% bonus to action points.}}
 
{{trait|PF_ROBUST|Robust Genetics|2|0|0|You have a very strong genetic base.  If you mutate, the odds that the mutation will be beneficial are greatly increased.}}
 
{{trait|EAGLEEYED|Scout|1|0|0|You have exceptional long-range eyesight and your ability to spot far away landmarks is unmatched.  Your sight radius on the overmap extends far beyond the normal range.}}
 
{{trait|PF_SELF-DEFENSE_CLASSES|Self-Defense Classes|3|0|0|You have taken some self-defense classes at a nearby gym. You start with your choice of Capoeira, Krav Maga, Muay Thai, Ninjutsu, or Zui Quan.}}
 
{{trait|PF_SELFAWARE|Self-aware|1|0|0|You get to see your exact amount of HP remaining, instead of only having a vague idea of whether you're in good condition or not.}}
 
{{trait|PF_SHAOLIN-ADEPT|Shaolin Adept|3|0|0|You have studied the arts of the Shaolin monks. You start with one of the five animal fighting styles: Tiger, Crane, Leopard, Snake, or Dragon.}}
 
{{trait|PF_LIAR|Skilled Liar|2|0|0|You have no qualms about bending the truth, and have practically no tells. Telling lies and otherwise bluffing will be much easier for you.}}
 
{{trait|STRONGBACK|Strong Back|3|0|0|You are capable of carrying far more than someone with similar strength could.  You maximum weight carried  is increased by 35%.}}
 
{{trait|STRONGSTOMACH|Strong Stomach|1|0|0|You are less likely to throw up from food poisoning, alcohol, etc.}}
 
{{trait|PF_STYLISH|[[Stylish]]|2|0|0|Practicality is far less important than style. Your morale is improved by wearing fashionable and attractive clothing.}}
 
{{trait|PF_TERRIFYING|Terrifying|2|0|0|There's something about you that creatures find frightening, and they are more likely to try to flee.}}
 
{{trait|PF_THICKSKIN|Thick-Skinned|2|0|0|Your skin is tough.  Cutting damage is slightly reduced for you. Slightly reduces wet penalties.}}
 
{{trait|PF_TOUGH|Tough|3|0|0|It takes a lot to bring you down!  You get a 20% bonus to all hit points.}}
 
{{trait|TOUGH_FEET|Tough Feet|1|0|0|The bottoms of your feet are tough and you are accustomed to going barefoot.  You receive no movement penalty for not wearing shoes.}}
 
{{trait|PF_VENON_MOB_PROTOGE|Venom Mob Protege|3|0|0|You are a pupil of the Venom Clan. You start with one of the five deadly venoms: Centipede, Viper, Scorpion, Lizard, or Toad.}}
 
{{trait|WEAKSCENT|Weak Scent|1|0|0|Your scent is quite weak.  Animals that track your scent will do so with more difficulty.}}
 
== Negative Traits ==
{{trait|PF_ADDICTIVE|Addictive Personality|-3|0|0|It's easier for you to become addicted to substances, and harder to rid yourself of these [[addiction]]s.|bad=1}}
Addiction will be 1.5 times more powerful and cravings will come in 1.5 times sooner.
 
{{trait|ANIMALDISCORD|Animal Discord|-1|0|0|Most animals don't like you, and aggressive animals are more likely to attack you. This only applies to natural animals such as woodland creatures.|bad=1}}
 
{{trait|PF_ASTHMA|Asthmatic|-4|0|0|You will occasionally need to use an inhaler, or else suffer severe physical limitations.  However, you are guaranteed to start with an inhaler.|bad=1}}
The player will endure sporadic [[diseases#Asthma|asthma attacks]] that reduce speed, strength and dexterity until an [[comestibles#inhaler|inhaler]] is used, or the attack is over. Players with this trait are guaranteed to start with an inhaler. If you have a charged inhaler on person and are awake and not underwater, the entire attack will not happen and instead one charge will be drained from the inhaler. If you are asleep, the attack will wake you up. If you're underwater, you will immediately lose half of your oxygen.
 
Asthma attack chance per turn is 1 in (3600 - 50 * [[Hidden stats#Stim|stim]]).
 
{{trait|PF_BADBACK|Bad Back|-3|0|0|You simply can not carry as much as people with a similar strength could. Your maximum weight carried is reduced by 35%.|bad=1}}
 
{{trait|BADKNEES|Bad Knees|-1|0|0|Whether due to injury or age, your knees aren't particularly strong or flexible.  Moving over tough terrain will slow you down more than normal.|bad=1}}
 
{{trait|BADTEMPER|Bad Temper|-2|0|0|Things just keep getting you down.  You tend to be unhappy, and it takes some doing to cheer you up.|bad=1}}
 
{{trait|PF_CHEMIMBALANCE|Chemical Imbalance|-2|0|0|You suffer from a minor chemical imbalance, whether mental or physical. Minor changes to your internal chemistry will manifest themselves on occasion, such as hunger, sleepiness, narcotic effects, etc.|bad=1}}
Randomly causes small amounts of hunger (occasionally negative), thirst, pain (3, 6 or 9 per application), fatigue, moods swings (-20, but sometimes +20), dizziness (costs 10-30 moves), painkiller loss/gain (gain more common) and temperature changes.
 
Temperature changes immediately set the temperature of your entire body to very cold, cold, hot or very hot. This trait doesn't work while you're asleep.
 
{{trait|CLUMSY|Clumsy|-1|0|0|You make more noise when walking.  You're also more likely to set off traps.|bad=1}}
 
{{trait|DISORGANIZED|Disorganized|-3|0|0|You are terrible at organizing and storing your possessions.  You can carry 40% less volume.|bad=1}}
 
{{trait|PF_HYPEROPIC|Far-Sighted|-2|0|0|Without reading glasses, you are unable to read anything, and take penalities on melee accuracy and electronics/tailoring crafting. However, you are guaranteed to start with a pair of reading glasses.|bad=1}}
 
{{trait|PF_FORGETFUL|Forgetful|-3|0|0|You have a hard time remembering things.  Your skills will erode slightly faster than usual.|bad=1}}
 
{{trait|PF_FLIMSY|Flimsy|-3|0|0|Your body can't take much abuse. Its maximum HP is 25% lower than usual and you heal slightly slower. Stacks with Glass Jaw.|bad=1}}
 
{{trait|PF_FLIMSY2|Frail|-5|0|0|Your body breaks very easily. Its maximum HP is 50% lower than usual and you heal slower. Stacks with Glass Jaw.|bad=1}}
 
{{trait|PF_FLIMSY3|Fragile|-7|0|0|Your body is extremely fragile. Its maximum HP is 75% lower than usual and you heal much slower. Stacks with Glass Jaw.|bad=1}}
The player can only take one of the above three. They do not stack together.
 
