Boomered: Difference between revisions
(Added what can cure this effect.) |
mNo edit summary |
||
Line 1: | Line 1: | ||
Effect from [[boomer]]'s special ranged attack or death explosion, also {{spoiler|it rarely (0.025%) can be acquired for 100 turns while suffering teleglow (teleglow has a 25% chance to fade off when it happens)}}. {{Verify| glowing effect from big boomer}} | Effect from [[boomer]]'s special ranged attack or death explosion, also {{spoiler|it rarely (0.025%) can be acquired for 100 turns while suffering teleglow (teleglow has a 25% chance to fade off when it happens)}}. {{Verify| glowing effect from big boomer}} | ||
It infects through eyes with 3 power and 12 turns duration (2 power and 24 duration upon explosion). The ranged attack can be dodged<!-- if (rng(0, 10) > g->u.dodge(g) || one_in(g->u.dodge(g))) then infect-->, and to become biled upon a boomer's death you need to stand right next to | It infects through eyes with 3 power and 12 turns duration (2 power and 24 duration upon explosion). The ranged attack can be dodged<!-- if (rng(0, 10) > g->u.dodge(g) || one_in(g->u.dodge(g))) then infect-->, and to become biled upon a boomer's death you need to stand right next to it. | ||
Boomered decreases perception by 5 and range of sight to 1; everything will be visible in pink colors. It is not very dangerous by itself while you can run away, hide until effect will fade off or just fight off in a [[melee]], but can be increasingly dangerous when character is crowded and received a few direct bile shots in a row. | Boomered decreases perception by 5 and range of sight to 1; everything will be visible in pink colors. It is not very dangerous by itself while you can run away, hide until effect will fade off or just fight off in a [[melee]], but can be increasingly dangerous when character is crowded and received a few direct bile shots in a row. |
Latest revision as of 00:40, 10 November 2022
Effect from boomer's special ranged attack or death explosion, also it rarely (0.025%) can be acquired for 100 turns while suffering teleglow (teleglow has a 25% chance to fade off when it happens). Verify ( glowing effect from big boomer)
It infects through eyes with 3 power and 12 turns duration (2 power and 24 duration upon explosion). The ranged attack can be dodged, and to become biled upon a boomer's death you need to stand right next to it.
Boomered decreases perception by 5 and range of sight to 1; everything will be visible in pink colors. It is not very dangerous by itself while you can run away, hide until effect will fade off or just fight off in a melee, but can be increasingly dangerous when character is crowded and received a few direct bile shots in a row.
Boomered can be cured by saline eye drop or saline solution.