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'''This guide is up-to-date with {{InlineVer|0.F}} as of Nov 15, 2020'''
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The first day is always the most difficult.  Especially if you're new to the Cataclysm. This guide is intended to help newer players develop the proper equipment and skills for their situations, choose a good location, a base and to begin planning the rest of their journey into the Cataclysm.
The first day is always the most difficult, especially if you're new to the Cataclysm. This guide is intended to help newer players get the proper equipment and skills for their situation, learning all the basics that are necessary for their journey into the Cataclysm.
(This guide assumes that you're playing the game with mostly default settings, i.e., without hordes, default spawn-values on either static or dynamic.)


==Arrival==
==Notes==
Blink. Look around the room. You're alive and breathing, you'd be surprised at how long you can keep that up given patience, knowledge, and as always, a tad little bit of luck on your side.
This guide assumes generally default settings (evacuee scenario, default world values, [[NPC]]s, and Survivor [[professions|profession]]). The Survivor profession is recommended, as it starts with basic tools.
 
This guide also assumes that you have no starting skills spent in survival, fabrication, or food handling.
 
==Basic movement==
See [[controls]].
 
==Arriving==
Blink. Look around. Unlike most people in Cataclysm, you're alive and breathing, and with patience, knowledge, and luck, you may be able to stay that way. Thankfully, you don't have to face the apocalypse completely alone—another survivor has made it to the shelter.
 
To get an idea of your surroundings, peek out of the various curtains surrounding the room by {{k|e}}xamining them from a neighboring tile. Try not to alert anything that looks potentially threatening. Some common early-game dangers include animals such as the [[Wolf (monster)|wolf]], [[black bear]], [[moose]], or [[giant wasp]]. Take care, many short-lived survivors have died by exiting the shelter ill-prepared, underestimating wildlife, and ignoring [[safemode]] warnings.
 
Ensuring the safety of your shelter is key to surviving. Let's take care of your primary needs. On the right side of the screen is your status bar, showing your health, [[morale|mood]] <span style="background:black"><span style="color:green">:)</span></span>, [[Focus]], and more. The game begins in mid-spring, and the weather is currently comfortable (probably). Let's check your inventory. By opening your {{k|i}}nventory, you can see what you're currently carrying: the survivor starts with a fully charged [[cell phone|cellphone]], one [[matchbook]], a [[pocket knife]], and a plastic bottle of [[clean water]].
 
If it is safe to do so, you can open all these curtains by pressing in the direction of each window. Your character will raise the curtains, letting the light in. A well-lit area (i.e. tile) is needed for crafting, so this is a good thing to do now. Time to take a basic look around your shelter.
 
===The Shelter===
This is where you start, one of the many government evac shelters.
Notice that you can see things when you approach the lockers and cupboards. You can check them by pressing {{k|e}}. There, you can find some useful things for your survival like the wrappers of [[protein ration]]s, more bottles of clean water, folded [[emergency blanket]]s, [[emergency jacket]]s, [[flashlight]]s, batteries, [[lighter]]s, some plastic & paper junk, and, if you’re really lucky, a [[gas mask]], too.
These blankets are useful [[clothing]] when it's really cold. They provide excellent warmth, but it's very encumbering. Encumbrance is a debuff and can potentially drop your fighting/dodging effectiveness, so {{k|w}}ear them only if it’s snowing. However, you likely should {{k|w}}ear an emergency jacket now. It gives moderate encumbrance but also keeps you dry when it rains. Plus, it gives extra protection and just a little warmth without dropping your efficiency.
 
Notice that your shelter has a console and a door that doesn't lead to the outside. This door blocks a stair to the roof. This door is also locked. Right now, it's impossible to open it without destroying it, but trying to break it with your bare hands is not recommended. Without something heavy, it'll take too much time and stamina. Check one of the windows and tear down its curtains. Then {{k|g}}rab the stout branch and wield it. It's not very effective as a weapon but can do the job for now. Approach the door and {{k|s}}mash it until it breaks completely (the NPC can hear it and check on what's happening, but don't worry about it). With the door out of your way, it's time to look at the roof. Do so by standing on the ladder and pressing {{k|<}} to go up.
 
===The Roof===
Here is the roof. Notice that you're very high from the ground level, so don't try jumping from the corners of your shelter. You can easily break a limb doing it.
 
We are here for other purposes. Notice that solar panel? It has something that is really useful for you, but unfortunately you can't just deconstruct it without the right tools. Let's take it by brute force. Smash the solar panel in pieces. A single blow will likely break it. Bear in mind that smashing such "furniture" is usually the worst way to obtain its resources, as smashing destroys some components in the process; however, we don't have a choice right now. {{k|e}}xamine what is left of the solar panel and collect all the scrap metal and lumps of steel. Your next task will require them.
 
Ignore the other remains of the solar panel, we'll have to come back here later, and go back inside. Doing so is almost the same thing as ascending to the roof; stand on the ladder and this time press {{k|>}} to go down.
 
===The Basement===
Now it's time to enter the shelter's basement and take a look around. Do so by standing on the stairs and using {{k|>}} to go down. It's widely known that these shelters were poorly supplied, but it does have a few extremely useful items. The basement is usually composed of 4 rooms: the main room containing the stairs, 2 bathrooms, and a hallway that covers the stairs.
 
The bathroom is where the important items are. The items can be in both rooms or in just one, but there is a guarantee of:
 
* [[First aid kit]] boxes: This box can save your life. It contains a lot of medical supplies useful for mending all kinds of damage to the player. Keep one, or its contents, close by.
 
* [[Soap]] bars: Useful to clean [[filthy]] clothing. You can always loot the clothes from killed zombies, but wearing their filthy garments lowers [[morale]], and slightly increases [[infection]] risk.
 
* Gallon jugs of [[bleach]] and of [[ammonia]] are also here. Bleach can be used in the early game to craft sterile, bleached bandages.
 
* Several pieces of [[paper]]: Useless right now. No need to carry them as plenty of paper is around, and it will be some time before you are able to use them for crafting.
 