{{trait|PF_GLASSJAW|Glass Jaw|-3|0|0|Your head can't take much abuse.  Its maximum HP is 15% lower than usual.|bad=1}}
 
{{trait|PF_ANTIFRUIT|Hates Fruit|-3|0|0|You despise eating fruits. It's possible for you to eat them, but you will suffer morale penalties due to nausea.|bad=1}}
Not for the faint of heart. [[Strawberries]], [[apple|apples]], [[blackberries]] and [[blueberries]] are all extremely common, and will re-spawn fairly often for a quick, easy snack. Note: the morale penalty for all hates-food-type traits are HEAVY (75) and long lasting.
 
{{trait|PF_MEATARIAN|Hates Vegetables|-2|0|0|You like many children hated eating your vegetables you also didn't outgrow it. It's possible for you to eat them, but you will suffer morale penalties due to nausea.|bad=1}}
 
{{trait|PF_HEAVYSLEEPER|Heavy Sleeper|-1|0|0|You're quite the heavy sleeper.  Noises are unlikely to wake you up.|bad=1}}
Random number (3d15) is added to effective distance of all sounds when you're asleep. That gives a ~92% chance of not hearing a zombie banging on a window directly next to you and more than 50% chance of not hearing 7 consecutive of such "window bangs". It is not powerful enough to let you sleep through a noisy bionic acting up.
 
{{trait|PF_HOARDER|Hoarder|-4|0|0|You don't feel right unless you're carrying as much as you can.  You suffer morale penalties for carrying less than maximum volume (weight is ignored). [[Xanax]] can help control this anxiety.|bad=1}}
Morale penalty is (max volume - carried volume)/2, capped at 70. [[Xanax]] divides by 7, [[Prozac]] by 2. Updated every turn.
 
{{trait|PF_ILLITERATE|Illiterate|-5|0|0|You never learned to read!  Books and computers are off-limits to you.|bad=1}}
The player cannot read books, magazines or use computers. Recommended for advanced players only.
 
{{trait|PF_INSOMNIA|Insomniac|-2|0|0|You have a hard time falling asleep, even under the best circumstances!|bad=1}}
 
{{trait|PF_JITTERY|Jittery|-3|0|0|During moments of great stress or under the effects of stimulants, you may find your hands shaking uncontrollably, severely reducing your dexterity.|bad=1}}
The character may suffer a [[shakes|long and heavy dexterity penalty]] when using strong stimulants or when very hungry.
 
{{trait|PF_ANTIJUNK|Junkfood Intolerance|-1|0|0|Something in those heavily processed foods doesn't agree with you. It's possible for you to eat them, but you will suffer morale penalties due to nausea.|bad=1}}
 
{{trait|PF_LACTOSE|Lactose Intolerance|-1|0|0|You like 75 percent of the world, cannot tolerate milk or milk based products. It's possible for you to eat them, but you will suffer morale penalties due to nausea.|bad=1}}
Pretty safe - milk rots pretty quickly, and its not like you're going to find a cow anytime soon...
 
{{trait|PF_LIGHTWEIGHT|Lightweight|-1|0|0|Alcohol and drugs go straight to your head.  You suffer the negative effects of these for longer.|bad=1}}
 
{{trait|PF_VEGETARIAN|Meat Intolerance|-3|0|0|You have problems with eating meat, it's possible for you to eat it but you will suffer morale penalties due to nausea.|bad=1}}
 
{{trait|PF_MOODSWINGS|Mood Swings|-1|0|0|Your morale will shift up and down at random, often dramatically.|bad=1}}
The player's morale will spike and drop randomly. Drops can be countered with the use of [[comestibles#Prozac|Prozac]].
 
{{trait|PF_MYOPIC|Near-Sighted|-2|0|0|Without your glasses, your seeing radius is severely reduced!  However, while wearing glasses this trait has no effect, and you are guaranteed to start with a pair.|bad=1}}
 
{{trait|PF_BADHEARING|Poor Hearing|-2|0|0|Your hearing is poor, and you may not hear quiet or far-off noises.|bad=1}}
 
{{trait|PF_SAVANT|Savant|-4|0|0|You tend to specialize in one skill and be poor at all others.  You advance at half speed in all skills except your best one. Note that combining this with Fast Learner will come out to a slower rate of learning for all skills.|bad=1}}
 
{{trait|PF_SCHIZOPHRENIC|Schizophrenic|-5|0|0|You will periodically suffer from delusions, ranging from minor effects to full visual hallucinations.  Some of these effects may be controlled through the use of [[Thorazine]].|bad=1}}
 
{{trait|SLEEPY|Sleepy|-1|0|0|You need sleep more often, but still spend most of your time awake.|bad=1}}
 
{{trait|SLOWHEALER|Slow Healer|-2|0|0|You heal slower than most; sleeping will restore less lost HP.|bad=1}}
 
{{trait|SLOWLEARNER|Slow Learner|-3|0|0|You are slow to grasp new ideas and thus learn things more slowly than others.  Note that this only applies to real-world experience, not to skill gain from other sources such as books.|bad=1}}
 
{{trait|SLOWREADER|Slow Reader|-1|0|0|You're a slow reader, and it takes longer for you to get through books than most.|bad=1}}
 
{{trait|SLOWRUNNER|Slow Runner|-2|0|0|You can't run as fast as most, resulting in a 15% speed penalty on flat ground.|bad=1}}
 
