Infection: Difference between revisions

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== Bite wound ==
== Bite wound ==
Zombie bites that hit and do significant damage can leave bite wounds that feel "''really deep...''".  Such a wound is a serious threat; though you've got about 6 hours (3600 turns) after being bitten, you should pay attention and take care of the problem ASAP as it gets tougher to treat over time.
Zombie bites that hit and deal any amount of damage can leave bite wounds that feel "''really deep...''".  Such a wound can easily become a serious threat; though you've got about 6 hours (3600 turns) after being bitten, you should pay attention and take care of the problem ASAP as it gets tougher to treat over time.


For the first two hours (2400 turns) you'll occasionally be warned about it (''"Your bite wound really hurts."'').
For the first two hours (1200 turns) you'll occasionally be warned about it (''"Your bite wound really hurts."'').


After 4 hours (1200 turns) the wound will cause you pain (up to 20 points), making [[sleep]]ing very difficult (''"Your bite wound feels swollen and painful."'') and reducing your [[stats#dexterity|dexterity]] by one.
After 2 hours (1200 turns) pass, the wound will cause you pain (up to 10 points), making [[sleep]]ing very difficult (''"Your bite wound feels swollen and painful."'') and reducing your [[stats#dexterity|dexterity]] by one.


After 6 hours untreated, the bite wound will probably become infected.  A healthy diet, along with relevant traits such as Infection Resistant, can help your system repel the infection on its own.  However, that'll leave you in a weakened "Recovery" state for a while.
After 4 hours (2400 turns) the penalties will double - two points of dexterity and up to 20 points of pain.  


You can clean a bite wound with a [[first aid|first aid kit]], [[disinfectant|disinfect]] it, or painfully cauterize it with a [[hotplate]] or [[soldering iron]].  Once the infection's fully developed, cauterizing and cleaning won't help as it's spread into your body. You can also cauterize wounds with a knife if you've got fire nearby (an adequately filled lighter will do), but cauterization is '''not''' guaranteed to prevent the infection, and might actually make the situation worse.
After 6 hours untreated, the bite wound will become infected.


Cauterizing a wound successfully causes a mildly painful "recovering wound" status.
A healthy diet, along with relevant traits such as Infection Resistant, can help your system repel the infection on its own. The chance of this happening to new survivors without Infection Resistant is not too high (~30%).
 
You can clean a bite wound with a [[first aid|first aid kit]], [[disinfectant|disinfect]] it, or painfully cauterize it with a [[hotplate]] or [[soldering iron]].  Once the infection's fully developed, cauterizing and cleaning won't help as it's spread into your body. You can also cauterize wounds with a knife if you've got fire nearby (an adequately filled lighter will do), but cauterization is '''not''' guaranteed to prevent the infection and when it doesn't help, it makes the situation worse (50% chance to heal, otherwise makes the bite worsen as if 43 minutes passed).
 
Getting bitten in the infected body part makes the infection progress slightly faster (~7 minutes per bite if bite wound or ~4 minutes if infected wound).


== Infected wound ==
== Infected wound ==
Infections ''might'' develop when a bite wound isn't addressed within 6 hours. This disease will last for 24 hours.
Infections may develop when a bite wound isn't addressed within 6 hours. This disease will last for 24 hours.


After getting this disease, your [[stats#dexterity|dexterity]] will be reduced by one point and your speed by 80 points (''"Your bite wound feels infected"'').  
After getting this disease (''Infected'' wound), your [[stats#strength|strength]] and [[stats#dexterity|dexterity]] will be reduced by one point each and you'll start accumulating significant pain (up to 20 points). The constant pain makes sleeping nearly impossible. You'll also have a low chance (0.1% chance per turn) of vomiting.


After 6 hours, your strength and dexterity will decrease one point. You'll also suffer from severe pain (up to 40 points), making sleeping very difficult (''"Your infected wound is incredibly painful."'').
After 8 hours (''Badly Infected'' wound), your strength and dexterity will decrease by another point each. You'll also suffer from severe pain (up to 60 points). Chance of vomiting increases significantly (1 in 600 chance).


After 12 hours, your strength and dexterity will be reduced for another two points. You'll also occasionally vomit and suffer from severe pain (up to 60 points), making sleeping very difficult (''"You feel feverish and nauseous, your wound has begun to turn green."'').
After 16 hours (''Pus Filled'' wound), your strength and dexterity will be reduced by yet another point each. You'll also occasionally vomit and suffer from severe pain (up to 90 points). Vomiting becomes frequent (1 in 200) and there's a 1% chance per turn of passing out for up to a minute.
 
After 18 hours, your strength and dexterity will be reduced for another two points. You'll also occasionally vomit, pass out and suffer from severe pain (up to 30 points), making sleeping nearly impossible.


24 hours after the infection (30 hours including the bite wound) you will die (''"You succumb to the infection."'').
24 hours after the infection (30 hours including the bite wound) you will die (''"You succumb to the infection."'').
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== Recovering from infection ==
== Recovering from infection ==
You will slowly recover your strength and dexterity points while in this state. This state will last until they both are back to their original points.


After healing infection, the penalties are not removed immediately. It will take 4 times as long for the penalties to be removed as it took for them to accumulate. Penalties during recovery are the same as penalties during the infection, except they decrease with time rather than increasing.
For example, a survivor who healed a 10 hour infected wound (''Badly Infected'') will keep the ''Badly Infected'' penalties for 8 hours (4 * 2 hours), then they'll decrease to ''Infected'' penalties for the next 24 hours (4 * 8 hours).
Recovering from infection status significantly lowers the chance of other bite wounds and infections healing on their own.