Now that you've salvaged the useful things from the basement, it's time to prepare yourself for the days ahead. You can leave the basement the same way you came in, by standing on the stairs and using {{k|<}} to go up.
 
===Improving===
Back on the main floor, we're about to do some serious crafting. First, we need to replace this stout branch. Although it can work as a weapon, we should settle on a more reliable weapon, as there <i>will</i> be times when your survivor has no choice but to fight. During a fight with a zombie, if it grabs you, not only is your move speed reduced, but you can get badly bitten, and being badly bitten will kill you within hours if you lack a disinfectant or antibiotics.
 
Before starting, bring everything useful to a cupboard, or try keeping the items at least 4 tiles close to you, all within a brightly lit area. Then check if you can craft a [[cudgel]] {{k|&}}. Open the craft menu with {{k|&}} key, and then use {{k|Tab}} to navigate around the tabs until you reach the menu WEAPON. Select cudgel with {{k|Enter}}. Beware that, if you craft too close to the cupboard, your character will automatically craft it on that tile and leave the item there after completing it. You can {{k|e}}xamine the cupboard to pick it back when finished. Cudgel is a strong early-game melee weapon. This weapon can occasionally attack quickly, stun enemies, and block incoming attacks. With a good knowledge in fighting, you can even take on armored zombies with this in a pinch.
   
   
(side note: you may make an offering to the RNG gods before you start if you feel particularly inclined to do so.)
Your next step is to craft some tools that you'll be using a lot, starting with the [[makeshift hammer]]. To craft this, you'll be using those chunks of steel that you obtained from the solar panel. However, you'll also need a different item: a short string. This can be obtained by disassembling a long string into short ones. To disassemble an item, you have two methods: you can pick it up {{k|G}} and then examine the item in the {{k|i}}nventory and then {{k|d}}isassemble it; or move into the same tile where the long string is and press {{k|B}} and choose the long string to be disassembled. Now, check if it's possible to craft {{k|&}} the makeshift hammer. It's located on the tab Others. If you need help in finding an item to craft, use {{k|f}} or {{k|F}} to search for it. If you cannot craft the makeshift hammer, check what items are still needed. If you're missing planks, you can take the ones from the door you recently destroyed.
 
The next tools to craft for the time being are the [[screwdriver]] and [[makeshift crowbar]]. The screwdriver can be made with either chunks of steel or scraps of metal. When you start the craft, you'll be prompted to choose what material you want to use. It's recommended that you choose the scraps of metal since they're easier to obtain than chunks of steel. For the makeshift crowbar, you’ll need one pipe to craft it. To obtain pipes, choose one of the lockers and smash it. With luck, you will get a pipe from the first. If not, keep smashing the rest of the lockers until you get one. Together, these tools give the necessary qualities to deconstruct furniture: prying one from the makeshift crowbar, and screw driving one from the screwdriver. Try them out by using the construction menu {{k|*}} to deconstruct a bench and a locker (Deconstruct furniture). From now on, keep these tools with you.


Your first concern upon starting should be to take a peek out of the various curtains surrounding the room by {{k|e}}xamining them. If you see anything that looks like it could pose a threat to your welfare make sure not to alert it's attention.  Some of the most common early-game dangers are deadly animals, such as a [[wolf]], [[bear]] or [[moose]]. These animals have been the cause of deaths of many early survivors who went outside their shelter door ignoring the repeated warnings of the safe-mode.
===Wielding note===
As you progress through the game, you’ll notice that you cannot carry everything you find - either it’s too long, too heavy, or occupies too much space.  


If it is safe to do so, tear down one of the curtains and look for a [[heavy stick]]. {{k|w}}ield the heavy stick and keep on {{k|s}}mashing a locker with it until it crumbles to your might, yielding a [[pipe]] and hopefully a [[chunk of steel]] for your troubles. Now it's time to craft a weapon to defend yourself but don't get too choosy since with your meager skills and little supplies you'll only get a handful of options. We are going to craft a [[makeshift knife]] as it's a good melee weapon, a butchering tool and goes well with a spear (that we're going to craft later). For now, first craft a [[spike]] using your chunk of steel and the scraps you got from the locker. Then go tear up those [[sheet]]s you got from the curtains (you should have a [[pocket knife]] in your inventory. Now you should be able to craft your knife. Drop that [[heavy stick]] (we'll be using it later) and wield your knife; it's time to enter the basement.
If you try to carry the makeshift crowbar and the cudgel, neither of them will fit inside the [[messenger bag]] (where you store your items) due to their length. For now, you can only carry one at time. You can keep holding the crowbar to do the next tasks.


===The Basement===
===Upgrading===
Now it's time to enter the basement of your shelter. It's widely known that these shelters were poorly supplied but who knows what you may find in there. Keep your guard up when you enter the basement, there could very well be a [[zombie]] lurking in the shadowy corners of the room. If you hear any noises (any yellow '?') then this means there are zombies inside and they won't wait for you so run away as fast as possible (then read the Preparation section below). Once you've ensured the basement is safe you can begin to search it, some of the most useful things you can find are:
Your earlier crafting should have leveled your fabrication skill to one. If it hasn't, deconstruct benches until this is achieved. Remember that you must be in a lighter area to perform this task. Thus, if necessary, you can {{k|G}}rab things and move them around to where you can deconstruct them. You can also check your character's stats, temperature, and skills by pressing {{k|@}}. There you can navigate using {{k|Tab}} and the up and down arrow keys. Feel free to navigate here to familiarize yourself with this menu.
*Various pieces of [[clothing]], if it looks like it's warm and like it won't hinder you too much then make sure you slip it on before you head back upstairsClothes like [[cargo pants]] and [[trenchcoat]]s have additional space to hold gear with, these two items should be at the very top of your list.
 
