Fur trenchcoat: Difference between revisions
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{{Clothes | <noinclude>{{Clothes</noinclude> | ||
<includeonly>{{row/Clothing1</includeonly> | |||
|name=fur trenchcoat | |name=fur trenchcoat | ||
|glyph=<nowiki>[</nowiki> | |glyph=<nowiki>[</nowiki> | ||
|color=c_ltred | |color=c_ltred | ||
|volume=16 | |volume=16 | ||
|weight= | |weight=1950 | ||
|bash= | |bash=-5 | ||
|cut= | |cut=0 | ||
|tohit= | |tohit=-1 | ||
|rarity= | |rarity=0 | ||
|price=225 | |price=225 | ||
|mat1= | |mat1=fur | ||
|mat2= | |mat2=null | ||
|func= | |func= | ||
|encumber=2 | |encumber=2 | ||
|storage=24 | |storage=24 | ||
|bashprotect= | |thickness=6 | ||
|cutprotect= | |bashprotect=0 | ||
|cutprotect=0 | |||
|enviprotect=1 | |enviprotect=1 | ||
|warmth=50 | |warmth=50 | ||
}} | |coverage=95 | ||
|covers1=TORSO | |||
|covers2=ARMS | |||
|description=A thick fur trenchcoat, lined with pockets. Great for storage. | |||
|flag1=VARSIZE | |||
|flag2=POCKETS | |||
}}<noinclude> | |||
== Notes == | |||
[[Category: | {{footer/clothing}} | ||
[[Category:torso]] | |||
</noinclude> |
Latest revision as of 07:12, 18 December 2013
[ fur trenchcoat | |
General | |
---|---|
Materials | fur |
Encumbrance | 2 |
Volume | 16 L or 16.91 qt or 64 c |
Weight | 2 kg or 4.299 lbs |
Warmth | 50 |
Storage | 24 |
Coverage | 95% |
Covers | torso, arms |
Protection | |
Bash Protect | 18 |
Cut Protect | 18 |
Envir Protect | 1 |
Acid Protect | 9 |
Other | |
Price | 22.5 $ |
Flags | VARSIZE, POCKETS |
As a Weapon | |
Bash Dmg | -5 |
Cut Dmg | 0 |
To Hit | -1 |
This is a somewhat heavy clothing item made of fur, which covers 95% of your torso and arms, and which has low storage capacity. It is very bulky, encumbers you a bit, and will keep the areas it covers very warm. Its warmth can also protect you from getting wet.
It offers low protection against bashing attacks and low protection against cutting ones (that includes bullets), while offering low protection from environmental hazards.
It can be made to fit the character's body via tailoring or mechanics, will increase warmth for your hands if they are cold and you aren't wielding anything.
This clothing item can be repaired, fitted (if appropriate) and reinforced via the tailoring skill, by using a sewing kit or bone needle and fur pelts.
Notes
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