{{trait|PF_SMELLY|Smelly|-1|0|0|Your scent is particularly strong. It's not offensive to humans, but animals that track your scent will do so more easily.|bad=1}}
 
{{trait|SMELLY|Strong Scent|-1|0|0|Your scent is particularly strong.  It's not offensive to humans, but animals that track your scent will do so more easily.|bad=1}}
 
{{trait|THINSKIN|Thin-Skinned|-1|0|0|Your skin is fragile.  Cutting damage is slightly increased for you.|bad=1}}
 
{{trait|PF_TRIGGERHAPPY|Trigger Happy|-2|0|0|On rare occasion, you will go full-auto when you intended to fire a single shot. This has no effect when firing handguns or other semi-automatic firearms.|bad=1}}
 
{{trait|PF_TRUTHTELLER|Truth Teller|-2|0|0|When you try to tell a lie, you blush, stammer, and get all shifty-eyed. Telling lies and otherwise bluffing will be much more difficult for you.|bad=1}}
 
{{trait|PF_UGLY|Ugly|-1|0|2|You're not much to look at.  NPCs who care about such things will react poorly to you.|bad=1}}
 
{{trait|PF_WEAKSTOMACH|Weak Stomach|-1|0|0|You are more likely to throw up from food poisoning, alcohol, etc.|bad=1}}
 
{{trait|PF_ANTIWHEAT|Wheat Allergy|-2|0|0|You have a rare allergen that prevents you from eating wheat. It's possible for you to eat them, but you will suffer morale penalties due to nausea.|bad=1}}
 
{{trait|PF_WOOLALLERGY|Wool Allergy|-1|0|0|You are badly allergic to wool, and can not wear any clothing made of the substance.|bad=1}}
The player cannot wear clothing made of wool. This does not affect the majority of the most useful clothing.


{{Navbar/traits}}
{{footer/character}}
[[Category:Starting Trait]]
[[Category:Character]]
</noinclude>
</noinclude>

Latest revision as of 00:54, 19 February 2023

Traits are a customization option you can choose at character creation. In-game, they work like and share user interface space with mutations. Several traits can be gained from mutagen and other typical methods of mutating, while others can only be picked at character creation.

Traits are split between positive ones, which cost points and help your character, and negative ones, which give you points and hinder your character. However, neither all positive nor all negative traits are created equal. Some negative traits have positive effects that outweigh their negative effects (and vice versa) and many traits have negligible effects. The right selection of traits can mean the difference between a living survivor and a rotting corpse.

Several starting professions also grant you special profession traits, which are based on the characters' career before the Cataclysm and represent the expertise, training, special permissions, or other effects you've gained from that. They are unobtainable in-game, and some of them are only available by picking that profession.

Some starting scenarios, namely Challenge - Lab Patient and Experiment, allow you access to starting traits you wouldn't otherwise be able to choose. This represents that you were experimented on and possibly mutated prior to the Cataclysm. These starting mutations count as traits, so they cannot be removed with purifier and do not count for threshold mutations.

Differences between traits and mutations

  • Traits can only be picked at character creation. Several of them can also be gained as mutations in-game, but will not be treated as starting traits.
  • Starting traits do not count toward your mutation category strength for determining which mutation line you're on or for breaching thresholds.
  • Traits are very hard to get rid of, but can evolve normally into other mutations in their branch.
  • Purifier will restore your starting traits that have changed to other traits.