*Light [[wearable containers]], this means that the container has to have an encumbrance of 2, or less.  Don't stack up multiple layers of containers.  If you aren't sure if it'll effect you negatively, you can compare it to real-lifeIf you can't dodge a zombie effectively with three backpacks on in real-life, you cannot do so in Cataclysm.
Now we're going to focus on raising your survival skill above one. To begin this, we're going to harvest food outside in the forest. Before leaving, note that in your status you're probably already hungry and maybe even thirsty. For you to survive, you must know how to prepare food and clean water. You may have some fresh water in some plastic bottles around your shelter or on your person. Find one and drink it by using {{k|E}}. Keeping yourself hydrated prevents you from losing speed from becoming thirsty. As for hunger, you can wait. Don't eat the protein rations right now. It'll drop your character's mood, and mood slightly affects how fast you can learn new skills.
*[[Meds]] are a definite scarcity in the world of Cataclysm, so make sure to nab any that you may find in the basementSome of the medicines that you'll want to keep an eye out for are [[first aid]] kits, [[antibiotics]], pain-killers such as [[oxycodone]], [[codeine]], and [[tramadol]][[Bandages]] are a good way to stop any bleedingYou can find more information about the other non-combat drugs and their effects in the [[meds]] sectionDon't take a drug if you don't know what it will do to you.  It will be quite embarrassing if your "Master Ultra Slayer of Hordes" drops dead after taking one too many painkillers.
 
*Anything that you can drink or eat with minimal difficulties, and that you feel is a good use of your valuable space. A good survivor always carries around [[clean water]] and various canned goods. Food will spoil if no measures are taken to protect it from its environment. (Canning, smoking, curing, etc)
==Beyond the Shelter==
*[[Tools]], such as a [[hammer]], [[hacksaw]], [[flashlight]]s and [[lighter]]s. These will allow you to make the most out of your environment, and are necessary for a very large portion of the game's crafting recipes. Sacrifice as much space as you can for these, as you never know what situations you might encounter.
Foraging outdoors will require some preparation to venture a little way from your shelter.  First, drop the crowbar and wield the cudgel. Then open your {{k|m}}map and look for a nearby forest (marked by dark green F on the map).
When you're done, head upstairs with {{k|<}}.
 
Explaining the map quick: <span style="background:black"><span style="color:white">@</span></span> is where you are, <span style="background:black"><span style="color:green">F</span></span> is forest, <span style="background:black"><span style="color:cyan">F</span></span> is swamp, <span style="background:black"><span style="color:blue">R</span></span> is river.  These marks, <span style="background:black"><span style="color:green"><</span></span> and <span style="background:black"><span style="color:green">></span></span>, are city houses.  Avoid approaching these for now; zombies infest cities.  You can navigate on the map to familiarize yourself with the meaning of each character on the map.
 
===Leaving the Shelter===
Although the forest is not a very hostile place, dangers do lurk here, including some strong enemies.  If you are [[Mi-go|hearing voices]] from somewhere, avoid!  If you see cobwebs, stay away.  Certain forest fauna should be avoided.  Fighting the wildlife right now is not worthwhile, for you can find things without risking injury.  Some creatures can make you bleed, slowly draining your HP.  If the safe-mode warning appears, see what is triggering it with the {{k|V}} and react accordingly. If you must run, press {{k|"}} and keep your distance from danger. Running costs stamina, so plan your escape route before running around.  It's better to run between the woods until the creature loses sight of you than running through a open field, only to be chased until it catches and kills you. {{k|'}} can be used to ignore the enemy that you've seen to start moving again.  When the coast is clear, consider waiting until you catch your breath.  Switch back to walk {{k|"}} when you're ready to move on.  If you get caught, just press in the direction of the enemy to attack him, and good luck. (If a battle was unavoidable and you're bleeding, {{k|D}}rop your weapon wait for a while. Your character will put some pressure on the wound trying to reduce the bleed.)
 
Now leave the shelter in direction of the forest that you want to harvest for food.
 
===Harvesting===
Keep your eye open using {{k|V}} constantly when in open field.  It'll make your status bar show all items visible in your line of sight.  You may have to press {{k|Tab}} to switch from mobs list to item list.  If you find human corpses on your way, you can check them for useful itemsDon't eat human remains if you lack the [[cannibal]] or [[psychopath]] traits.  Doing so will give you long-lasting morale penalties.  You might even become so depressed you can't craft anymore (-100 morale).
 
In the forest start checking {{k|e}} the bushes.  If you're lucky, you’ll find random things ranging from food, to crafting materials, to junk.  Collect what is useful, including ten or so fiddleheads (harvested from ferns), and keep checking the bushes until you reach your volume capacity.  This task can take some time, but the skill you learn and the things you find can be very helpful for survival.  When done, return to your shelter and {{k|D}}rop your loot somewhere.
 
Your next and final task is to get water, and we're about to store a good amount of it so that you won't need to travel for water all the time.  Bringing the crowbar with you, go to the roof and deconstruct the standing tank.  Use the construction menu {{k|*}} to deconstruct the tank.  Upon finishing, you'll get four [[metal tank (60L)]] and a water faucet.  This tank is very useful for storing water.  To easily bring them all back inside, you can haul {{k|\}} them.  When you start hauling, move to the stairwell and go down there; the items will come with you.
 
Now, with these metal tanks (60L), wield one of them.  Since the tank is too heavy, I recommend you drop everything you have on you but your clothes and go to the nearest water source that you have.  It can be the water in the swamp (beware that swamp water can sometimes be salty), or a small pond in the forest (ponds are very common in forest), or a river.  When near the source of water {{k|e}}xamine it and pour it in the container.  Don't drink this water yet! The water must be boiled or purified, or else it'll sicken you.  Safe water is called 'clean water', while the 'water' we just gathered is impure.
 
Filling the tank is going to make it extremely heavy, so while you lumber back to the shelter, you'll lose a lot of stamina.  If necessary, wait a while so as not to overexert yourself.  Never let your stamina hit the last bar <span style="background:black"><span style="color:gray">Stam : <span style="color:red">;<span style="color:white">.... </span></span></span></span>.  If you encounter something dangerous, just {{k|d}}rop the tank and run.  Once inside the shelter, drop this tank somewhere.  It's crafting time again.
 
