On Fire: Difference between revisions
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[[On Fire]] is a [[diseases|disease]] usually acquired by standing in [[fire]]. Each turn in '''raging fire''' adds it for 5 turns. The [[Thermal Dissipation]] bionic protects you completely from this effect. | [[On Fire]] is a [[diseases|disease]] usually acquired by standing in [[fire]]. Each turn in '''raging fire''' adds it for 5 turns. The [[Thermal Dissipation]] bionic protects you completely from this effect. | ||
This condition can also can be acquired for 8 turns from a [[ | This condition can also can be acquired for 8 turns from a [[tribot]]'s or [[tankbot]]'s flamethrower attacks. Thermal Dissipation does not protect you from these attacks. | ||
While On Fire, the character will lose 3 HP on each body part per turn. Additionally, worn items will burn. If they are made from vegetable or paper they lose 1 durability point per turn; if they are made from cotton or wool they lose 1 point with 10% chance per turn; and if they are made from plastic they will lose 1 point with 2% chance per turn. | While On Fire, the character will lose 3 HP on each body part per turn. Additionally, worn items will burn. If they are made from vegetable or paper they lose 1 durability point per turn; if they are made from cotton or wool they lose 1 point with 10% chance per turn; and if they are made from plastic they will lose 1 point with 2% chance per turn. |
Revision as of 02:43, 18 August 2018
On Fire is a disease usually acquired by standing in fire. Each turn in raging fire adds it for 5 turns. The Thermal Dissipation bionic protects you completely from this effect.
This condition can also can be acquired for 8 turns from a tribot's or tankbot's flamethrower attacks. Thermal Dissipation does not protect you from these attacks.
While On Fire, the character will lose 3 HP on each body part per turn. Additionally, worn items will burn. If they are made from vegetable or paper they lose 1 durability point per turn; if they are made from cotton or wool they lose 1 point with 10% chance per turn; and if they are made from plastic they will lose 1 point with 2% chance per turn.
Flames can be put out by moving to a tile with the SWIMMABLE flag, including deep water, shallow water, and sewage.