List of traits

Accomplished Sleeper EASYSLEEPER Possible Starting Trait Targeted Mutation Only INSECT MOUSE
Cancels: Insomniac
Changes to: Practiced Sleeper
Point cost: 1
"You have always been able to fall asleep easily, even when sleeping in less than ideal circumstances."
Addiction Resistant NONADDICTIVE Possible Starting Trait Targeted Mutation Only
Cancels: Addictive Personality
Point cost: 1
"Whether due to a lifetime of exposure or through simple willpower, it's harder for you to become addicted to substances, and easier to rid yourself of these addictions."
Animal Empathy ANIMALEMPATH Possible Starting Trait BEAST ELF-A
Cancels: Animal Discord
Changes to: Animal Kinship
Point cost: 1
"Peaceful animals will not run away from you, and even aggressive animals are less likely to attack. This only applies to natural animals such as woodland creatures."
Bookworm LOVES_BOOKS Possible Starting Trait Targeted Mutation Only
Cancels: Illiterate, Hates Books
Point cost: 1
"There's nothing quite like the smell of a good book! Books are more fun (or less boring) for you!"
Cannibal CANNIBAL Possible Starting Trait Targeted Mutation Only
Cancels: Meat Intolerance
Point cost: 1
"For your whole life you've been forbidden from indulging in your peculiar tastes. Now the world's ended, and you'll be damned if anyone is going to tell you that you can't eat people."
Deft DEFT Possible Starting Trait BIRD BEAST RAPTOR MOUSE
Point cost: 1
"While you're not any better at melee combat, you are better at recovering from a miss, and will be able to attempt another strike faster."
Disease Resistant DISRESISTANT Possible Starting Trait CATTLE MEDICAL RAT
Changes to: Disease Immune
Point cost: 1
"It's very unlikely that you will catch ambient diseases like a cold or the flu."
Drunken Master DRUNKEN Possible Starting Trait Targeted Mutation Only
Cancels: Lightweight
Point cost: 1
"The ancient arts of drunken brawling come naturally to you! While under the influence of alcohol, your melee skill will rise considerably, especially unarmed combat."
Fast Healer FASTHEALER Possible Starting Trait MEDICAL
Cancels: Slow Healer, Poor Healer, Imperceptive Healer, Very Fast Healer, Regeneration, Rapid Metabolism, Weakening, Deterioration, Disintegration
Changes to: Very Fast Healer, Reptilian Healing
Point cost: 2
"You heal faster when sleeping and will even recover a small amount of HP when not sleeping."
Fast Learner FASTLEARNER Possible Starting Trait Targeted Mutation Only
Cancels: Slow Learner
Point cost: 3
"You have a flexible mind, allowing you to learn skills much faster than others. Note that this only applies to real-world experience, not to skill gain from other sources like books."
Fast Reader FASTREADER Possible Starting Trait Targeted Mutation Only
Cancels: Illiterate, Slow Reader
Point cost: 1
"You're a quick reader, and can get through books a lot faster than most."
Fleet-Footed FLEET Possible Starting Trait SPIDER MOUSE
Cancels: Slow Footed, Road-Runner, Ponderous, Very Ponderous, Extremely Ponderous
Changes to: Road-Runner
Point cost: 2
"You can move more quickly than most, resulting in a 15% speed bonus on sure footing."
Good Hearing GOODHEARING Possible Starting Trait ALPHA ELF-A MOUSE
Cancels: Poor Hearing
Point cost: 1
"Your hearing is better than average, and you can hear distant sounds more easily."
Good Memory GOODMEMORY Possible Starting Trait Targeted Mutation Only
Cancels: Forgetful
Point cost: 3
"You have an exceptional memory, and find it easy to remember things. Your skills will erode slightly slower than usual, and you can remember more terrain."
Gourmand GOURMAND Possible Starting Trait Targeted Mutation Only LUPINE MOUSE
Point cost: 2
"You eat faster, and can eat and drink more, than anyone else! You also enjoy food more; delicious food is better for your morale, and you don't mind unsavory meals as much. Activate to skip prompt for overeating."
High Adrenaline ADRENALINE Possible Starting Trait BEAST CHIMERA
Point cost: 1
"If you are in a very dangerous situation, you may experience a temporary rush which increases your speed and strength significantly."
Indefatigable GOODCARDIO Possible Starting Trait Targeted Mutation Only FISH LUPINE INSECT MOUSE
Cancels: Languorous
Changes to: Hyperactive
Point cost: 2
"Whether due to exercise and good diet, or due to a natural propensity to physical endurance, you tire due to physical exertion much less readily than others. Your maximum stamina is 25% higher than usual."
Infection Resistant INFRESIST Possible Starting Trait TROGLOBITE MEDICAL RAT
Changes to: Infection Immune
Point cost: 2
"Your immune system is particularly good at resisting infections. You have an increased chance for bad wounds and infections to heal on their own, and only suffer reduced penalties from them."
Killer Drive KILLER Possible Starting Trait Targeted Mutation Only
Requires: Psychopath
Cancels: Pacifist
Point cost: 2
"You derive enjoyment from killing things. Putting end to life seem to spark some dark satisfaction and thrill, and you crave it every moment."
Less Sleep WAKEFUL Possible Starting Trait ALPHA ELF-A
Cancels: Sleepy, Very Little Sleep, Tireless, Very Sleepy
Changes to: Very Little Sleep
Point cost: 1
"You need less sleep than the average person."
Light Eater LIGHTEATER Possible Starting Trait BIRD FISH INSECT TROGLOBITE
Cancels: Rapid Metabolism, Hyper-Metabolism, Fast Metabolism, Very Fast Metabolism, Extreme Metabolism, Heat Dependent, Very Heat Dependent, Cold Blooded, Ectothermic
Changes to: Gizzard, Heat Dependent
Point cost: 2
"Your metabolism is a little slower, and you require less food than most."
Light Step LIGHTSTEP Possible Starting Trait BIRD FELINE ELF-A
Cancels: Clumsy
Point cost: 1
"You make less noise while walking. You're also less likely to set off traps."
Martial Arts Training MARTIAL_ARTS Possible Starting Trait Targeted Mutation Only
Point cost: 2
"You have received some martial arts training at a local dojo. You start with your choice of Karate, Judo, Aikido, Tai Chi, Taekwondo, or Pankration."
Masochist MASOCHIST Possible Starting Trait Targeted Mutation Only
Changes to: Pain Junkie, Cenobite
Point cost: 1
"Although you still suffer the negative effects of pain, it also brings a unique pleasure to you."
Melee Weapon Training MARTIAL_ARTS5 Possible Starting Trait Targeted Mutation Only
Point cost: 3