===Cooking===
Let's prepare the place for you to start cooking.  You don't want to set your shelter on fire, so craft {{k|&}} a brazier.  Brazier requires a metal sheet.  This can be obtained by deconstructing a locker.  After finishing, {{k|a}}ctivate to place it next to the water tankA brazier is a place where you can set a controlled, non-spreading fire, so it's safe to cook anything on it.  Now, separate your planks to burn them.  Four should suffice. You can use the [[Advanced Inventory management]] screen {{k|/}} to precisely choose what you want to move out from a pile of objects.  Move it next to the brazier and use the construction menu {{k|*}} to mark an area of firewood sourceWith it in place, when the fire is about to die out, you'll automatically place another plank to keep the fire going, provided you're using the fire, such as for crafting.
 
The last step before you start cooking is to bring another one of those metal tanks (60L) and place it right with the other water tank.
 
With everything in place, you'll need the matchbook to begin.  Commence {{k|e}}xaminating the brazier to start the {{k|f}}ire.  Open the craft menu {{k|&}}, go to the food tab, and start by doing multiple clean water.  To craft an item multiple times, select it on the list and press {{k|b}}atch.  Do 20x clean water.  This is sure to raise your cooking level to one.  After completing it, pour {{k|c}} everything into one of your metal tanks.  Now use {{k|E}} to consume the clean water until slakedNow you need to take care of your hungerOpen the crafting menu again and boil all the eggs that you collectedIt doesn't matter if you use untreated water to boil the egg, so use normal water, and do the same to cook the fiddleheads.  Eat the cooked fiddleheads until you're satisfied.  Beware of eating until you get full in the field; while it's not dangerous, being completely full slightly drops your speed.  If you haven't gathered enough food from the forest, eat some of the protein rations from the shelter.  Always be sure to eat whenever you're 'Very Hungry'.
 
Finally, craft {{k|&}} a makeshift pot.  This tool has Rank 2 food cooking quality and will allow you to cook any wild vegetables you may have.  Cook any you have since they spoil in two daysFeel free to extinguish the fire if you want, just check it and choose to do it (doing so requires an item in your inventory to beat the fire into ash).
 
==Preparing for the night==
You’re getting tired and it's probably already getting late by now. Have you considered where you're going to sleep? The floor or a bench <i>can</i> work, but why not a bed? Beds are comfy and really help the character to sleep more easily, and you can make one. Makeshift beds can be built through the construction menu {{k|*}}. Though they require a good amount of materials, they're easily obtained. But first you need fabrication skill two. If you haven't reached this level, just look in the crafting menu {{k|&}} for something that you can build which requires fabrication skill of one. For example, [[wooden frame|wooden frames]]. Crafting items that require your current skill level will slowly train you to the next level. Do this until you reach level 2.
 
It may be very late in the day by the time you reach fabrication two. If it’s too dark inside, don't worry; you can still start a fire (in the brazier, else it will burn the place down) and use it to keep doing your tasks. You can also use the console's light; it's weak but does the job. Hurry up and finish the bed. To make the bed, you'll need four planks, six nails, and two sheets. Remember that you can get sheets by tearing them from the windows. If possible, construct the bed near the NPC. If he's awake, he can protect you.
 
===Have time left?===
If you did this tutorial and it’s still bright outside, or the next day, and you want to do more things, note that weariness from a lack of sleep can slow down your tasks. Getting a good night's sleep will reset your weariness.
 
Let's do some sewing. For this we’ll need some materials, such as rags, thread, and plant fibers if you found any in the forest. First, you need to craft {{k|&}} the necessary tool for sewing. A [[wooden needle]] is enough, but if you have spare bones, you can make a [[bone needle]], which offers better sewing quality. Now, go ahead and tear more curtains and take 4 sheets with you. After that, drop them and press {{k|B}} to open the butchering/disassembly menu, and cut all the curtains. You must have a knife in your inventory to do it. While disassembly can save some of the materials, a single sheet takes one hour to disassemble, so proceed to cut it all outright.
 
Next, check if you have the all the necessary materials. Rags you'll have from the sheets, and either plant fiber or thread. If you didn't find any thread, disassemble a long string into short string, and then disassemble the short string into thread.
 
The first thing we’re about to sew is a blanket. This prevents you from losing temperature while you sleep and increases the chance to successfully fall asleep. The blanket requires 60 rags and 20 threads/plant fibers, and it takes about an hour complete. It’s guaranteed to raise your sewing skill, and like any craft, you just have to open the craft menu {{k|&}} to start working on it.
 
===Insomnia===
It is already dark, but you are not tired. Trying to [[sleep]] while not being [[fatigue|tired]] can be difficult, much more so if you have the [[insomniac]] trait. So what to do?
 
You have some choices:
 
Organize your shelter. After you have finished everything during your first day, your shelter can be a mess. Organize your items. Separate them according to their type. Then you will know where they are in the future.
 
Read a book. Reading books can consume a lot of time, enough to tire you out, and still benefit you. Each first aid kit comes with an Instruction Booklet. Reading this book increases your first aid skill, which is very useful. You still need light to read; you can use the fire or the terminal for reading light. To read a book, you must have it with you or just be near it and press {{k|R}}.


Now that you've salvaged most of the useful things out of basement (or even if you weren't able to), it's time to prepare yourself for the days ahead.
Craft things. Not the best of the options, but if you want, you can craft stuff using the console's light. You can slowly gain some skills if you choose the right crafts.


===Preparations===
Sew some more. Try making a turban. A turban can give some warmth to your head during the morning. You can train your skill or make some clothes to wear.
Begin by examining the map for city locations like houses, grocery, gun and liquor stores as well as the surrounding areas and other points of interest.


Although the makeshift knife we crafted works great against zombies, we still need a reliable weapon to be able to put up a fight, not just against Zombies but against (much stronger) woodland-creatures too. So, first look for a [[forest]]-tile (indicated by a green 'F') on the map, and go there. This shouldn't be much difficult as shelters have some nearby forest anyway but be on a lookout for anything that could pose a danger; zombies, deadly critters, turrets and even strange netherspawns can come your way. If you find any dangerous things, make a note in your map (such as P;&:Mi Go!) and run away as fast as possible.
Ultimately, you <i>can</i> go outside to harvest food during the night. It's not recommended, as you are less likely to see dangerous monsters coming, but it'll provide you some more food and can increase your survival skill.


