SWAT armor: Difference between revisions
Jump to navigation
Jump to search
BMacZeroBOT (talk | contribs) ((BOT) Creating new item page from 0.8 (Romero) game data.) |
No edit summary |
||
Line 1: | Line 1: | ||
{{Clothes | <noinclude>{{Clothes</noinclude> | ||
<includeonly>{{row/Clothing1</includeonly> | |||
|name=SWAT armor | |name=SWAT armor | ||
|glyph=<nowiki>[</nowiki> | |glyph=<nowiki>[</nowiki> | ||
Line 19: | Line 20: | ||
|enviprotect=0 | |enviprotect=0 | ||
|warmth=50 | |warmth=50 | ||
}} | |covers1=LEGS | ||
|covers2=TORSO | |||
|covers3=ARMS | |||
|description=A suit of black bulletproof armor with lots of pockets. The word SWAT is emblazoned across the back. | |||
|coverage=95 | |||
|thickness=5 | |||
|flag1=VARSIZE | |||
}}<noinclude> | |||
== Notes == | |||
== Changes == | == Changes == | ||
Line 27: | Line 35: | ||
{{Clothing}} | {{Clothing}} | ||
[[Category: | [[Category:body]] | ||
</noinclude> |
Revision as of 10:39, 6 October 2013
[ SWAT armor | |
General | |
---|---|
Materials | kevlar / cotton |
Encumbrance | 3 |
Volume | 38 L or 40.15 qt or 152 c |
Weight | 2 kg or 13.228 lbs |
Warmth | 50 |
Storage | 20 |
Coverage | 95% |
Covers | legs, torso, arms |
Protection | |
Bash Protect | 11.25 |
Cut Protect | 18.75 |
Envir Protect | 0 |
Acid Protect | 13 |
Other | |
Price | 130 $ |
Flags | VARSIZE |
As a Weapon | |
Bash Dmg | 6 |
Cut Dmg | 0 |
To Hit | -3 |
“ A suit of black bulletproof armor with lots of pockets. The word SWAT is emblazoned across the back. ”
This is an extremely heavy clothing item made of kevlar and cotton, which covers 95% of your legs, torso and arms, and which has low storage capacity. It is extremely bulky, encumbers you a bit, and will keep the areas it covers very warm. Its warmth can also protect you from getting wet.
It offers low protection against bashing attacks and low protection against cutting ones (that includes bullets), while offering no protection from environmental hazards.
It can be made to fit the character's body via tailoring or mechanics.
This clothing item can be repaired, fitted (if appropriate) and reinforced via the mechanics skill, by using a soldering iron and kevlar plates.
Notes
Changes
- - Added.