"You have practiced fighting with weapons. You start with your choice of Eskrima, Fencing, Fior Di Battaglia, Medieval Swordsmanship, Niten Ichi-Ryu, Pentjak Silat, or Sōjutsu."
Night Vision NIGHTVISION Possible Starting Trait BIRD CATTLE INSECT
Cancels: Fey Vision, Fey Nightsight, Feline Vision, Ursine Vision
Changes to: High Night Vision
Point cost: 2
"You possess natural night vision, and can see further in the dark than most. Activate to toggle NV-visible areas on or off."
Optimist OPTIMISTIC Possible Starting Trait Targeted Mutation Only
Cancels: Bad Temper
Point cost: 2
"Nothing gets you down! You savor the joys of life, ignore its hardships, and are generally happier than most people."
Outdoorsman OUTDOORSMAN Possible Starting Trait Targeted Mutation Only
Point cost: 1
"You are accustomed to being exposed to the elements. This decreases morale penalties for being wet."
Packmule PACKMULE Possible Starting Trait Targeted Mutation Only
Cancels: Disorganized
Point cost: 1
"You pack things very efficiently! You can retrieve things from containers 10% faster."
Pain Resistant PAINRESIST Possible Starting Trait Targeted Mutation Only MEDICAL
Cancels: Pain Sensitive, Hyperalgesia, Extreme Hyperalgesia
Point cost: 2
"You have a high tolerance for pain."
Parkour Expert PARKOUR Possible Starting Trait Targeted Mutation Only
Cancels: Bad Knees
Point cost: 2
"You're skilled at clearing obstacles; terrain like railings or counters are as easy for you to move on as solid ground."
Poison Resistant POISRESIST Possible Starting Trait INSECT SLIME SPIDER MEDICAL
Leads to: Intestinal Fortitude
Point cost: 1
"Your system is rather tolerant of poisons and toxins, and most will affect you less."
Pretty PRETTY Possible Starting Trait FELINE LUPINE ALPHA
Cancels: Ugly, Deformed, Badly Deformed, Grotesque
Changes to: Beautiful
Point cost: 1 / Visibility: 1 / Ugliness: -2
"You are a sight to behold. People who care about such things will react more kindly to you."
Psychopath PSYCHOPATH Possible Starting Trait Targeted Mutation Only
Cancels: Pacifist
Point cost: 2
"You don't experience guilt like others do. Even when you know your actions are wrong, you just don't care."
Quick QUICK Possible Starting Trait BIRD FISH INSECT TROGLOBITE CHIMERA RAPTOR MOUSE
Point cost: 3
"You're just generally quick! You get a 10% bonus to action points."
Robust Genetics ROBUST Possible Starting Trait FISH SLIME MEDICAL ALPHA
Cancels: Genetic Downward Spiral
Point cost: 3
"You have a very strong genetic base. If you mutate, the odds that the mutation will be beneficial are greatly increased."
Scout EAGLEEYED Possible Starting Trait Targeted Mutation Only BIRD MOUSE
Cancels: Near-Sighted, Topographagnosia
Point cost: 1
"You're an excellent navigator and your ability to spot distant landmarks is unmatched. Your sight radius on the overmap extends beyond the normal range."
Self-Aware SELFAWARE Possible Starting Trait Targeted Mutation Only MEDICAL
Point cost: 1
"You get to see your exact amount of HP remaining and health, instead of only having a vague idea of whether you're in good condition or not."
Self-Defense Classes MARTIAL_ARTS2 Possible Starting Trait Targeted Mutation Only
Point cost: 2
"You have taken some self-defense classes at a nearby gym. You start with your choice of Capoeira, Krav Maga, Muay Thai, Ninjutsu, Wing Chun, or Zui Quan."
Shaolin Adept MARTIAL_ARTS3 Possible Starting Trait Targeted Mutation Only
Point cost: 2
"You have studied the arts of the Shaolin monks. You start with one of the five animal fighting styles: Tiger, Crane, Leopard, Snake, or Dragon."
Skilled Liar LIAR Possible Starting Trait
Cancels: Truth Teller
Point cost: 1
"You have no qualms about bending the truth, and have practically no tells. Telling lies and otherwise bluffing will be much easier for you."
Spiritual SPIRITUAL Possible Starting Trait Targeted Mutation Only
Point cost: 1
"You've always felt that there is more to the world than we can see. Whether driven by religious beliefs or philosophical interest, you find great inspiration in studying holy texts and experiencing mystical things."
Stimulant Psychosis STIMBOOST Possible Starting Trait Targeted Mutation Only
Cancels: Addiction Resistant
Point cost: 2
"You have a unique history with stimulants (like coffee or amphetamines). You can tolerate a lot more of them without overdosing, but if you indulge too much, you start seeing things…"
Strong Back STRONGBACK Possible Starting Trait Targeted Mutation Only
Cancels: Bad Back
Point cost: 2
"You are capable of carrying far more than someone with similar strength could. Your maximum weight carried is increased by 35%."
Strong Stomach STRONGSTOMACH Possible Starting Trait
Cancels: Weak Stomach
Changes to: Nausea
Point cost: 1
"You are less likely to throw up from food poisoning, alcohol, etc. If you throw up nevertheless, you won't suffer a residual nausea."
Stylish STYLISH Possible Starting Trait Targeted Mutation Only
Point cost: 2
"Practicality is far less important than style. Your morale is improved by wearing fashionable and attractive clothing."
Substance Tolerance TOLERANCE Possible Starting Trait
Cancels: Lightweight
Leads to: Alcohol Metabolism, Intestinal Fortitude
Point cost: 1
"You can handle intoxicants well. Their effects clear up more quickly for you."
Sweet Tooth PROJUNK Possible Starting Trait INSECT MOUSE
Cancels: Junkfood Intolerance
Changes to: Sugar-Loving
Point cost: 1
"You have a soft spot for processed foods, and gain a morale bonus from eating them."
Terrifying TERRIFYING Possible Starting Trait BEAST INSECT CHIMERA
Point cost: 1
"There's something about you that creatures find frightening, and they are more likely to try to flee."
Thick-Skinned THICKSKIN Possible Starting Trait LIZARD CATTLE CHIMERA RAPTOR
Cancels: Thin-Skinned
Point cost: 1
"Your skin is tough. Cutting damage is slightly reduced for you. Slightly decreases wet penalties."
Tough TOUGH Possible Starting Trait Targeted Mutation Only
Cancels: Flimsy, Frail, Fragile, Glass Jaw
Changes to: Durable
Point cost: 2
"It takes a lot to bring you down! You get a 20% bonus to all hit points."
Tough Feet TOUGH_FEET Possible Starting Trait Targeted Mutation Only
Point cost: 1
"The bottoms of your feet are tough and you are accustomed to going barefoot. You receive no movement penalty for not wearing shoes."
Weak Scent WEAKSCENT Possible Starting Trait ALPHA
Cancels: Strong Scent, Insect Pheromones, Mammal Pheromones