As you arrive in the forest, don't go inside but look around for underbrushes (light-green '#'). It's time to start foraging (see [[underbrush]]) to increase our survival-skill and (hopefully) finding something of interest. Once you get your survival-skill to 1, head back to the shelter and craft a [[knife spear]] and wield it (you can put your makeshift knife in your boot). This spear is a truly deadly weapon and your best bet to protect yourself on the first-day. If you weren't able to explore the basement because of Zombies, now you should have the confidence to do it.
If you do have the insomniac trait, you'll have a low chance of falling to sleep even when tired, requiring to you do something else until you get very tired. However, you can simply try your luck and attempt to sleep anyway.


Now arrange all the stuff you got out of your basement. Wear any fitting clothes with low encumbrance and good storage or protection, leave all else for refitting or cutting up later. Wear any [[backpack]]s you find as you'll need the storage. Arrange your food-items in two stacks, one of perishable foodstuff and the other of non-perishable stuff. Store any meds you find in a safe place and take some painkillers or stimulants with you, you can also take healing items but don't waste first aid kits as you'll heal relatively fast and you can manage well if you avoid taking damage.
Before sleeping, you should consider drinking more water and eating some of those protein rations. Since you’re going to sleep, the morale loss here is not going to affect you negatively by the time you wake up. To sleep, just go on your bed and press {{k|$}}. When you sleep, your body temperature falls, and together with the night being colder, it’s a perfect recipe to make you chilly. If you get chilly, there's a chance of getting sick. If you didn't get the chance to make a blanket, don't worry. You can still prevent this by taking two the emergency blankets and {{k|D}}ropping them on the bed after unfolding them. That'll keep your temperature up while you sleep. Sleeping heals some of your health and restores your focus, things that you'll need in the morning. You can check your body temperature by pressing {{k|+}}. Here, you can see the armors and clothes that your character is wearing, what your body temperature is, and lot of other stats. Feel free to familiarize yourself with this menu.


Now that you've geared up for the inevitable conflicts that lie ahead, it's time to whip out your {{k|m}}ap and start looking for a good place to infiltrate the town. Here's a tidy list of things to keep in mind when you're selecting your infiltration spot. (Tip: Use {{k|n}} on the map to make your own notes)
===The cellphone===
*What buildings are nearby?
Want to wake up early? Keep a wristwatch or your cellphone with you. When you try to sleep, it’ll ask if you want to set an alarm. It’s very useful if you want to wake up at a certain time or simply don't want to wake up at noon.
*Where can I escape to if something goes wrong?  (Have a safe location in mind)
*Which buildings have the highest priority if I become low on time?  (Due to health or safety reasons)
*Which buildings can I convert into safe-houses?  (The general definition of "safe-house" is anywhere you can sleep without worrying about danger, don't be afraid to board up doors and {{k|c}}lose the shutters on windows.)
*Where will my first safe-house be established?  (To make it clearer, your safe-house should have the least density of zombies in the surrounding area)
When you feel that you've planned well enough, step outside, it's time to leave our shelter behind.


==Growing Roots==
==Conclusion==
This is where you'll learn to make your first mark on the world, to establish your first safe-house.  Head over to your infiltration point and scout out the number and type of zombies on the roads outside of your "soon-to-be-safe"house. Lure them one by one over to bushes and uneven terrain which will give you an advantage against them.  If they're standing on window frames, shrubs, small trees, water, etc. they will move and fight much slower, giving you a huge advantage.  As soon as you kill a zombie, {{k|s}}mash or {{k|B}}utcher its body to make sure it won't get back up, butchering will also increase your survival skill.  (If left unattended, corpses will rise a second time.)  After you've cleared out the neighborhood, set-up your safe-house and start collecting supplies from other buildings. Leave supplies that you won't need while scavenging at the safe-house, more space means you can loot more from the surrounding buildings.  If you haven't done so yet, find a [[sewing kit]] and repair all of your gear.  The more damaged your gear is, the less it will protect you from enemies, and the environment.
Congratulations! You have finished this little tutorial with the basics for your survival. You know how to create things, how to interact with your environment, how to eat and sleep.
*(Tip: When you clear out a building of all useful supplies, mark it with this note on the map: R;X: )
But that is only a fraction of what is still ahead in this post-apocalyptic world, so [[Beyond the first day|why stop here]]?
*(Tip: Open locked doors by {{k|a}}ctivating your [[makeshift crowbar]] )


===Knowledge is Power===
In the next guide you will learn how to fight efficiently against the most common enemies of this world, zombies, as this will be essential for your survival, in addition to helping you to obtain extra resources in the cities.
When you've completed this checklist, you can start to read any books you've (hopefully) found by now.
*A Safe-House
*Enough medication to make a drug dealer jealous
*Enough food and water for two days
*A light source with a good amount of fuel
Books will advance your skills to higher levels and unlock various recipes.  Every time you advance a skill level, open up your crafting menu and check the new additions that you might have.  Make note of any weapons or gear you want, and mark buildings that might contain some of the components you need.  You might want to find and {{k|g}}rab a shopping cart/wheelbarrow if you plan on transporting things that weigh a lot, or that take up a lot of volume.  Shopping carts can be found in [[hardware store]], [[grocery store]]s, and various other markets/stores.


{{Guides}}
{{Guides}}


[[category:guides]]
[[category:guides]]

Latest revision as of 07:36, 9 March 2023

This guide is up-to-date with 0.F (Frank) as of Nov 15, 2020

The first day is always the most difficult, especially if you're new to the Cataclysm. This guide is intended to help newer players get the proper equipment and skills for their situation, learning all the basics that are necessary for their journey into the Cataclysm.

Notes

This guide assumes generally default settings (evacuee scenario, default world values, NPCs, and Survivor profession). The Survivor profession is recommended, as it starts with basic tools.

This guide also assumes that you have no starting skills spent in survival, fabrication, or food handling.

