Netherworld attention: Difference between revisions
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While under this disease there is a chance each turn based on the remaining effect duration<!--one_in( 100000 / dis.duration ) && one_in( 100000 / dis.duration ) && one_in(250)--> to spawn a random [[Enemies#Nether_world_inhabitants|nether monster]] in four square radius (impassable tiles at the spawn location will be turned to rubble). A successful spawn decreases the duration of disease by 75%. | While under this disease there is a chance each turn based on the remaining effect duration<!--one_in( 100000 / dis.duration ) && one_in( 100000 / dis.duration ) && one_in(250)--> to spawn a random [[Enemies#Nether_world_inhabitants|nether monster]] in four square radius (impassable tiles at the spawn location will be turned to rubble). A successful spawn decreases the duration of disease by 75%. | ||
{{Diseases}} | |||
[[Category:Diseases]] | [[Category:Diseases]] |
Revision as of 16:55, 29 June 2013
Netherworld attention is a disease that can be gained from artifacts. The passive version adds it for 3 turns per turn of wearing the artifact. The active version grants it for 600, 1200, or 1800 turns for each action taken.
While under this disease there is a chance each turn based on the remaining effect duration to spawn a random nether monster in four square radius (impassable tiles at the spawn location will be turned to rubble). A successful spawn decreases the duration of disease by 75%.