Point cost: 1
"Your scent is quite weak. Animals that track your scent will do so with more difficulty."
Addictive Personality ADDICTIVE Possible Starting Trait Targeted Mutation Only MEDICAL MOUSE
Cancels: Addiction Resistant
Point cost: -2
"It's easier for you to become addicted to substances, and harder to rid yourself of these addictions."
Albino ALBINO Possible Starting Trait TROGLOBITE MOUSE
Cancels: Phelloderm, Bark, Pale Skin, Solar Sensitivity
Changes to: Solar Sensitivity
Point cost: -1
"You lack skin pigmentation due to a genetic problem. You sunburn extremely easily, and typically use an umbrella and sunglasses when going out in the sun."
Animal Discord ANIMALDISCORD Possible Starting Trait BEAST LUPINE INSECT RAPTOR
Cancels: Animal Empathy
Changes to: Prey Animal
Point cost: -1
"Most animals don't like you, and aggressive animals are more likely to attack you. This only applies to natural animals such as woodland creatures."
Asthmatic ASTHMA Possible Starting Trait Targeted Mutation Only
Point cost: -4
"You will occasionally need to use an inhaler, or else suffer severe physical limitations. However, you are guaranteed to start with an inhaler."
Bad Back BADBACK Possible Starting Trait BIRD ELF-A
Cancels: Strong Back
Point cost: -3
"You simply cannot carry as much as people with a similar strength could. Your maximum weight carried is reduced by 35%."
Bad Knees BADKNEES Possible Starting Trait Targeted Mutation Only
Cancels: Parkour Expert
Point cost: -1
"Whether due to injury or age, your knees aren't particularly strong or flexible. Moving over rough terrain will slow you down more than normal."
Bad Temper BADTEMPER Possible Starting Trait LIZARD URSINE CHIMERA
Cancels: Optimist
Point cost: -2
"Things just keep getting you down. You tend to be unhappy, and it takes some doing to cheer you up."
Chemical Imbalance CHEMIMBALANCE Possible Starting Trait SLIME MEDICAL ELF-A CHIMERA
Point cost: -2
"You suffer from a minor chemical imbalance, whether mental or physical. Minor changes to your internal chemistry will manifest themselves on occasion, such as hunger, sleepiness, narcotic effects, etc."
Clumsy CLUMSY Possible Starting Trait
Cancels: Light Step
Point cost: -1
"You make more noise while walking. You're also more likely to set off traps."
Deaf DEAF Possible Starting Trait
Requires: Poor Hearing
Cancels: Good Hearing
Point cost: -4
"You're not able to hear anything, and as such you're not able to talk to NPCs."
Disorganized DISORGANIZED Possible Starting Trait Targeted Mutation Only
Cancels: Packmule
Point cost: -1
"You are terrible at organizing and storing your possessions. You retrieve things from containers 10% slower."
Far-Sighted HYPEROPIC Possible Starting Trait Targeted Mutation Only
Point cost: -2
"Without reading glasses, you are unable to read anything, and take penalties on melee accuracy and electronics/tailoring crafting. However, you are guaranteed to start with a pair of reading glasses."
Flimsy FLIMSY Possible Starting Trait Targeted Mutation Only ELF-A MOUSE
Cancels: Tough, Durable, Unbreakable
Changes to: Frail
Point cost: -4
"Your body can't take much abuse. Its maximum HP is 25% lower than usual and you heal slightly slower. Stacks with Glass Jaw."
Forgetful FORGETFUL Possible Starting Trait BEAST INSECT MEDICAL CHIMERA MOUSE
Cancels: Good Memory
Point cost: -3
"You have a hard time remembering things. Your skills will erode slightly faster than usual, and you can remember less terrain."
Fragile FLIMSY3 Possible Starting Trait Targeted Mutation Only
Requires: Frail
Cancels: Tough, Durable, Unbreakable
Point cost: -8
"Your body is extremely fragile. Its maximum HP is 75% lower than usual and you heal much slower. Stacks with Glass Jaw."
Frail FLIMSY2 Possible Starting Trait Targeted Mutation Only
Requires: Flimsy
Cancels: Tough, Durable, Unbreakable
Changes to: Fragile
Point cost: -6
"Your body breaks very easily. Its maximum HP is 50% lower than usual and you heal slower. Stacks with Glass Jaw."
Genetic Downward Spiral CHAOTIC_BAD Possible Starting Trait Targeted Mutation Only Not purifiable
Cancels: Robust Genetics
Point cost: -12
"The events of the Cataclysm have damaged your DNA beyond repair. You mutate frequently, and all mutations you receive (from any source) are negative."
Glass Jaw GLASSJAW Possible Starting Trait BIRD RAPTOR
Cancels: Tough
Point cost: -2
"Your head can't take much abuse. Its maximum HP is 20% lower than usual."
Grain Intolerance ANTIWHEAT Possible Starting Trait
Point cost: -2
"You have a rare allergy that prevents you from eating most types of grains such as wheat or oats. It's possible for you to eat them, but you will suffer morale penalties and obtain less nutrition from them."
Hates Books HATES_BOOKS Possible Starting Trait Targeted Mutation Only
Cancels: Illiterate, Bookworm
Point cost: -1
"Reading is for nerds! Boring books are more boring, and you can't have fun by reading books."
Hates Fruit ANTIFRUIT Possible Starting Trait Targeted Mutation Only
Cancels: Meat Intolerance
Point cost: -3
"You despise eating fruits. It's possible for you to eat them, but you will suffer morale penalties and obtain less nutrition from them."
Hates Vegetables MEATARIAN Possible Starting Trait Targeted Mutation Only
Cancels: Meat Intolerance
Point cost: -2
"You have problems with eating vegetables. It's possible for you to eat them, but you will suffer morale penalties and obtain less nutrition from them."
Heavy Sleeper HEAVYSLEEPER Possible Starting Trait LUPINE INSECT PLANT MEDICAL
Changes to: Very Heavy Sleeper
Point cost: -1
"You're quite the heavy sleeper. Noises are unlikely to wake you up."
High Thirst THIRST Possible Starting Trait SLIME CEPHALOPOD ELF-A CHIMERA
Cancels: Metabolic Rehydration
Changes to: Very Thirsty
Point cost: -2
"Your body dries out easily; you need to drink more water."
Hoarder HOARDER Possible Starting Trait Targeted Mutation Only
Point cost: -4
"You don't feel right unless you're carrying as much as you can. You suffer morale penalties for carrying less than maximum volume (weight is ignored). Xanax can help control this anxiety."
Illiterate ILLITERATE Possible Starting Trait Targeted Mutation Only
Cancels: Fast Reader, Slow Reader, Dungeon Master, Bookworm, Hates Books
Point cost: -6
"You never learned to read! Books and computers are off-limits to you."