Basic movement

See controls.

Arriving

Blink. Look around. Unlike most people in Cataclysm, you're alive and breathing, and with patience, knowledge, and luck, you may be able to stay that way. Thankfully, you don't have to face the apocalypse completely alone—another survivor has made it to the shelter.

To get an idea of your surroundings, peek out of the various curtains surrounding the room by examining them from a neighboring tile. Try not to alert anything that looks potentially threatening. Some common early-game dangers include animals such as the wolf, black bear, moose, or giant wasp. Take care, many short-lived survivors have died by exiting the shelter ill-prepared, underestimating wildlife, and ignoring safemode warnings.

Ensuring the safety of your shelter is key to surviving. Let's take care of your primary needs. On the right side of the screen is your status bar, showing your health, mood :), Focus, and more. The game begins in mid-spring, and the weather is currently comfortable (probably). Let's check your inventory. By opening your inventory, you can see what you're currently carrying: the survivor starts with a fully charged cellphone, one matchbook, a pocket knife, and a plastic bottle of clean water.

If it is safe to do so, you can open all these curtains by pressing in the direction of each window. Your character will raise the curtains, letting the light in. A well-lit area (i.e. tile) is needed for crafting, so this is a good thing to do now. Time to take a basic look around your shelter.

The Shelter

This is where you start, one of the many government evac shelters. Notice that you can see things when you approach the lockers and cupboards. You can check them by pressing e. There, you can find some useful things for your survival like the wrappers of protein rations, more bottles of clean water, folded emergency blankets, emergency jackets, flashlights, batteries, lighters, some plastic & paper junk, and, if you’re really lucky, a gas mask, too. These blankets are useful clothing when it's really cold. They provide excellent warmth, but it's very encumbering. Encumbrance is a debuff and can potentially drop your fighting/dodging effectiveness, so wear them only if it’s snowing. However, you likely should wear an emergency jacket now. It gives moderate encumbrance but also keeps you dry when it rains. Plus, it gives extra protection and just a little warmth without dropping your efficiency.

Notice that your shelter has a console and a door that doesn't lead to the outside. This door blocks a stair to the roof. This door is also locked. Right now, it's impossible to open it without destroying it, but trying to break it with your bare hands is not recommended. Without something heavy, it'll take too much time and stamina. Check one of the windows and tear down its curtains. Then grab the stout branch and wield it. It's not very effective as a weapon but can do the job for now. Approach the door and smash it until it breaks completely (the NPC can hear it and check on what's happening, but don't worry about it). With the door out of your way, it's time to look at the roof. Do so by standing on the ladder and pressing < to go up.

The Roof

Here is the roof. Notice that you're very high from the ground level, so don't try jumping from the corners of your shelter. You can easily break a limb doing it.

We are here for other purposes. Notice that solar panel? It has something that is really useful for you, but unfortunately you can't just deconstruct it without the right tools. Let's take it by brute force. Smash the solar panel in pieces. A single blow will likely break it. Bear in mind that smashing such "furniture" is usually the worst way to obtain its resources, as smashing destroys some components in the process; however, we don't have a choice right now. examine what is left of the solar panel and collect all the scrap metal and lumps of steel. Your next task will require them.

Ignore the other remains of the solar panel, we'll have to come back here later, and go back inside. Doing so is almost the same thing as ascending to the roof; stand on the ladder and this time press > to go down.

The Basement

Now it's time to enter the shelter's basement and take a look around. Do so by standing on the stairs and using > to go down. It's widely known that these shelters were poorly supplied, but it does have a few extremely useful items. The basement is usually composed of 4 rooms: the main room containing the stairs, 2 bathrooms, and a hallway that covers the stairs.

The bathroom is where the important items are. The items can be in both rooms or in just one, but there is a guarantee of:

  • First aid kit boxes: This box can save your life. It contains a lot of medical supplies useful for mending all kinds of damage to the player. Keep one, or its contents, close by.
  • Soap bars: Useful to clean filthy clothing. You can always loot the clothes from killed zombies, but wearing their filthy garments lowers morale, and slightly increases infection risk.
  • Gallon jugs of bleach and of ammonia are also here. Bleach can be used in the early game to craft sterile, bleached bandages.
  • Several pieces of paper: Useless right now. No need to carry them as plenty of paper is around, and it will be some time before you are able to use them for crafting.

Now that you've salvaged the useful things from the basement, it's time to prepare yourself for the days ahead. You can leave the basement the same way you came in, by standing on the stairs and using < to go up.

Improving

Back on the main floor, we're about to do some serious crafting. First, we need to replace this stout branch. Although it can work as a weapon, we should settle on a more reliable weapon, as there will be times when your survivor has no choice but to fight. During a fight with a zombie, if it grabs you, not only is your move speed reduced, but you can get badly bitten, and being badly bitten will kill you within hours if you lack a disinfectant or antibiotics.

Before starting, bring everything useful to a cupboard, or try keeping the items at least 4 tiles close to you, all within a brightly lit area. Then check if you can craft a cudgel &. Open the craft menu with & key, and then use Tab to navigate around the tabs until you reach the menu WEAPON. Select cudgel with Enter. Beware that, if you craft too close to the cupboard, your character will automatically craft it on that tile and leave the item there after completing it. You can examine the cupboard to pick it back when finished. Cudgel is a strong early-game melee weapon. This weapon can occasionally attack quickly, stun enemies, and block incoming attacks. With a good knowledge in fighting, you can even take on armored zombies with this in a pinch.

Your next step is to craft some tools that you'll be using a lot, starting with the makeshift hammer. To craft this, you'll be using those chunks of steel that you obtained from the solar panel. However, you'll also need a different item: a short string. This can be obtained by disassembling a long string into short ones. To disassemble an item, you have two methods: you can pick it up G and then examine the item in the inventory and then disassemble it; or move into the same tile where the long string is and press B and choose the long string to be disassembled. Now, check if it's possible to craft & the makeshift hammer. It's located on the tab Others. If you need help in finding an item to craft, use f or F to search for it. If you cannot craft the makeshift hammer, check what items are still needed. If you're missing planks, you can take the ones from the door you recently destroyed.

