Prison Break

From The Cataclysm: Dark Days Ahead Wiki
Revision as of 20:10, 9 February 2018 by Soyweiser (talk | contribs) (moved information from prison page to scenario page.)
Jump to navigation Jump to search
Prison Break
Scenario
Name Prison Break
Start Anywhere
Ident prisonbreak
Cost -8
A. Prof Convict
Location Prison
A. Traits PSYCHOPATH
 You were a convicted felon planning your escape before the event. Now the prisoners have turned into mindless horrors and the security bots are shooting on sight... you might need to expedite your escape plans. 

Scenarios are chosen during character creation. Scenarios allow the player to choose their starting location as well as other challenging or interesting variables that determine how the beginning of the game plays.

This scenario costs -8 points (negatives add to the pool) and affects the skill points pool in multiple pool character creation. Only Convict, and no other professions are allowed. Starting locations can be chosen at the final description screen in character creation with / and include Prison, and no other locations. PSYCHOPATH, and no other traits are automatically included.


Notes

Currently only in the 0.D (Danny), Prison Break is a special scenario where you play as a Convict who's escape plans had to begin sooner than expected. Starting in the Prisons mess hall or maybe already escaped in the sewers they will have to watch out for the zombies eating their brains, Security Bots and turrets shooting their brains out. Most doors in the prison are understandably locked. Unlocked doors include the guard bunks and kitchen doors. They are no match to some lockpicking or makeshift crowbar, but bear in mind that the inside of the prison is too dark to craft! You will find vanilla zombies, zombie cops and zombie brutes to ruin your day. Zombie cops may carry guns, tonfas and other cop gear. Thankfully they won't use them. Zombie brutes will wreck your face if they can reach it. Always remember to try and stay hidden from them and run if they see you! They can break through bars and bar doors, normal doors and bookshelves and more easily, walls still present a problem for brutes.

There is the mess hall full of benches and some zombies, jumping over the counter leads into the kitchen. Which is stocked with some food. There is a stairs south of the mess hall which leads to a room of bookshelves and a bunk room. A locked door leads to the reception where tonfas and other police gear may lay unattended. Security Bots roam the halls near here, and they won't think twice about riddling a prospective escapee with bullets. The good news is they'll kill zombies too.