Imperceptive Healer SLOWHEALER3 Possible Starting Trait Targeted Mutation Only Not purifiable
Cancels: Fast Healer, Slow Healer, Poor Healer, Very Fast Healer, Regeneration, Rapid Metabolism, Weakening, Deterioration, Disintegration
Point cost: -8
"You recover barely any health through sleeping - it will heal only one tenth of usual HP."
Insomniac INSOMNIA Possible Starting Trait Targeted Mutation Only MEDICAL
Cancels: Accomplished Sleeper
Point cost: -2
"You have a hard time falling asleep, even under the best circumstances!"
Jittery JITTERY Possible Starting Trait Targeted Mutation Only MEDICAL MOUSE
Point cost: -3
"During moments of great stress or under the effects of stimulants, you may find your hands shaking uncontrollably, severely reducing your Dexterity."
Junkfood Intolerance ANTIJUNK Possible Starting Trait BEAST ALPHA ELF-A RAPTOR
Cancels: Sweet Tooth
Point cost: -1
"Something in those heavily processed foods doesn't agree with you. It's possible for you to eat them, but you will suffer morale penalties and obtain less nutrition from them."
Lactose Intolerance LACTOSE Possible Starting Trait
Point cost: -1
"You, like 75 percent of the world, cannot tolerate milk or milk based products. It's possible for you to eat them, but you will suffer morale penalties and obtain less nutrition from them."
Languorous BADCARDIO Possible Starting Trait Targeted Mutation Only
Cancels: Indefatigable
Point cost: -2
"Whether due to lack of exercise and poor diet, or due to a natural disinclination to physical endurance, you tire due to physical exertion much more readily than others. Your maximum stamina is 25% lower than usual."
Lightweight LIGHTWEIGHT Possible Starting Trait MEDICAL
Cancels: Drunken Master, Substance Tolerance
Point cost: -1
"Alcohol and drugs go straight to your head. You suffer the negative effects of these for longer."
Meat Intolerance VEGETARIAN Possible Starting Trait Targeted Mutation Only
Cancels: Cannibal, Hates Vegetables, Hates Fruit
Point cost: -2
"You have problems with eating meat. It's possible for you to eat it, but you will suffer morale penalties and obtain less nutrition from it."
Mood Swings MOODSWINGS Possible Starting Trait Targeted Mutation Only MEDICAL ELF-A
Point cost: -1
"Your morale will shift up and down at random, often dramatically."
Narcoleptic NARCOLEPTIC Possible Starting Trait Targeted Mutation Only MEDICAL
Point cost: -3
"You randomly fall asleep without any reason."
Near-Sighted MYOPIC Possible Starting Trait BEAST TROGLOBITE
Cancels: Ursine Vision, Scout
Point cost: -2
"Without glasses, your seeing radius is severely reduced! However, you are guaranteed to start with a pair of glasses."
Nomad NOMAD Possible Starting Trait BIRD FISH CHIMERA
Changes to: Antsy
Point cost: -1
"You're too adventurous for your own good. The more time you spend somewhere, the unhappier it makes you to be there."
Pacifist PACIFIST Possible Starting Trait Targeted Mutation Only
Cancels: Psychopath, Killer Drive, Culler, Hunter, Predator, Apex Predator
Point cost: -4
"You don't like thinking about violence. Your combat skills advance much slower than usual, and you feel more guilt about killing."
Pain Sensitive MORE_PAIN Possible Starting Trait
Cancels: Pain Resistant, Deadened
Changes to: Hyperalgesia
Point cost: -2
"For some reason things always seem to hurt you more. Pain dealt to you is increased by 25%."
Poor Healer SLOWHEALER2 Possible Starting Trait Targeted Mutation Only Not purifiable
Cancels: Fast Healer, Slow Healer, Imperceptive Healer, Very Fast Healer, Regeneration, Rapid Metabolism, Weakening, Deterioration, Disintegration
Point cost: -4
"Your health recovery through sleeping is severely impaired and causes you to recover only a third of usual HP."
Poor Hearing BADHEARING Possible Starting Trait PLANT
Cancels: Good Hearing
Changes to: Deaf
Point cost: -2
"Your hearing is poor, and you may not hear quiet or far-off noises."
Pyromaniac PYROMANIA Possible Starting Trait
Point cost: -2
"You have an unhealthy obsession with fire, and you get anxious if you don't light them every now and then or stand near them often. However, you gain a mood bonus from doing so."
Rigid Table Manners TABLEMANNERS Possible Starting Trait Targeted Mutation Only
Point cost: -1
"You've been taught proper table manners from your early childhood on. Now you can't even think about eating without a table. Eating without it frustrates you, but eating like a civilized person gives you a bigger morale bonus."
Savant SAVANT Possible Starting Trait Targeted Mutation Only
Point cost: -4
"You tend to specialize in one skill and be poor at all others. You advance at half speed in all skills except your best one. Note that combining this with Fast Learner will come out to a slower rate of learning for all skills."
Schizophrenic SCHIZOPHRENIC Possible Starting Trait Targeted Mutation Only MEDICAL
Point cost: -3
"You will periodically suffer from delusions, ranging from minor effects to full visual hallucinations. Some of these effects may be controlled through the use of Thorazine."
Sleepy SLEEPY Possible Starting Trait BEAST CHIMERA MOUSE
Cancels: Less Sleep, Very Little Sleep, Tireless, Very Sleepy
Changes to: Very Sleepy, Rapid Metabolism
Point cost: -1
"You need sleep more often, but still spend most of your time awake."
Slow Footed SLOWRUNNER Possible Starting Trait
Cancels: Fleet-Footed, Road-Runner, Ponderous, Very Ponderous, Extremely Ponderous
Point cost: -3
"You can't move as fast as most, resulting in a 15% speed penalty on flat ground."
Slow Healer SLOWHEALER Possible Starting Trait
Cancels: Fast Healer, Poor Healer, Imperceptive Healer, Very Fast Healer, Regeneration, Rapid Metabolism, Weakening, Deterioration, Disintegration
Point cost: -2
"You heal a little slower than most; sleeping will heal less HP."
Slow Learner SLOWLEARNER Possible Starting Trait Targeted Mutation Only
Cancels: Fast Learner
Point cost: -3
"You are slow to grasp new ideas and thus learn things more slowly than others. Note that this only applies to real-world experience, not to skill gain from other sources like books."
Slow Reader SLOWREADER Possible Starting Trait Targeted Mutation Only
Cancels: Illiterate, Fast Reader
Point cost: -1
"You're a slow reader, and it takes you longer to get through books than most."
Squeamish SQUEAMISH Possible Starting Trait
Point cost: -1
"You can't even think about putting filthy clothes on yourself, especially from zombies' corpses."