The next tools to craft for the time being are the screwdriver and makeshift crowbar. The screwdriver can be made with either chunks of steel or scraps of metal. When you start the craft, you'll be prompted to choose what material you want to use. It's recommended that you choose the scraps of metal since they're easier to obtain than chunks of steel. For the makeshift crowbar, you’ll need one pipe to craft it. To obtain pipes, choose one of the lockers and smash it. With luck, you will get a pipe from the first. If not, keep smashing the rest of the lockers until you get one. Together, these tools give the necessary qualities to deconstruct furniture: prying one from the makeshift crowbar, and screw driving one from the screwdriver. Try them out by using the construction menu * to deconstruct a bench and a locker (Deconstruct furniture). From now on, keep these tools with you.

Wielding note

As you progress through the game, you’ll notice that you cannot carry everything you find - either it’s too long, too heavy, or occupies too much space.

If you try to carry the makeshift crowbar and the cudgel, neither of them will fit inside the messenger bag (where you store your items) due to their length. For now, you can only carry one at time. You can keep holding the crowbar to do the next tasks.

Upgrading

Your earlier crafting should have leveled your fabrication skill to one. If it hasn't, deconstruct benches until this is achieved. Remember that you must be in a lighter area to perform this task. Thus, if necessary, you can Grab things and move them around to where you can deconstruct them. You can also check your character's stats, temperature, and skills by pressing @. There you can navigate using Tab and the up and down arrow keys. Feel free to navigate here to familiarize yourself with this menu.

Now we're going to focus on raising your survival skill above one. To begin this, we're going to harvest food outside in the forest. Before leaving, note that in your status you're probably already hungry and maybe even thirsty. For you to survive, you must know how to prepare food and clean water. You may have some fresh water in some plastic bottles around your shelter or on your person. Find one and drink it by using E. Keeping yourself hydrated prevents you from losing speed from becoming thirsty. As for hunger, you can wait. Don't eat the protein rations right now. It'll drop your character's mood, and mood slightly affects how fast you can learn new skills.

Beyond the Shelter

Foraging outdoors will require some preparation to venture a little way from your shelter. First, drop the crowbar and wield the cudgel. Then open your mmap and look for a nearby forest (marked by dark green F on the map).

Explaining the map quick: @ is where you are, F is forest, F is swamp, R is river. These marks, < and >, are city houses. Avoid approaching these for now; zombies infest cities. You can navigate on the map to familiarize yourself with the meaning of each character on the map.

Leaving the Shelter

Although the forest is not a very hostile place, dangers do lurk here, including some strong enemies. If you are hearing voices from somewhere, avoid! If you see cobwebs, stay away. Certain forest fauna should be avoided. Fighting the wildlife right now is not worthwhile, for you can find things without risking injury. Some creatures can make you bleed, slowly draining your HP. If the safe-mode warning appears, see what is triggering it with the V and react accordingly. If you must run, press " and keep your distance from danger. Running costs stamina, so plan your escape route before running around. It's better to run between the woods until the creature loses sight of you than running through a open field, only to be chased until it catches and kills you. ' can be used to ignore the enemy that you've seen to start moving again. When the coast is clear, consider waiting until you catch your breath. Switch back to walk " when you're ready to move on. If you get caught, just press in the direction of the enemy to attack him, and good luck. (If a battle was unavoidable and you're bleeding, Drop your weapon wait for a while. Your character will put some pressure on the wound trying to reduce the bleed.)

Now leave the shelter in direction of the forest that you want to harvest for food.

Harvesting

Keep your eye open using V constantly when in open field. It'll make your status bar show all items visible in your line of sight. You may have to press Tab to switch from mobs list to item list. If you find human corpses on your way, you can check them for useful items. Don't eat human remains if you lack the cannibal or psychopath traits. Doing so will give you long-lasting morale penalties. You might even become so depressed you can't craft anymore (-100 morale).

In the forest start checking e the bushes. If you're lucky, you’ll find random things ranging from food, to crafting materials, to junk. Collect what is useful, including ten or so fiddleheads (harvested from ferns), and keep checking the bushes until you reach your volume capacity. This task can take some time, but the skill you learn and the things you find can be very helpful for survival. When done, return to your shelter and Drop your loot somewhere.

Your next and final task is to get water, and we're about to store a good amount of it so that you won't need to travel for water all the time. Bringing the crowbar with you, go to the roof and deconstruct the standing tank. Use the construction menu * to deconstruct the tank. Upon finishing, you'll get four metal tank (60L) and a water faucet. This tank is very useful for storing water. To easily bring them all back inside, you can haul \ them. When you start hauling, move to the stairwell and go down there; the items will come with you.

Now, with these metal tanks (60L), wield one of them. Since the tank is too heavy, I recommend you drop everything you have on you but your clothes and go to the nearest water source that you have. It can be the water in the swamp (beware that swamp water can sometimes be salty), or a small pond in the forest (ponds are very common in forest), or a river. When near the source of water examine it and pour it in the container. Don't drink this water yet! The water must be boiled or purified, or else it'll sicken you. Safe water is called 'clean water', while the 'water' we just gathered is impure.

Filling the tank is going to make it extremely heavy, so while you lumber back to the shelter, you'll lose a lot of stamina. If necessary, wait a while so as not to overexert yourself. Never let your stamina hit the last bar Stam : ;.... . If you encounter something dangerous, just drop the tank and run. Once inside the shelter, drop this tank somewhere. It's crafting time again.

Cooking

Let's prepare the place for you to start cooking. You don't want to set your shelter on fire, so craft & a brazier. Brazier requires a metal sheet. This can be obtained by deconstructing a locker. After finishing, activate to place it next to the water tank. A brazier is a place where you can set a controlled, non-spreading fire, so it's safe to cook anything on it. Now, separate your planks to burn them. Four should suffice. You can use the Advanced Inventory management screen / to precisely choose what you want to move out from a pile of objects. Move it next to the brazier and use the construction menu * to mark an area of firewood source. With it in place, when the fire is about to die out, you'll automatically place another plank to keep the fire going, provided you're using the fire, such as for crafting.

