Flashlight: Difference between revisions
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{{Tool | <includeonly>{{Template:Row/Items1</includeonly> | ||
<noinclude>{{Tool</noinclude> | |||
|name=flashlight | |name=flashlight | ||
|id=flashlight | |||
|glyph=<nowiki>;</nowiki> | |glyph=<nowiki>;</nowiki> | ||
|color=c_blue | |color=c_blue | ||
|volume= | |volume=2 | ||
|weight= | |weight=400 | ||
|price=500 | |||
|price= | |||
|mat1=PLASTIC | |mat1=PLASTIC | ||
|mat2= | |mat2=ALUMINUM | ||
|startammo=100 | |startammo=100 | ||
|maxammo=100 | |maxammo=100 | ||
|ammotype= | |ammotype=battery | ||
| | |drainturns=20 | ||
| | |description=This is a typical household flashlight with a plastic handle. Using this flashlight will turn it on and provide light, assuming it is charged with batteries. | ||
}}<noinclude> | |||
Using this flashlight will turn it on, assuming it is charged with | |||
{{key|a}}pplying it turns it on | == Notes == | ||
{{key|a}}pplying it turns it on. Lights up a very large area. Zombies are not necessarily attracted to light, so if you throw a lit flashlight and it illuminates nothing of interest (like non-zombie (meta)-humans), zombies will not pursue the light for its own sake. Don't forget to turn it off when you don't need it anymore! | |||
While it is mostly quite acceptable for the most part to use a flashlight in dark basements and/or fields and forests at night, as wild animals don't really get bothered unless the player goes too near them, and any monsters aggravated by seeing the player are mostly sparse in the wilderness, using them in [[cities]] is suicide, as zombies will very easily spot you, so you may want to use night vision in a city at night. | |||
Also, using a light in the [[sewer]]s and [[subway]]s can cause creatures such as [[sewer rat]]s, [[sewer snake]]s and [[seweranha]]s to become short sighted, as they have night vision, but no vision in the light, so it may be worth it to bring a flashlight down these areas even if the player has night vision equipment and abilities. | |||
[[Category:Tools]] | It uses one charge every 20 moves.{{verify|<!--is this still 20 moves? or now due to the time change 120 turns?-->}} | ||
[[Category: | |||
{{footer/electronics}} | |||
{{Tools}} | |||
[[Category:Tools]][[Category:Components]] | |||
[[Category:electronics]] | |||
{{ver|0.E}} | |||
</noinclude> |
Latest revision as of 15:15, 27 August 2021
; flashlight Hitchhiker's Guide: | |
General | |
---|---|
Materials | plastic / aluminum |
Volume | 0.5 liters |
Weight | 0.882 lbs or 400 g |
As a Tool | |
Ammo (start/max) | (100 / 100) |
Ammo Type | batteries |
Duration | 20 turns |
Other | |
Price | 5 $ |
As a Melee Weapon | |
Bash Dmg | 0 |
Cut Dmg | 0 |
To Hit | +0 |
Notes
applying it turns it on. Lights up a very large area. Zombies are not necessarily attracted to light, so if you throw a lit flashlight and it illuminates nothing of interest (like non-zombie (meta)-humans), zombies will not pursue the light for its own sake. Don't forget to turn it off when you don't need it anymore!
While it is mostly quite acceptable for the most part to use a flashlight in dark basements and/or fields and forests at night, as wild animals don't really get bothered unless the player goes too near them, and any monsters aggravated by seeing the player are mostly sparse in the wilderness, using them in cities is suicide, as zombies will very easily spot you, so you may want to use night vision in a city at night.
Also, using a light in the sewers and subways can cause creatures such as sewer rats, sewer snakes and seweranhas to become short sighted, as they have night vision, but no vision in the light, so it may be worth it to bring a flashlight down these areas even if the player has night vision equipment and abilities.
It uses one charge every 20 moves.Verify
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