Strong Scent SMELLY Possible Starting Trait FELINE LUPINE MOUSE
Cancels: Weak Scent, Insect Pheromones, Mammal Pheromones
Changes to: Smelly
Point cost: -1
"Your scent is particularly strong. It's not offensive to humans, but animals that track your scent will do so more easily."
Thin-Skinned THINSKIN Possible Starting Trait
Cancels: Thick-Skinned
Point cost: -1
"Your skin is fragile. Cutting damage is slightly increased for you."
Topographagnosia UNOBSERVANT Possible Starting Trait Targeted Mutation Only
Cancels: Scout
Point cost: -1
"Focal brain damage has rendered you incapable of recognizing landmarks and orienting yourself in your surroundings, severely crippling your sight radius on the overmap."
Trigger Happy TRIGGERHAPPY Possible Starting Trait Targeted Mutation Only
Point cost: -1
"On rare occasion, you will go full-auto when you intended to fire a single shot. This has no effect when firing semi-automatic firearms."
Truth Teller TRUTHTELLER Possible Starting Trait
Cancels: Skilled Liar
Point cost: -1
"When you try to tell a lie, you blush, stammer, and get all shifty-eyed. Telling lies and otherwise bluffing will be much more difficult for you."
Ugly UGLY Possible Starting Trait FELINE LUPINE RAPTOR
Cancels: Pretty, Beautiful, Very Beautiful, Glorious
Changes to: Deformed
Point cost: -1 / Visibility: 1 / Ugliness: 2
"You're not much to look at. People who care about such things will react poorly to you."
Wayfarer WAYFARER Possible Starting Trait Targeted Mutation Only
Point cost: -8
"Whether from personal choice or childhood trauma, traveling with vehicles is off-limits to you, even if your life depended on it."
Weak Stomach WEAKSTOMACH Possible Starting Trait
Cancels: Strong Stomach
Changes to: Nausea
Point cost: -1
"You are more likely to throw up from food poisoning, alcohol, etc."
Weight: XS XS Possible Starting Trait Targeted Mutation Only Not purifiable
Cancels: Weight: XXXL
Point cost: -1
"You lost an awful lot of weight before Cataclysm. Whatever the reason, your skeletal figure is now an extra burden, when food is not at hand's reach. You need to gain weight or die trying."
Weight: XXXL XXXL Possible Starting Trait Targeted Mutation Only Not purifiable
Cancels: Weight: XS
Point cost: -1
"You gained an awful lot of weight before Cataclysm. Whatever the reason, your bloated figure is now an extra burden, when mobility is a key to survival. You need to go on a diet or die trying."
Wool Allergy WOOLALLERGY Possible Starting Trait Targeted Mutation Only
Point cost: -1
"You are badly allergic to wool, and cannot wear any clothing made of the substance."
Autodoc Specialist PROF_AUTODOC Targeted Mutation Only Profession Trait Not purifiable
Point cost: 0
"You're trained in proper operation of the Autodoc, an advanced machine used for surgical procedures. Operations involving it will be moderately more likely to succeed."
Bionic Officer PROF_CYBERCOP Targeted Mutation Only Profession Trait Not purifiable
Point cost: 0
"You are a cybernetically-resurrected law enforcer, with jurisdiction throughout the New England region thanks to interstate agreements. Whether you can do for the law what the law did for you is another question."
Black Belt PROF_MA_BLACK Targeted Mutation Only Profession Trait Not purifiable
Point cost: 0
"You were competitive at national levels, and had considered teaching your art. Defending against the entire town may still be a challenge, though."
Churl PROF_CHURL Targeted Mutation Only Profession Trait Not purifiable
Point cost: 0
"Thou art a lewede man, a lowly cowherd, though where thi catel been thou hast not ynn certain."
Dungeon Master PROF_DICEMASTER Targeted Mutation Only Profession Trait Not purifiable
Cancels: Illiterate
Point cost: 0
"Weeks spent picking through manuals and researching topics you aren't versed in has taught you to find what you need to know more quickly. You read slightly faster, and suffer no reading time penalty for books too complex for you to easily understand."
MD PROF_MED Targeted Mutation Only Profession Trait Not purifiable
Point cost: 0
"You were just through with the administrative formalities for your residency when the Cataclysm struck. "Your" hospital was overrun and evacuated, but there's always work for a good doctor."
Martial Artist PROF_MA_ORANGE Targeted Mutation Only Profession Trait Not purifiable
Point cost: 0
"You were shaping up to be a pretty decent student of the martial arts before the Cataclysm struck. Time to see just how good you really are."
Police Detective PROF_PD_DET Targeted Mutation Only Profession Trait Not purifiable
Point cost: 0
"You are a duly sworn law enforcement investigator, with jurisdiction throughout the New England region thanks to interstate agreements. Whether your shield means anything now is another question."
Police Officer PROF_POLICE Targeted Mutation Only Profession Trait Not purifiable
Point cost: 0
"You are a duly sworn law enforcement officer, with jurisdiction throughout the New England region thanks to interstate agreements. Whether that means anything now is another question."
Pugilist PROF_BOXER Targeted Mutation Only Profession Trait Not purifiable
Point cost: 0
"You are experienced in the Sweet Science of boxing. You could've had a shot at a local boxing tournament, if the Cataclysm hadn't screwed that up."
SWAT Officer PROF_SWAT Targeted Mutation Only Profession Trait Not purifiable
Point cost: 0
"You are a duly sworn law enforcer, with jurisdiction throughout the New England region thanks to interstate agreements. Whether that means anything now is another question."
Skater PROF_SKATER Targeted Mutation Only Profession Trait Not purifiable
Point cost: 0
"You spent a lot of time actively maneuvering on skates before the Cataclysm, and are better at staying on your feet when checked or blocked."
True Foodperson PROF_FOODP Targeted Mutation Only Profession Trait Not purifiable
Point cost: 0
"You are the true Foodperson, some might think Foodperson is just a mascot, but you know better. You are Foodperson, the mask has become your face, you are real and the only thing standing between this world and oblivion is you."
US Marshal PROF_FED Targeted Mutation Only Profession Trait Not purifiable
Point cost: 0
"You are a duly sworn Federal marshal, with nationwide jurisdiction and the authority of the United States of America."