The last step before you start cooking is to bring another one of those metal tanks (60L) and place it right with the other water tank.

With everything in place, you'll need the matchbook to begin. Commence examinating the brazier to start the fire. Open the craft menu &, go to the food tab, and start by doing multiple clean water. To craft an item multiple times, select it on the list and press batch. Do 20x clean water. This is sure to raise your cooking level to one. After completing it, pour c everything into one of your metal tanks. Now use E to consume the clean water until slaked. Now you need to take care of your hunger. Open the crafting menu again and boil all the eggs that you collected. It doesn't matter if you use untreated water to boil the egg, so use normal water, and do the same to cook the fiddleheads. Eat the cooked fiddleheads until you're satisfied. Beware of eating until you get full in the field; while it's not dangerous, being completely full slightly drops your speed. If you haven't gathered enough food from the forest, eat some of the protein rations from the shelter. Always be sure to eat whenever you're 'Very Hungry'.

Finally, craft & a makeshift pot. This tool has Rank 2 food cooking quality and will allow you to cook any wild vegetables you may have. Cook any you have since they spoil in two days. Feel free to extinguish the fire if you want, just check it and choose to do it (doing so requires an item in your inventory to beat the fire into ash).

Preparing for the night

You’re getting tired and it's probably already getting late by now. Have you considered where you're going to sleep? The floor or a bench can work, but why not a bed? Beds are comfy and really help the character to sleep more easily, and you can make one. Makeshift beds can be built through the construction menu *. Though they require a good amount of materials, they're easily obtained. But first you need fabrication skill two. If you haven't reached this level, just look in the crafting menu & for something that you can build which requires fabrication skill of one. For example, wooden frames. Crafting items that require your current skill level will slowly train you to the next level. Do this until you reach level 2.

It may be very late in the day by the time you reach fabrication two. If it’s too dark inside, don't worry; you can still start a fire (in the brazier, else it will burn the place down) and use it to keep doing your tasks. You can also use the console's light; it's weak but does the job. Hurry up and finish the bed. To make the bed, you'll need four planks, six nails, and two sheets. Remember that you can get sheets by tearing them from the windows. If possible, construct the bed near the NPC. If he's awake, he can protect you.

Have time left?

If you did this tutorial and it’s still bright outside, or the next day, and you want to do more things, note that weariness from a lack of sleep can slow down your tasks. Getting a good night's sleep will reset your weariness.

Let's do some sewing. For this we’ll need some materials, such as rags, thread, and plant fibers if you found any in the forest. First, you need to craft & the necessary tool for sewing. A wooden needle is enough, but if you have spare bones, you can make a bone needle, which offers better sewing quality. Now, go ahead and tear more curtains and take 4 sheets with you. After that, drop them and press B to open the butchering/disassembly menu, and cut all the curtains. You must have a knife in your inventory to do it. While disassembly can save some of the materials, a single sheet takes one hour to disassemble, so proceed to cut it all outright.

Next, check if you have the all the necessary materials. Rags you'll have from the sheets, and either plant fiber or thread. If you didn't find any thread, disassemble a long string into short string, and then disassemble the short string into thread.

The first thing we’re about to sew is a blanket. This prevents you from losing temperature while you sleep and increases the chance to successfully fall asleep. The blanket requires 60 rags and 20 threads/plant fibers, and it takes about an hour complete. It’s guaranteed to raise your sewing skill, and like any craft, you just have to open the craft menu & to start working on it.

Insomnia

It is already dark, but you are not tired. Trying to sleep while not being tired can be difficult, much more so if you have the insomniac trait. So what to do?

You have some choices:

Organize your shelter. After you have finished everything during your first day, your shelter can be a mess. Organize your items. Separate them according to their type. Then you will know where they are in the future.

Read a book. Reading books can consume a lot of time, enough to tire you out, and still benefit you. Each first aid kit comes with an Instruction Booklet. Reading this book increases your first aid skill, which is very useful. You still need light to read; you can use the fire or the terminal for reading light. To read a book, you must have it with you or just be near it and press R.

Craft things. Not the best of the options, but if you want, you can craft stuff using the console's light. You can slowly gain some skills if you choose the right crafts.

Sew some more. Try making a turban. A turban can give some warmth to your head during the morning. You can train your skill or make some clothes to wear.

Ultimately, you can go outside to harvest food during the night. It's not recommended, as you are less likely to see dangerous monsters coming, but it'll provide you some more food and can increase your survival skill.

If you do have the insomniac trait, you'll have a low chance of falling to sleep even when tired, requiring to you do something else until you get very tired. However, you can simply try your luck and attempt to sleep anyway.

Before sleeping, you should consider drinking more water and eating some of those protein rations. Since you’re going to sleep, the morale loss here is not going to affect you negatively by the time you wake up. To sleep, just go on your bed and press $. When you sleep, your body temperature falls, and together with the night being colder, it’s a perfect recipe to make you chilly. If you get chilly, there's a chance of getting sick. If you didn't get the chance to make a blanket, don't worry. You can still prevent this by taking two the emergency blankets and Dropping them on the bed after unfolding them. That'll keep your temperature up while you sleep. Sleeping heals some of your health and restores your focus, things that you'll need in the morning. You can check your body temperature by pressing +. Here, you can see the armors and clothes that your character is wearing, what your body temperature is, and lot of other stats. Feel free to familiarize yourself with this menu.

The cellphone

Want to wake up early? Keep a wristwatch or your cellphone with you. When you try to sleep, it’ll ask if you want to set an alarm. It’s very useful if you want to wake up at a certain time or simply don't want to wake up at noon.

Conclusion

Congratulations! You have finished this little tutorial with the basics for your survival. You know how to create things, how to interact with your environment, how to eat and sleep. But that is only a fraction of what is still ahead in this post-apocalyptic world, so why stop here?

In the next guide you will learn how to fight efficiently against the most common enemies of this world, zombies, as this will be essential for your survival, in addition to helping you to obtain extra resources in the cities.