{{Diseases}}
{{Diseases}}
[[Category:Diseases]]
[[Category:Diseases]]

Revision as of 02:28, 1 April 2015

An Infection is a disease inflicted by certain zombie bites that are particularly deep. If untreated, the infection will eventually kill you. You can clean the wound with a first aid, or take antibiotics if the infection progresses.

Bite wound

Zombie bites that hit and deal any amount of damage can leave bite wounds that feel "really deep...". Such a wound can easily become a serious threat; though you've got about 6 hours (3600 turns) after being bitten, you should pay attention and take care of the problem ASAP as it gets tougher to treat over time.

For the first two hours (1200 turns) you'll occasionally be warned about it ("Your bite wound really hurts.").

After 2 hours (1200 turns) pass, the wound will cause you pain (up to 10 points), making sleeping very difficult ("Your bite wound feels swollen and painful.") and reducing your dexterity by one.

After 4 hours (2400 turns) the penalties will double - two points of dexterity and up to 20 points of pain.

After 6 hours untreated, the bite wound will become infected.

A healthy diet, along with relevant traits such as Infection Resistant, can help your system repel the infection on its own. The chance of this happening to new survivors without Infection Resistant is not too high (~30%).

You can clean a bite wound with a first aid kit, disinfect it, or painfully cauterize it with a hotplate or soldering iron. Once the infection's fully developed, cauterizing and cleaning won't help as it's spread into your body. You can also cauterize wounds with a knife if you've got fire nearby (an adequately filled lighter will do), but cauterization is not guaranteed to prevent the infection and when it doesn't help, it makes the situation worse (50% chance to heal, otherwise makes the bite worsen as if 43 minutes passed).

Getting bitten in the infected body part makes the infection progress slightly faster (~7 minutes per bite if bite wound or ~4 minutes if infected wound).

Infected wound

Infections may develop when a bite wound isn't addressed within 6 hours. This disease will last for 24 hours.

After getting this disease (Infected wound), your strength and dexterity will be reduced by one point each and you'll start accumulating significant pain (up to 20 points). The constant pain makes sleeping nearly impossible. You'll also have a low chance (0.1% chance per turn) of vomiting.

After 8 hours (Badly Infected wound), your strength and dexterity will decrease by another point each. You'll also suffer from severe pain (up to 60 points). Chance of vomiting increases significantly (1 in 600 chance).

After 16 hours (Pus Filled wound), your strength and dexterity will be reduced by yet another point each. You'll also occasionally vomit and suffer from severe pain (up to 90 points). Vomiting becomes frequent (1 in 200) and there's a 1% chance per turn of passing out for up to a minute.

24 hours after the infection (30 hours including the bite wound) you will die ("You succumb to the infection.").

You can cure the infected wound by taking antibiotics, royal jelly or cleaning it with a first aid kit. This will give you the "recovering" status ("Recovering From Infection") with duration equal to 4 times the time spent with infected wound.

An infection can randomly heal on its own. A starting survivor has roughly a 15% chance of surviving an untreated infection. This chance is significantly higher with the Infection resistant trait.

This disease can also be part of an NPC mission, where you'll be asked to bring antibiotics back.

Recovering from infection

After healing infection, the penalties are not removed immediately. It will take 4 times as long for the penalties to be removed as it took for them to accumulate. Penalties during recovery are the same as penalties during the infection, except they decrease with time rather than increasing.

For example, a survivor who healed a 10 hour infected wound (Badly Infected) will keep the Badly Infected penalties for 8 hours (4 * 2 hours), then they'll decrease to Infected penalties for the next 24 hours (4 * 8 hours).

Recovering from infection status significantly lowers the chance of other bite wounds and infections healing on their own.


Various status effects
Weather Body temperature problems · Glare · Wet
Mobility Bear trap · Crushed · Grabbed · In pit · Unstable footing · Winded
Field Effects On Fire · Sap-coated · Slimed · Smoke · Relaxation gas · Tear gas · Webbed
Attack Effects Bleeding · Blind · Boomered · Corroding · Deaf · Darkness · Dazed · Downed · Insect Parasite · Pain · Poison · Ratting · Stung · Stunned · Spores · Zapped
Drug Effects Addiction · Alcohol Intoxication · Datura · General high · Nicotine · Methamphetamine · Shakes
Wound Treatment Bandaged · Disinfected
Painkillers Minor Painkiller · Moderate Painkiller · Heavy Painkillers/Opiates · Slow-Release Painkiller
Pharmaceuticals Antibiotic · Adrenaline Spike · Contact lenses · Diazepam · Flu medicine · Flu shot · Heartburn medicine · Iodine Tablets · Prozac · Prussian blue · Royal jelly · RX12 Healing Stimulant · RX11 Stimulant · Stimulants and Depressants · Xanax
Vitamins Anemia · B12 deficiency · Gross food · Hypervitaminosis · Hypocalcemia · Night blindness · Toxin Buildup · Scurvy
Infectious Diseases Infection · Low immunity diseases · Food Parasites · Tetanus
Medical Conditions Asthma · Broken limb · Blech · Plant Blech · Hallucinating · Nausea · Radiation · Sleep deprivation
Medical Tags Assisted · Check-up · Narcosis · Under operation
Eldritch Amigara obsession · Evil · Fear · Netherworld attention · Teleglow
Other Effects Earphones · EMP · Glowy LED · Happiness · Laser targeted · Lit up · Playing instrument · Poor sight · Raiding animal · Sleep